wip: more refactor

This commit is contained in:
Jonathan Kelley 2021-07-09 01:42:26 -04:00
parent c811a8982c
commit 58ab51a4e4
6 changed files with 261 additions and 258 deletions

View file

@ -43,29 +43,14 @@ pub fn fc_to_builder<T: Properties>(_: FC<T>) -> T::Builder {
}
/// Create inline fragments
/// --
/// ------------------------
///
/// Fragments capture a series of children without rendering extra nodes.
///
/// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
/// Try to avoid nesting fragments if you can. Infinitely nested Fragments *will* cause diffing to crash.
use crate::prelude::*;
#[allow(non_upper_case_globals, non_snake_case)]
pub fn Fragment<'a>(cx: Context<'a, ()>) -> VNode<'a> {
let childs: &'a [VNode<'a>] = cx.children();
cx.render(LazyNodes::new({
move |f| {
//
f.fragment_from_iter(childs)
}
}))
cx.render(LazyNodes::new(move |f| f.fragment_from_iter(cx.children())))
}
// #[allow(non_upper_case_globals)]
// pub const Fragment: FC<()> = |cx| {
// use crate::prelude::*;
// let childs = cx.children();
// cx.render(LazyNodes::new(move |c| {
// c.fragment_from_iter(childs)
// // c.text(format_args!(""))
// // crate::nodebuilder::vfragment(c, None, cx.children())
// }))
// };

View file

@ -16,6 +16,7 @@ use std::{
pin::Pin,
rc::{Rc, Weak},
};
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
///
@ -40,12 +41,9 @@ pub struct Context<'src, T> {
pub props: &'src T,
pub scope: &'src Scope,
pub tasks: &'src AppendList<&'src mut DTask>,
// pub task: &'src RefCell<Vec<&'src mut >>,
}
pub type DTask = Pin<Box<dyn Future<Output = ()>>>;
// // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
// pub task: Option<()>, // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
// pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>
impl<'src, T> Copy for Context<'src, T> {}
impl<'src, T> Clone for Context<'src, T> {
@ -53,7 +51,7 @@ impl<'src, T> Clone for Context<'src, T> {
Self {
props: self.props,
scope: self.scope,
tasks: todo!(),
tasks: self.tasks,
}
}
}
@ -145,7 +143,7 @@ impl<'src, P> Context<'src, P> {
// The closure that cleans up whatever mess is left when the component gets torn down
// TODO: add this to the "clean up" group for when the component is dropped
_cleanup: impl FnOnce(InternalHookState),
cleanup: impl FnOnce(InternalHookState),
) -> Output {
// If the idx is the same as the hook length, then we need to add the current hook
if self.scope.hooks.is_finished() {

View file

@ -22,6 +22,7 @@ pub mod hooklist;
pub mod hooks;
pub mod nodebuilder;
pub mod nodes;
pub mod scope;
pub mod signals;
pub mod styles;
pub mod tasks;
@ -43,6 +44,7 @@ pub(crate) mod innerlude {
pub use crate::hooks::*;
pub use crate::nodebuilder::*;
pub use crate::nodes::*;
pub use crate::scope::*;
pub use crate::util::*;
pub use crate::virtual_dom::*;

View file

@ -14,10 +14,10 @@ use bumpalo::Bump;
use crate::{
events::VirtualEvent,
innerlude::{Properties, VComponent, VText, FC},
innerlude::{Properties, Scope, VComponent, VText, FC},
nodes::{Attribute, Listener, NodeKey, VNode},
prelude::{VElement, VFragment},
virtual_dom::{RealDomNode, Scope},
virtual_dom::RealDomNode,
};
/// A virtual DOM element builder.

