dioxus/packages/core/src/scope.rs

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Rust
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use crate::innerlude::*;
use bumpalo::boxed::Box as BumpBox;
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use fxhash::FxHashSet;
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use std::{
any::{Any, TypeId},
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borrow::BorrowMut,
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet},
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future::Future,
pin::Pin,
rc::Rc,
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};
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
///
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
///
/// We expose the `Scope` type so downstream users can traverse the Dioxus VirtualDOM for whatever
/// usecase they might have.
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pub struct Scope {
// Book-keeping about our spot in the arena
pub(crate) parent_idx: Option<ScopeId>,
pub(crate) our_arena_idx: ScopeId,
pub(crate) height: u32,
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pub(crate) descendents: RefCell<FxHashSet<ScopeId>>,
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// Nodes
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// an internal, highly efficient storage of vnodes
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// lots of safety condsiderations
pub(crate) frames: ActiveFrame,
pub(crate) caller: Rc<WrappedCaller>,
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pub(crate) child_nodes: ScopeChildren<'static>,
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pub(crate) pending_garbage: RefCell<Vec<*const VNode<'static>>>,
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// Listeners
pub(crate) listeners: RefCell<Vec<*const Listener<'static>>>,
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pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
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// State
pub(crate) hooks: HookList,
pub(crate) shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
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// meta
pub(crate) function_name: &'static str,
// // A reference to the resources shared by all the comonents
// pub(crate) vdom: SharedResources,
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}
// The type of closure that wraps calling components
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pub type WrappedCaller = dyn for<'b> Fn(&'b Scope) -> DomTree<'b>;
// The type of task that gets sent to the task scheduler
pub type FiberTask = Pin<Box<dyn Future<Output = EventTrigger>>>;
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impl Scope {
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
// we are going to break this lifetime by force in order to save it on ourselves.
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
// This should never happen, but is a good check to keep around
//
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub fn new<'creator_node>(
caller: Rc<WrappedCaller>,
arena_idx: ScopeId,
parent: Option<ScopeId>,
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height: u32,
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child_nodes: ScopeChildren,
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// vdom: SharedResources,
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function_name: &'static str,
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) -> Self {
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let child_nodes = unsafe { child_nodes.extend_lifetime() };
// // insert ourself as a descendent of the parent
// // when the parent is removed, this map will be traversed, and we will also be cleaned up.
// if let Some(parent) = &parent {
// let parent = unsafe { vdom.get_scope(*parent) }.unwrap();
// parent.descendents.borrow_mut().insert(arena_idx);
// }
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Self {
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function_name,
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child_nodes,
caller,
parent_idx: parent,
our_arena_idx: arena_idx,
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height,
// vdom,
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frames: ActiveFrame::new(),
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hooks: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
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borrowed_props: Default::default(),
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descendents: Default::default(),
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pending_garbage: Default::default(),
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}
}
pub(crate) fn update_scope_dependencies<'creator_node>(
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&mut self,
caller: Rc<WrappedCaller>,
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child_nodes: ScopeChildren,
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) {
self.caller = caller;
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let child_nodes = unsafe { child_nodes.extend_lifetime() };
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self.child_nodes = child_nodes;
}
pub(crate) fn run_scope<'sel>(&'sel mut self) -> Result<()> {
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// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
// Remove all the outdated listeners
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self.ensure_drop_safety();
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// Safety:
// - We dropped the listeners, so no more &mut T can be used while these are held
// - All children nodes that rely on &mut T are replaced with a new reference
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unsafe { self.hooks.reset() };
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// Safety:
// - We've dropped all references to the wip bump frame
unsafe { self.frames.reset_wip_frame() };
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// Cast the caller ptr from static to one with our own reference
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let render: &WrappedCaller = self.caller.as_ref();
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match render(self) {
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None => {
// the user's component failed. We avoid cycling to the next frame
log::error!("Running your component failed! It will no longer receive events.");
Err(Error::ComponentFailed)
}
Some(new_head) => {
// the user's component succeeded. We can safely cycle to the next frame
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self.frames.wip_frame_mut().head_node = unsafe { std::mem::transmute(new_head) };
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self.frames.cycle_frame();
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log::debug!("Successfully rendered component");
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Ok(())
}
}
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}
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/// This method cleans up any references to data held within our hook list. This prevents mutable aliasing from
/// causuing UB in our tree.
///
/// This works by cleaning up our references from the bottom of the tree to the top. The directed graph of components
/// essentially forms a dependency tree that we can traverse from the bottom to the top. As we traverse, we remove
/// any possible references to the data in the hook list.
///
/// Refrences to hook data can only be stored in listeners and component props. During diffing, we make sure to log
/// all listeners and borrowed props so we can clear them here.
fn ensure_drop_safety(&mut self) {
// make sure all garabge is collected before trying to proceed with anything else
debug_assert!(
self.pending_garbage.borrow().is_empty(),
"clean up your garabge please"
);
todo!("arch changes");
// // make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we
// // run the hooks (which hold an &mut Referrence)
// // right now, we don't drop
// // let vdom = &self.vdom;
// self.borrowed_props
// .get_mut()
// .drain(..)
// .map(|li| unsafe { &*li })
// .for_each(|comp| {
// // First drop the component's undropped references
// let scope_id = comp.ass_scope.get().unwrap();
// let scope = unsafe { vdom.get_scope_mut(scope_id) }.unwrap();
// scope.ensure_drop_safety();
// // Now, drop our own reference
// let mut dropper = comp.drop_props.borrow_mut().take().unwrap();
// dropper();
// });
// // Now that all the references are gone, we can safely drop our own references in our listeners.
// self.listeners
// .get_mut()
// .drain(..)
// .map(|li| unsafe { &*li })
// .for_each(|listener| {
// listener.callback.borrow_mut().take();
// });
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}
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// A safe wrapper around calling listeners
//
//
pub(crate) fn call_listener(&mut self, event: VirtualEvent, element: ElementId) -> Result<()> {
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let listners = self.listeners.borrow_mut();
let raw_listener = listners.iter().find(|lis| {
let search = unsafe { &***lis };
let search_id = search.mounted_node.get();
// this assumes the node might not be mounted - should we assume that though?
match search_id.map(|f| f == element) {
Some(same) => same,
None => false,
}
});
if let Some(raw_listener) = raw_listener {
let listener = unsafe { &**raw_listener };
let mut cb = listener.callback.borrow_mut();
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if let Some(cb) = cb.as_mut() {
(cb)(event);
}
} else {
log::warn!("An event was triggered but there was no listener to handle it");
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}
Ok(())
}
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pub fn root(&self) -> &VNode {
self.frames.fin_head()
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}
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pub fn child_nodes<'a>(&'a self) -> ScopeChildren {
unsafe { self.child_nodes.unextend_lfetime() }
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}
pub fn consume_garbage(&self) -> Vec<&VNode> {
self.pending_garbage
.borrow_mut()
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.drain(..)
.map(|node| {
// safety: scopes cannot cycle without their garbage being collected. these nodes are safe
let node: &VNode<'static> = unsafe { &*node };
let node: &VNode = unsafe { std::mem::transmute(node) };
node
})
.collect::<Vec<_>>()
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}
}