Commit graph

1068 commits

Author SHA1 Message Date
Cameron Gutman
eef270de26 Fix HDR with external displays on macOS Sonoma
Fixes #1079
2023-10-15 15:30:41 -05:00
Cameron Gutman
0ac765bc32 Revert SDL audio buffer size on macOS to v4.3.1 value
Fixes #1071
2023-10-15 13:17:00 -05:00
Cameron Gutman
e76551cb64 Use the PC name alone as the streaming window title on macOS 2023-10-15 13:15:38 -05:00
Cameron Gutman
9cba449092 Add config option to allow EGL usage when built with MMAL 2023-10-15 13:03:47 -05:00
Cameron Gutman
905b2ecf9e Change AV1 bitrate multiplier to match HEVC 2023-10-15 12:51:23 -05:00
Cameron Gutman
53c2c612c9 Add Share+PS combo for clickpad button emulation on PS4/5 controllers 2023-10-14 01:46:50 -05:00
Cameron Gutman
6eb5e07007 Fix warnings in 32-bit builds 2023-10-12 19:05:52 -05:00
Cameron Gutman
9120fd01a8 Adjust MMAL and RPi workarounds for Pi 5 and Bookworm support 2023-10-12 18:46:11 -05:00
Cameron Gutman
c14cc70a6a Also check for V3D compatible IDs 2023-10-08 16:52:54 -05:00
Cameron Gutman
7e4fddbe62 Only block EGL rendering on Pi 4 and earlier
Hopefully Pi 5 is powerful enough to at least render 1080p 60 FPS.
2023-10-08 16:16:33 -05:00
Cameron Gutman
2127e1d90b Allow h264_v4l2m2m to be used in RPi builds if manually specified 2023-10-05 18:37:14 -05:00
Cameron Gutman
9d73aa6b4a Fix DrmRenderer not falling back to swframes if DRM PRIME is available 2023-10-05 18:13:52 -05:00
Cameron Gutman
a2f23b7053 Fix automatic VA DRM driver selection with libva 2.20 2023-10-05 18:12:12 -05:00
Cameron Gutman
5974980aff Use BT.709 in DrmRenderer only on Starfive devices 2023-10-05 18:10:36 -05:00
Cameron Gutman
18130fd8de Use BT.601 for planes that lack COLOR_ENCODING properties 2023-09-29 18:30:39 -05:00
Cameron Gutman
b6d4f97e96 Check that the chosen plane supports the decoded frame pixel format 2023-09-29 17:22:49 -05:00
Cameron Gutman
0dd0112518 Don't export EGLImages for software frames 2023-09-29 17:20:50 -05:00
Cameron Gutman
5711e6064e Allow reuse of an active plane for devices with only one usable plane per CRTC 2023-09-29 17:19:44 -05:00
Cameron Gutman
517b684f85 Handle EGL driver returning no supported formats or modifiers for DMA-BUF import 2023-09-27 01:31:01 -05:00
Cameron Gutman
738813cbac Add fallback definition for EGLuint64KHR 2023-09-26 23:22:25 -05:00
Cameron Gutman
c2778e040a Build fix for old EGL headers 2023-09-26 23:16:22 -05:00
Cameron Gutman
1efdeeb9dc Export composed VA surface layers for EGL import if supported
Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
2023-09-26 22:58:13 -05:00
Cameron Gutman
b01dfea343 Refactor EGLImage creation into a separate shared class 2023-09-26 21:03:19 -05:00
Cameron Gutman
f420dc740a Set EGL_IMAGE_PRESERVED_KHR=EGL_TRUE on our EGLImages
They're mapped read-only and may be saved internally as reference frames,
so they must not be modified by the EGL implementation.
2023-09-26 02:38:46 -05:00
Cameron Gutman
dc556d3c9b Try to fix Windows build 2023-09-23 13:33:21 -04:00
Cameron Gutman
4fed3802aa Fix signed vs unsigned comparison warning 2023-09-23 11:15:41 -04:00
Cameron Gutman
f7bb4611e9 Replace uses of strcpy() and sprintf() 2023-09-23 11:15:21 -04:00
Cameron Gutman
654be492a0 Avoid using LFS64 interfaces with Musl 2023-09-18 20:07:56 -05:00
Cameron Gutman
1df0da4d4a Also use test frame decoding parameters when creating a test renderer 2023-09-14 18:21:53 -05:00
Cameron Gutman
1dd6cdb567 Use the correct width and height of the test frame when performing the test decode
Using the stream resolution instead of the test frame resolution was causing all non-720p streams to fail on the VisionFive 2 board with the wave5 driver.

It also likely fixes a similar interoperability issue with the qcom-venus driver that was reported in #1042
2023-09-14 18:16:45 -05:00
Cameron Gutman
f4b0f4d78f Functionally revert f60e7241
Switching to indirect rendering has a high risk of performance and functionality regressions,
so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer
since #973 is fixed.

