2021-05-16 06:06:02 +00:00
|
|
|
|
//! # VirtualDOM Implementation for Rust
|
2021-09-10 00:58:48 +00:00
|
|
|
|
//!
|
2021-05-16 06:06:02 +00:00
|
|
|
|
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
|
2021-08-27 13:40:04 +00:00
|
|
|
|
|
2021-11-05 20:28:08 +00:00
|
|
|
|
use crate::innerlude::*;
|
2021-10-04 05:28:04 +00:00
|
|
|
|
use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
|
2021-11-08 01:59:09 +00:00
|
|
|
|
use futures_util::{Future, StreamExt};
|
2021-11-05 20:28:08 +00:00
|
|
|
|
use fxhash::FxHashSet;
|
|
|
|
|
use indexmap::IndexSet;
|
2021-11-12 06:36:33 +00:00
|
|
|
|
use smallvec::SmallVec;
|
2021-11-28 21:25:42 +00:00
|
|
|
|
use std::{any::Any, collections::VecDeque, pin::Pin, sync::Arc, task::Poll};
|
2021-10-04 05:28:04 +00:00
|
|
|
|
|
2021-11-29 16:10:40 +00:00
|
|
|
|
/// A virtual node s ystem that progresses user events and diffs UI trees.
|
2021-11-09 17:10:11 +00:00
|
|
|
|
///
|
2021-11-10 22:09:52 +00:00
|
|
|
|
///
|
|
|
|
|
/// ## Guide
|
|
|
|
|
///
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// Components are defined as simple functions that take [`Context`] and a [`Properties`] type and return an [`Element`].
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// #[derive(Props, PartialEq)]
|
|
|
|
|
/// struct AppProps {
|
|
|
|
|
/// title: String
|
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// fn App(cx: Context, props: &AppProps) -> Element {
|
|
|
|
|
/// cx.render(rsx!(
|
|
|
|
|
/// div {"hello, {props.title}"}
|
|
|
|
|
/// ))
|
|
|
|
|
/// }
|
|
|
|
|
/// ```
|
|
|
|
|
///
|
|
|
|
|
/// Components may be composed to make complex apps.
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// fn App(cx: Context, props: &AppProps) -> Element {
|
|
|
|
|
/// cx.render(rsx!(
|
|
|
|
|
/// NavBar { routes: ROUTES }
|
|
|
|
|
/// Title { "{props.title}" }
|
|
|
|
|
/// Footer {}
|
|
|
|
|
/// ))
|
|
|
|
|
/// }
|
|
|
|
|
/// ```
|
|
|
|
|
///
|
|
|
|
|
/// To start an app, create a [`VirtualDom`] and call [`VirtualDom::rebuild`] to get the list of edits required to
|
|
|
|
|
/// draw the UI.
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// let mut vdom = VirtualDom::new(App);
|
|
|
|
|
/// let edits = vdom.rebuild();
|
|
|
|
|
/// ```
|
|
|
|
|
///
|
|
|
|
|
/// To inject UserEvents into the VirtualDom, call [`VirtualDom::get_scheduler_channel`] to get access to the scheduler.
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// let channel = vdom.get_scheduler_channel();
|
|
|
|
|
/// channel.send_unbounded(SchedulerMsg::UserEvent(UserEvent {
|
|
|
|
|
/// // ...
|
|
|
|
|
/// }))
|
|
|
|
|
/// ```
|
|
|
|
|
///
|
|
|
|
|
/// While waiting for UserEvents to occur, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// vdom.wait_for_work().await;
|
|
|
|
|
/// ```
|
|
|
|
|
///
|
|
|
|
|
/// Once work is ready, call [`VirtualDom::work_with_deadline`] to compute the differences between the previous and
|
|
|
|
|
/// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be
|
|
|
|
|
/// handled by the renderer.
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// let mutations = vdom.work_with_deadline(|| false);
|
|
|
|
|
/// for edit in mutations {
|
|
|
|
|
/// apply(edit);
|
|
|
|
|
/// }
|
|
|
|
|
/// ```
|
2021-07-15 07:38:09 +00:00
|
|
|
|
///
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// ## Building an event loop around Dioxus:
|
2021-07-15 07:38:09 +00:00
|
|
|
|
///
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
|
2021-07-15 07:38:09 +00:00
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// fn App(cx: Context, props: &()) -> Element {
|
2021-09-10 00:58:48 +00:00
|
|
|
|
/// cx.render(rsx!{
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// div { "Hello World" }
|
2021-09-10 00:58:48 +00:00
|
|
|
|
/// })
|
|
|
|
|
/// }
|
2021-07-15 07:38:09 +00:00
|
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
|
/// async fn main() {
|
|
|
|
|
/// let mut dom = VirtualDom::new(App);
|
2021-11-09 17:10:11 +00:00
|
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
|
/// let mut inital_edits = dom.rebuild();
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// apply_edits(inital_edits);
|
2021-07-15 07:38:09 +00:00
|
|
|
|
///
|
2021-09-10 00:58:48 +00:00
|
|
|
|
/// loop {
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// dom.wait_for_work().await;
|
|
|
|
|
/// let frame_timeout = TimeoutFuture::new(Duration::from_millis(16));
|
|
|
|
|
/// let deadline = || (&mut frame_timeout).now_or_never();
|
|
|
|
|
/// let edits = dom.run_with_deadline(deadline).await;
|
2021-09-10 00:58:48 +00:00
|
|
|
|
/// apply_edits(edits);
|
|
|
|
|
/// }
|
|
|
|
|
/// }
|
|
|
|
|
/// ```
|
2021-02-13 08:19:35 +00:00
|
|
|
|
pub struct VirtualDom {
|
2021-08-09 21:09:33 +00:00
|
|
|
|
base_scope: ScopeId,
|
2021-03-29 16:31:47 +00:00
|
|
|
|
|
2021-12-15 02:46:19 +00:00
|
|
|
|
// it's stored here so the props are dropped when the VirtualDom is dropped
|
|
|
|
|
_root_caller: Box<dyn for<'r> Fn(&'r ScopeState) -> Element<'r> + 'static>,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
|
scopes: Box<ScopeArena>,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
receiver: UnboundedReceiver<SchedulerMsg>,
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
|
sender: UnboundedSender<SchedulerMsg>,
|
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
pending_messages: VecDeque<SchedulerMsg>,
|
2021-11-10 22:09:52 +00:00
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
dirty_scopes: IndexSet<ScopeId>,
|
2021-02-03 07:26:04 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
// Methods to create the VirtualDom
|
2021-02-13 08:19:35 +00:00
|
|
|
|
impl VirtualDom {
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// Create a new VirtualDOM with a component that does not have special props.