250
packages/core/src/scope.rs Normal file
View file

@ -0,0 +1,250 @@
use crate::hooklist::HookList;
use crate::{arena::ScopeArena, innerlude::*};
use appendlist::AppendList;
use bumpalo::Bump;
use futures::FutureExt;
use slotmap::DefaultKey;
use slotmap::SlotMap;
use std::marker::PhantomData;
use std::{
any::{Any, TypeId},
cell::{Cell, RefCell},
collections::{HashMap, HashSet, VecDeque},
fmt::Debug,
future::Future,
ops::Deref,
pin::Pin,
rc::{Rc, Weak},
};
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
///
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
pub struct Scope {
// The parent's scope ID
pub parent: Option<ScopeIdx>,
// IDs of children that this scope has created
// This enables us to drop the children and their children when this scope is destroyed
pub(crate) descendents: RefCell<HashSet<ScopeIdx>>,
pub child_nodes: &'static [VNode<'static>],
// A reference to the list of components.
// This lets us traverse the component list whenever we need to access our parent or children.
pub arena_link: ScopeArena,
pub shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
// Our own ID accessible from the component map
pub arena_idx: ScopeIdx,
pub height: u32,
pub event_channel: Rc<dyn Fn() + 'static>,
pub caller: Weak<OpaqueComponent>,
// ==========================
// slightly unsafe stuff
// ==========================
// an internal, highly efficient storage of vnodes
pub frames: ActiveFrame,
// These hooks are actually references into the hook arena
// These two could be combined with "OwningRef" to remove unsafe usage
// or we could dedicate a tiny bump arena just for them
// could also use ourborous
pub hooks: HookList,
pub(crate) listener_idx: Cell<usize>,
// Unsafety:
// - is self-refenrential and therefore needs to point into the bump
// Stores references into the listeners attached to the vnodes
// NEEDS TO BE PRIVATE
pub(crate) listeners: RefCell<Vec<(*mut Cell<RealDomNode>, *mut dyn FnMut(VirtualEvent))>>,
pub(crate) suspended_tasks: Vec<*mut Pin<Box<dyn Future<Output = VNode<'static>>>>>,
}
// We need to pin the hook so it doesn't move as we initialize the list of hooks
type Hook = Box<dyn std::any::Any>;
type EventChannel = Rc<dyn Fn()>;
impl Scope {
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
// we are going to break this lifetime by force in order to save it on ourselves.
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
// This should never happen, but is a good check to keep around
//
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub fn new<'creator_node>(
caller: Weak<OpaqueComponent>,
arena_idx: ScopeIdx,
parent: Option<ScopeIdx>,
height: u32,
event_channel: EventChannel,
arena_link: ScopeArena,
child_nodes: &'creator_node [VNode<'creator_node>],
) -> Self {
log::debug!(
"New scope created, height is {}, idx is {:?}",
height,
arena_idx
);
// The function to run this scope is actually located in the parent's bump arena.
// Every time the parent is updated, that function is invalidated via double-buffering wiping the old frame.
// If children try to run this invalid caller, it *will* result in UB.
//
// During the lifecycle progression process, this caller will need to be updated. Right now,
// until formal safety abstractions are implemented, we will just use unsafe to "detach" the caller
// lifetime from the bump arena, exposing ourselves to this potential for invalidation. Truthfully,
// this is a bit of a hack, but will remain this way until we've figured out a cleaner solution.
