2021-05-16 06:06:02 +00:00
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//! # VirtualDOM Implementation for Rust
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2021-09-10 00:58:48 +00:00
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//!
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2021-05-16 06:06:02 +00:00
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//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
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2021-08-27 13:40:04 +00:00
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2021-11-05 20:28:08 +00:00
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use crate::innerlude::*;
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use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
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use futures_util::{Future, StreamExt};
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use fxhash::FxHashSet;
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use indexmap::IndexSet;
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use std::pin::Pin;
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use std::task::Poll;
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2021-11-08 01:59:09 +00:00
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use std::{any::Any, collections::VecDeque};
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2021-10-04 05:28:04 +00:00
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2021-11-09 17:10:11 +00:00
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/// A virtual node system that progresses user events and diffs UI trees.
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///
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2021-11-10 22:09:52 +00:00
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///
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/// ## Guide
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///
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2021-11-09 17:10:11 +00:00
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/// Components are defined as simple functions that take [`Context`] and a [`Properties`] type and return an [`Element`].
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///
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/// ```rust
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/// #[derive(Props, PartialEq)]
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/// struct AppProps {
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/// title: String
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/// }
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///
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/// fn App(cx: Context, props: &AppProps) -> Element {
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/// cx.render(rsx!(
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/// div {"hello, {props.title}"}
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/// ))
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/// }
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/// ```
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///
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/// Components may be composed to make complex apps.
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///
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/// ```rust
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/// fn App(cx: Context, props: &AppProps) -> Element {
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/// cx.render(rsx!(
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/// NavBar { routes: ROUTES }
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/// Title { "{props.title}" }
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/// Footer {}
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/// ))
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/// }
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/// ```
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///
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/// To start an app, create a [`VirtualDom`] and call [`VirtualDom::rebuild`] to get the list of edits required to
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/// draw the UI.
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///
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/// ```rust
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/// let mut vdom = VirtualDom::new(App);
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/// let edits = vdom.rebuild();
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/// ```
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///
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/// To inject UserEvents into the VirtualDom, call [`VirtualDom::get_scheduler_channel`] to get access to the scheduler.
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///
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/// ```rust
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/// let channel = vdom.get_scheduler_channel();
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/// channel.send_unbounded(SchedulerMsg::UserEvent(UserEvent {
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/// // ...
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/// }))
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/// ```
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///
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/// While waiting for UserEvents to occur, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
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///
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/// ```rust
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/// vdom.wait_for_work().await;
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/// ```
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///
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/// Once work is ready, call [`VirtualDom::work_with_deadline`] to compute the differences between the previous and
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/// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be
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/// handled by the renderer.
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///
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/// ```rust
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/// let mutations = vdom.work_with_deadline(|| false);
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/// for edit in mutations {
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/// apply(edit);
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/// }
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/// ```
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///
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/// ## Building an event loop around Dioxus:
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///
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/// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
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///
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2021-09-10 00:58:48 +00:00
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/// ```rust
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/// fn App(cx: Context, props: &()) -> Element {
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/// cx.render(rsx!{
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/// div { "Hello World" }
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/// })
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/// }
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///
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/// async fn main() {
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/// let mut dom = VirtualDom::new(App);
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///
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/// let mut inital_edits = dom.rebuild();
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/// apply_edits(inital_edits);
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///
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/// loop {
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/// dom.wait_for_work().await;
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/// let frame_timeout = TimeoutFuture::new(Duration::from_millis(16));
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/// let deadline = || (&mut frame_timeout).now_or_never();
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/// let edits = dom.run_with_deadline(deadline).await;
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/// apply_edits(edits);
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/// }
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/// }
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/// ```
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pub struct VirtualDom {
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base_scope: ScopeId,
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2021-11-08 01:59:09 +00:00
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_root_caller: *mut dyn Fn(&Scope) -> Element,
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scopes: Box<ScopeArena>,
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receiver: UnboundedReceiver<SchedulerMsg>,
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sender: UnboundedSender<SchedulerMsg>,
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pending_futures: FxHashSet<ScopeId>,
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2021-11-07 03:11:17 +00:00
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pending_messages: VecDeque<SchedulerMsg>,
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2021-11-07 03:11:17 +00:00
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dirty_scopes: IndexSet<ScopeId>,
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}
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2021-11-07 03:11:17 +00:00
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// Methods to create the VirtualDom
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impl VirtualDom {
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/// Create a new VirtualDOM with a component that does not have special props.
