dioxus/packages/core/src/nodes.rs

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//! Virtual Node Support
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
//!
//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use crate::{
events::VirtualEvent,
innerlude::{Context, Properties, ScopeIdx, FC},
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};
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use bumpalo::Bump;
use std::{cell::RefCell, fmt::Debug, marker::PhantomData, rc::Rc};
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/// A domtree represents the result of "Viewing" the context
/// It's a placeholder over vnodes, to make working with lifetimes easier
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pub struct DomTree {
// this should *never* be publicly accessible to external
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pub root: VNode<'static>,
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}
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/// Tools for the base unit of the virtual dom - the VNode
/// VNodes are intended to be quickly-allocated, lightweight enum values.
///
/// Components will be generating a lot of these very quickly, so we want to
/// limit the amount of heap allocations / overly large enum sizes.
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pub enum VNode<'src> {
/// An element node (node type `ELEMENT_NODE`).
Element(&'src VElement<'src>),
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/// A text node (node type `TEXT_NODE`).
Text(VText<'src>),
/// A "suspended component"
/// This is a masqeurade over an underlying future that needs to complete
/// When the future is completed, the VNode will then trigger a render
Suspended,
/// A User-defined componen node (node type COMPONENT_NODE)
Component(VComponent<'src>),
}
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impl<'a> VNode<'a> {
/// Low-level constructor for making a new `Node` of type element with given
/// parts.
///
/// This is primarily intended for JSX and templating proc-macros to compile
/// down into. If you are building nodes by-hand, prefer using the
/// `dodrio::builder::*` APIs.
#[inline]
pub fn element(
bump: &'a Bump,
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key: NodeKey<'a>,
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tag_name: &'a str,
listeners: &'a [Listener<'a>],
attributes: &'a [Attribute<'a>],
children: &'a [VNode<'a>],
namespace: Option<&'a str>,
) -> VNode<'a> {
let element = bump.alloc_with(|| VElement {
key,
tag_name,
listeners,
attributes,
children,
namespace,
});
VNode::Element(element)
}
/// Construct a new text node with the given text.
#[inline]
pub fn text(text: &'a str) -> VNode<'a> {
VNode::Text(VText { text })
}
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#[inline]
pub(crate) fn key(&self) -> NodeKey {
match &self {
VNode::Text(_) => NodeKey::NONE,
VNode::Element(e) => e.key,
VNode::Suspended => {
todo!()
}
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// Self::PhantomChild { id } => {
// todo!()
// }
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VNode::Component(c) => c.key,
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}
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}
}
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// ========================================================
// VElement (div, h1, etc), attrs, keys, listener handle
// ========================================================
pub struct VElement<'a> {
/// Elements have a tag name, zero or more attributes, and zero or more
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pub key: NodeKey<'a>,
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pub tag_name: &'a str,
pub listeners: &'a [Listener<'a>],
pub attributes: &'a [Attribute<'a>],
pub children: &'a [VNode<'a>],
pub namespace: Option<&'a str>,
}
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/// An attribute on a DOM node, such as `id="my-thing"` or
/// `href="https://example.com"`.
#[derive(Clone, Debug)]
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pub struct Attribute<'a> {
pub name: &'static str,
pub value: &'a str,
}
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impl<'a> Attribute<'a> {
/// Get this attribute's name, such as `"id"` in `<div id="my-thing" />`.
#[inline]
pub fn name(&self) -> &'a str {
self.name
}
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/// The attribute value, such as `"my-thing"` in `<div id="my-thing" />`.
#[inline]
pub fn value(&self) -> &'a str {
self.value
}
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/// Certain attributes are considered "volatile" and can change via user
/// input that we can't see when diffing against the old virtual DOM. For
/// these attributes, we want to always re-set the attribute on the physical
/// DOM node, even if the old and new virtual DOM nodes have the same value.
#[inline]
pub(crate) fn is_volatile(&self) -> bool {
match self.name {
"value" | "checked" | "selected" => true,
_ => false,
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}
}
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}
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pub struct ListenerHandle {
pub event: &'static str,
pub scope: ScopeIdx,
pub id: usize,
}
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/// An event listener.
pub struct Listener<'bump> {
/// The type of event to listen for.
pub(crate) event: &'static str,
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pub scope: ScopeIdx,
pub id: usize,
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/// The callback to invoke when the event happens.