//
// Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction.
let caller = unsafe {
std::mem::transmute::<
Weak<OpaqueComponent>,
Weak<OpaqueComponent>,
// Weak<OpaqueComponent<'creator_node>>,
// Weak<OpaqueComponent<'static>>,
>(caller)
};
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
Self {
child_nodes,
caller,
parent,
arena_idx,
height,
event_channel,
arena_link,
listener_idx: Default::default(),
frames: ActiveFrame::new(),
hooks: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
descendents: Default::default(),
suspended_tasks: Default::default(),
}
}
pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent>) {
// pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent<'creator_node>>) {
let broken_caller = unsafe {
std::mem::transmute::<
Weak<OpaqueComponent>,
Weak<OpaqueComponent>,
// Weak<OpaqueComponent<'creator_node>>,
// Weak<OpaqueComponent<'static>>,
>(caller)
};
self.caller = broken_caller;
}
pub fn update_children<'creator_node>(
&mut self,
child_nodes: &'creator_node [VNode<'creator_node>],
) {
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
self.child_nodes = child_nodes;
}
/// Create a new context and run the component with references from the Virtual Dom
/// This function downcasts the function pointer based on the stored props_type
///
/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
pub fn run_scope<'sel>(&'sel mut self) -> Result<()> {
// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
self.frames.next().bump.reset();
// Remove all the outdated listeners
self.listeners.borrow_mut().clear();
unsafe { self.hooks.reset() };
self.listener_idx.set(0);
let caller = self
.caller
.upgrade()
.ok_or(Error::FatalInternal("Failed to get caller"))?;
// Cast the caller ptr from static to one with our own reference
let c2: &OpaqueComponent = caller.as_ref();
let c3: &OpaqueComponent = unsafe { std::mem::transmute(c2) };
self.frames.cur_frame_mut().head_node = unsafe { self.own_vnodes(c3) };
Ok(())
}
// this is its own function so we can preciesly control how lifetimes flow
unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent) -> VNode<'static> {
let new_head: VNode<'a> = f(self);
let out: VNode<'static> = std::mem::transmute(new_head);
out
}
// A safe wrapper around calling listeners
// calling listeners will invalidate the list of listeners
// The listener list will be completely drained because the next frame will write over previous listeners
pub fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
let EventTrigger {
real_node_id,
event,
..
} = trigger;
// todo: implement scanning for outdated events
// Convert the raw ptr into an actual object
// This operation is assumed to be safe
log::debug!("Calling listeners! {:?}", self.listeners.borrow().len());
let mut listners = self.listeners.borrow_mut();
let (_, listener) = listners
.iter()
.find(|(domptr, _)| {
let p = unsafe { &**domptr };
p.get() == real_node_id
})
.expect(&format!(
"Failed to find real node with ID {:?}",
real_node_id
));
// TODO: Don'tdo a linear scan! Do a hashmap lookup! It'll be faster!
unsafe {
let mut listener_fn = &mut **listener;
listener_fn(event);
}
Ok(())
}
pub(crate) fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.current_head_node()
}
pub(crate) fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.prev_head_node()
}
pub(crate) fn cur_frame(&self) -> &BumpFrame {
self.frames.cur_frame()
}
pub(crate) fn root<'a>(&'a self) -> &'a VNode<'a> {
&self.frames.cur_frame().head_node
}
}