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///
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/// # Description
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///
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/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
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///
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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///
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///
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/// # Example
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/// ```
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/// fn Example(cx: Context, props: &()) -> Element {
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/// cx.render(rsx!( div { "hello world" } ))
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/// }
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///
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/// let dom = VirtualDom::new(Example);
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/// ```
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2021-08-10 05:38:58 +00:00
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///
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/// Note: the VirtualDOM is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it.
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2021-06-23 05:44:48 +00:00
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pub fn new(root: FC<()>) -> Self {
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Self::new_with_props(root, ())
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}
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2021-03-12 19:27:32 +00:00
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2021-08-10 05:38:58 +00:00
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/// Create a new VirtualDOM with the given properties for the root component.
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///
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/// # Description
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///
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2021-02-03 07:26:04 +00:00
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/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
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///
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/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
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/// to toss out the entire tree.
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///
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///
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/// # Example
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/// ```
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2021-08-27 13:40:04 +00:00
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/// #[derive(PartialEq, Props)]
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/// struct SomeProps {
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/// name: &'static str
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/// }
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///
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/// fn Example(cx: Context, props: &SomeProps) -> Element {
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/// cx.render(rsx!{ div{ "hello {cx.name}" } })
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/// }
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///
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/// let dom = VirtualDom::new(Example);
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/// ```
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2021-08-10 05:38:58 +00:00
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///
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2021-08-27 13:40:04 +00:00
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/// Note: the VirtualDOM is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it.
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///
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/// ```rust
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/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
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/// let mutations = dom.rebuild();
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/// ```
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2021-11-10 22:09:52 +00:00
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pub fn new_with_props<P: 'static>(root: FC<P>, root_props: P) -> Self {
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let (sender, receiver) = futures_channel::mpsc::unbounded::<SchedulerMsg>();
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Self::new_with_props_and_scheduler(root, root_props, sender, receiver)
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}
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2021-11-05 22:02:44 +00:00
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/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
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///
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/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
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2021-10-24 17:30:36 +00:00
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/// VirtualDom to be created just to retrieve its channel receiver.
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2021-11-01 18:03:14 +00:00
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pub fn new_with_props_and_scheduler<P: 'static>(
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root: FC<P>,
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root_props: P,
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sender: UnboundedSender<SchedulerMsg>,
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receiver: UnboundedReceiver<SchedulerMsg>,
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) -> Self {
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let scopes = ScopeArena::new(sender.clone());
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let caller = Box::new(move |scp: &Scope| -> Element { root(scp, &root_props) });
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let caller_ref: *mut dyn Fn(&Scope) -> Element = Box::into_raw(caller);
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let base_scope = scopes.new_with_key(root as _, caller_ref, None, 0, 0);
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let pending_messages = VecDeque::new();
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let mut dirty_scopes = IndexSet::new();
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dirty_scopes.insert(base_scope);
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Self {
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scopes: Box::new(scopes),
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base_scope,
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receiver,
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// todo: clean this up manually?
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_root_caller: caller_ref,
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pending_messages,
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pending_futures: Default::default(),
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dirty_scopes,
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sender,
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}
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}
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/// Get the [`Scope`] for the root component.
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///
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2021-10-24 17:30:36 +00:00
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/// This is useful for traversing the tree from the root for heuristics or alternsative renderers that use Dioxus
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/// directly.