|
2021-05-16 06:06:02 +00:00
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// # Description
|
2021-05-16 06:06:02 +00:00
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
2021-05-16 06:06:02 +00:00
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
|
|
|
|
/// to toss out the entire tree.
|
2021-05-16 06:06:02 +00:00
|
|
|
|
///
|
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// # Example
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-12-15 02:46:19 +00:00
|
|
|
|
/// fn Example(cx: Scope<()>) -> Element {
|
2021-08-27 13:40:04 +00:00
|
|
|
|
/// cx.render(rsx!( div { "hello world" } ))
|
2021-05-16 06:06:02 +00:00
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let dom = VirtualDom::new(Example);
|
|
|
|
|
/// ```
|
2021-08-10 05:38:58 +00:00
|
|
|
|
///
|
|
|
|
|
/// Note: the VirtualDOM is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it.
|
2021-12-10 02:19:31 +00:00
|
|
|
|
pub fn new(root: Component<()>) -> Self {
|
2021-03-09 05:58:20 +00:00
|
|
|
|
Self::new_with_props(root, ())
|
2021-02-03 07:26:04 +00:00
|
|
|
|
}
|
2021-03-12 19:27:32 +00:00
|
|
|
|
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// Create a new VirtualDOM with the given properties for the root component.
|
|
|
|
|
///
|
|
|
|
|
/// # Description
|
|
|
|
|
///
|
2021-02-03 07:26:04 +00:00
|
|
|
|
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
|
|
|
|
///
|
|
|
|
|
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
|
|
|
|
/// to toss out the entire tree.
|
2021-05-16 06:06:02 +00:00
|
|
|
|
///
|
|
|
|
|
///
|
2021-08-10 05:38:58 +00:00
|
|
|
|
/// # Example
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-08-27 13:40:04 +00:00
|
|
|
|
/// #[derive(PartialEq, Props)]
|
|
|
|
|
/// struct SomeProps {
|
|
|
|
|
/// name: &'static str
|
|
|
|
|
/// }
|
|
|
|
|
///
|
2021-12-15 02:46:19 +00:00
|
|
|
|
/// fn Example(cx: Scope<SomeProps>) -> Element {
|
|
|
|
|
/// cx.render(rsx!{ div{ "hello {cx.props.name}" } })
|
2021-05-16 06:06:02 +00:00
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let dom = VirtualDom::new(Example);
|
|
|
|
|
/// ```
|
2021-08-10 05:38:58 +00:00
|
|
|
|
///
|
2021-08-27 13:40:04 +00:00
|
|
|
|
/// Note: the VirtualDOM is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it.
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-08-27 13:40:04 +00:00
|
|
|
|
/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
|
|
|
|
|
/// let mutations = dom.rebuild();
|
|
|
|
|
/// ```
|
2021-12-10 02:19:31 +00:00
|
|
|
|
pub fn new_with_props<P: 'static>(root: Component<P>, root_props: P) -> Self {
|
2021-10-04 05:28:04 +00:00
|
|
|
|
let (sender, receiver) = futures_channel::mpsc::unbounded::<SchedulerMsg>();
|
|
|
|
|
Self::new_with_props_and_scheduler(root, root_props, sender, receiver)
|
|
|
|
|
}
|
|
|
|
|
|
2021-11-05 22:02:44 +00:00
|
|
|
|
/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
|
2021-10-04 05:28:04 +00:00
|
|
|
|
///
|
|
|
|
|
/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
|
2021-10-24 17:30:36 +00:00
|
|
|
|
/// VirtualDom to be created just to retrieve its channel receiver.
|
2021-12-13 00:47:13 +00:00
|
|
|
|
///
|
|
|
|
|
/// ```rust
|
|
|
|
|
/// let (sender, receiver) = futures_channel::mpsc::unbounded();
|
|
|
|
|
/// let dom = VirtualDom::new_with_scheduler(Example, (), sender, receiver);
|
|
|
|
|
/// ```
|
2021-11-01 18:03:14 +00:00
|
|
|
|
pub fn new_with_props_and_scheduler<P: 'static>(
|
2021-12-10 02:19:31 +00:00
|
|
|
|
root: Component<P>,
|
2021-10-04 05:28:04 +00:00
|
|
|
|
root_props: P,
|
|
|
|
|
sender: UnboundedSender<SchedulerMsg>,
|
|
|
|
|
receiver: UnboundedReceiver<SchedulerMsg>,
|
|
|
|
|
) -> Self {
|
2021-12-15 02:46:19 +00:00
|
|
|
|
// move these two things onto the heap so we have stable ptrs
|
|
|
|
|
let scopes = Box::new(ScopeArena::new(sender.clone()));
|
2021-12-14 07:27:59 +00:00
|
|
|
|
let root_props = Box::new(root_props);
|
2021-12-15 02:46:19 +00:00
|
|
|
|
|
|
|
|
|
// create the root caller which will properly drop its props when the VirtualDom is dropped
|
|
|
|
|
let mut _root_caller: Box<dyn for<'r> Fn(&'r ScopeState) -> Element<'r> + 'static> =
|
|
|
|
|
Box::new(move |scope: &ScopeState| -> Element {
|
|
|
|
|
// Safety: The props at this pointer can never be moved.
