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https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 05:34:17 +00:00
Only block EGL rendering on Pi 4 and earlier
Hopefully Pi 5 is powerful enough to at least render 1080p 60 FPS.
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2 changed files with 34 additions and 11 deletions
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@ -1210,6 +1210,40 @@ bool DrmRenderer::canExportEGL() {
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return false;
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}
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// EGL rendering is so slow on the Raspberry Pi 4 that we should basically
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// never use it. It is suitable for 1080p 30 FPS on a good day, and much
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// much less than that if you decide to do something crazy like stream
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// in full-screen. It's nice that it at least works now on Bullseye, but
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// it's so slow that we actually wish it didn't.
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if (!strcmp(m_Version->name, "vc4") && qgetenv("RPI_ALLOW_EGL_RENDER") != "1") {
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drmDevicePtr device;
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bool matchedBadDevice = false;
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if (drmGetDevice(m_DrmFd, &device) == 0) {
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if (device->bustype == DRM_BUS_PLATFORM) {
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for (int i = 0; device->deviceinfo.platform->compatible[i]; i++) {
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QString compatibleId(device->deviceinfo.platform->compatible[i]);
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if (compatibleId == "brcm,bcm2835-vc4" || compatibleId == "brcm,bcm2711-vc5") {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Disabling EGL rendering due to low performance on %s",
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device->deviceinfo.platform->compatible[i]);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Set RPI_ALLOW_EGL_RENDER=1 to override");
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matchedBadDevice = true;
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break;
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}
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}
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}
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drmFreeDevice(&device);
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}
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if (matchedBadDevice) {
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return false;
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}
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"DRM backend supports exporting EGLImage");
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return true;
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@ -990,17 +990,6 @@ bool EGLRenderer::testRenderFrame(AVFrame* frame)
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{
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EGLImage imgs[EGL_MAX_PLANES];
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#ifdef HAVE_MMAL
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// EGL rendering is so slow on the Raspberry Pi that we should basically
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// never use it. It is suitable for 1080p 30 FPS on a good day, and much
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// much less than that if you decide to do something crazy like stream
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// in full-screen. It's nice that it at least works now on Bullseye, but
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// it's so slow that we actually wish it didn't.
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if (qgetenv("RPI_ALLOW_EGL_RENDER") != "1") {
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return false;
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}
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#endif
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// Make sure we can get working EGLImages from the backend renderer.
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// Some devices (Raspberry Pi) will happily decode into DRM formats that
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// its own GL implementation won't accept in eglCreateImage().
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