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///
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/// # Example
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pub fn base_scope(&self) -> &Scope {
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self.get_scope(&self.base_scope).unwrap()
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}
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2021-11-09 17:10:11 +00:00
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/// Get the [`Scope`] for a component given its [`ScopeId`]
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///
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/// # Example
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///
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///
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///
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2021-11-08 01:59:09 +00:00
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pub fn get_scope<'a>(&'a self, id: &ScopeId) -> Option<&'a Scope> {
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self.scopes.get_scope(id)
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}
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2021-11-07 03:11:17 +00:00
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/// Get an [`UnboundedSender`] handle to the channel used by the scheduler.
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///
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/// # Example
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///
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/// ```rust
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///
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2021-09-01 19:52:38 +00:00
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///
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/// ```
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2021-11-07 03:11:17 +00:00
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pub fn get_scheduler_channel(&self) -> futures_channel::mpsc::UnboundedSender<SchedulerMsg> {
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self.sender.clone()
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}
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/// Check if the [`VirtualDom`] has any pending updates or work to be done.
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///
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/// # Example
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///
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/// ```rust
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2021-09-01 19:52:38 +00:00
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///
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2021-11-07 03:11:17 +00:00
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///
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2021-11-10 22:09:52 +00:00
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/// ```
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2021-11-07 03:11:17 +00:00
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pub fn has_any_work(&self) -> bool {
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!(self.dirty_scopes.is_empty() && self.pending_messages.is_empty())
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2021-09-01 19:45:53 +00:00
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}
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2021-11-07 03:11:17 +00:00
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/// Waits for the scheduler to have work
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/// This lets us poll async tasks during idle periods without blocking the main thread.
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pub async fn wait_for_work(&mut self) {
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// todo: poll the events once even if there is work to do to prevent starvation
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2021-11-07 04:06:00 +00:00
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// if there's no futures in the virtualdom, just wait for a scheduler message and put it into the queue to be processed
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if self.pending_futures.is_empty() {
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self.pending_messages
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.push_front(self.receiver.next().await.unwrap());
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} else {
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struct PollTasks<'a> {
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pending_futures: &'a FxHashSet<ScopeId>,
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|
|
|
scopes: &'a ScopeArena,
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
impl<'a> Future for PollTasks<'a> {
|
|
|
|
type Output = ();
|
|
|
|
|
|
|
|
fn poll(
|
|
|
|
self: Pin<&mut Self>,
|
|
|
|
cx: &mut std::task::Context<'_>,
|
|
|
|
) -> Poll<Self::Output> {
|
|
|
|
let mut all_pending = true;
|
|
|
|
|
|
|
|
// Poll every scope manually
|
|
|
|
for fut in self.pending_futures.iter() {
|
|
|
|
let scope = self
|
|
|
|
.scopes
|
|
|
|
.get_scope(fut)
|
|
|
|
.expect("Scope should never be moved");
|
|
|
|
|
|
|
|
let mut items = scope.items.borrow_mut();
|
|
|
|
for task in items.tasks.iter_mut() {
|
|
|
|
let task = task.as_mut();
|
|
|
|
|
|
|
|
// todo: does this make sense?
