mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-10 22:54:12 +00:00
wip: more refactor
This commit is contained in:
parent
c811a8982c
commit
58ab51a4e4
6 changed files with 261 additions and 258 deletions
|
@ -43,29 +43,14 @@ pub fn fc_to_builder<T: Properties>(_: FC<T>) -> T::Builder {
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}
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/// Create inline fragments
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/// --
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/// ------------------------
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///
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/// Fragments capture a series of children without rendering extra nodes.
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///
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/// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
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/// Try to avoid nesting fragments if you can. Infinitely nested Fragments *will* cause diffing to crash.
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use crate::prelude::*;
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#[allow(non_upper_case_globals, non_snake_case)]
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pub fn Fragment<'a>(cx: Context<'a, ()>) -> VNode<'a> {
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let childs: &'a [VNode<'a>] = cx.children();
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cx.render(LazyNodes::new({
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move |f| {
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//
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f.fragment_from_iter(childs)
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}
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}))
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cx.render(LazyNodes::new(move |f| f.fragment_from_iter(cx.children())))
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}
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// #[allow(non_upper_case_globals)]
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// pub const Fragment: FC<()> = |cx| {
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// use crate::prelude::*;
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// let childs = cx.children();
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// cx.render(LazyNodes::new(move |c| {
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// c.fragment_from_iter(childs)
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// // c.text(format_args!(""))
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// // crate::nodebuilder::vfragment(c, None, cx.children())
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// }))
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// };
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@ -16,6 +16,7 @@ use std::{
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pin::Pin,
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rc::{Rc, Weak},
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};
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/// Components in Dioxus use the "Context" object to interact with their lifecycle.
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/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
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///
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@ -40,12 +41,9 @@ pub struct Context<'src, T> {
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pub props: &'src T,
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pub scope: &'src Scope,
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pub tasks: &'src AppendList<&'src mut DTask>,
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// pub task: &'src RefCell<Vec<&'src mut >>,
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}
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pub type DTask = Pin<Box<dyn Future<Output = ()>>>;
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// // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
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// pub task: Option<()>, // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
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// pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>
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impl<'src, T> Copy for Context<'src, T> {}
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impl<'src, T> Clone for Context<'src, T> {
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@ -53,7 +51,7 @@ impl<'src, T> Clone for Context<'src, T> {
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Self {
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props: self.props,
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scope: self.scope,
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tasks: todo!(),
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tasks: self.tasks,
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}
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}
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}
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@ -145,7 +143,7 @@ impl<'src, P> Context<'src, P> {
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// The closure that cleans up whatever mess is left when the component gets torn down
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// TODO: add this to the "clean up" group for when the component is dropped
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_cleanup: impl FnOnce(InternalHookState),
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cleanup: impl FnOnce(InternalHookState),
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) -> Output {
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// If the idx is the same as the hook length, then we need to add the current hook
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if self.scope.hooks.is_finished() {
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@ -22,6 +22,7 @@ pub mod hooklist;
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pub mod hooks;
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pub mod nodebuilder;
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pub mod nodes;
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pub mod scope;
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pub mod signals;
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pub mod styles;
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pub mod tasks;
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@ -43,6 +44,7 @@ pub(crate) mod innerlude {
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pub use crate::hooks::*;
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pub use crate::nodebuilder::*;
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pub use crate::nodes::*;
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pub use crate::scope::*;
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pub use crate::util::*;
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pub use crate::virtual_dom::*;
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@ -14,10 +14,10 @@ use bumpalo::Bump;
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use crate::{
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events::VirtualEvent,
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innerlude::{Properties, VComponent, VText, FC},
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innerlude::{Properties, Scope, VComponent, VText, FC},
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nodes::{Attribute, Listener, NodeKey, VNode},
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prelude::{VElement, VFragment},
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virtual_dom::{RealDomNode, Scope},
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virtual_dom::RealDomNode,
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};
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/// A virtual DOM element builder.
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250
packages/core/src/scope.rs
Normal file
250
packages/core/src/scope.rs
Normal file
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@ -0,0 +1,250 @@
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use crate::hooklist::HookList;
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use crate::{arena::ScopeArena, innerlude::*};
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use appendlist::AppendList;
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use bumpalo::Bump;
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use futures::FutureExt;
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use slotmap::DefaultKey;
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use slotmap::SlotMap;
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use std::marker::PhantomData;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet, VecDeque},
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fmt::Debug,
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future::Future,
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ops::Deref,
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pin::Pin,
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rc::{Rc, Weak},
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};
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/// Every component in Dioxus is represented by a `Scope`.
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///
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/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
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///
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/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
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/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
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pub struct Scope {
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// The parent's scope ID
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pub parent: Option<ScopeIdx>,
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// IDs of children that this scope has created
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// This enables us to drop the children and their children when this scope is destroyed
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pub(crate) descendents: RefCell<HashSet<ScopeIdx>>,
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pub child_nodes: &'static [VNode<'static>],
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// A reference to the list of components.
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// This lets us traverse the component list whenever we need to access our parent or children.