|
|
|
|
|
// Also, this closure will never be ran when the VirtualDom is destroyed.
|
|
|
|
|
// This is where the root lifetime of the VirtualDom originates.
|
|
|
|
|
let props: *const P = root_props.as_ref();
|
|
|
|
|
let props = unsafe { &*props };
|
|
|
|
|
root(Scope { scope, props })
|
2021-12-14 07:27:59 +00:00
|
|
|
|
});
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-12-15 02:46:19 +00:00
|
|
|
|
// safety: the raw pointer is aliased or used after this point.
|
|
|
|
|
let caller: *mut dyn Fn(&ScopeState) -> Element = _root_caller.as_mut();
|
|
|
|
|
let base_scope = scopes.new_with_key(root as _, caller, None, ElementId(0), 0, 0);
|
|
|
|
|
|
2021-11-11 16:49:07 +00:00
|
|
|
|
let mut dirty_scopes = IndexSet::new();
|
|
|
|
|
dirty_scopes.insert(base_scope);
|
|
|
|
|
|
2021-12-15 02:46:19 +00:00
|
|
|
|
// todo: add a pending message to the scheduler to start the scheduler?
|
|
|
|
|
let pending_messages = VecDeque::new();
|
|
|
|
|
|
2021-03-11 17:27:01 +00:00
|
|
|
|
Self {
|
2021-12-15 02:46:19 +00:00
|
|
|
|
scopes,
|
2021-11-05 22:02:44 +00:00
|
|
|
|
base_scope,
|
|
|
|
|
receiver,
|
2021-12-15 02:46:19 +00:00
|
|
|
|
_root_caller,
|
2021-11-11 16:49:07 +00:00
|
|
|
|
pending_messages,
|
|
|
|
|
dirty_scopes,
|
2021-11-08 01:59:09 +00:00
|
|
|
|
sender,
|
2021-03-11 17:27:01 +00:00
|
|
|
|
}
|
2021-02-12 08:07:35 +00:00
|
|
|
|
}
|
2021-02-03 07:26:04 +00:00
|
|
|
|
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// Get the [`Scope`] for the root component.
|
2021-09-01 19:52:38 +00:00
|
|
|
|
///
|
2021-10-24 17:30:36 +00:00
|
|
|
|
/// This is useful for traversing the tree from the root for heuristics or alternsative renderers that use Dioxus
|
2021-09-01 19:52:38 +00:00
|
|
|
|
/// directly.
|
2021-11-07 03:11:17 +00:00
|
|
|
|
///
|
|
|
|
|
/// # Example
|
2021-12-14 07:27:59 +00:00
|
|
|
|
pub fn base_scope(&self) -> &ScopeState {
|
2021-12-15 02:46:19 +00:00
|
|
|
|
self.get_scope(self.base_scope).unwrap()
|
2021-08-06 02:23:41 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-12-15 02:46:19 +00:00
|
|
|
|
/// Get the [`ScopeState`] for a component given its [`ScopeId`]
|
2021-11-07 03:11:17 +00:00
|
|
|
|
///
|
|
|
|
|
/// # Example
|
|
|
|
|
///
|
|
|
|
|
///
|
|
|
|
|
///
|
2021-12-15 02:46:19 +00:00
|
|
|
|
pub fn get_scope<'a>(&'a self, id: ScopeId) -> Option<&'a ScopeState> {
|
2021-11-07 14:58:19 +00:00
|
|
|
|
self.scopes.get_scope(id)
|
2021-08-06 02:23:41 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// Get an [`UnboundedSender`] handle to the channel used by the scheduler.
|
|
|
|
|
///
|
|
|
|
|
/// # Example
|
2021-09-01 19:45:53 +00:00
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// let dom = VirtualDom::new(App);
|
|
|
|
|
/// let sender = dom.get_scheduler_channel();
|
2021-11-10 22:09:52 +00:00
|
|
|
|
/// ```
|
2021-11-07 03:11:17 +00:00
|
|
|
|
pub fn get_scheduler_channel(&self) -> futures_channel::mpsc::UnboundedSender<SchedulerMsg> {
|
|
|
|
|
self.sender.clone()
|
|
|
|
|
}
|
|
|
|
|
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// Add a new message to the scheduler queue directly.
|
|
|
|
|
///
|
|
|
|
|
///
|
|
|
|
|
/// This method makes it possible to send messages to the scheduler from outside the VirtualDom without having to
|
|
|
|
|
/// call `get_schedule_channel` and then `send`.
|
|
|
|
|
///
|
|
|
|
|
/// # Example
|
|
|
|
|
/// ```rust, ignore
|
|
|
|
|
/// let dom = VirtualDom::new(App);
|
|
|
|
|
/// dom.insert_scheduler_message(SchedulerMsg::Immediate(ScopeId(0)));
|
|
|
|
|
/// ```
|
|
|
|
|
pub fn insert_scheduler_message(&self, msg: SchedulerMsg) {
|
|
|
|
|
self.sender.unbounded_send(msg).unwrap()
|
|
|
|
|
}
|
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// Check if the [`VirtualDom`] has any pending updates or work to be done.
|
2021-09-01 19:52:38 +00:00
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// # Example
|
2021-09-01 19:52:38 +00:00
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// let dom = VirtualDom::new(App);
|
2021-09-01 19:52:38 +00:00
|
|
|
|
///
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// // the dom is "dirty" when it is started and must be rebuilt to get the first render
|
|
|
|
|
/// assert!(dom.has_any_work());
|
2021-11-10 22:09:52 +00:00
|
|
|
|
/// ```
|
2021-12-13 00:47:13 +00:00
|
|
|
|
pub fn has_work(&self) -> bool {
|
2021-11-07 03:11:17 +00:00
|
|
|
|
!(self.dirty_scopes.is_empty() && self.pending_messages.is_empty())
|
2021-09-01 19:45:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// Wait for the scheduler to have any work.
|
|
|
|
|
///
|
|
|
|
|
/// This method polls the internal future queue *and* the scheduler channel.