|
|
|
|
// I don't usually write futures by hand
|
|
|
|
// I think the futures neeed to be pinned using bumpbox or something
|
|
|
|
// right now, they're bump allocated so this shouldn't matter anyway - they're not going to move
|
|
|
|
let unpinned = unsafe { Pin::new_unchecked(task) };
|
|
|
|
|
2021-11-07 14:58:19 +00:00
|
|
|
if unpinned.poll(cx).is_ready() {
|
2021-11-07 04:06:00 +00:00
|
|
|
all_pending = false
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Resolve the future if any singular task is ready
|
|
|
|
match all_pending {
|
|
|
|
true => Poll::Pending,
|
|
|
|
false => Poll::Ready(()),
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Poll both the futures and the scheduler message queue simulataneously
|
|
|
|
use futures_util::future::{select, Either};
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let scheduler_fut = self.receiver.next();
|
|
|
|
let tasks_fut = PollTasks {
|
|
|
|
pending_futures: &self.pending_futures,
|
|
|
|
scopes: &self.scopes,
|
|
|
|
};
|
|
|
|
|
|
|
|
match select(tasks_fut, scheduler_fut).await {
|
|
|
|
// Futures don't generate work
|
|
|
|
Either::Left((_, _)) => {}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// Save these messages in FIFO to be processed later
|
|
|
|
Either::Right((msg, _)) => self.pending_messages.push_front(msg.unwrap()),
|
|
|
|
}
|
2021-09-02 03:22:34 +00:00
|
|
|
}
|
2021-08-08 19:15:16 +00:00
|
|
|
}
|
2021-08-06 02:23:41 +00:00
|
|
|
|
2021-08-09 21:09:33 +00:00
|
|
|
/// Run the virtualdom with a deadline.
|
2021-08-08 19:15:16 +00:00
|
|
|
///
|
|
|
|
/// This method will progress async tasks until the deadline is reached. If tasks are completed before the deadline,
|
|
|
|
/// and no tasks are pending, this method will return immediately. If tasks are still pending, then this method will
|
|
|
|
/// exhaust the deadline working on them.
|
|
|
|
///
|
|
|
|
/// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
|
|
|
|
/// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
|
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
/// Due to platform differences in how time is handled, this method accepts a future that resolves when the deadline
|
|
|
|
/// is exceeded. However, the deadline won't be met precisely, so you might want to build some wiggle room into the
|
|
|
|
/// deadline closure manually.
|
2021-08-08 19:15:16 +00:00
|
|
|
///
|
2021-08-09 21:09:33 +00:00
|
|
|
/// The deadline is polled before starting to diff components. This strikes a balance between the overhead of checking
|
2021-08-08 19:15:16 +00:00
|
|
|
/// the deadline and just completing the work. However, if an individual component takes more than 16ms to render, then
|
|
|
|
/// the screen will "jank" up. In debug, this will trigger an alert.
|
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
/// If there are no in-flight fibers when this method is called, it will await any possible tasks, aborting early if
|
|
|
|
/// the provided deadline future resolves.
|
|
|
|
///
|
|
|
|
/// For use in the web, it is expected that this method will be called to be executed during "idle times" and the
|
|
|
|
/// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft
|
|
|
|
/// entirely jank-free applications that perform a ton of work.
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// # Example
|
|
|
|
///
|
|
|
|
/// ```no_run
|
2021-11-10 22:09:52 +00:00
|
|
|
/// fn App(cx: Context, props: &()) -> Element {
|
|
|
|
/// cx.render(rsx!( div {"hello"} ))
|
|
|
|
/// }
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
/// let mut dom = VirtualDom::new(App);
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// loop {
|
2021-11-07 04:06:00 +00:00
|
|
|
/// let mut timeout = TimeoutFuture::from_ms(16);
|
2021-11-07 14:58:19 +00:00
|
|
|
/// let deadline = move || (&mut timeout).now_or_never();
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// let mutations = dom.run_with_deadline(deadline).await;
|
2021-11-07 04:06:00 +00:00
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
/// apply_mutations(mutations);
|
|
|
|
/// }
|
|
|
|
/// ```
|
2021-08-09 21:09:33 +00:00
|
|
|
///
|
|
|
|
/// ## Mutations
|
|
|
|
///
|
|
|
|
/// This method returns "mutations" - IE the necessary changes to get the RealDOM to match the VirtualDOM. It also
|
|
|
|
/// includes a list of NodeRefs that need to be applied and effects that need to be triggered after the RealDOM has
|
|
|
|
/// applied the edits.
