Commit graph

608 commits

Author SHA1 Message Date
Cameron Gutman
90f26dfa45 Support direct KMSDRM output for platforms with slow GL implementations 2023-03-26 19:46:22 -05:00
Cameron Gutman
ba507d8046 Move hw->sw frame mapping into a separate class 2023-03-26 14:41:02 -05:00
Cameron Gutman
4cd030582d Allow matching primary planes for direct rendering 2023-03-26 13:28:26 -05:00
Cameron Gutman
a0365c8e1c Evaluate D3D9 quirks before calling CreateDeviceEx() 2023-03-17 00:53:47 -05:00
Cameron Gutman
38156c9f7f Default to D3D11VA on multi-GPU systems 2023-03-13 22:56:28 -05:00
Cameron Gutman
5baa8c680a Add upstreamed NV15 format used by Rockchip devices 2023-03-11 11:44:36 -06:00
Cameron Gutman
5de29928cd Plumb HDR metadata for VideoToolbox 2023-02-02 19:16:18 -06:00
Cameron Gutman
b3cfdbb835 Fix DRM renderer build 2023-01-17 21:45:02 -06:00
Cameron Gutman
8a0142bd0f Plumb HDR metadata and horizontal scrolling with Sunshine 2023-01-16 21:51:18 -06:00
Cameron Gutman
68c6d6c932 Attempt to fix build with SDL 2.26 on systems with old GL headers 2022-11-21 20:32:10 -06:00
Cameron Gutman
b9709d0825 Fix build without SDL_VIDEO_DRIVER_WAYLAND 2022-11-14 21:11:26 -06:00
Cameron Gutman
cae666b834 Wake pacing queue waiters when Pacer is being destroyed 2022-11-12 15:55:36 -06:00
Cameron Gutman
5970ca49e9 Don't use swap interval on Wayland 2022-11-12 15:45:54 -06:00
Cameron Gutman
6ae6218043 Refactor Pacer to handle both blocking and non-blocking VsyncSources 2022-11-12 15:08:50 -06:00
Cameron Gutman
8e3e19a7f7 Removed unused NullThreadedVsyncSource 2022-11-12 14:30:38 -06:00
Cameron Gutman
e3d51fd7f7 Implement a Wayland Vsync source using frame callbacks 2022-11-12 13:03:42 -06:00
Cameron Gutman
a6fccf93d1 Use a separate texture for rendering to avoid blending in the alignment padding
Fixes #885
2022-10-26 21:48:55 -05:00
Cameron Gutman
30a5f405f5 Enable HEVC RFI for the FFmpeg software decoder 2022-10-25 23:19:19 -05:00
Cameron Gutman
17848c097c Don't switch between GLX and EGL if EGL worked 2022-10-16 22:57:08 -05:00
Cameron Gutman
8465a27a97 Deprioritize VAAPI for Gallium and Nvidia drivers and work around RFI latency bug 2022-10-16 21:51:10 -05:00
Cameron Gutman
7717749b72 Reduce max queued frames to avoid exhausting the decoder buffer pool 2022-10-15 14:34:42 -05:00
Cameron Gutman
9e4337babf Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"
This reverts commit 02c781b8f4.
2022-10-15 14:32:12 -05:00
Cameron Gutman
a860bd8dd5 Enable HEVC RFI on Tegra 2022-10-14 23:41:09 -05:00
Cameron Gutman
704ce4ff0c Add environment variable for overriding decoder capabilities 2022-10-14 23:39:49 -05:00
Cameron Gutman
125738f13d Cancel overlay update callbacks before destroying VTRenderer 2022-10-14 22:49:33 -05:00
Cameron Gutman
02c781b8f4 Increase the number of decoder surfaces for DXVA2/D3D11VA
We forgot to take into account frames buffered within Moonlight itself
2022-10-14 21:20:35 -05:00
Cameron Gutman
84fc5f3008 Use colorspace helper with VAAPI direct rendering 2022-10-14 19:23:51 -05:00
Cameron Gutman
8a224fbae4 Revert "Fix macOS build"
This reverts commit 0928d1fab2.