|
|
|
|
|
/// To add work to the VirtualDom, insert a message via the scheduler channel.
|
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// This lets us poll async tasks during idle periods without blocking the main thread.
|
2021-12-13 00:47:13 +00:00
|
|
|
|
///
|
|
|
|
|
/// # Example
|
|
|
|
|
///
|
|
|
|
|
/// ```rust, ignore
|
|
|
|
|
/// let dom = VirtualDom::new(App);
|
|
|
|
|
/// let sender = dom.get_scheduler_channel();
|
|
|
|
|
/// ```
|
2021-11-07 03:11:17 +00:00
|
|
|
|
pub async fn wait_for_work(&mut self) {
|
2021-11-16 06:25:38 +00:00
|
|
|
|
loop {
|
|
|
|
|
if !self.dirty_scopes.is_empty() && self.pending_messages.is_empty() {
|
|
|
|
|
break;
|
2021-11-07 04:06:00 +00:00
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
|
2021-11-16 06:25:38 +00:00
|
|
|
|
if self.pending_messages.is_empty() {
|
|
|
|
|
if self.scopes.pending_futures.borrow().is_empty() {
|
|
|
|
|
self.pending_messages
|
|
|
|
|
.push_front(self.receiver.next().await.unwrap());
|
|
|
|
|
} else {
|
|
|
|
|
use futures_util::future::{select, Either};
|
2021-11-07 03:11:17 +00:00
|
|
|
|
|
2021-11-16 06:25:38 +00:00
|
|
|
|
match select(PollTasks(&mut self.scopes), self.receiver.next()).await {
|
|
|
|
|
Either::Left((_, _)) => {}
|
|
|
|
|
Either::Right((msg, _)) => self.pending_messages.push_front(msg.unwrap()),
|
2021-11-07 04:06:00 +00:00
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-11-16 06:25:38 +00:00
|
|
|
|
while let Ok(Some(msg)) = self.receiver.try_next() {
|
|
|
|
|
self.pending_messages.push_front(msg);
|
|
|
|
|
}
|
2021-11-07 03:11:17 +00:00
|
|
|
|
|
2021-11-16 06:25:38 +00:00
|
|
|
|
if let Some(msg) = self.pending_messages.pop_back() {
|
|
|
|
|
match msg {
|
|
|
|
|
// just keep looping, the task is now saved but we should actually poll it
|
2021-11-28 21:25:42 +00:00
|
|
|
|
SchedulerMsg::NewTask(id) => {
|
2021-11-16 06:25:38 +00:00
|
|
|
|
self.scopes.pending_futures.borrow_mut().insert(id);
|
|
|
|
|
}
|
|
|
|
|
SchedulerMsg::UiEvent(event) => {
|
|
|
|
|
if let Some(element) = event.element {
|
|
|
|
|
self.scopes.call_listener_with_bubbling(event, element);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
SchedulerMsg::Immediate(s) => {
|
|
|
|
|
self.dirty_scopes.insert(s);
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-11-07 04:06:00 +00:00
|
|
|
|
}
|
2021-09-02 03:22:34 +00:00
|
|
|
|
}
|
2021-08-08 19:15:16 +00:00
|
|
|
|
}
|
2021-08-06 02:23:41 +00:00
|
|
|
|
|
2021-08-09 21:09:33 +00:00
|
|
|
|
/// Run the virtualdom with a deadline.
|
2021-08-08 19:15:16 +00:00
|
|
|
|
///
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// This method will perform any outstanding diffing work and try to return as many mutations as possible before the
|
|
|
|
|
/// deadline is reached. This method accepts a closure that returns `true` if the deadline has been reached. To wrap
|
|
|
|
|
/// your future into a deadline, consider the `now_or_never` method from `future_utils`.
|
2021-08-08 19:15:16 +00:00
|
|
|
|
///
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// ```rust, ignore
|
|
|
|
|
/// let mut vdom = VirtualDom::new(App);
|
2021-08-08 19:15:16 +00:00
|
|
|
|
///
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// let timeout = TimeoutFuture::from_ms(16);
|
|
|
|
|
/// let deadline = || (&mut timeout).now_or_never();
|
2021-08-08 19:15:16 +00:00
|
|
|
|
///
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// let mutations = vdom.work_with_deadline(deadline);
|
|
|
|
|
/// ```
|
|
|
|
|
///
|
|
|
|
|
/// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
|
|
|
|
|
/// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
|
2021-08-08 19:15:16 +00:00
|
|
|
|
///
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// If the work is not finished by the deadline, Dioxus will store it for later and return when work_with_deadline
|
|
|
|
|
/// is called again. This means you can ensure some level of free time on the VirtualDom's thread during the work phase.
|
2021-08-09 17:17:19 +00:00
|
|
|
|
///
|
|
|
|
|
/// For use in the web, it is expected that this method will be called to be executed during "idle times" and the
|
|
|
|
|
/// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft
|
|
|
|
|
/// entirely jank-free applications that perform a ton of work.
|
|
|
|
|
///
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// In general use, Dioxus is plenty fast enough to not need to worry about this.