|
|
|
|
///
|
|
|
|
/// Mutations are the only link between the RealDOM and the VirtualDOM.
|
2021-11-10 22:09:52 +00:00
|
|
|
///
|
2021-11-07 14:58:19 +00:00
|
|
|
pub fn work_with_deadline(&mut self, mut deadline: impl FnMut() -> bool) -> Vec<Mutations> {
|
|
|
|
let mut committed_mutations = vec![];
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
while self.has_any_work() {
|
|
|
|
while let Ok(Some(msg)) = self.receiver.try_next() {
|
2021-11-07 03:23:56 +00:00
|
|
|
self.pending_messages.push_front(msg);
|
|
|
|
}
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
while let Some(msg) = self.pending_messages.pop_back() {
|
2021-11-07 03:11:17 +00:00
|
|
|
match msg {
|
2021-11-07 03:23:56 +00:00
|
|
|
SchedulerMsg::Immediate(id) => {
|
|
|
|
self.dirty_scopes.insert(id);
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
SchedulerMsg::UiEvent(event) => {
|
|
|
|
if let Some(element) = event.mounted_dom_id {
|
|
|
|
log::info!("Calling listener {:?}, {:?}", event.scope_id, element);
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let scope = self.scopes.get_scope(&event.scope_id).unwrap();
|
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
// TODO: bubble properly here
|
|
|
|
scope.call_listener(event, element);
|
|
|
|
|
|
|
|
while let Ok(Some(dirty_scope)) = self.receiver.try_next() {
|
2021-11-07 04:06:00 +00:00
|
|
|
self.pending_messages.push_front(dirty_scope);
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-07 04:06:00 +00:00
|
|
|
} else {
|
2021-11-07 14:58:19 +00:00
|
|
|
log::debug!("User event without a targetted ElementId. Not currently supported.\nUnsure how to proceed. {:?}", event);
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-09 07:11:44 +00:00
|
|
|
let scopes = &self.scopes;
|
|
|
|
let mut diff_state = DiffState::new(scopes);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
let mut ran_scopes = FxHashSet::default();
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
// todo: the 2021 version of rust will let us not have to force the borrow
|
2021-11-09 07:11:44 +00:00
|
|
|
// let scopes = &self.scopes;
|
2021-11-07 04:06:00 +00:00
|
|
|
// Sort the scopes by height. Theoretically, we'll de-duplicate scopes by height
|
|
|
|
self.dirty_scopes
|
|
|
|
.retain(|id| scopes.get_scope(id).is_some());
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
self.dirty_scopes.sort_by(|a, b| {
|
|
|
|
let h1 = scopes.get_scope(a).unwrap().height;
|
|
|
|
let h2 = scopes.get_scope(b).unwrap().height;
|
|
|
|
h1.cmp(&h2).reverse()
|
|
|
|
});
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if let Some(scopeid) = self.dirty_scopes.pop() {
|
|
|
|
log::info!("handling dirty scope {:?}", scopeid);
|
2021-11-07 03:23:56 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if !ran_scopes.contains(&scopeid) {
|
|
|
|
ran_scopes.insert(scopeid);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
log::debug!("about to run scope {:?}", scopeid);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-08 01:59:09 +00:00
|
|
|
if self.scopes.run_scope(&scopeid) {
|
2021-11-08 03:36:57 +00:00
|
|
|
let (old, new) = (
|
|
|
|
self.scopes.wip_head(&scopeid),
|
|
|
|
self.scopes.fin_head(&scopeid),
|
|
|
|
);
|
2021-11-07 04:06:00 +00:00
|
|
|
diff_state.stack.scope_stack.push(scopeid);
|
|
|
|
diff_state.stack.push(DiffInstruction::Diff { new, old });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-09 07:11:44 +00:00
|
|
|
let work_completed = diff_state.work(&mut deadline);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
if work_completed {
|
|
|
|
let DiffState {
|
|
|
|
mutations,
|
|
|
|
seen_scopes,
|
|
|
|
stack,
|
|
|
|
..
