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Functionally revert f60e7241
Switching to indirect rendering has a high risk of performance and functionality regressions, so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer since #973 is fixed. This isn't an actual revert because we want to still keep the indirect override around.
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@ -478,19 +478,7 @@ public:
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"Using indirect rendering due to environment variable");
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m_DirectRendering = false;
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}
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else if (params->videoFormat & VIDEO_FORMAT_MASK_10BIT) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using direct rendering for 10-bit content");
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m_DirectRendering = true;
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}
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else if (isAppleSilicon) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using indirect rendering for 8-bit content on Apple Silicon");
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m_DirectRendering = false;
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}
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else {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using direct rendering for 8-bit content on Intel");
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m_DirectRendering = true;
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}
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