View file

@ -354,235 +354,3 @@ impl VirtualDom {
// These impls are actually wrong. The DOM needs to have a mutex implemented.
unsafe impl Sync for VirtualDom {}
unsafe impl Send for VirtualDom {}
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
///
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
pub struct Scope {
// The parent's scope ID
pub parent: Option<ScopeIdx>,
// IDs of children that this scope has created
// This enables us to drop the children and their children when this scope is destroyed
pub(crate) descendents: RefCell<HashSet<ScopeIdx>>,
pub child_nodes: &'static [VNode<'static>],
// A reference to the list of components.
// This lets us traverse the component list whenever we need to access our parent or children.
pub arena_link: ScopeArena,
pub shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
// Our own ID accessible from the component map
pub arena_idx: ScopeIdx,
pub height: u32,
pub event_channel: Rc<dyn Fn() + 'static>,
pub caller: Weak<OpaqueComponent>,
// ==========================
// slightly unsafe stuff
// ==========================
// an internal, highly efficient storage of vnodes
pub frames: ActiveFrame,
// These hooks are actually references into the hook arena
// These two could be combined with "OwningRef" to remove unsafe usage
// or we could dedicate a tiny bump arena just for them
// could also use ourborous
pub hooks: HookList,
pub(crate) listener_idx: Cell<usize>,
// Unsafety:
// - is self-refenrential and therefore needs to point into the bump
// Stores references into the listeners attached to the vnodes
// NEEDS TO BE PRIVATE
pub(crate) listeners: RefCell<Vec<(*mut Cell<RealDomNode>, *mut dyn FnMut(VirtualEvent))>>,
pub(crate) suspended_tasks: Vec<*mut Pin<Box<dyn Future<Output = VNode<'static>>>>>,
}
// We need to pin the hook so it doesn't move as we initialize the list of hooks
type Hook = Box<dyn std::any::Any>;
type EventChannel = Rc<dyn Fn()>;
impl Scope {
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
// we are going to break this lifetime by force in order to save it on ourselves.
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
// This should never happen, but is a good check to keep around
//
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub fn new<'creator_node>(
caller: Weak<OpaqueComponent>,
arena_idx: ScopeIdx,
parent: Option<ScopeIdx>,
height: u32,
event_channel: EventChannel,
arena_link: ScopeArena,
child_nodes: &'creator_node [VNode<'creator_node>],
) -> Self {
log::debug!(
"New scope created, height is {}, idx is {:?}",
height,
arena_idx
);
// The function to run this scope is actually located in the parent's bump arena.
// Every time the parent is updated, that function is invalidated via double-buffering wiping the old frame.
// If children try to run this invalid caller, it *will* result in UB.
//
// During the lifecycle progression process, this caller will need to be updated. Right now,
// until formal safety abstractions are implemented, we will just use unsafe to "detach" the caller
// lifetime from the bump arena, exposing ourselves to this potential for invalidation. Truthfully,
// this is a bit of a hack, but will remain this way until we've figured out a cleaner solution.
//
// Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction.
let caller = unsafe {
std::mem::transmute::<
Weak<OpaqueComponent>,
Weak<OpaqueComponent>,
// Weak<OpaqueComponent<'creator_node>>,
// Weak<OpaqueComponent<'static>>,
>(caller)
};
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
Self {
child_nodes,
caller,
parent,
arena_idx,
height,
event_channel,
arena_link,
listener_idx: Default::default(),
frames: ActiveFrame::new(),
hooks: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
descendents: Default::default(),
suspended_tasks: Default::default(),
}
}
pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent>) {
// pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent<'creator_node>>) {
let broken_caller = unsafe {
std::mem::transmute::<
Weak<OpaqueComponent>,
Weak<OpaqueComponent>,
// Weak<OpaqueComponent<'creator_node>>,
// Weak<OpaqueComponent<'static>>,
>(caller)
};
self.caller = broken_caller;
}
pub fn update_children<'creator_node>(
&mut self,
child_nodes: &'creator_node [VNode<'creator_node>],
) {
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
self.child_nodes = child_nodes;
}
/// Create a new context and run the component with references from the Virtual Dom
/// This function downcasts the function pointer based on the stored props_type
///
/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
pub fn run_scope<'sel>(&'sel mut self) -> Result<()> {
// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
self.frames.next().bump.reset();
// Remove all the outdated listeners
self.listeners.borrow_mut().clear();
unsafe { self.hooks.reset() };
self.listener_idx.set(0);
let caller = self
.caller
.upgrade()
.ok_or(Error::FatalInternal("Failed to get caller"))?;
// Cast the caller ptr from static to one with our own reference
let c2: &OpaqueComponent = caller.as_ref();
let c3: &OpaqueComponent = unsafe { std::mem::transmute(c2) };
self.frames.cur_frame_mut().head_node = unsafe { self.own_vnodes(c3) };
Ok(())
}
// this is its own function so we can preciesly control how lifetimes flow
unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent) -> VNode<'static> {
let new_head: VNode<'a> = f(self);
let out: VNode<'static> = std::mem::transmute(new_head);
out
}
// A safe wrapper around calling listeners
// calling listeners will invalidate the list of listeners
// The listener list will be completely drained because the next frame will write over previous listeners
pub fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
let EventTrigger {
real_node_id,
event,
..
} = trigger;
// todo: implement scanning for outdated events
// Convert the raw ptr into an actual object
// This operation is assumed to be safe
log::debug!("Calling listeners! {:?}", self.listeners.borrow().len());
let mut listners = self.listeners.borrow_mut();
let (_, listener) = listners
.iter()
.find(|(domptr, _)| {
let p = unsafe { &**domptr };
p.get() == real_node_id
})
.expect(&format!(
"Failed to find real node with ID {:?}",
real_node_id
));
// TODO: Don'tdo a linear scan! Do a hashmap lookup! It'll be faster!
unsafe {
let mut listener_fn = &mut **listener;
listener_fn(event);
}
Ok(())
}
pub(crate) fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.current_head_node()
}
pub(crate) fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.prev_head_node()
}
pub(crate) fn cur_frame(&self) -> &BumpFrame {
self.frames.cur_frame()
}
pub(crate) fn root<'a>(&'a self) -> &'a VNode<'a> {
&self.frames.cur_frame().head_node
}
}