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https://github.com/DioxusLabs/dioxus
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Feat: some docs
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10 changed files with 179 additions and 182 deletions
2
.vscode/spellright.dict
vendored
2
.vscode/spellright.dict
vendored
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@ -43,3 +43,5 @@ virtualdom
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namespaced
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namespacing
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impl
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destructured
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linting
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@ -9,8 +9,8 @@ struct MyProps {
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}
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fn Example(ctx: Context<MyProps>) -> VNode {
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ctx.render(html! {
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<div> "Hello {ctx.props().name}!" </div>
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ctx.render(html! {
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<div> "Hello {ctx.name}!" </div>
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})
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}
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```
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@ -35,7 +35,7 @@ struct ExampleProps {
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fn Example(ctx: &mut Context<ExampleProps>) -> VNode {
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let ExampleProps {
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name, pending, count
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} = ctx.props();
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} = ctx.props;
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rsx! {
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<div>
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@ -4,10 +4,12 @@ Dioxus comes preloaded with two macros for creating VNodes.
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## html! macro
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The html! macro supports the html standard. This macro will happily accept a copy-paste from something like tailwind builder. Writing this one by hand is a bit tedious and doesn't come with much help from Rust IDE tools.
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The html! macro supports a limited subset of the html standard. This macro will happily accept a copy-paste from something like tailwind builder. However, writing HTML by hand is a bit tedious - IDE tools for Rust don't support linting/autocomplete/syntax highlighting. RSX is much more natural for Rust programs and _does_ integrate well with Rust IDE tools.
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There is also limited support for dynamic handlers, but it will function similarly to JSX.
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You'll want to write RSX where you can, and in a future release we'll have a tool that automatically converts HTML to RSX.
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```rust
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#[fc]
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fn Example(ctx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
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@ -23,9 +25,9 @@ fn Example(ctx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
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## rsx! macro
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The rsx! macro is a VNode builder macro designed especially for Rust. Writing these should feel very natural, much like assembling a struct. VSCode also supports these with code folding, bracket-tabbing, bracket highlighting, and section selecting.
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The rsx! macro is a VNode builder macro designed especially for Rust programs. Writing these should feel very natural, much like assembling a struct. VSCode also supports these with code folding, bracket-tabbing, bracket highlighting, and section selecting.
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The Dioxus VSCode extension provides a function to convert a selection of html! template and turn it into rsx!, so you'll never need to transcribe templates by hand.
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The Dioxus VSCode extension will eventually provide a macro to convert a selection of html! template and turn it into rsx!, so you'll never need to transcribe templates by hand.
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It's also a bit easier on the eyes 🙂.
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@ -51,30 +53,55 @@ Each element takes a comma-separated list of expressions to build the node. Roug
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- `CustomTag {}` adds a new child component
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- `{expr}` pastes the `expr` tokens literally. They must be IntoCtx<Vnode> to work properly
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Lists must include commas, much like how struct definitions work.
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Commas are entirely optional, but might be useful to delineate between elements and attributes.
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The `render` function provides an **extremely efficient** allocator for VNodes and text, so try not to use the `format!` macro in your components. Rust's default `ToString` methods pass through the global allocator, but all text in components is allocated inside a manually-managed Bump arena.
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```rust
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static Example: FC<()> = |ctx| {
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let text = "example";
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ctx.render(rsx!{
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div {
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h1 { "Example" },
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// fstring interpolation
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"{text}"
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p {
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// Props
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// Attributes
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tag: "type",
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// Anything that implements display can be an attribute
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abc: 123,
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enabled: true,
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class: "big small wide short",
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// attributes also supports interpolation
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// `class` is not a restricted keyword unlike JS and ClassName
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class: "big small wide short {text}",
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// bool-based classnames
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classes: [("big", true), ("small", false)]
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// Bool-based props
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// *must* be in the tuple form, cannot enter as a variable
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tag: ("type", false)
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tag: {"these tokens are placed directly"}
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// Children
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a { "abcder" },
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// Children with props
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h2 { "whatsup", class: "abc-123" },
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// Children with attributes
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h2 { "hello", class: "abc-123" },
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// Child components
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CustomComponent { a: 123, b: 456, key: "1" },
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// Child components with paths
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crate::components::CustomComponent { a: 123, b: 456, key: "1" },
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// Iterators
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{ 0..3.map(|i| rsx!{ h1 {"{:i}"} }) },
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@ -82,7 +109,34 @@ static Example: FC<()> = |ctx| {
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{ rsx! { div { } } },
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{ html! { <div> </div> } },
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// Any expression that is Into<VNode>
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// Matching
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// Requires rendering the nodes first.
