2021-02-03 07:26:04 +00:00
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//! Virtual Node Support
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//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
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//!
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//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use bumpalo::Bump;
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pub use vcomponent::VComponent;
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pub use velement::VElement;
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pub use velement::{Attribute, Listener, NodeKey};
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pub use vnode::VNode;
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pub use vtext::VText;
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2021-02-21 02:59:16 +00:00
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/// A domtree represents the result of "Viewing" the context
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/// It's a placeholder over vnodes, to make working with lifetimes easier
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pub struct DomTree;
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2021-02-03 07:26:04 +00:00
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/// Tools for the base unit of the virtual dom - the VNode
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/// VNodes are intended to be quickly-allocated, lightweight enum values.
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///
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/// Components will be generating a lot of these very quickly, so we want to
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/// limit the amount of heap allocations / overly large enum sizes.
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mod vnode {
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use super::*;
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2021-02-21 02:59:16 +00:00
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#[derive(Debug)]
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2021-02-03 07:26:04 +00:00
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pub enum VNode<'src> {
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/// An element node (node type `ELEMENT_NODE`).
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2021-02-08 00:14:04 +00:00
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Element(&'src VElement<'src>),
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2021-02-03 07:26:04 +00:00
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/// A text node (node type `TEXT_NODE`).
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///
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/// Note: This wraps a `VText` instead of a plain `String` in
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/// order to enable custom methods like `create_text_node()` on the
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/// wrapped type.
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Text(VText<'src>),
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/// A "suspended component"
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/// This is a masqeurade over an underlying future that needs to complete
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/// When the future is completed, the VNode will then trigger a render
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Suspended,
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/// A User-defined componen node (node type COMPONENT_NODE)
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2021-02-12 05:29:46 +00:00
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Component(VComponent<'src>),
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2021-02-03 07:26:04 +00:00
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}
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2021-02-08 00:14:04 +00:00
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impl<'a> VNode<'a> {
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/// Low-level constructor for making a new `Node` of type element with given
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/// parts.
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2021-02-03 07:26:04 +00:00
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///
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2021-02-08 00:14:04 +00:00
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/// This is primarily intended for JSX and templating proc-macros to compile
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/// down into. If you are building nodes by-hand, prefer using the
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/// `dodrio::builder::*` APIs.
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#[inline]
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pub fn element(
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bump: &'a Bump,
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key: NodeKey,
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tag_name: &'a str,
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listeners: &'a [Listener<'a>],
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attributes: &'a [Attribute<'a>],
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children: &'a [VNode<'a>],
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namespace: Option<&'a str>,
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) -> VNode<'a> {
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let element = bump.alloc_with(|| VElement {
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key,
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tag_name,
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listeners,
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attributes,
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children,
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namespace,
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});
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VNode::Element(element)
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2021-02-03 07:26:04 +00:00
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}
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/// Construct a new text node with the given text.
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#[inline]
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2021-02-08 00:14:04 +00:00
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pub fn text(text: &'a str) -> VNode<'a> {
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2021-02-03 07:26:04 +00:00
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VNode::Text(VText { text })
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}
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2021-02-08 00:14:04 +00:00
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#[inline]
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pub(crate) fn key(&self) -> NodeKey {
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match &self {
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VNode::Text(_) => NodeKey::NONE,
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VNode::Element(e) => e.key,
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VNode::Suspended => {
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todo!()
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}
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VNode::Component(_) => {
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todo!()
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}
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}
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}
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2021-02-03 07:26:04 +00:00
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}
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}
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mod velement {
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2021-03-03 07:27:26 +00:00
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// use crate::{events::VirtualEvent, innerlude::CbIdx};
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2021-02-28 08:08:08 +00:00
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2021-03-03 16:13:46 +00:00
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use crate::{events::VirtualEvent, innerlude::ScopeIdx};
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2021-02-03 07:26:04 +00:00
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use super::*;
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2021-02-26 17:58:03 +00:00
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use std::fmt::Debug;
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2021-02-03 07:26:04 +00:00
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2021-02-21 02:59:16 +00:00
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#[derive(Debug)]
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2021-02-03 07:26:04 +00:00
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pub struct VElement<'a> {
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2021-02-08 00:14:04 +00:00
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/// Elements have a tag name, zero or more attributes, and zero or more
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pub key: NodeKey,
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2021-02-03 07:26:04 +00:00
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pub tag_name: &'a str,
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2021-02-08 00:14:04 +00:00
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pub listeners: &'a [Listener<'a>],
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2021-02-03 07:26:04 +00:00
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pub attributes: &'a [Attribute<'a>],
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2021-02-08 00:14:04 +00:00
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pub children: &'a [VNode<'a>],
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pub namespace: Option<&'a str>,
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// The HTML tag, such as "div"
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// pub tag: &'a str,
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// pub tag_name: &'a str,
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// pub attributes: &'a [Attribute<'a>],
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2021-02-03 07:26:04 +00:00
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// todo: hook up listeners
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// pub listeners: &'a [Listener<'a>],
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// / HTML attributes such as id, class, style, etc
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// pub attrs: HashMap<String, String>,
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// TODO: @JON Get this to not heap allocate, but rather borrow
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// pub attrs: HashMap<&'static str, &'static str>,
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// TODO @Jon, re-enable "events"
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//
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// /// Events that will get added to your real DOM element via `.addEventListener`
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// pub events: Events,
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// pub events: HashMap<String, ()>,
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// /// The children of this `VNode`. So a <div> <em></em> </div> structure would
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// /// have a parent div and one child, em.