|
|
|
|
} = diff_state;
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
for scope in seen_scopes {
|
|
|
|
self.dirty_scopes.remove(&scope);
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-11 16:49:07 +00:00
|
|
|
// // I think the stack should be empty at the end of diffing?
|
|
|
|
// debug_assert_eq!(stack.scope_stack.len(), 1);
|
2021-11-07 04:06:00 +00:00
|
|
|
|
|
|
|
committed_mutations.push(mutations);
|
|
|
|
} else {
|
2021-11-07 14:58:19 +00:00
|
|
|
// leave the work in an incomplete state
|
|
|
|
log::debug!("don't have a mechanism to pause work (yet)");
|
2021-11-07 03:23:56 +00:00
|
|
|
return committed_mutations;
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
committed_mutations
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch
|
|
|
|
///
|
|
|
|
/// The diff machine expects the RealDom's stack to be the root of the application.
|
|
|
|
///
|
|
|
|
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
|
|
|
|
/// root component will be ran once and then diffed. All updates will flow out as mutations.
|
|
|
|
///
|
|
|
|
/// All state stored in components will be completely wiped away.
|
|
|
|
///
|
|
|
|
/// # Example
|
|
|
|
/// ```
|
2021-11-09 17:10:11 +00:00
|
|
|
/// static App: FC<()> = |cx, props| cx.render(rsx!{ "hello world" });
|
2021-11-07 03:23:56 +00:00
|
|
|
/// let mut dom = VirtualDom::new();
|
|
|
|
/// let edits = dom.rebuild();
|
|
|
|
///
|
|
|
|
/// apply_edits(edits);
|
|
|
|
/// ```
|
|
|
|
pub fn rebuild(&mut self) -> Mutations {
|
2021-11-09 07:11:44 +00:00
|
|
|
let mut diff_state = DiffState::new(&self.scopes);
|
2021-11-07 04:06:00 +00:00
|
|
|
|
2021-11-08 03:36:57 +00:00
|
|
|
let scope_id = self.base_scope;
|
|
|
|
if self.scopes.run_scope(&scope_id) {
|
2021-11-09 07:16:25 +00:00
|
|
|
diff_state
|
|
|
|
.stack
|
|
|
|
.create_node(self.scopes.fin_head(&scope_id), MountType::Append);
|
2021-11-09 07:11:44 +00:00
|
|
|
|
2021-11-09 07:16:25 +00:00
|
|
|
diff_state.stack.scope_stack.push(scope_id);
|
2021-11-09 07:11:44 +00:00
|
|
|
|
2021-11-09 17:10:11 +00:00
|
|
|
diff_state.work(|| false);
|
2021-11-08 03:36:57 +00:00
|
|
|
}
|
|
|
|
|
2021-11-09 07:11:44 +00:00
|
|
|
diff_state.mutations
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
/// Compute a manual diff of the VirtualDOM between states.
|
2021-11-05 20:28:08 +00:00
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// This can be useful when state inside the DOM is remotely changed from the outside, but not propagated as an event.
|
2021-11-05 20:28:08 +00:00
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// In this case, every component will be diffed, even if their props are memoized. This method is intended to be used
|
|
|
|
/// to force an update of the DOM when the state of the app is changed outside of the app.