2022-10-13 01:19:56 -05:00
Cameron Gutman
e6c4332445 Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
Rec 2020 conversion causes colors to be blown out in SDR

This reverts commit 472e8ee92e.
2022-10-13 01:19:49 -05:00
Cameron Gutman
0928d1fab2 Fix macOS build 2022-10-13 01:11:04 -05:00
Cameron Gutman
40dd588bef Use 10-bit format mask instead of hardcoding specific formats 2022-10-13 00:17:05 -05:00
Cameron Gutman
472e8ee92e Use Rec 2020 colorspace for WCG support even if HDR is off on the host 2022-10-13 00:14:10 -05:00
Cameron Gutman
c55af7fff3 Add a decoder/renderer callback to specify the desired color range 2022-10-12 23:59:01 -05:00
Cameron Gutman
7a39daf179 Implement Rec 601 Full Range support in SDLRenderer 2022-10-12 23:52:29 -05:00
Cameron Gutman
5501d7bc6b Include opt-out variable in VAAPI avoidance log output 2022-10-05 18:50:53 -05:00
Cameron Gutman
413ef42a34 Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders 2022-10-05 18:47:43 -05:00
Cameron Gutman
a1694ab951 Use nvidia-vaapi-driver on Wayland systems if available 2022-10-05 18:44:11 -05:00
Cameron Gutman
fbbbd5e0b8 Use new LiRequestIdrFrame() API 2022-10-05 00:53:31 -05:00
Cameron Gutman
f8c7e2ee41 Enable HEVC RFI for VideoToolbox 2022-10-05 00:25:59 -05:00
Cameron Gutman
2a4af0bc2c Use colorspace helpers for DRM EGL export 2022-10-05 00:20:33 -05:00
Cameron Gutman
bc68aad67b Print the frame number if decoding fails 2022-10-04 23:38:54 -05:00
Cameron Gutman
9e8a4cab7b Enable HEVC RFI for DXVA2 and D3D11VA 2022-10-04 22:56:21 -05:00
Cameron Gutman
483a601867 Display SDR/HDR status in performance overlay 2022-09-28 17:44:22 -05:00
Cameron Gutman
439e8fe33f Constify frame colorspace helper functions 2022-09-24 18:37:51 -05:00
Cameron Gutman
99885f5b4b Centralize colorspace and color range handling 2022-09-24 12:28:23 -05:00
Cameron Gutman
81cfacaa3d Add fallback logic when the host doesn't send valid colorspace data 2022-09-11 23:13:10 -05:00
Cameron Gutman
ad3ed97472 Fix handling of 3 byte Annex B start sequences 2022-09-05 17:56:42 -05:00
Cameron Gutman
0ff8a44ec3 Allow 10-bit in DXVA2 as a fallback 2022-08-22 00:23:07 -05:00
Cameron Gutman
c6d8f6e618 Allow D3D11VA to be disabled via environment variable 2022-08-22 00:19:46 -05:00
Cameron Gutman
d39a29759c Don't draw with test-only renderers 2022-08-21 18:38:09 -05:00
Cameron Gutman
bf4332b9e7 Prefer D3D11VA in non-FSE modes for improved performance 2022-08-21 17:50:56 -05:00
Cameron Gutman
aa7d5fa924 Don't use swap interval 1 by default on Wayland systems 2022-08-14 13:09:31 -05:00
Cameron Gutman
36218b54f8 Don't hardcode /dev/dri/card0 and /dev/dri/renderD128 2022-06-30 19:25:33 -05:00
Cameron Gutman
be2f4433db Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color 2022-06-26 16:22:05 -05:00
Cameron Gutman
1b96b18bc0 Fix handling of colorspace changes when using CUDA+SDL 2022-05-28 22:55:55 -05:00
Cameron Gutman
e9edad6f8c Fix surface leak if SDLVideo_CreateOverlay() fails 2022-05-28 22:48:49 -05:00
Cameron Gutman
f8a6012c3a Improve overlay format handling 2022-05-28 22:48:23 -05:00
Cameron Gutman
e103f6c9b6 Avoid holding the overlay lock during vaPutSurface 2022-05-28 22:28:17 -05:00
Cameron Gutman
9daf7b5a36 Fix modesetting for non-EGL HEVC streams 2022-05-28 21:42:27 -05:00
Cameron Gutman