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// pub children: Vec<VNode>,
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}
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impl<'a> VElement<'a> {
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// The tag of a component MUST be known at compile time
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2021-02-24 06:32:50 +00:00
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pub fn new(_tag: &'a str) -> Self {
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2021-02-03 07:26:04 +00:00
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todo!()
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// VElement {
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// tag,
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// attrs: HashMap::new(),
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// events: HashMap::new(),
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// // events: Events(HashMap::new()),
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// children: vec![],
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// }
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}
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or
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/// `href="https://example.com"`.
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2021-02-15 19:14:28 +00:00
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#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
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2021-02-03 07:26:04 +00:00
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pub struct Attribute<'a> {
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2021-02-15 04:39:46 +00:00
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pub name: &'static str,
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pub value: &'a str,
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2021-02-03 07:26:04 +00:00
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}
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impl<'a> Attribute<'a> {
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/// Get this attribute's name, such as `"id"` in `<div id="my-thing" />`.
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#[inline]
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pub fn name(&self) -> &'a str {
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self.name
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}
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/// The attribute value, such as `"my-thing"` in `<div id="my-thing" />`.
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#[inline]
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pub fn value(&self) -> &'a str {
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self.value
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}
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/// Certain attributes are considered "volatile" and can change via user
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/// input that we can't see when diffing against the old virtual DOM. For
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/// these attributes, we want to always re-set the attribute on the physical
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/// DOM node, even if the old and new virtual DOM nodes have the same value.
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#[inline]
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pub(crate) fn is_volatile(&self) -> bool {
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match self.name {
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"value" | "checked" | "selected" => true,
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_ => false,
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}
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}
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}
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2021-03-03 07:27:26 +00:00
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pub struct ListenerHandle {
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pub event: &'static str,
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2021-03-03 16:13:46 +00:00
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pub scope: ScopeIdx,
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pub id: usize,
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2021-03-03 07:27:26 +00:00
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}
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2021-02-03 07:26:04 +00:00
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/// An event listener.
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2021-02-12 21:11:33 +00:00
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pub struct Listener<'bump> {
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2021-02-03 07:26:04 +00:00
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/// The type of event to listen for.
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2021-02-12 21:11:33 +00:00
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pub(crate) event: &'static str,
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2021-02-15 19:14:28 +00:00
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2021-03-03 16:13:46 +00:00
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pub scope: ScopeIdx,
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pub id: usize,
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2021-02-15 19:14:28 +00:00
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// pub(crate) _i: &'bump str,
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// #[serde(skip_serializing, skip_deserializing, default="")]
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// /// The callback to invoke when the event happens.
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2021-02-28 08:08:08 +00:00
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pub(crate) callback: &'bump (dyn Fn(VirtualEvent)),
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2021-02-03 07:26:04 +00:00
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}
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2021-02-21 02:59:16 +00:00
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impl Debug for Listener<'_> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Listener")
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.field("event", &self.event)
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.finish()
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}
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}
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2021-02-28 08:08:08 +00:00
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pub(crate) type ListenerCallback<'a> = &'a (dyn Fn(VirtualEvent));
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2021-02-26 17:58:03 +00:00
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union CallbackFatPtr<'a> {
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callback: ListenerCallback<'a>,
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parts: (u32, u32),
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}
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impl Listener<'_> {
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#[inline]
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pub(crate) fn get_callback_parts(&self) -> (u32, u32) {
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assert_eq!(
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std::mem::size_of::<ListenerCallback>(),
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std::mem::size_of::<CallbackFatPtr>()
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);
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unsafe {
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let fat = CallbackFatPtr {
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callback: self.callback,
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};
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let (a, b) = fat.parts;
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debug_assert!(a != 0);
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(a, b)
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}
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}
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}
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2021-02-03 07:26:04 +00:00
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/// The key for keyed children.
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///
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/// Keys must be unique among siblings.
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///
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/// If any sibling is keyed, then they all must be keyed.
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2021-02-17 15:53:55 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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2021-02-03 07:26:04 +00:00
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pub struct NodeKey(pub(crate) u32);
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impl Default for NodeKey {
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fn default() -> NodeKey {
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NodeKey::NONE
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}
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}
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impl NodeKey {
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/// The default, lack of a key.
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pub const NONE: NodeKey = NodeKey(u32::MAX);
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/// Is this key `NodeKey::NONE`?
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#[inline]
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pub fn is_none(&self) -> bool {
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*self == Self::NONE
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}
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/// Is this key not `NodeKey::NONE`?
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#[inline]
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pub fn is_some(&self) -> bool {
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!self.is_none()
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}
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/// Create a new `NodeKey`.
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///
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/// `key` must not be `u32::MAX`.