|
2021-11-05 20:28:08 +00:00
|
|
|
///
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
/// # Example
|
|
|
|
/// ```rust
|
|
|
|
/// #[derive(PartialEq, Props)]
|
|
|
|
/// struct AppProps {
|
|
|
|
/// value: Shared<&'static str>,
|
|
|
|
/// }
|
|
|
|
///
|
2021-11-09 17:10:11 +00:00
|
|
|
/// static App: FC<AppProps> = |cx, props|{
|
2021-11-07 03:11:17 +00:00
|
|
|
/// let val = cx.value.borrow();
|
|
|
|
/// cx.render(rsx! { div { "{val}" } })
|
|
|
|
/// };
|
|
|
|
///
|
|
|
|
/// let value = Rc::new(RefCell::new("Hello"));
|
|
|
|
/// let mut dom = VirtualDom::new_with_props(
|
|
|
|
/// App,
|
|
|
|
/// AppProps {
|
|
|
|
/// value: value.clone(),
|
|
|
|
/// },
|
|
|
|
/// );
|
|
|
|
///
|
|
|
|
/// let _ = dom.rebuild();
|
|
|
|
///
|
|
|
|
/// *value.borrow_mut() = "goodbye";
|
|
|
|
///
|
|
|
|
/// let edits = dom.diff();
|
|
|
|
/// ```
|
2021-11-07 04:06:00 +00:00
|
|
|
pub fn hard_diff<'a>(&'a mut self, scope_id: &ScopeId) -> Option<Mutations<'a>> {
|
2021-11-10 22:09:52 +00:00
|
|
|
let mut diff_machine = DiffState::new(&self.scopes);
|
2021-11-08 01:59:09 +00:00
|
|
|
if self.scopes.run_scope(scope_id) {
|
2021-11-07 04:06:00 +00:00
|
|
|
diff_machine.force_diff = true;
|
2021-11-10 22:09:52 +00:00
|
|
|
diff_machine.diff_scope(scope_id);
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
2021-11-10 22:09:52 +00:00
|
|
|
Some(diff_machine.mutations)
|
2021-11-05 20:28:08 +00:00
|
|
|
}
|
2021-11-09 17:10:11 +00:00
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
///
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
|
|
|
pub fn render_vnodes<'a>(&'a self, lazy_nodes: Option<LazyNodes<'a, '_>>) -> &'a VNode<'a> {
|
2021-11-10 22:09:52 +00:00
|
|
|
let scope = self.scopes.get_scope(&self.base_scope).unwrap();
|
|
|
|
let frame = scope.wip_frame();
|
|
|
|
let factory = NodeFactory { bump: &frame.bump };
|
|
|
|
let node = lazy_nodes.unwrap().call(factory);
|
|
|
|
frame.bump.alloc(node)
|
2021-11-09 17:10:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
///
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
|
|
|
pub fn diff_vnodes<'a>(&'a self, old: &'a VNode<'a>, new: &'a VNode<'a>) -> Mutations<'a> {
|
2021-11-10 22:09:52 +00:00
|
|
|
let mut machine = DiffState::new(&self.scopes);
|
|
|
|
machine.stack.push(DiffInstruction::Diff { new, old });
|
|
|
|
machine.stack.scope_stack.push(self.base_scope);
|
|
|
|
machine.work(|| false);
|
|
|
|
machine.mutations
|
2021-11-09 17:10:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
///
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
|
|
|
pub fn create_vnodes<'a>(&'a self, left: Option<LazyNodes<'a, '_>>) -> Mutations<'a> {
|
2021-11-10 22:09:52 +00:00
|
|
|
let nodes = self.render_vnodes(left);
|
|
|
|
let mut machine = DiffState::new(&self.scopes);
|
|
|
|
machine.stack.create_node(nodes, MountType::Append);
|
|
|
|
machine.work(|| false);
|
|
|
|
machine.mutations
|
2021-11-09 17:10:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
///
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
|
|
|
pub fn diff_lazynodes<'a>(
|
|
|
|
&'a self,
|
|
|
|
left: Option<LazyNodes<'a, '_>>,
|
|
|
|
right: Option<LazyNodes<'a, '_>>,
|
|
|
|
) -> (Mutations<'a>, Mutations<'a>) {
|
|
|
|
let (old, new) = (self.render_vnodes(left), self.render_vnodes(right));
|
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
let mut create = DiffState::new(&self.scopes);
|
|
|
|
create.stack.scope_stack.push(self.base_scope);
|
|
|
|