b9c73df488 Draw the black background even for the KMSDRM backend to fix modesetting 2022-05-24 19:41:37 -05:00
Cameron Gutman
f99f1f6441 Disable EGL renderer on RPi due to very poor performance 2022-05-23 23:05:07 -05:00
Cameron Gutman
1ec1f5d3be Switch to D3D11VA by default on Windows ARM64
It performs much better at 4K on Surface Pro X
2022-05-22 22:29:18 -05:00
Cameron Gutman
c2d7b835fb Try moving session.h prior to vaapi.h 2022-05-21 16:58:28 -05:00
Cameron Gutman
f72888ce6f Attempt to fix build error with older Qt headers 2022-05-21 16:52:04 -05:00
Cameron Gutman
216f274a92 Fix UAF in SLVideo overlay update 2022-05-21 00:30:07 -05:00
Cameron Gutman
5ea79efe4b Work around broken overlay state restoration in Qt GUI 2022-05-21 00:20:36 -05:00
Cameron Gutman
197c1ba21b Add support for the status overlay on Steam Link 2022-05-21 00:10:49 -05:00
Cameron Gutman
95c4a24d99 Destroy subpictures before the associated image 2022-05-20 21:46:40 -05:00
Cameron Gutman
f5f23a7c22 Implement overlay support for the VAAPI direct renderer 2022-05-20 21:40:37 -05:00
Cameron Gutman
8aa42ff1d9 Reset the EGL renderer when specialization fails 2022-05-17 17:10:40 -05:00
Cameron Gutman
63a5bc5e12 Only force pacing in true full-screen mode to be consistent with DXVA2 2022-05-15 13:38:58 -05:00
Cameron Gutman
e0b7b6dc3d Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check 2022-05-11 22:48:15 -05:00
Cameron Gutman
3d7ecf98c2 Fix HEVC Main10 support check on macOS GPUFamily1 GPUs 2022-05-11 22:00:34 -05:00
Cameron Gutman
ad5581c620 Use DWM MMCSS for D3D11VA like DXVA2 does 2022-05-09 23:52:13 -05:00
Cameron Gutman
69af991772 Improve DXVA2 performance in borderless windowed on AMD hardware 2022-05-09 22:55:58 -05:00
Cameron Gutman
2bb2745f91 Enhance frame pacing logic for HDR renderers 2022-05-07 16:21:17 -05:00
Cameron Gutman
5f682bb45f Revert addition of D3DCREATE_NOWINDOWCHANGES
This flag breaks Alt+Tab in full-screen exclusive mode
2022-05-07 16:21:04 -05:00
Cameron Gutman
2480849f39 Clean up DXGI adapter enumeration code 2022-05-02 19:05:00 -05:00
Cameron Gutman
a1c350a537 Fix WARP device leak 2022-04-26 23:29:04 -05:00
Cameron Gutman
f732b1978e Require a test frame with D3D11VA 2022-04-26 23:04:31 -05:00
Cameron Gutman
d3a542bac4 Try all available GPUs in D3D11VA decoder 2022-04-26 22:49:46 -05:00
Cameron Gutman
f8f5e8e869 Don't discard all excess frames before rendering
This prevents the render queue's pacing logic from working and
interferes with renderers that take a full v-sync period between
their waitToRender() and renderFrame() callbacks.
2022-04-24 17:04:32 -05:00
Cameron Gutman
38396b2691 Rework window management to fix issues restoring window state between windowed and full-screen 2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4 Revert "Allow renderers to apply size and display changes seamlessly"
This reverts commit c989133d27.
2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27 Allow renderers to apply size and display changes seamlessly 2022-04-24 15:42:08 -05:00
Cameron Gutman
ef23a80b16 Fix EGL build when using EGL 1.4 or earlier headers 2022-04-21 21:13:39 -05:00
Cameron Gutman
747d3eedf1 Cleanup D3D11VA renderer by removing unnecessary codepaths
Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.

Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
fd563726f0 Fix blocking presents in borderless windowed flip modes 2022-04-15 23:21:52 -05:00
Cameron Gutman
62136a1a96 Increase buffer count to prevent starvation on AMD GPUs 2022-04-14 23:21:32 -05:00
Cameron Gutman
cf16c31d38 Improve performance and latency of D3D11VA renderer 2022-04-14 22:46:13 -05:00
Cameron Gutman
0f5d4aa72f Enhance EGLRenderer's waitForRender() implementation 2022-04-10 20:20:44 -05:00
Cameron Gutman
d8dbe77427 Tiny EGL code cleanup 2022-04-10 19:35:29 -05:00
Cameron Gutman
e3a7b54f90 Use EGL fences to reduce video latency 2022-04-08 19:28:22 -05:00
Cameron Gutman
81d5e7f014 Wait for the VDPAU output surface to be idle in waitToRender() 2022-04-07 22:16:52 -05:00
Cameron Gutman
9790c218dc Wait on the display link callback before rendering to reduce latency 2022-04-07 22:08:43 -05:00
Cameron Gutman
6d3d51553b Wait on our D3D11 swapchain before rendering to reduce latency 2022-04-07 21:46:48 -05:00
Cameron Gutman
474591c6a5 Use a separate callback to indicate EOS instead of renderFrame() 2022-04-07 21:30:20 -05:00
Cameron Gutman
4291e15b60 Use NDC helpers in D3D11VA renderer 2022-04-05 00:57:14 -05:00
Cameron Gutman
940ae6406b Add helper functions to perform NDC transformations 2022-04-05 00:50:04 -05:00
Cameron Gutman
6a0cf4bfd3 Fix some #if -> #ifdefs 2022-04-05 00:26:13 -05:00
Cameron Gutman
fee6f75223 Fix VAAPIRenderer build error with neither HAVE_EGL nor HAVE_DRM defined 2022-04-05 00:24:00 -05:00
Cameron Gutman
8c93b2d54c Fix VAAPIRenderer build error with HAVE_DRM but not HAVE_EGL 2022-04-04 19:40:31 -05:00
Cameron Gutman
09ed82db65 Fix build with HAVE_MMAL 2022-04-02 16:16:40 -05:00
Cameron Gutman
a56cb0e88a Don't waste time retrying the same renderer again 2022-04-02 16:14:04 -05:00
Cameron Gutman
9acf5ff0ef Update workaround to prevent deadlock with h264_mmal 2022-04-02 16:06:39 -05:00
Cameron Gutman
9a5134ffcf Use QString not QByteArray for string equality 2022-04-02 15:49:07 -05:00
Cameron Gutman
055cae90b8 Only apply the AMD color range workaround to new drivers
Applying it to older drivers introduces the very same issues it's meant to fix
2022-03-30 22:43:08 -05:00
Cameron Gutman
742f1b1283 Prefer hevc_nvv4l2 over hevc_nvmpi 2022-03-26 22:54:54 -05:00
The Great Wizard Azkali
0b127a2f3b
Add support for h264_nvv4l2 and hevc_nvv4l2 (#745)
* Add support for h264_nvv4l2

A new implementation of nvv4l2 decoder has been made by @CTCaer and will be released in thr next switchroot (Linux for Nintendo Switch) update. This implementation of ffmpeg can also be used by other Jetson boards. A repository will be soon hosted so Jetson users can install it.
Prior to the new implementation distribution, we add it to the project who currently use nvmpi implementation.

* Add support for hevc_nvv4l2

Following previous PR, add hevc support as well.