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#[inline]
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pub fn new(key: u32) -> Self {
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debug_assert_ne!(key, u32::MAX);
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NodeKey(key)
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}
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}
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// todo
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// use zst enum for element type. Something like ValidElements::div
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}
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mod vtext {
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2021-02-21 02:59:16 +00:00
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#[derive(Debug, PartialEq, serde::Serialize, serde::Deserialize)]
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2021-02-12 21:11:33 +00:00
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pub struct VText<'bump> {
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pub text: &'bump str,
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2021-02-03 07:26:04 +00:00
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}
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impl<'a> VText<'a> {
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// / Create an new `VText` instance with the specified text.
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2021-02-12 08:07:35 +00:00
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pub fn new(text: &'a str) -> Self
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// pub fn new<S>(text: S) -> Self
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2021-02-03 07:26:04 +00:00
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// where
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2021-02-12 08:07:35 +00:00
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// S: Into<str>,
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{
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VText { text: text.into() }
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}
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2021-02-03 07:26:04 +00:00
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}
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}
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/// Virtual Components for custom user-defined components
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/// Only supports the functional syntax
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mod vcomponent {
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2021-03-09 05:58:20 +00:00
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use crate::innerlude::{Context, Properties, ScopeIdx, FC};
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2021-03-08 02:28:20 +00:00
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use std::{
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any::{Any, TypeId},
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cell::RefCell,
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marker::PhantomData,
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rc::Rc,
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};
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2021-03-04 17:03:22 +00:00
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use super::DomTree;
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2021-02-12 05:29:46 +00:00
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2021-03-05 20:02:36 +00:00
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pub type StableScopeAddres = Rc<RefCell<Option<ScopeIdx>>>;
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2021-02-21 02:59:16 +00:00
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#[derive(Debug)]
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2021-02-12 05:29:46 +00:00
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pub struct VComponent<'src> {
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_p: PhantomData<&'src ()>,
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2021-03-08 02:28:20 +00:00
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// pub(crate) props: Box<dyn std::any::Any>,
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// pub(crate) props_type: TypeId,
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// pub(crate) comp: *const (),
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// pub(crate) caller: Caller,
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pub(crate) comparator: Comparator,
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2021-03-05 20:02:36 +00:00
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// once a component gets mounted, its parent gets a stable address.
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// this way we can carry the scope index from between renders
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// genius, really!
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2021-03-08 02:28:20 +00:00
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// pub assigned_scope: StableScopeAddres,
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2021-03-04 17:03:22 +00:00
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}
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2021-03-08 02:28:20 +00:00
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pub struct Comparator(Box<dyn Fn(&dyn Any) -> bool>);
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// pub struct Comparator<'src>(&'src dyn Fn(&dyn Any) -> bool);
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2021-03-04 17:03:22 +00:00
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pub struct Caller(Box<dyn Fn(Context) -> DomTree>);
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impl std::fmt::Debug for Caller {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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todo!()
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}
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2021-02-12 05:29:46 +00:00
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}
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2021-03-08 02:28:20 +00:00
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impl std::fmt::Debug for Comparator {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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todo!()
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}
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}
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2021-02-12 05:29:46 +00:00
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impl<'a> VComponent<'a> {
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2021-03-04 17:03:22 +00:00
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// use the type parameter on props creation and move it into a portable context
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// this lets us keep scope generic *and* downcast its props when we need to:
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// - perform comparisons when diffing (memoization)
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// -
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2021-03-09 05:58:20 +00:00
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pub fn new<P: Properties + 'static>(caller: FC<P>, comp: P) -> Self {
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2021-03-08 02:28:20 +00:00
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todo!()
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// let p = Rc::new(props);
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// let props_comparator = move |new_props: &dyn Any| -> bool {
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// new_props
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// .downcast_ref::<P>()
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// .map(|new_p| p.as_ref() == new_p)
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// .unwrap_or_else(|| {
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// log::debug!("downcasting failed, this receovered but SHOULD NOT FAIL");
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// false
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// })
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// };
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// Self {
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// _p: PhantomData,
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// comparator: Comparator(Box::new(props_comparator)),
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// }
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2021-03-05 20:02:36 +00:00
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// let caller = move |ctx: Context| {
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// let t = comp(ctx, &props);
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// t
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// };
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2021-03-04 17:03:22 +00:00
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// let _caller = comp as *const ();
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// let _props = Box::new(props);
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// cast to static?
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// how do we save the type of props ?
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// do it in the caller function?
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// something like
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// the "true" entrpypoint
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//
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// |caller| caller.call(fn, Props {})
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// fn call<P>(f, new_props) {
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// let old_props = old.downcast_ref::<P>();
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// if new_props == old_props {
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// return;
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// } else {
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// // set the new props
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// // call the fn
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// }
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// }
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2021-02-12 08:07:35 +00:00
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2021-03-08 02:28:20 +00:00
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// todo!()
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2021-02-21 02:59:16 +00:00
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// Self {
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// _p: PhantomData {},
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// props,
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// caller,
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// }
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2021-02-12 08:07:35 +00:00
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}
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2021-02-03 07:26:04 +00:00
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}
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}
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