dioxus/packages/core/src/nodes.rs

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//! Virtual Node Support
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
//!
//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use crate::{
events::VirtualEvent,
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innerlude::{Context, Properties, RealDom, RealDomNode, Scope, ScopeIdx, FC},
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};
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use std::{
cell::{Cell, RefCell},
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fmt::{Arguments, Debug, Formatter},
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marker::PhantomData,
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rc::Rc,
};
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pub struct VNode<'src> {
pub kind: VNodeKind<'src>,
pub dom_id: Cell<RealDomNode>,
pub key: Option<&'src str>,
}
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/// Tools for the base unit of the virtual dom - the VNode
/// VNodes are intended to be quickly-allocated, lightweight enum values.
///
/// Components will be generating a lot of these very quickly, so we want to
/// limit the amount of heap allocations / overly large enum sizes.
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pub enum VNodeKind<'src> {
Text(VText<'src>),
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Element(&'src VElement<'src>),
Fragment(VFragment<'src>),
Component(&'src VComponent<'src>),
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Suspended,
}
pub struct VText<'src> {
pub text: &'src str,
pub is_static: bool,
}
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pub struct VFragment<'src> {
pub children: &'src [VNode<'src>],
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pub is_static: bool,
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}
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pub trait DioxusElement {
const TAG_NAME: &'static str;
const NAME_SPACE: Option<&'static str>;
fn tag_name(&self) -> &'static str {
Self::TAG_NAME
}
}
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pub struct VElement<'a> {
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// tag is always static
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pub tag_name: &'static str,
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pub namespace: Option<&'static str>,
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pub static_listeners: bool,
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pub listeners: &'a [Listener<'a>],
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pub static_attrs: bool,
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pub attributes: &'a [Attribute<'a>],
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pub static_children: bool,
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pub children: &'a [VNode<'a>],
}
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/// An attribute on a DOM node, such as `id="my-thing"` or
/// `href="https://example.com"`.
#[derive(Clone, Debug)]
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pub struct Attribute<'a> {
pub name: &'static str,
pub value: &'a str,
pub is_static: bool,
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pub is_volatile: bool,
// Doesn't exist in the html spec, mostly used to denote "style" tags - could be for any type of group
pub namespace: Option<&'static str>,
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}
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/// An event listener.
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/// IE onclick, onkeydown, etc
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pub struct Listener<'bump> {
/// The type of event to listen for.
pub(crate) event: &'static str,
pub scope: ScopeIdx,
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pub mounted_node: &'bump Cell<RealDomNode>,
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pub(crate) callback: &'bump dyn FnMut(VirtualEvent),
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}
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/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
pub struct VComponent<'src> {
pub ass_scope: Cell<Option<ScopeIdx>>,
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pub(crate) caller: Rc<dyn Fn(&Scope) -> VNode>,
pub(crate) children: &'src [VNode<'src>],
pub(crate) comparator: Option<&'src dyn Fn(&VComponent) -> bool>,
pub is_static: bool,
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// a pointer into the bump arena (given by the 'src lifetime)
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pub(crate) raw_props: *const (),
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// a pointer to the raw fn typ
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pub(crate) user_fc: *const (),
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}
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/// This struct provides an ergonomic API to quickly build VNodes.
///
/// NodeFactory is used to build VNodes in the component's memory space.
/// This struct adds metadata to the final VNode about listeners, attributes, and children
#[derive(Copy, Clone)]
pub struct NodeFactory<'a> {
pub scope_ref: &'a Scope,
pub listener_id: &'a Cell<usize>,
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}
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impl<'a> NodeFactory<'a> {
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#[inline]
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pub fn bump(&self) -> &'a bumpalo::Bump {
&self.scope_ref.cur_frame().bump
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}
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pub const fn const_text(&self, text: &'static str) -> VNodeKind<'static> {
VNodeKind::Text(VText {
is_static: true,
text,
})
}
pub const fn const_fragment(&self, children: &'static [VNode<'static>]) -> VNodeKind<'static> {
VNodeKind::Fragment(VFragment {
children,
is_static: true,
})
}
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pub fn static_text(text: &'static str) -> VNode {
VNode {
dom_id: RealDomNode::empty_cell(),
key: None,
kind: VNodeKind::Text(VText {
text,
is_static: true,
}),
}
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}
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pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
match args.as_str() {
Some(static_str) => (static_str, true),
None => {
use bumpalo::core_alloc::fmt::Write;
let mut s = bumpalo::collections::String::new_in(self.bump());
s.write_fmt(args).unwrap();
(s.into_bump_str(), false)
}
}
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}
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/// Create some text that's allocated along with the other vnodes
pub fn text(&self, args: Arguments) -> VNode<'a> {
let (text, is_static) = self.raw_text(args);
VNode {
dom_id: RealDomNode::empty_cell(),
key: None,
kind: VNodeKind::Text(VText { text, is_static }),
}
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}
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pub fn raw_element(
&self,
tag: &'static str,
listeners: &[Listener],
attributes: &[Attribute],
children: &'a [VNode<'a>],
) {
}
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pub fn element() {}
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pub fn suspended() -> VNode<'static> {
VNode {