This isn't an actual revert because we want to still keep the indirect override around.
2023-09-12 18:36:53 -05:00
Cameron Gutman
e516943d53 Guard SDL_ControllerSensorEvent usage by SDL version check 2023-09-12 18:10:06 -05:00
Cameron Gutman
fd41226cdd Support fully-planar output in DrmRenderer 2023-09-12 18:08:48 -05:00
Cameron Gutman
24ee6f96e1 Don't filter SOPS option by active resolutions with Sunshine 2023-09-11 21:25:29 -05:00
Cameron Gutman
64789ea8bc Destroy the VTRenderer before leaving fullscreen
Fixes #973
2023-09-11 21:07:54 -05:00
Cameron Gutman
2ac7176787 Fix a bunch of memory leaks in the VTRenderer
It appears the leaked AVSampleBufferDisplayLayer may be causing the hang in #973
2023-09-11 20:49:35 -05:00
Cameron Gutman
87eba9bb89 Fix build on Qt 5.13 and earlier 2023-09-09 14:22:47 -05:00
Cameron Gutman
da1fcd49fc Increase audio buffer size to reduce the chance of underruns 2023-09-09 12:56:05 -05:00
Cameron Gutman
c98289a9e7 Use DMA_BUF_IOCTL_SYNC to synchronize swframe copies 2023-09-09 12:19:40 -05:00
Cameron Gutman
1d0b65f798 Log the active SDL audio driver 2023-09-09 11:46:06 -05:00
Cameron Gutman
3094185cd6 Also skip SDL_RENDERER_PRESENTVSYNC on Wayland 2023-09-09 10:41:33 -05:00
Cameron Gutman
aaff04167b Only skip SDL_RENDERER_PRESENTVSYNC on Windows
macOS can still tear when using the Metal renderer backend.
2023-09-09 08:00:13 -05:00
Cameron Gutman
21bba02e6f Allow render thread usage with Metal 2023-09-09 07:45:42 -05:00
Cameron Gutman
f60e724167 Default to indirect rendering on Apple Silicon
Hopefully the UMA makes the performance impact of reimporting frames negligible
until we can get a proper Metal renderer to replace AVSampleBufferDisplayLayer.
2023-09-09 07:44:11 -05:00
Cameron Gutman
7551e90899 Adjust AV1 surface alignment to match FFmpeg behavior 2023-09-08 23:13:29 -05:00
Cameron Gutman
47d1eff45d Don't rasterize layers in fullscreen
The original artifacting bug didn't manifest in fullscreen anyway.
2023-09-08 19:53:01 -05:00
Cameron Gutman
78ea79b95a Quiet new -Wswitch warnings 2023-09-05 22:51:08 -05:00
Cameron Gutman
acbe503c12 Fix NVIDIA VAAPI X11 deprioritization check to actually check for X11 2023-09-05 20:46:43 -05:00
Cameron Gutman
0261c41574 Revert "Prefer nvidia-vaapi-driver over VDPAU for AV1"
libvdpau 1.5 has supported this for a while and we'll fall
back to VAAPI if VDPAU doesn't work.