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pub arena_link: ScopeArena,
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pub shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
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// Our own ID accessible from the component map
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pub arena_idx: ScopeIdx,
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pub height: u32,
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pub event_channel: Rc<dyn Fn() + 'static>,
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pub caller: Weak<OpaqueComponent>,
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// ==========================
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// slightly unsafe stuff
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// ==========================
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// an internal, highly efficient storage of vnodes
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pub frames: ActiveFrame,
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// These hooks are actually references into the hook arena
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// These two could be combined with "OwningRef" to remove unsafe usage
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// or we could dedicate a tiny bump arena just for them
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// could also use ourborous
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pub hooks: HookList,
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pub(crate) listener_idx: Cell<usize>,
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// Unsafety:
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// - is self-refenrential and therefore needs to point into the bump
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// Stores references into the listeners attached to the vnodes
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// NEEDS TO BE PRIVATE
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pub(crate) listeners: RefCell<Vec<(*mut Cell<RealDomNode>, *mut dyn FnMut(VirtualEvent))>>,
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pub(crate) suspended_tasks: Vec<*mut Pin<Box<dyn Future<Output = VNode<'static>>>>>,
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}
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// We need to pin the hook so it doesn't move as we initialize the list of hooks
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type Hook = Box<dyn std::any::Any>;
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type EventChannel = Rc<dyn Fn()>;
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impl Scope {
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// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
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// we are going to break this lifetime by force in order to save it on ourselves.
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// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
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// This should never happen, but is a good check to keep around
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//
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// Scopes cannot be made anywhere else except for this file
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// Therefore, their lifetimes are connected exclusively to the virtual dom
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pub fn new<'creator_node>(
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caller: Weak<OpaqueComponent>,
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arena_idx: ScopeIdx,
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parent: Option<ScopeIdx>,
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height: u32,
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event_channel: EventChannel,
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arena_link: ScopeArena,
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child_nodes: &'creator_node [VNode<'creator_node>],
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) -> Self {
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log::debug!(
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"New scope created, height is {}, idx is {:?}",
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height,
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arena_idx
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);
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// The function to run this scope is actually located in the parent's bump arena.
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// Every time the parent is updated, that function is invalidated via double-buffering wiping the old frame.
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// If children try to run this invalid caller, it *will* result in UB.
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//
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// During the lifecycle progression process, this caller will need to be updated. Right now,
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// until formal safety abstractions are implemented, we will just use unsafe to "detach" the caller
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// lifetime from the bump arena, exposing ourselves to this potential for invalidation. Truthfully,
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// this is a bit of a hack, but will remain this way until we've figured out a cleaner solution.
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//
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// Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction.
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let caller = unsafe {
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std::mem::transmute::<
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Weak<OpaqueComponent>,
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Weak<OpaqueComponent>,
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// Weak<OpaqueComponent<'creator_node>>,
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// Weak<OpaqueComponent<'static>>,
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>(caller)
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};
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let child_nodes = unsafe { std::mem::transmute(child_nodes) };
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Self {
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child_nodes,
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caller,
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parent,
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arena_idx,
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height,
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event_channel,
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arena_link,
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listener_idx: Default::default(),
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frames: ActiveFrame::new(),
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hooks: Default::default(),
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shared_contexts: Default::default(),
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listeners: Default::default(),
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descendents: Default::default(),
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suspended_tasks: Default::default(),
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}
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}
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pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent>) {
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// pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent<'creator_node>>) {
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let broken_caller = unsafe {
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std::mem::transmute::<
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Weak<OpaqueComponent>,
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Weak<OpaqueComponent>,
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// Weak<OpaqueComponent<'creator_node>>,
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// Weak<OpaqueComponent<'static>>,
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>(caller)
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};
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self.caller = broken_caller;
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}
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pub fn update_children<'creator_node>(
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&mut self,
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child_nodes: &'creator_node [VNode<'creator_node>],
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) {
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let child_nodes = unsafe { std::mem::transmute(child_nodes) };
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self.child_nodes = child_nodes;
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}
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/// Create a new context and run the component with references from the Virtual Dom
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/// This function downcasts the function pointer based on the stored props_type
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///
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/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
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pub fn run_scope<'sel>(&'sel mut self) -> Result<()> {
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// Cycle to the next frame and then reset it
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// This breaks any latent references, invalidating every pointer referencing into it.
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self.frames.next().bump.reset();
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// Remove all the outdated listeners
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self.listeners.borrow_mut().clear();
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unsafe { self.hooks.reset() };
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self.listener_idx.set(0);
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let caller = self
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.caller
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.upgrade()
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.ok_or(Error::FatalInternal("Failed to get caller"))?;
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// Cast the caller ptr from static to one with our own reference
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let c2: &OpaqueComponent = caller.as_ref();
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let c3: &OpaqueComponent = unsafe { std::mem::transmute(c2) };
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self.frames.cur_frame_mut().head_node = unsafe { self.own_vnodes(c3) };
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Ok(())
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}
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// this is its own function so we can preciesly control how lifetimes flow
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unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent) -> VNode<'static> {
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let new_head: VNode<'a> = f(self);
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let out: VNode<'static> = std::mem::transmute(new_head);
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out
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}
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// A safe wrapper around calling listeners
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// calling listeners will invalidate the list of listeners
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// The listener list will be completely drained because the next frame will write over previous listeners
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pub fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
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let EventTrigger {
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real_node_id,
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event,
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..