|
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
|
/// # Example
|
|
|
|
|
///
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-10 22:09:52 +00:00
|
|
|
|
/// fn App(cx: Context, props: &()) -> Element {
|
|
|
|
|
/// cx.render(rsx!( div {"hello"} ))
|
|
|
|
|
/// }
|
2021-11-07 04:06:00 +00:00
|
|
|
|
///
|
2021-08-09 17:17:19 +00:00
|
|
|
|
/// let mut dom = VirtualDom::new(App);
|
2021-11-07 04:06:00 +00:00
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
|
/// loop {
|
2021-11-07 04:06:00 +00:00
|
|
|
|
/// let mut timeout = TimeoutFuture::from_ms(16);
|
2021-11-07 14:58:19 +00:00
|
|
|
|
/// let deadline = move || (&mut timeout).now_or_never();
|
2021-11-07 04:06:00 +00:00
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
|
/// let mutations = dom.run_with_deadline(deadline).await;
|
2021-11-07 04:06:00 +00:00
|
|
|
|
///
|
2021-08-08 19:15:16 +00:00
|
|
|
|
/// apply_mutations(mutations);
|
|
|
|
|
/// }
|
|
|
|
|
/// ```
|
2021-11-07 14:58:19 +00:00
|
|
|
|
pub fn work_with_deadline(&mut self, mut deadline: impl FnMut() -> bool) -> Vec<Mutations> {
|
|
|
|
|
let mut committed_mutations = vec![];
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-16 06:25:38 +00:00
|
|
|
|
while !self.dirty_scopes.is_empty() {
|
2021-11-09 07:11:44 +00:00
|
|
|
|
let scopes = &self.scopes;
|
|
|
|
|
let mut diff_state = DiffState::new(scopes);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
|
let mut ran_scopes = FxHashSet::default();
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
|
// Sort the scopes by height. Theoretically, we'll de-duplicate scopes by height
|
|
|
|
|
self.dirty_scopes
|
2021-12-15 02:46:19 +00:00
|
|
|
|
.retain(|id| scopes.get_scope(*id).is_some());
|
2021-11-29 16:10:40 +00:00
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
|
self.dirty_scopes.sort_by(|a, b| {
|
2021-12-15 02:46:19 +00:00
|
|
|
|
let h1 = scopes.get_scope(*a).unwrap().height;
|
|
|
|
|
let h2 = scopes.get_scope(*b).unwrap().height;
|
2021-11-07 04:06:00 +00:00
|
|
|
|
h1.cmp(&h2).reverse()
|
|
|
|
|
});
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
|
if let Some(scopeid) = self.dirty_scopes.pop() {
|
|
|
|
|
if !ran_scopes.contains(&scopeid) {
|
|
|
|
|
ran_scopes.insert(scopeid);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-12-15 02:46:19 +00:00
|
|
|
|
if self.scopes.run_scope(scopeid) {
|
|
|
|
|
let (old, new) =
|
|
|
|
|
(self.scopes.wip_head(scopeid), self.scopes.fin_head(scopeid));
|
2021-11-12 02:50:08 +00:00
|
|
|
|
diff_state.stack.push(DiffInstruction::Diff { new, old });
|
2021-11-07 04:06:00 +00:00
|
|
|
|
diff_state.stack.scope_stack.push(scopeid);
|
2021-11-12 21:06:33 +00:00
|
|
|
|
|
2021-12-15 02:46:19 +00:00
|
|
|
|
let scope = scopes.get_scope(scopeid).unwrap();
|
2021-11-12 21:06:33 +00:00
|
|
|
|
diff_state.stack.element_stack.push(scope.container);
|
2021-11-07 04:06:00 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-12 21:06:33 +00:00
|
|
|
|
if diff_state.work(&mut deadline) {
|
2021-12-01 03:48:05 +00:00
|
|
|
|
let DiffState { mutations, .. } = diff_state;
|
|
|
|
|
|
|
|
|
|
for scope in &mutations.dirty_scopes {
|
|
|
|
|
self.dirty_scopes.remove(scope);
|
2021-11-07 03:23:56 +00:00
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-07 04:06:00 +00:00
|
|
|
|
committed_mutations.push(mutations);
|
|
|
|
|
} else {
|
2021-11-07 14:58:19 +00:00
|
|
|
|
// leave the work in an incomplete state
|
2021-12-13 00:47:13 +00:00
|
|
|
|
//
|
|
|
|
|
// todo: we should store the edits and re-apply them later
|
|
|
|
|
// for now, we just dump the work completely (threadsafe)
|
2021-11-07 03:23:56 +00:00
|
|
|
|
return committed_mutations;
|
2021-11-05 20:28:08 +00:00
|
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-11-07 03:23:56 +00:00
|
|
|
|
committed_mutations
|
|
|
|
|
}
|
2021-11-05 20:28:08 +00:00
|
|
|
|
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
|
2021-11-07 03:23:56 +00:00
|
|
|
|
///
|
|
|
|
|
/// The diff machine expects the RealDom's stack to be the root of the application.
|
|
|
|
|
///
|
|
|
|
|
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
|
|
|
|
|
/// root component will be ran once and then diffed. All updates will flow out as mutations.
|
|
|
|
|
///
|
|
|
|
|
/// All state stored in components will be completely wiped away.
|
|
|
|
|
///
|
|
|
|
|
/// # Example
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// static App: FC<()> = |cx, props| cx.render(rsx!{ "hello world" });
|
2021-11-07 03:23:56 +00:00
|
|
|
|
/// let mut dom = VirtualDom::new();
|
|
|
|
|
/// let edits = dom.rebuild();
|
|
|
|
|
///
|
|
|
|
|
/// apply_edits(edits);
|
|
|
|
|
/// ```
|
|
|
|
|
pub fn rebuild(&mut self) -> Mutations {
|
2021-11-09 07:11:44 +00:00
|
|
|
|
let mut diff_state = DiffState::new(&self.scopes);
|
2021-11-07 04:06:00 +00:00
|
|
|
|
|
2021-11-08 03:36:57 +00:00
|
|
|
|
let scope_id = self.base_scope;
|
2021-12-15 02:46:19 +00:00
|
|
|
|
if self.scopes.run_scope(scope_id) {
|
2021-11-09 07:16:25 +00:00
|
|
|
|
diff_state
|
|
|
|
|
.stack
|
2021-12-15 02:46:19 +00:00
|
|
|
|
.create_node(self.scopes.fin_head(scope_id), MountType::Append);
|
2021-11-09 07:11:44 +00:00
|
|
|
|
|
2021-11-12 02:34:20 +00:00
|
|
|
|
diff_state.stack.element_stack.push(ElementId(0));
|
2021-11-09 07:16:25 +00:00
|
|
|
|
diff_state.stack.scope_stack.push(scope_id);
|
2021-11-09 07:11:44 +00:00
|
|
|
|
|
2021-11-09 17:10:11 +00:00
|
|
|
|
diff_state.work(|| false);
|
2021-11-08 03:36:57 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-09 07:11:44 +00:00
|
|
|
|
diff_state.mutations
|
2021-11-05 20:28:08 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// Compute a manual diff of the VirtualDOM between states.