create.stack.create_node(old, MountType::Append);
|
|
|
|
create.work(|| false);
|
2021-11-09 17:10:11 +00:00
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
let mut edit = DiffState::new(&self.scopes);
|
|
|
|
create.stack.scope_stack.push(self.base_scope);
|
|
|
|
edit.stack.push(DiffInstruction::Diff { old, new });
|
|
|
|
edit.work(&mut || false);
|
2021-11-09 17:10:11 +00:00
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
(create.mutations, edit.mutations)
|
2021-11-09 17:10:11 +00:00
|
|
|
}
|
2021-09-13 23:07:15 +00:00
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
|
|
|
|
pub enum SchedulerMsg {
|
|
|
|
// events from the host
|
|
|
|
UiEvent(UserEvent),
|
|
|
|
|
|
|
|
// setstate
|
|
|
|
Immediate(ScopeId),
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Debug)]
|
|
|
|
pub struct UserEvent {
|
|
|
|
/// The originator of the event trigger
|
|
|
|
pub scope_id: ScopeId,
|
|
|
|
|
|
|
|
pub priority: EventPriority,
|
|
|
|
|
|
|
|
/// The optional real node associated with the trigger
|
|
|
|
pub mounted_dom_id: Option<ElementId>,
|
|
|
|
|
|
|
|
/// The event type IE "onclick" or "onmouseover"
|
|
|
|
///
|
|
|
|
/// The name that the renderer will use to mount the listener.
|
|
|
|
pub name: &'static str,
|
|
|
|
|
2021-11-07 06:01:22 +00:00
|
|
|
/// Event Data
|
2021-11-07 03:23:56 +00:00
|
|
|
pub event: Box<dyn Any + Send>,
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Priority of Event Triggers.
|
|
|
|
///
|
|
|
|
/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
|
|
|
|
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
|
|
|
|
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
|
|
|
|
///
|
|
|
|
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
|
|
|
|
///
|
|
|
|
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
|
|
|
|
/// we keep it simple, and just use a 3-tier priority system.
|
|
|
|
///
|
|
|
|
/// - NoPriority = 0
|
|
|
|
/// - LowPriority = 1
|
|
|
|
/// - NormalPriority = 2
|
|
|
|
/// - UserBlocking = 3
|
|
|
|
/// - HighPriority = 4
|
|
|
|
/// - ImmediatePriority = 5
|
|
|
|
///
|
|
|
|
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
|
|
|
|
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
|
|
|
|
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
|
|
|
|
pub enum EventPriority {
|
|
|
|
/// Work that must be completed during the EventHandler phase.
|
|
|
|
///
|
|
|
|
/// Currently this is reserved for controlled inputs.
|
|
|
|
Immediate = 3,
|
|
|
|
|
|
|
|
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
|
|
|
|
///
|
|
|
|
/// This is typically reserved for things like user interaction.
|
|
|
|
///
|
|
|
|
/// React calls these "discrete" events, but with an extra category of "user-blocking" (Immediate).
|
|
|
|
High = 2,
|
|
|
|
|
|
|
|
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
|
|
|
|
/// than "High Priority" events and will take precedence over low priority events.
|
|
|
|
///
|
|
|
|
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
|
|
|
|
///
|
|
|
|
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
|
|
|
|
Medium = 1,
|
|
|
|
|
|
|
|
/// "Low Priority" work will always be preempted unless the work is significantly delayed, in which case it will be
|
|
|
|
/// advanced to the front of the work queue until completed.
|
|
|
|
///
|
|
|
|
/// The primary user of Low Priority work is the asynchronous work system (Suspense).
|
|
|
|
///
|
|
|
|
/// This is considered "idle" work or "background" work.
|
|
|
|
Low = 0,
|
|
|
|
}
|