dom_id: RealDomNode::empty_cell(),
key: None,
kind: VNodeKind::Suspended,
}
}
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pub fn attr(
&self,
name: &'static str,
val: Arguments,
namespace: Option<&'static str>,
is_volatile: bool,
) -> Attribute<'a> {
let (value, is_static) = self.raw_text(val);
Attribute {
name,
value,
is_static,
namespace,
is_volatile,
}
}
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pub fn virtual_child<P, C>(
&self,
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component: FC<P>,
props: P,
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key: Option<&'a str>, // key: NodeKey<'a>,
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children: &'a [VNode<'a>],
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) -> VNode<'a>
where
P: Properties + 'a,
{
// We don't want the fat part of the fat pointer
// This function does static dispatch so we don't need any VTable stuff
let props = self.bump().alloc(props);
let raw_props = props as *const P as *const ();
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let user_fc = component as *const ();
let comparator: Option<&dyn Fn(&VComponent) -> bool> = Some(self.bump().alloc_with(|| {
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move |other: &VComponent| {
if user_fc == other.user_fc {
let real_other = unsafe { &*(other.raw_props as *const _ as *const P) };
let props_memoized = unsafe { props.memoize(&real_other) };
match (props_memoized, children.len() == 0) {
(true, true) => true,
_ => false,
}
} else {
false
}
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}
}));
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VNode {
key,
dom_id: Cell::new(RealDomNode::empty()),
kind: VNodeKind::Component(self.bump().alloc_with(|| VComponent {
user_fc,
comparator,
raw_props,
children,
caller: NodeFactory::create_component_caller(component, raw_props),
is_static: children.len() == 0 && P::IS_STATIC && key.is_none(),
ass_scope: Cell::new(None),
})),
}
}
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pub fn create_component_caller<'g, P: 'g>(
component: FC<P>,
raw_props: *const (),
) -> Rc<dyn for<'r> Fn(&'r Scope) -> VNode<'r>> {
type Captured<'a> = Rc<dyn for<'r> Fn(&'r Scope) -> VNode<'r> + 'a>;
let caller: Captured = Rc::new(move |scp: &Scope| -> VNode {
// cast back into the right lifetime
let safe_props: &'_ P = unsafe { &*(raw_props as *const P) };
let tasks = RefCell::new(Vec::new());
let cx: Context<P> = Context {
props: safe_props,
scope: scp,
tasks: &tasks,
};
let res = component(cx);
// submit any async tasks to the scope
for task in tasks.borrow_mut().drain(..) {
scp.submit_task(task);
}
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let g2 = unsafe { std::mem::transmute(res) };
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g2
});
unsafe { std::mem::transmute::<_, Captured<'static>>(caller) }
}
pub fn fragment_from_iter(
self,
node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
) -> VNode<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(self.bump());
// TODO throw an error if there are nodes without keys
for node in node_iter.into_iter() {
nodes.push(node.into_vnode(self));
}
VNode {
dom_id: RealDomNode::empty_cell(),
key: None,
kind: VNodeKind::Fragment(VFragment {
children: nodes.into_bump_slice(),
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is_static: false,
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}),
}
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}
}
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impl<'a> IntoIterator for VNode<'a> {
type Item = VNode<'a>;
type IntoIter = std::iter::Once<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
std::iter::once(self)
}
}
impl<'a> IntoVNode<'a> for VNode<'a> {
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
self
}
}
impl<'a> IntoVNode<'a> for &VNode<'a> {
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
self.clone()
}
}
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pub trait IntoVNode<'a> {
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
}
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// Wrap the the node-builder closure in a concrete type.
// ---
// This is a bit of a hack to implement the IntoVNode trait for closure types.
pub struct LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
inner: G,
_p: PhantomData<&'a ()>,
}
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impl<'a, G> LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
pub fn new(f: G) -> Self {
Self {
inner: f,
_p: PhantomData {},
}
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}
}
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// Cover the cases where nodes are used by macro.
// Likely used directly.
// ---
// let nodes = rsx!{ ... };
// rsx! { {nodes } }
impl<'a, G> IntoVNode<'a> for LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
(self.inner)(cx)
}
}
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// Required because anything that enters brackets in the rsx! macro needs to implement IntoIterator
impl<'a, G> IntoIterator for LazyNodes<'a, G>
where
G: FnOnce(NodeFactory<'a>) -> VNode<'a>,
{
type Item = Self;
type IntoIter = std::iter::Once<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
std::iter::once(self)
}
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}
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impl IntoVNode<'_> for () {
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
cx.fragment_from_iter(None as Option<VNode>)
}
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}
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impl IntoVNode<'_> for Option<()> {
fn into_vnode<'a>(self, cx: NodeFactory<'a>) -> VNode<'a> {
cx.fragment_from_iter(None as Option<VNode>)
}
}
impl Debug for NodeFactory<'_> {
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Ok(())
}
}
// it's okay to clone because vnodes are just references to places into the bump
impl<'a> Clone for VNode<'a> {
fn clone(&self) -> Self {
let kind = match &self.kind {
VNodeKind::Element(element) => VNodeKind::Element(element),
VNodeKind::Text(old) => VNodeKind::Text(VText {
text: old.text,
is_static: old.is_static,
}),
VNodeKind::Fragment(fragment) => VNodeKind::Fragment(VFragment {
children: fragment.children,
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is_static: fragment.is_static,
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}),
VNodeKind::Component(component) => VNodeKind::Component(component),
VNodeKind::Suspended => VNodeKind::Suspended,
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};
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VNode {
kind,
dom_id: self.dom_id.clone(),
key: self.key.clone(),
}
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}
}
impl Debug for VNode<'_> {
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match &self.kind {
VNodeKind::Element(el) => write!(s, "element, {}", el.tag_name),
VNodeKind::Text(t) => write!(s, "text, {}", t.text),
VNodeKind::Fragment(_) => write!(s, "fragment"),
VNodeKind::Suspended { .. } => write!(s, "suspended"),
VNodeKind::Component(_) => write!(s, "component"),
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}
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}
}
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mod tests {
use super::*;
#[test]
fn test() {}
#[test]
fn sizing() {
dbg!(std::mem::size_of::<VElement>());
dbg!(std::mem::align_of::<VElement>());
}
}