|
2021-11-05 20:28:08 +00:00
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// This can be useful when state inside the DOM is remotely changed from the outside, but not propagated as an event.
|
2021-11-05 20:28:08 +00:00
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// In this case, every component will be diffed, even if their props are memoized. This method is intended to be used
|
|
|
|
|
/// to force an update of the DOM when the state of the app is changed outside of the app.
|
2021-11-05 20:28:08 +00:00
|
|
|
|
///
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// # Example
|
2021-11-12 02:34:20 +00:00
|
|
|
|
/// ```rust, ignore
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// #[derive(PartialEq, Props)]
|
|
|
|
|
/// struct AppProps {
|
|
|
|
|
/// value: Shared<&'static str>,
|
|
|
|
|
/// }
|
|
|
|
|
///
|
2021-11-09 17:10:11 +00:00
|
|
|
|
/// static App: FC<AppProps> = |cx, props|{
|
2021-11-07 03:11:17 +00:00
|
|
|
|
/// let val = cx.value.borrow();
|
|
|
|
|
/// cx.render(rsx! { div { "{val}" } })
|
|
|
|
|
/// };
|
|
|
|
|
///
|
|
|
|
|
/// let value = Rc::new(RefCell::new("Hello"));
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// let mut dom = VirtualDom::new_with_props(App, AppProps { value: value.clone(), });
|
2021-11-07 03:11:17 +00:00
|
|
|
|
///
|
|
|
|
|
/// let _ = dom.rebuild();
|
|
|
|
|
///
|
|
|
|
|
/// *value.borrow_mut() = "goodbye";
|
|
|
|
|
///
|
|
|
|
|
/// let edits = dom.diff();
|
|
|
|
|
/// ```
|
2021-12-15 02:46:19 +00:00
|
|
|
|
pub fn hard_diff<'a>(&'a mut self, scope_id: ScopeId) -> Option<Mutations<'a>> {
|
2021-11-10 22:09:52 +00:00
|
|
|
|
let mut diff_machine = DiffState::new(&self.scopes);
|
2021-11-08 01:59:09 +00:00
|
|
|
|
if self.scopes.run_scope(scope_id) {
|
2021-11-07 04:06:00 +00:00
|
|
|
|
diff_machine.force_diff = true;
|
2021-11-10 22:09:52 +00:00
|
|
|
|
diff_machine.diff_scope(scope_id);
|
2021-11-05 20:28:08 +00:00
|
|
|
|
}
|
2021-11-10 22:09:52 +00:00
|
|
|
|
Some(diff_machine.mutations)
|
2021-11-05 20:28:08 +00:00
|
|
|
|
}
|
2021-11-09 17:10:11 +00:00
|
|
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
|
///
|
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
2021-12-13 00:47:13 +00:00
|
|
|
|
///
|
|
|
|
|
/// ```rust
|
|
|
|
|
/// fn Base(cx: Context, props: &()) -> Element {
|
|
|
|
|
/// rsx!(cx, div {})
|
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let dom = VirtualDom::new(Base);
|
|
|
|
|
/// let nodes = dom.render_nodes(rsx!("div"));
|
|
|
|
|
/// ```
|
2021-11-09 17:10:11 +00:00
|
|
|
|
pub fn render_vnodes<'a>(&'a self, lazy_nodes: Option<LazyNodes<'a, '_>>) -> &'a VNode<'a> {
|
2021-12-15 02:46:19 +00:00
|
|
|
|
let scope = self.scopes.get_scope(self.base_scope).unwrap();
|
2021-11-10 22:09:52 +00:00
|
|
|
|
let frame = scope.wip_frame();
|
|
|
|
|
let factory = NodeFactory { bump: &frame.bump };
|
|
|
|
|
let node = lazy_nodes.unwrap().call(factory);
|
|
|
|
|
frame.bump.alloc(node)
|
2021-11-09 17:10:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
|
///
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
|
|
|
|
///
|
|
|
|
|
/// ```rust
|
|
|
|
|
/// fn Base(cx: Context, props: &()) -> Element {
|
|
|
|
|
/// rsx!(cx, div {})
|
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let dom = VirtualDom::new(Base);
|
|
|
|
|
/// let nodes = dom.render_nodes(rsx!("div"));
|
|
|
|
|
/// ```
|
2021-11-09 17:10:11 +00:00
|
|
|
|
pub fn diff_vnodes<'a>(&'a self, old: &'a VNode<'a>, new: &'a VNode<'a>) -> Mutations<'a> {
|
2021-11-10 22:09:52 +00:00
|
|
|
|
let mut machine = DiffState::new(&self.scopes);
|
|
|
|
|
machine.stack.push(DiffInstruction::Diff { new, old });
|
2021-11-12 02:50:08 +00:00
|
|
|
|
machine.stack.element_stack.push(ElementId(0));
|
2021-11-10 22:09:52 +00:00
|
|
|
|
machine.stack.scope_stack.push(self.base_scope);
|
|
|
|
|
machine.work(|| false);
|
|
|
|
|
machine.mutations
|
2021-11-09 17:10:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Renders an `rsx` call into the Base Scope's allocator.