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// rsx! is lazy, and the underlying closures cannot have the same type
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// Rendering produces the VNode type
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{match rand::gen_range::<i32>(1..3) {
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1 => rsx!(in ctx, h1 { "big" })
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2 => rsx!(in ctx, h2 { "medium" })
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_ => rsx!(in ctx, h3 { "small" })
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}}
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// Optionals
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{true.and_then(|f| rsx!{ h1 {"Conditional Rendering"} })}
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// Bool options
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{(rsx!{ h1 {"Conditional Rendering"}, true)}
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// Child nodes
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// Returns &[VNode]
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{ctx.children()}
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// Duplicating nodes
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// Clones the nodes by reference, so they are literally identical
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{{
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let node = rsx!(in ctx, h1{ "TopNode" });
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(0..10).map(|_| node.clone())
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}}
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// Any expression that is `IntoVNode`
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{expr}
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}
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}
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56
docs/website/homepage/ex1.md
Normal file
56
docs/website/homepage/ex1.md
Normal file
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@ -0,0 +1,56 @@
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# A Simple Component
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```rust
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#[derive(PartialEq, Properties)]
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struct Props { name: &'static str }
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static HelloMessage: FC<Props> = |ctx| {
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ctx.render(rsx!{
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div { "Hello {ctx.props.name}" }
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})
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}
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```
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# Any syntax you like
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Choose from a close-to-html syntax or the standard rsx! syntax
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```rust
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static HelloMessage: FC<()> = |ctx| {
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ctx.render(html!{
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<div> Hello World! </div>
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})
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}
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```
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# A Stateful Component
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Store state with hooks!
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```rust
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enum LightState {
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Green
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Yellow,
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Red,
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}
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static HelloMessage: FC<()> = |ctx| {
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let (color, set_color) = use_state(ctx, || LightState::Green);
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let title = match color {
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Green => "Green means go",
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Yellow => "Yellow means slow down",
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Red => "Red means stop",
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};
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ctx.render(rsx!{
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h1 {"{title}"}
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button { "tick"
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onclick: move |_| set_color(match color {
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Green => Yellow,
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Yellow => Red,
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Red => Green,
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})
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}
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})
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}
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```
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@ -22,6 +22,7 @@ static Example: FC<()> = |ctx| {
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//
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rsx! { in ctx,
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div {
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h1 {"these are children nodes: "}
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{nodes}
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}
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}
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@ -14,7 +14,11 @@ static Header: FC<()> = |ctx| {
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ctx.render(dioxus::prelude::LazyNodes::new(|nodectx| {
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builder::ElementBuilder::new(nodectx, "div")
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.child(VNode::Component(VComponent::new(Bottom, (), None)))
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.child(VNode::Component(nodectx.bump().alloc(VComponent::new(
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Bottom,
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(),
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None,
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))))
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.finish()
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}))
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};
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@ -36,128 +40,3 @@ fn Top(ctx: Context<()>) -> VNode {
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</div>
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})
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}
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struct Callback<T>(Box<T>);
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// impl<O, T: Fn() -> O> From<T> for Callback<T> {
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// fn from(_: T) -> Self {
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// todo!()
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// }
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// }
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impl<O, A> From<&dyn Fn(A) -> O> for Callback<&dyn Fn(A) -> O> {
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fn from(_: &dyn Fn(A) -> O) -> Self {
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todo!()
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}
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}