2022-03-26 22:02:00 -05:00
Cameron Gutman
2fc1dda232 Partially revert e64b15d and b85d5b8
These changes cause excessive window recreation using the Flatpak on Nvidia with Wayland
2022-03-19 14:50:38 -05:00
Cameron Gutman
99495cff90 Add logging for cases where color range/encoding cannot be set 2022-03-19 13:12:41 -05:00
Cameron Gutman
a6395b9025 Fix short UI hang when manually stopping the stream after losing connection with the host 2022-03-06 13:11:36 -06:00
Cameron Gutman
4b83b022d3 Remove unnecessary assert 2022-02-25 22:47:20 -06:00
Cameron Gutman
93c02fb43a Print GPU info in D3D11VA renderer 2022-02-20 22:10:18 -06:00
Cameron Gutman
9add6b3696 Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers 2022-02-17 00:35:33 -06:00
Cameron Gutman
36db791516 Refactor D3D11 shaders to reduce duplicated code 2022-02-16 19:38:18 -06:00
Cameron Gutman
9a64c026ea Use optimized pixel shaders for the normal SDR and HDR colorspaces 2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a Add environment variables to configure DXVA2 and D3D11VA options 2022-02-08 22:27:27 -06:00
Cameron Gutman
1d79bcc657 Disable waitable swapchains in full-screen mode 2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3 Add an extra buffer for DirectFlip 2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode 2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b Precompute the aspect ratio stretch to avoid having to change viewports twice each frame 2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f Don't render the alignment padding area 2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221 Create SRVs for all textures in the pool during initialization 2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474 Only bind the constant buffer once 2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789 Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Cameron Gutman
76bd4a1c7b Don't set the HDR metadata blob if we don't have one 2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35 Fix build with old libdrm headers 2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9 Add support for HDR with VAAPI using DRM frontend renderer 2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2 Refactor VAAPI surface export check into separate function 2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009 Improve robustness of EGL retry logic for 10-bit color 2022-01-29 01:12:38 -06:00
Cameron Gutman
1cbdd0e675 Display the HDR option if the platform has a decoder that supports it 2022-01-29 00:59:04 -06:00
Cameron Gutman
e0fd84d6f5 Fix build with old libdrm headers 2022-01-29 00:28:46 -06:00
Cameron Gutman
443720c3de Plumb HDR metadata into DRM renderer 2022-01-28 22:40:07 -06:00
Cameron Gutman
254526a213 Plumb HDR mode information to the decoders 2022-01-28 22:10:50 -06:00
Cameron Gutman
ad0afb5fc9 Prefer direct rendering when using HDR 2022-01-27 22:36:49 -06:00
Cameron Gutman
e64b15d2a7 Rework how we deal with window re-creation for EGLRenderer
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.

Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
2416618b34 Don't require 2 bits of alpha for 10-bit color 2022-01-26 18:55:56 -06:00
Cameron Gutman
a0709bec51 Improve debugging and add missing break 2022-01-23 21:12:32 -06:00
Cameron Gutman
f5bc4e7a24 Add color properties to DRM renderer 2022-01-23 21:03:56 -06:00
Cameron Gutman
b4665b6e5a Pick a 10-bit DRM overlay for Main10 streaming 2022-01-23 19:19:16 -06:00
Cameron Gutman
b85d5b8822 Enable P010 surface export from VAAPI to EGL 2022-01-23 18:33:30 -06:00
Cameron Gutman
12ad75a6b0 Move hybrid decode detection logic into a central location 2022-01-23 15:41:33 -06:00
Cameron Gutman
af92fe6ad1 Fix Apple silicon CPU check 2022-01-23 13:01:20 -06:00
Cameron Gutman
fcf7ed4faa Only use the VT rasterization workaround on Apple silicon 2022-01-22 20:25:50 -06:00
Cameron Gutman
a58649fd10 Update Windows and macOS to FFmpeg 5.0 2022-01-22 13:44:05 -06:00
Cameron Gutman
dd941154d6 Fix EGL renderer overlay rendering with SDL_ttf 2.0.18
Fixes #721
2022-01-20 18:02:44 -06:00
Cameron Gutman
f0659b4f3c Fix random crash on stream start with renderers that require test frames 2022-01-18 18:19:28 -06:00
Cameron Gutman
c138cbf994 Fix Windows build 2022-01-17 15:47:36 -06:00