This reverts commit 42960b7bf1.
2023-09-05 20:39:28 -05:00
Cameron Gutman
c8182dfab3 Use BT.709 for DrmRenderer 2023-09-05 19:28:22 -05:00
Cameron Gutman
9ed40b5d9f Add chroma siting metadata to EGL exported frames 2023-09-05 18:30:01 -05:00
Cameron Gutman
ebc4c71c72 Fix handling of non-standard hwaccel decoders that also set AV_CODEC_CAP_HARDWARE 2023-09-04 23:40:59 -05:00
FrogTheFrog
85d4037a89 Allow to specify gamepad GUIDs to be ignored when streaming 2023-09-03 16:24:05 -05:00
Cameron Gutman
9166e70524 Replace fixed "unsupported FPS" options with fully custom FPS option
Fixes #1003
2023-09-02 15:53:30 -05:00
Cameron Gutman
626fba4a8f Fix DXVA2 chroma subsampling assuming interlaced content 2023-08-19 18:09:07 -05:00
Cameron Gutman
1a2f1ed620 Enable AV1 RFI on all decoders capable of HEVC RFI 2023-08-13 16:41:48 -05:00
Cameron Gutman
50255dd896 Set Colorspace connector property when streaming HDR 2023-08-09 23:02:43 -05:00
Cameron Gutman
c8b9fda258 Fall back to HEVC if AV1 is forced and unavailable
Fixes #1053
2023-08-05 22:56:12 -05:00
Cameron Gutman
7404e5fce2 Prefer D3D11VA for FSE V-Sync off 2023-08-03 19:41:35 -05:00
Cameron Gutman
dc5414bd0d Force immediate destruction of the D3D11 swapchain
Possible fix for #959
2023-08-03 19:18:07 -05:00
Cameron Gutman
d147d36867 Fix leaking /dev/dri fds on each vaInitialize() failure 2023-08-01 22:53:22 -05:00
Cameron Gutman
7763ec3c5c Fix mapping frames on RPi with 64-bit kernel and 32-bit userland 2023-08-01 22:01:34 -05:00
Cameron Gutman
bfcd373eec Add PC name to streaming window title
Fixes #1039
2023-07-23 01:16:24 -05:00
Cameron Gutman
202ef41894 Fix scaling of touch coordinates 2023-07-23 01:13:54 -05:00
Cameron Gutman
f112edc3c3 Disable touch feedback when sending touch natively 2023-07-23 00:17:58 -05:00
Cameron Gutman
05fd7b18b9 Update touch API 2023-07-22 17:23:09 -05:00
ns6089
9764174070 Add host processing latency to ffmpeg stats overlay 2023-07-20 22:30:26 -05:00
Cameron Gutman
42960b7bf1 Prefer nvidia-vaapi-driver over VDPAU for AV1 2023-07-16 16:54:13 -05:00
Cameron Gutman
e7e9df3261 Populate AV1 bitrate multiplier 2023-07-16 15:54:58 -05:00
Cameron Gutman
abc391f32a Improve AV1 support 2023-07-16 15:38:58 -05:00
Cameron Gutman
ce60a146dc Move RPi decoder hacks to correct location for new selection logic 2023-07-15 15:22:02 -05:00
Cameron Gutman
cd4a6f3e17 Rewrite FFmpeg decoder selection logic to dynamically discover compatible decoders
This avoids having to maintain a hardcoded list of all known H.264/HEVC/AV1 decoders
and ensures new/unknown decoders will just work automatically (assuming we have
a renderer that can process their output pixel format).
2023-07-15 15:12:58 -05:00
Cameron Gutman
10523a7e27 Correct guards around newer SDL functionality 2023-07-09 16:36:41 -05:00
Casey Korver
ea06ec0133 Correct spelling mistakes found with Codespell 2023-07-09 13:21:18 -05:00
jcj83429
e287ebcded Add support for Applications (context menu) key
I'm adding corresponding support in Sunshine
2023-07-08 20:08:02 -05:00
Cameron Gutman
9055496a19 Add AV1 test frames 2023-07-05 19:47:45 -05:00
Cameron Gutman
a81c6a1c5e Initial work on AV1 support 2023-07-03 00:45:36 -05:00
Cameron Gutman
53a572a4a4 Add controller motion deduplication and fix gyro units 2023-07-02 19:22:00 -05:00
Cameron Gutman
df283d80c6 Implement controller LED and battery protocol extensions 2023-07-02 16:44:41 -05:00
Cameron Gutman
e5aaa1fc53 Implement controller arrival events using Sunshine protocol extension 2023-06-18 23:34:28 -05:00
Cameron Gutman
7a719aa886 Allow up to 16 gamepads with Sunshine hosts 2023-06-18 16:39:24 -05:00
Cameron Gutman
9af58af5e4 Implement gyro/accel and touchpad input using Sunshine extension 2023-06-18 16:08:32 -05:00
Cameron Gutman
b945c8c2dc Implement trigger rumble using Sunshine protocol extension 2023-06-18 16:04:49 -05:00
Cameron Gutman
2165f56aee Implement full multi-touch support using Sunshine protocol extension 2023-06-18 16:02:21 -05:00
Cameron Gutman
e42de9d155 Add extended button support with Sunshine 2023-06-18 16:00:51 -05:00
Cameron Gutman
68daa90b7e Refactor non-hwaccel decoders to use a single list of known codec names 2023-04-02 17:31:31 -05:00
Cameron Gutman
fb39ad896e Add h264_omx and hevc_omx decoders used by the Vision Five 2 2023-04-02 17:17:25 -05:00
Cameron Gutman
a3d1e9a117 Allow negotation of 36 and 48 bit deep color modes 2023-03-27 01:02:50 -05:00
Cameron Gutman
755c7c9895 Set max BPC property when streaming in 10-bit color modes 2023-03-27 00:44:02 -05:00
Cameron Gutman
f16b5cd337 Expose glslow config option 2023-03-26 20:27:03 -05:00
Cameron Gutman
21cda8141d Always request AV_PIX_FMT_DRM_PRIME to ensure we get it if available 2023-03-26 19:59:12 -05:00
Cameron Gutman
90f26dfa45 Support direct KMSDRM output for platforms with slow GL implementations 2023-03-26 19:46:22 -05:00
Cameron Gutman
ba507d8046 Move hw->sw frame mapping into a separate class 2023-03-26 14:41:02 -05:00
Cameron Gutman
4cd030582d Allow matching primary planes for direct rendering 2023-03-26 13:28:26 -05:00
Cameron Gutman
db2b120b68 Remove unused variable 2023-03-18 14:29:45 -05:00
Cameron Gutman
bccffe09e2 Purge NVIDIA-specific strings 2023-03-18 14:20:51 -05:00
Cameron Gutman
a0365c8e1c Evaluate D3D9 quirks before calling CreateDeviceEx() 2023-03-17 00:53:47 -05:00
Cameron Gutman
38156c9f7f Default to D3D11VA on multi-GPU systems 2023-03-13 22:56:28 -05:00
Cameron Gutman
5baa8c680a Add upstreamed NV15 format used by Rockchip devices 2023-03-11 11:44:36 -06:00
Cameron Gutman
e1c4a488ed Remove mouse throttling code
This should be managed inside moonlight-common-c instead.
2023-03-11 11:40:37 -06:00