moonlight-qt/app/app.pro

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QT += core quick network quickcontrols2 svg
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CONFIG += c++11
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unix:!macx {
TARGET = moonlight
} else {
# On macOS, this is the name displayed in the global menu bar
TARGET = Moonlight
}
include(../globaldefs.pri)
# Precompile QML files to avoid writing qmlcache on portable versions.
# Since this binds the app against the Qt runtime version, we will only
# do this for Windows and Mac, since they ship with the Qt runtime.
win32|macx {
CONFIG(release, debug|release) {
CONFIG += qtquickcompiler
}
}
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TEMPLATE = app
# The following define makes your compiler emit warnings if you use
# any feature of Qt which has been marked as deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
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win32 {
contains(QT_ARCH, i386) {
LIBS += -L$$PWD/../libs/windows/lib/x86
INCLUDEPATH += $$PWD/../libs/windows/include/x86
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}
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
INCLUDEPATH += $$PWD/../libs/windows/include/x64
}
contains(QT_ARCH, arm64) {
LIBS += -L$$PWD/../libs/windows/lib/arm64
INCLUDEPATH += $$PWD/../libs/windows/include/arm64
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}
INCLUDEPATH += $$PWD/../libs/windows/include
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
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}
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macx {
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INCLUDEPATH += $$PWD/../libs/mac/include
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
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}
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unix:!macx {
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CONFIG += link_pkgconfig
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PKGCONFIG += openssl sdl2 SDL2_ttf opus
packagesExist(libavcodec) {
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PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
packagesExist(libva) {
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packagesExist(libva-x11) {
CONFIG += libva-x11
}
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
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packagesExist(libva-drm) {
CONFIG += libva-drm
}
CONFIG += libva
}
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packagesExist(vdpau) {
CONFIG += libvdpau
}
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packagesExist(mmal) {
PKGCONFIG += mmal
CONFIG += mmal
}
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packagesExist(libdrm) {
PKGCONFIG += libdrm
CONFIG += libdrm
}
packagesExist(ffnvcodec) {
PKGCONFIG += ffnvcodec
CONFIG += cuda
}
}
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packagesExist(wayland-client) {
DEFINES += HAS_WAYLAND
PKGCONFIG += wayland-client
}
packagesExist(x11) {
DEFINES += HAS_X11
PKGCONFIG += x11
}
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}
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win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ldxgi -ld3d11
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CONFIG += ffmpeg
}
win32:!winrt {
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CONFIG += soundio discord-rpc
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}
macx {
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LIBS += -lssl -lcrypto -lavcodec.59 -lavutil.57 -lopus -framework SDL2 -framework SDL2_ttf
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
# For libsoundio
LIBS += -framework CoreAudio -framework AudioUnit
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CONFIG += ffmpeg soundio discord-rpc
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}
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SOURCES += \
backend/nvaddress.cpp \
backend/nvapp.cpp \
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main.cpp \
backend/computerseeker.cpp \
backend/identitymanager.cpp \
backend/nvcomputer.cpp \
backend/nvhttp.cpp \
backend/nvpairingmanager.cpp \
backend/computermanager.cpp \
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backend/boxartmanager.cpp \
backend/richpresencemanager.cpp \
cli/commandlineparser.cpp \
cli/quitstream.cpp \
cli/startstream.cpp \
settings/compatfetcher.cpp \
settings/mappingfetcher.cpp \
settings/streamingpreferences.cpp \
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streaming/input/abstouch.cpp \
streaming/input/gamepad.cpp \
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streaming/input/input.cpp \
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streaming/input/keyboard.cpp \
streaming/input/mouse.cpp \
streaming/input/reltouch.cpp \
streaming/session.cpp \
streaming/audio/audio.cpp \
streaming/audio/renderers/sdlaud.cpp \
gui/computermodel.cpp \
gui/appmodel.cpp \
streaming/streamutils.cpp \
backend/autoupdatechecker.cpp \
path.cpp \
settings/mappingmanager.cpp \
gui/sdlgamepadkeynavigation.cpp \
streaming/video/overlaymanager.cpp \
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backend/systemproperties.cpp \
wm.cpp
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HEADERS += \
backend/nvaddress.h \
backend/nvapp.h \
settings/compatfetcher.h \
settings/mappingfetcher.h \
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utils.h \
backend/computerseeker.h \
backend/identitymanager.h \
backend/nvcomputer.h \
backend/nvhttp.h \
backend/nvpairingmanager.h \
backend/computermanager.h \
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backend/boxartmanager.h \
backend/richpresencemanager.h \
cli/commandlineparser.h \
cli/quitstream.h \
cli/startstream.h \
settings/streamingpreferences.h \
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streaming/input/input.h \
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streaming/session.h \
streaming/audio/renderers/renderer.h \
streaming/audio/renderers/sdl.h \
gui/computermodel.h \
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gui/appmodel.h \
streaming/video/decoder.h \
streaming/streamutils.h \
backend/autoupdatechecker.h \
path.h \
settings/mappingmanager.h \
gui/sdlgamepadkeynavigation.h \
streaming/video/overlaymanager.h \
backend/systemproperties.h
# Platform-specific renderers and decoders
ffmpeg {
message(FFmpeg decoder selected)
DEFINES += HAVE_FFMPEG
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/sdlvid.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
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streaming/video/ffmpeg-renderers/sdlvid.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
}
libva {
message(VAAPI renderer selected)
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PKGCONFIG += libva
DEFINES += HAVE_LIBVA
SOURCES += streaming/video/ffmpeg-renderers/vaapi.cpp
HEADERS += streaming/video/ffmpeg-renderers/vaapi.h
}
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libva-x11 {
message(VAAPI X11 support enabled)
PKGCONFIG += libva-x11
DEFINES += HAVE_LIBVA_X11
}
libva-wayland {
message(VAAPI Wayland support enabled)
PKGCONFIG += libva-wayland
DEFINES += HAVE_LIBVA_WAYLAND
}