|
|
|
|
|
///
|
|
|
|
|
/// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
2021-12-13 00:47:13 +00:00
|
|
|
|
///
|
|
|
|
|
///
|
|
|
|
|
/// ```rust
|
|
|
|
|
/// fn Base(cx: Context, props: &()) -> Element {
|
|
|
|
|
/// rsx!(cx, div {})
|
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let dom = VirtualDom::new(Base);
|
|
|
|
|
/// let nodes = dom.render_nodes(rsx!("div"));
|
|
|
|
|
/// ```
|
2021-11-09 17:10:11 +00:00
|
|
|
|
pub fn create_vnodes<'a>(&'a self, left: Option<LazyNodes<'a, '_>>) -> Mutations<'a> {
|
2021-11-10 22:09:52 +00:00
|
|
|
|
let nodes = self.render_vnodes(left);
|
|
|
|
|
let mut machine = DiffState::new(&self.scopes);
|
2021-11-12 02:50:08 +00:00
|
|
|
|
machine.stack.element_stack.push(ElementId(0));
|
2021-11-10 22:09:52 +00:00
|
|
|
|
machine.stack.create_node(nodes, MountType::Append);
|
|
|
|
|
machine.work(|| false);
|
|
|
|
|
machine.mutations
|
2021-11-09 17:10:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// Renders an `rsx` call into the Base Scopes's arena.
|
2021-11-09 17:10:11 +00:00
|
|
|
|
///
|
2021-12-13 00:47:13 +00:00
|
|
|
|
/// Useful when needing to diff two rsx! calls from outside the VirtualDom, such as in a test.
|
|
|
|
|
///
|
|
|
|
|
///
|
|
|
|
|
/// ```rust
|
|
|
|
|
/// fn Base(cx: Context, props: &()) -> Element {
|
|
|
|
|
/// rsx!(cx, div {})
|
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let dom = VirtualDom::new(Base);
|
|
|
|
|
/// let nodes = dom.render_nodes(rsx!("div"));
|
|
|
|
|
/// ```
|
2021-11-09 17:10:11 +00:00
|
|
|
|
pub fn diff_lazynodes<'a>(
|
|
|
|
|
&'a self,
|
|
|
|
|
left: Option<LazyNodes<'a, '_>>,
|
|
|
|
|
right: Option<LazyNodes<'a, '_>>,
|
|
|
|
|
) -> (Mutations<'a>, Mutations<'a>) {
|
|
|
|
|
let (old, new) = (self.render_vnodes(left), self.render_vnodes(right));
|
|
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
|
let mut create = DiffState::new(&self.scopes);
|
|
|
|
|
create.stack.scope_stack.push(self.base_scope);
|
2021-11-12 02:50:08 +00:00
|
|
|
|
create.stack.element_stack.push(ElementId(0));
|
2021-11-10 22:09:52 +00:00
|
|
|
|
create.stack.create_node(old, MountType::Append);
|
|
|
|
|
create.work(|| false);
|
2021-11-09 17:10:11 +00:00
|
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
|
let mut edit = DiffState::new(&self.scopes);
|
2021-11-12 02:50:08 +00:00
|
|
|
|
edit.stack.scope_stack.push(self.base_scope);
|
|
|
|
|
edit.stack.element_stack.push(ElementId(0));
|
2021-11-10 22:09:52 +00:00
|
|
|
|
edit.stack.push(DiffInstruction::Diff { old, new });
|
|
|
|
|
edit.work(&mut || false);
|
2021-11-09 17:10:11 +00:00
|
|
|
|
|
2021-11-10 22:09:52 +00:00
|
|
|
|
(create.mutations, edit.mutations)
|
2021-11-09 17:10:11 +00:00
|
|
|
|
}
|
2021-09-13 23:07:15 +00:00
|
|
|
|
}
|
2021-11-07 03:23:56 +00:00
|
|
|
|
|
2021-11-29 16:10:40 +00:00
|
|
|
|
#[derive(Debug)]
|
2021-11-07 03:23:56 +00:00
|
|
|
|
pub enum SchedulerMsg {
|
|
|
|
|
// events from the host
|
|
|
|
|
UiEvent(UserEvent),
|
|
|
|
|
|
|
|
|
|
// setstate
|
|
|
|
|
Immediate(ScopeId),
|
2021-11-15 14:49:01 +00:00
|
|
|
|
|
2021-11-16 06:25:38 +00:00
|
|
|
|
// an async task pushed from an event handler (or just spawned)
|
2021-11-28 21:25:42 +00:00
|
|
|
|
NewTask(ScopeId),
|
2021-11-07 03:23:56 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-15 14:49:01 +00:00
|
|
|
|
/// User Events are events that are shuttled from the renderer into the VirtualDom trhough the scheduler channel.
|
|
|
|
|
///
|
|
|
|
|
/// These events will be passed to the appropriate Element given by `mounted_dom_id` and then bubbled up through the tree
|
|
|
|
|
/// where each listener is checked and fired if the event name matches.
|
|
|
|
|
///
|
|
|
|
|
/// It is the expectation that the event name matches the corresponding event listener, otherwise Dioxus will panic in
|
|
|
|
|
/// attempting to downcast the event data.
|
|
|
|
|
///
|
|
|
|
|
/// Because Event Data is sent across threads, it must be `Send + Sync`. We are hoping to lift the `Sync` restriction but
|
|
|
|
|
/// `Send` will not be lifted. The entire `UserEvent` must also be `Send + Sync` due to its use in the scheduler channel.
|
|
|
|
|
///
|
|
|
|
|
/// # Example
|
|
|
|
|
/// ```rust
|
|
|
|
|
/// fn App(cx: Context, props: &()) -> Element {
|
|
|
|
|
/// rsx!(cx, div {
|
|
|
|
|
/// onclick: move |_| println!("Clicked!")