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impl<O, A, B> From<&dyn Fn(A, B) -> O> for Callback<&dyn Fn(A, B) -> O> {
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fn from(_: &dyn Fn(A, B) -> O) -> Self {
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todo!()
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}
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}
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// compile time reordering of arguments
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// Allows for transparently calling
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#[derive(Default)]
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pub struct Args<A, B, C> {
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pub a: CuOpt<A>,
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pub b: CuOpt<B>,
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pub c: CuOpt<C>,
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}
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pub enum CuOpt<T> {
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Some(T),
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None,
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}
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impl<T> Default for CuOpt<T> {
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fn default() -> Self {
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CuOpt::None
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}
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}
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impl<T> CuOpt<T> {
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fn unwrap(self) -> T {
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match self {
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CuOpt::Some(t) => t,
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CuOpt::None => panic!(""),
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}
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}
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}
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trait IsMemo {
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fn memo(&self, other: &Self) -> bool {
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false
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}
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}
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impl<T: PartialEq> IsMemo for CuOpt<T> {
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fn memo(&self, other: &Self) -> bool {
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self == other
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}
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}
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impl<T: PartialEq> PartialEq for CuOpt<T> {
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fn eq(&self, other: &Self) -> bool {
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match (self, other) {
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(CuOpt::Some(a), CuOpt::Some(b)) => a == b,
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(CuOpt::Some(_), CuOpt::None) => false,
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(CuOpt::None, CuOpt::Some(_)) => false,
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(CuOpt::None, CuOpt::None) => true,
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}
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}
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}
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impl<T> IsMemo for &CuOpt<T> {
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fn memo(&self, other: &Self) -> bool {
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false
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}
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}
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// #[test]
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#[test]
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fn try_test() {
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// test_poc()
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}
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// fn test_poc(ctx: Context) {
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// let b = Bump::new();
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// let h = Args {
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// a: CuOpt::Some("ASD"),
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// b: CuOpt::Some(123),
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// c: CuOpt::Some(|| {}),
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// // c: CuOpt::Some(b.alloc(|| {})),
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// // c: CuOpt::Some(Box::new(|| {}) as Box<dyn Fn()>),
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// };
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// let h2 = Args {
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// a: CuOpt::Some("ASD"),
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// b: CuOpt::Some(123),
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// c: CuOpt::Some(|| {}),
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// // c: CuOpt::Some(b.alloc(|| {})),
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// // c: CuOpt::Some(Box::new(|| {}) as Box<dyn Fn()>),
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// // c: CuOpt::Some(Box::new(|| {}) as Box<dyn Fn()>),
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// // c: CuOpt::Some(Box::new(|| {}) as Box<dyn Fn()>),
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// };
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// // dbg!((&h.a).memo((&&h2.a)));
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// // dbg!((&h.b).memo((&&h2.b)));
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// // dbg!((&h.c).memo((&&h2.c)));
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// //
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// // ctx: Context
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// Top(ctx, &h.a.unwrap(), &h.b.unwrap(), &h.c.unwrap());
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// }
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// fn test_realzies() {
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// let h = Args {
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// a: CuOpt::Some("ASD"),
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// b: CuOpt::Some(123),
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// c: CuOpt::Some(|| {}),
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// };
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// let g = |ctx: Context| {
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// //
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// Top(ctx, &h.a.unwrap(), &h.b.unwrap(), &h.c.unwrap())
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// };
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// }
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|
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@ -486,14 +486,6 @@ where
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}
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}
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// impl IntoIterator for VNode {
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// type Item = VNode;
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// type IntoIter = std::iter::Once<Self::Item>;
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// fn into_iter(self) -> Self::IntoIter {
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// std::iter::once(self)
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// }
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// }
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impl<'a> IntoIterator for VNode<'a> {
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type Item = VNode<'a>;