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libva-wayland {
message(VAAPI DRM support enabled)
PKGCONFIG += libva-drm
DEFINES += HAVE_LIBVA_DRM
}
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libvdpau {
message(VDPAU renderer selected)
DEFINES += HAVE_LIBVDPAU
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
}
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mmal {
message(MMAL renderer selected)
DEFINES += HAVE_MMAL
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
}
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libdrm {
message(DRM renderer selected)
DEFINES += HAVE_DRM
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
HEADERS += streaming/video/ffmpeg-renderers/drm.h
linux {
message(Master hooks enabled)
SOURCES += masterhook.c
LIBS += -ldl
}
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}
cuda {
message(CUDA support enabled)
DEFINES += HAVE_CUDA
SOURCES += streaming/video/ffmpeg-renderers/cuda.cpp
HEADERS += streaming/video/ffmpeg-renderers/cuda.h
}
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config_EGL {
message(EGL renderer selected)
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CONFIG += egl
DEFINES += HAVE_EGL
SOURCES += \
streaming/video/ffmpeg-renderers/eglvid.cpp \
streaming/video/ffmpeg-renderers/egl_extensions.cpp
HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
}
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config_SL {
message(Steam Link build configuration selected)
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
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LIBS += -lSLVideo -lSLAudio
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SOURCES += \
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streaming/video/slvid.cpp \
streaming/audio/renderers/slaud.cpp
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HEADERS += \
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streaming/video/slvid.h \
streaming/audio/renderers/slaud.h
}
win32 {
HEADERS += streaming/video/ffmpeg-renderers/dxutil.h
}
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win32:!winrt {
message(DXVA2 and D3D11VA renderers selected)
SOURCES += \
streaming/video/ffmpeg-renderers/dxva2.cpp \
streaming/video/ffmpeg-renderers/d3d11va.cpp \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg-renderers/dxva2.h \
streaming/video/ffmpeg-renderers/d3d11va.h \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h
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}
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macx {
message(VideoToolbox renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/vt.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h
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}
soundio {
message(libsoundio audio renderer selected)
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DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
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}
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discord-rpc {
message(Discord integration enabled)
LIBS += -ldiscord-rpc
DEFINES += HAVE_DISCORD
}
embedded {
message(Embedded build)
DEFINES += EMBEDDED_BUILD
}
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RESOURCES += \
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resources.qrc \
qml.qrc
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TRANSLATIONS += \
languages/qml_zh_cn.ts \
languages/qml_de.ts \
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languages/qml_fr.ts \
languages/qml_nb_NO.ts \
languages/qml_ru.ts \
languages/qml_es.ts \
languages/qml_ja.ts \
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languages/qml_vi.ts \
languages/qml_th.ts \
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languages/qml_ko.ts \
languages/qml_hu.ts \
languages/qml_nl.ts \
languages/qml_sv.ts \
languages/qml_tr.ts \
languages/qml_uk.ts \
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languages/qml_zh_Hant.ts \
languages/qml_el.ts \
languages/qml_hi.ts \
languages/qml_it.ts \
languages/qml_pt.ts \
languages/qml_pt_BR.ts
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# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
# Additional import path used to resolve QML modules just for Qt Quick Designer
QML_DESIGNER_IMPORT_PATH =
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../moonlight-common-c/release/ -lmoonlight-common-c
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../moonlight-common-c/debug/ -lmoonlight-common-c
else:unix: LIBS += -L$$OUT_PWD/../moonlight-common-c/ -lmoonlight-common-c
INCLUDEPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src
DEPENDPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/release/ -lqmdnsengine
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/debug/ -lqmdnsengine
else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
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soundio {
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
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INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
}
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
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!winrt {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
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}
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unix:!macx: {
isEmpty(PREFIX) {
PREFIX = /usr/local
}
isEmpty(BINDIR) {
BINDIR = bin
}
isEmpty(DATADIR) {
DATADIR = share
}
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target.path = $$PREFIX/$$BINDIR/
desktop.files = deploy/linux/com.moonlight_stream.Moonlight.desktop
desktop.path = $$PREFIX/$$DATADIR/applications/
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icons.files = res/moonlight.svg
icons.path = $$PREFIX/$$DATADIR/icons/hicolor/scalable/apps/
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
appstream.path = $$PREFIX/$$DATADIR/metainfo/
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INSTALLS += target desktop icons appstream
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}
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win32 {
RC_ICONS = moonlight.ico
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QMAKE_TARGET_COMPANY = Moonlight Game Streaming Project
QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client
QMAKE_TARGET_PRODUCT = Moonlight
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CONFIG -= embed_manifest_exe
QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
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}
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macx {
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# Create Info.plist in object dir with the correct version string
system(cp $$PWD/Info.plist $$OUT_PWD/Info.plist)
system(sed -i -e 's/VERSION/$$cat(version.txt)/g' $$OUT_PWD/Info.plist)
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.path = Contents/Resources
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
APP_BUNDLE_PLIST.path = Contents
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
QMAKE_RPATHDIR += @executable_path/../Frameworks
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}
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VERSION = "$$cat(version.txt)"
DEFINES += VERSION_STR=\\\"$$cat(version.txt)\\\"