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pub(crate) callback: &'bump (dyn Fn(VirtualEvent)),
}
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/// The key for keyed children.
///
/// Keys must be unique among siblings.
///
/// If any sibling is keyed, then they all must be keyed.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct NodeKey<'a>(pub(crate) Option<&'a str>);
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impl<'a> Default for NodeKey<'a> {
fn default() -> NodeKey<'a> {
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NodeKey::NONE
}
}
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impl<'a> NodeKey<'a> {
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/// The default, lack of a key.
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pub const NONE: NodeKey<'a> = NodeKey(None);
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/// Is this key `NodeKey::NONE`?
#[inline]
pub fn is_none(&self) -> bool {
*self == Self::NONE
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}
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/// Is this key not `NodeKey::NONE`?
#[inline]
pub fn is_some(&self) -> bool {
!self.is_none()
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}
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/// Create a new `NodeKey`.
///
/// `key` must not be `u32::MAX`.
#[inline]
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pub fn new(key: &'a str) -> Self {
NodeKey(Some(key))
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}
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}
#[derive(Debug, PartialEq)]
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pub struct VText<'bump> {
pub text: &'bump str,
}
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impl<'a> VText<'a> {
// / Create an new `VText` instance with the specified text.
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pub fn new(text: &'a str) -> Self {
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VText { text: text.into() }
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}
}
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// ==============================
// Custom components
// ==============================
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/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
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pub type StableScopeAddres = RefCell<Option<u32>>;
pub type VCompAssociatedScope = RefCell<Option<ScopeIdx>>;
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pub struct VComponent<'src> {
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pub key: NodeKey<'src>,
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pub stable_addr: Rc<StableScopeAddres>,
pub ass_scope: Rc<VCompAssociatedScope>,
pub comparator: Rc<dyn Fn(&VComponent) -> bool + 'src>,
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pub caller: Rc<dyn Fn(Context) -> DomTree + 'src>,
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pub children: &'src [VNode<'src>],
// a pointer into the bump arena (given by the 'src lifetime)
raw_props: *const (),
// a pointer to the raw fn typ
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pub user_fc: *const (),
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_p: PhantomData<&'src ()>,
}
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impl<'a> VComponent<'a> {
// use the type parameter on props creation and move it into a portable context
// this lets us keep scope generic *and* downcast its props when we need to:
// - perform comparisons when diffing (memoization)
// TODO: lift the requirement that props need to be static
// we want them to borrow references... maybe force implementing a "to_static_unsafe" trait
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pub fn new<P: Properties + 'a>(component: FC<P>, props: &'a P, key: Option<&'a str>) -> Self {
let caller_ref = component as *const ();
let raw_props = props as *const P as *const ();
let props_comparator = move |other: &VComponent| {
// Safety:
// We are guaranteed that the props will be of the same type because
// there is no way to create a VComponent other than this `new` method.
//
// Therefore, if the render functions are identical (by address), then so will be
// props type paramter (because it is the same render function). Therefore, we can be
// sure
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if caller_ref == other.user_fc {
let real_other = unsafe { &*(other.raw_props as *const _ as *const P) };
real_other == props
} else {
false
}
};
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let caller = Rc::new(create_closure(component, raw_props));
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let key = match key {
Some(key) => NodeKey::new(key),
None => NodeKey(None),
};
Self {
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key,
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ass_scope: Rc::new(RefCell::new(None)),
user_fc: caller_ref,
raw_props: props as *const P as *const _,
_p: PhantomData,
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children: &[],
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caller,
comparator: Rc::new(props_comparator),
stable_addr: Rc::new(RefCell::new(None)),
}
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}
}
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fn create_closure<'a, P: Properties + 'a>(
component: FC<P>,
raw_props: *const (),
) -> impl for<'r> Fn(Context<'r>) -> DomTree + 'a {
move |ctx: Context| -> DomTree {
// cast back into the right lifetime
let safe_props: &'a P = unsafe { &*(raw_props as *const P) };
component(ctx, safe_props)
}
}