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https://github.com/moonlight-stream/moonlight-qt
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Set EGL_IMAGE_PRESERVED_KHR=EGL_TRUE on our EGLImages
They're mapped read-only and may be saved internally as reference frames, so they must not be modified by the EGL implementation.
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2 changed files with 8 additions and 6 deletions
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@ -1188,14 +1188,15 @@ ssize_t DrmRenderer::exportEGLImages(AVFrame *frame, EGLDisplay dpy,
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// DRM requires composed layers rather than separate layers per plane
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SDL_assert(drmFrame->nb_layers == 1);
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// Max 32 attributes (1 key + 1 value for each)
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const int MAX_ATTRIB_COUNT = 32 * 2;
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// Max 33 attributes (1 key + 1 value for each)
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const int MAX_ATTRIB_COUNT = 33 * 2;
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EGLAttrib attribs[MAX_ATTRIB_COUNT] = {
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EGL_LINUX_DRM_FOURCC_EXT, (EGLAttrib)drmFrame->layers[0].format,
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EGL_WIDTH, frame->width,
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EGL_HEIGHT, frame->height,
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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};
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int attribIndex = 6;
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int attribIndex = 8;
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for (int i = 0; i < drmFrame->layers[0].nb_planes; ++i) {
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const auto &plane = drmFrame->layers[0].planes[i];
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@ -943,15 +943,16 @@ VAAPIRenderer::exportEGLImages(AVFrame *frame, EGLDisplay dpy,
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for (size_t i = 0; i < m_PrimeDescriptor.num_layers; ++i) {
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const auto &layer = m_PrimeDescriptor.layers[i];
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// Max 30 attributes (1 key + 1 value for each)
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const int EGL_ATTRIB_COUNT = 30 * 2;
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// Max 31 attributes (1 key + 1 value for each)
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const int EGL_ATTRIB_COUNT = 31 * 2;
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EGLAttrib attribs[EGL_ATTRIB_COUNT] = {
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EGL_LINUX_DRM_FOURCC_EXT, layer.drm_format,
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EGL_WIDTH, i == 0 ? frame->width : frame->width / 2,
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EGL_HEIGHT, i == 0 ? frame->height : frame->height / 2,
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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};
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int attribIndex = 6;
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int attribIndex = 8;
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for (size_t j = 0; j < layer.num_planes; j++) {
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const auto &object = m_PrimeDescriptor.objects[layer.object_index[j]];
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