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type IntoIter = std::iter::Once<Self::Item>;
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|
@ -665,8 +657,9 @@ pub fn virtual_child<'a, T: Properties>(
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) -> VNode<'a> {
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// currently concerned about if props have a custom drop implementation
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// might override it with the props macro
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VNode::Component(
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ctx.bump()
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.alloc(crate::nodes::VComponent::new(f, props, key)),
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)
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todo!()
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// VNode::Component(
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// ctx.bump()
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// .alloc(crate::nodes::VComponent::new(f, props, key)),
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// )
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}
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|
|
|
@ -235,7 +235,7 @@ pub struct VComponent<'src> {
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pub children: &'src [VNode<'src>],
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// a pointer into the bump arena (given by the 'src lifetime)
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raw_props: Box<dyn Any>,
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// raw_props: Box<dyn Any>,
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// raw_props: *const (),
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// a pointer to the raw fn typ
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|
@ -243,13 +243,24 @@ pub struct VComponent<'src> {
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_p: PhantomData<&'src ()>,
|
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}
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unsafe fn transmogrify<'a>(p: impl Properties + 'a) -> impl Properties + 'static {
|
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todo!()
|
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}
|
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impl<'a> VComponent<'a> {
|
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// use the type parameter on props creation and move it into a portable context
|
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// this lets us keep scope generic *and* downcast its props when we need to:
|
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// - perform comparisons when diffing (memoization)
|
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// TODO: lift the requirement that props need to be static
|
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// we want them to borrow references... maybe force implementing a "to_static_unsafe" trait
|
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pub fn new<P: Properties>(component: FC<P>, props: P, key: Option<&'a str>) -> Self {
|
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|
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pub fn new<P: Properties>(
|
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component: FC<P>,
|
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// props: bumpalo::boxed::Box<'a, P>,
|
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props: P,
|
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key: Option<&'a str>,
|
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) -> Self {
|
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// pub fn new<P: Properties + 'a>(component: FC<P>, props: P, key: Option<&'a str>) -> Self {
|
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// let bad_props = unsafe { transmogrify(props) };
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let caller_ref = component as *const ();
|
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|
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// let raw_props = props as *const P as *const ();
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|
@ -271,7 +282,19 @@ impl<'a> VComponent<'a> {
|
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// }
|
||||
// };
|
||||
|
||||
let caller: Rc<dyn Fn(&Scope) -> VNode + 'a> = Rc::new(move |scp| todo!());
|
||||
// let prref: &'a P = props.as_ref();
|
||||
|
||||
let caller: Rc<dyn Fn(&Scope) -> VNode> = Rc::new(move |scope| {
|
||||
//
|
||||
// let props2 = bad_props;
|
||||
// props.as_ref()
|
||||
// let ctx = Context {
|
||||
// props: prref,
|
||||
// scope,
|
||||
// };
|
||||
todo!()
|
||||
// component(ctx)
|
||||
});
|
||||
// let caller = Rc::new(create_closure(component, raw_props));
|
||||
|
||||
let key = match key {
|
||||
|
@ -283,7 +306,7 @@ impl<'a> VComponent<'a> {
|
|||
key,
|
||||
ass_scope: Rc::new(RefCell::new(None)),
|
||||
user_fc: caller_ref,
|
||||
raw_props: Box::new(props),
|
||||
// raw_props: Box::new(props),
|
||||
_p: PhantomData,
|
||||
children: &[],
|
||||
caller,
|
||||
|
@ -292,18 +315,3 @@ impl<'a> VComponent<'a> {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fn create_closure<P: Properties>(
|
||||
// component: FC<P>,
|
||||
// raw_props: *const (),
|
||||
// ) -> impl for<'r> Fn(&'r Scope) -> VNode<'r> {
|
||||
// move |ctx| -> VNode {
|
||||
// // cast back into the right lifetime
|
||||
// let safe_props: &P = unsafe { &*(raw_props as *const P) };
|
||||
// component(Context {
|
||||
// props: safe_props,
|
||||
// scope: ctx,
|
||||
// })
|
||||
// // component(ctx, safe_props)
|
||||
// }
|
||||
// }
|
||||
|
|
|
@ -137,12 +137,11 @@ impl VirtualDom {
|
|||
|
||||
// Normally, a component would be passed as a child in the RSX macro which automatically produces OpaqueComponents
|
||||
// Here, we need to make it manually, using an RC to force the Weak reference to stick around for the main scope.
|
||||
let _root_caller: Rc<OpaqueComponent> = Rc::new(move |ctx| {
|
||||
todo!()
|
||||
// root(Context {
|
||||
// props: &root_props,
|
||||
// scope: ctx,
|
||||
// })
|
||||
let _root_caller: Rc<OpaqueComponent<'static>> = Rc::new(move |scope| {
|
||||
// the lifetime of this closure is just as long as the lifetime on the scope reference
|
||||
// this closure moves root props (which is static) into this closure
|
||||
let props = unsafe { &*(&root_props as *const _) };
|
||||
root(Context { props, scope })
|
||||
});
|
||||
|
||||
// Create a weak reference to the OpaqueComponent for the root scope to use as its render function
|
||||
|
@ -618,18 +617,23 @@ impl Scope {
|
|||
.ok_or(Error::FatalInternal("Failed to get caller"))?;
|
||||
|
||||
// Cast the caller ptr from static to one with our own reference
|
||||
let new_head = unsafe {
|
||||
std::mem::transmute::<&OpaqueComponent<'static>, &OpaqueComponent<'sel>>(
|
||||
caller.as_ref(),
|
||||
)
|
||||
}(&self);
|
||||
let c2: &OpaqueComponent<'static> = caller.as_ref();
|
||||
let c3: &OpaqueComponent<'sel> = unsafe { std::mem::transmute(c2) };
|
||||
|
||||
todo!();
|
||||
// self.frames.cur_frame_mut().head_node = new_head;
|
||||
let unsafe_head = unsafe { self.own_vnodes(c3) };
|
||||
|
||||
self.frames.cur_frame_mut().head_node = unsafe_head;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// this is its own function so we can preciesly control how lifetimes flow
|
||||
unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent<'a>) -> VNode<'static> {
|
||||
let new_head: VNode<'a> = f(self);
|
||||
let out: VNode<'static> = std::mem::transmute(new_head);
|
||||
out
|
||||
}
|
||||
|
||||
// A safe wrapper around calling listeners
|
||||
// calling listeners will invalidate the list of listeners
|
||||
// The listener list will be completely drained because the next frame will write over previous listeners
|
||||
|
|
Loading…
Reference in a new issue