|
|
|
|
|
/// })
|
|
|
|
|
/// }
|
|
|
|
|
///
|
|
|
|
|
/// let mut dom = VirtualDom::new(App);
|
|
|
|
|
/// let mut scheduler = dom.get_scheduler_channel();
|
|
|
|
|
/// scheduler.unbounded_send(SchedulerMsg::UiEvent(
|
|
|
|
|
/// UserEvent {
|
|
|
|
|
/// scope_id: None,
|
|
|
|
|
/// priority: EventPriority::Medium,
|
|
|
|
|
/// name: "click",
|
|
|
|
|
/// element: Some(ElementId(0)),
|
|
|
|
|
/// data: Arc::new(ClickEvent { .. })
|
|
|
|
|
/// }
|
|
|
|
|
/// )).unwrap();
|
|
|
|
|
/// ```
|
2021-11-07 03:23:56 +00:00
|
|
|
|
#[derive(Debug)]
|
|
|
|
|
pub struct UserEvent {
|
|
|
|
|
/// The originator of the event trigger
|
2021-11-12 04:55:57 +00:00
|
|
|
|
pub scope_id: Option<ScopeId>,
|
2021-11-07 03:23:56 +00:00
|
|
|
|
|
|
|
|
|
pub priority: EventPriority,
|
|
|
|
|
|
|
|
|
|
/// The optional real node associated with the trigger
|
2021-11-15 14:49:01 +00:00
|
|
|
|
pub element: Option<ElementId>,
|
2021-11-07 03:23:56 +00:00
|
|
|
|
|
|
|
|
|
/// The event type IE "onclick" or "onmouseover"
|
|
|
|
|
///
|
|
|
|
|
/// The name that the renderer will use to mount the listener.
|
|
|
|
|
pub name: &'static str,
|
|
|
|
|
|
2021-11-07 06:01:22 +00:00
|
|
|
|
/// Event Data
|
2021-11-15 14:49:01 +00:00
|
|
|
|
pub data: Arc<dyn Any + Send + Sync>,
|
2021-11-07 03:23:56 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Priority of Event Triggers.
|
|
|
|
|
///
|
|
|
|
|
/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
|
|
|
|
|
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
|
|
|
|
|
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
|
|
|
|
|
///
|
|
|
|
|
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
|
|
|
|
|
///
|
|
|
|
|
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
|
|
|
|
|
/// we keep it simple, and just use a 3-tier priority system.
|
|
|
|
|
///
|
|
|
|
|
/// - NoPriority = 0
|
|
|
|
|
/// - LowPriority = 1
|
|
|
|
|
/// - NormalPriority = 2
|
|
|
|
|
/// - UserBlocking = 3
|
|
|
|
|
/// - HighPriority = 4
|
|
|
|
|
/// - ImmediatePriority = 5
|
|
|
|
|
///
|
|
|
|
|
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
|
|
|
|
|
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
|
|
|
|
|
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
|
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
|
|
|
|
|
pub enum EventPriority {
|
|
|
|
|
/// Work that must be completed during the EventHandler phase.
|
|
|
|
|
///
|
|
|
|
|
/// Currently this is reserved for controlled inputs.
|
|
|
|
|
Immediate = 3,
|
|
|
|
|
|
|
|
|
|
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
|
|
|
|
|
///
|
|
|
|
|
/// This is typically reserved for things like user interaction.
|
|
|
|
|
///
|
|
|
|
|
/// React calls these "discrete" events, but with an extra category of "user-blocking" (Immediate).
|
|
|
|
|
High = 2,
|
|
|
|
|
|
|
|
|
|
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
|
|
|
|
|
/// than "High Priority" events and will take precedence over low priority events.
|
|
|
|
|
///
|
|
|
|
|
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
|
|
|
|
|
///
|
|
|
|
|
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
|
|
|
|
|
Medium = 1,
|
|
|
|
|
|
|
|
|
|
/// "Low Priority" work will always be preempted unless the work is significantly delayed, in which case it will be
|
|
|
|
|
/// advanced to the front of the work queue until completed.
|
|
|
|
|
///
|
|
|
|
|
/// The primary user of Low Priority work is the asynchronous work system (Suspense).
|
|
|
|
|
///
|
|
|
|
|
/// This is considered "idle" work or "background" work.
|
|
|
|
|
Low = 0,
|
|
|
|
|
}
|
2021-11-16 06:25:38 +00:00
|
|
|
|
|
|
|
|
|
struct PollTasks<'a>(&'a mut ScopeArena);
|
|
|
|
|
|
|
|
|
|
impl<'a> Future for PollTasks<'a> {
|
|
|
|
|
type Output = ();
|
|
|
|
|
|
|
|
|
|
fn poll(self: Pin<&mut Self>, cx: &mut std::task::Context<'_>) -> Poll<Self::Output> {
|
|
|
|
|
let mut all_pending = true;
|
|
|
|
|
|
|
|
|
|
let mut unfinished_tasks: SmallVec<[_; 10]> = smallvec::smallvec![];
|
|
|
|
|
let mut scopes_to_clear: SmallVec<[_; 10]> = smallvec::smallvec![];
|
|
|
|
|
|
|
|
|
|
// Poll every scope manually
|
2021-12-15 02:46:19 +00:00
|
|
|
|
for fut in self.0.pending_futures.borrow().iter().copied() {
|
2021-11-16 06:25:38 +00:00
|
|
|
|
let scope = self.0.get_scope(fut).expect("Scope should never be moved");
|
|
|
|
|
|
|
|
|
|
let mut items = scope.items.borrow_mut();
|
|
|
|
|
|
|
|
|
|
// really this should just be retain_mut but that doesn't exist yet
|
|
|
|
|
while let Some(mut task) = items.tasks.pop() {
|
2021-12-13 00:47:13 +00:00
|
|
|
|
if task.as_mut().poll(cx).is_ready() {
|
2021-11-16 06:25:38 +00:00
|
|
|
|
all_pending = false
|
|
|
|
|
} else {
|
|
|
|
|
unfinished_tasks.push(task);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if unfinished_tasks.is_empty() {
|
2021-12-15 02:46:19 +00:00
|
|
|
|
scopes_to_clear.push(fut);
|
2021-11-16 06:25:38 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
items.tasks.extend(unfinished_tasks.drain(..));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for scope in scopes_to_clear {
|
|
|
|
|
self.0.pending_futures.borrow_mut().remove(&scope);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Resolve the future if any singular task is ready
|
|
|
|
|
match all_pending {
|
|
|
|
|
true => Poll::Pending,
|
|
|
|
|
false => Poll::Ready(()),
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|