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} = trigger;
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// todo: implement scanning for outdated events
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// Convert the raw ptr into an actual object
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// This operation is assumed to be safe
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log::debug!("Calling listeners! {:?}", self.listeners.borrow().len());
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let mut listners = self.listeners.borrow_mut();
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let (_, listener) = listners
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.iter()
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.find(|(domptr, _)| {
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let p = unsafe { &**domptr };
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p.get() == real_node_id
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})
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.expect(&format!(
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"Failed to find real node with ID {:?}",
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real_node_id
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));
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// TODO: Don'tdo a linear scan! Do a hashmap lookup! It'll be faster!
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unsafe {
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let mut listener_fn = &mut **listener;
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listener_fn(event);
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}
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Ok(())
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}
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pub(crate) fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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self.frames.current_head_node()
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}
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pub(crate) fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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self.frames.prev_head_node()
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}
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pub(crate) fn cur_frame(&self) -> &BumpFrame {
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self.frames.cur_frame()
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}
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pub(crate) fn root<'a>(&'a self) -> &'a VNode<'a> {
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&self.frames.cur_frame().head_node
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}
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}
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@ -354,235 +354,3 @@ impl VirtualDom {
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// These impls are actually wrong. The DOM needs to have a mutex implemented.
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unsafe impl Sync for VirtualDom {}
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unsafe impl Send for VirtualDom {}
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/// Every component in Dioxus is represented by a `Scope`.
|
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///
|
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/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
|
||||
///
|
||||
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
|
||||
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
|
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pub struct Scope {
|
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// The parent's scope ID
|
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pub parent: Option<ScopeIdx>,
|
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|
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// IDs of children that this scope has created
|
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// This enables us to drop the children and their children when this scope is destroyed
|
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pub(crate) descendents: RefCell<HashSet<ScopeIdx>>,
|
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|
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pub child_nodes: &'static [VNode<'static>],
|
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|
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// A reference to the list of components.
|
||||
// This lets us traverse the component list whenever we need to access our parent or children.
|
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pub arena_link: ScopeArena,
|
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|
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pub shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
|
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|
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// Our own ID accessible from the component map
|
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pub arena_idx: ScopeIdx,
|
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|
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pub height: u32,
|
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|
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pub event_channel: Rc<dyn Fn() + 'static>,
|
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|
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pub caller: Weak<OpaqueComponent>,
|
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|
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// ==========================
|
||||
// slightly unsafe stuff
|
||||
// ==========================
|
||||
// an internal, highly efficient storage of vnodes
|
||||
pub frames: ActiveFrame,
|
||||
|
||||
// These hooks are actually references into the hook arena
|
||||
// These two could be combined with "OwningRef" to remove unsafe usage
|
||||
// or we could dedicate a tiny bump arena just for them
|
||||
// could also use ourborous
|
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pub hooks: HookList,
|
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|
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pub(crate) listener_idx: Cell<usize>,
|
||||
|
||||
// Unsafety:
|
||||
// - is self-refenrential and therefore needs to point into the bump
|
||||
// Stores references into the listeners attached to the vnodes
|
||||
// NEEDS TO BE PRIVATE
|
||||
pub(crate) listeners: RefCell<Vec<(*mut Cell<RealDomNode>, *mut dyn FnMut(VirtualEvent))>>,
|
||||
|
||||
pub(crate) suspended_tasks: Vec<*mut Pin<Box<dyn Future<Output = VNode<'static>>>>>,
|
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}
|
||||
|
||||
// We need to pin the hook so it doesn't move as we initialize the list of hooks
|
||||
type Hook = Box<dyn std::any::Any>;
|
||||
type EventChannel = Rc<dyn Fn()>;
|
||||
|
||||
impl Scope {
|
||||
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
|
||||
// we are going to break this lifetime by force in order to save it on ourselves.
|
||||
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
|
||||
// This should never happen, but is a good check to keep around
|
||||
//
|
||||
// Scopes cannot be made anywhere else except for this file
|
||||
// Therefore, their lifetimes are connected exclusively to the virtual dom
|
||||
pub fn new<'creator_node>(
|
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caller: Weak<OpaqueComponent>,
|
||||
arena_idx: ScopeIdx,
|
||||
parent: Option<ScopeIdx>,
|
||||
height: u32,
|
||||
event_channel: EventChannel,
|
||||
arena_link: ScopeArena,
|
||||
child_nodes: &'creator_node [VNode<'creator_node>],
|
||||
) -> Self {
|
||||
log::debug!(
|
||||
"New scope created, height is {}, idx is {:?}",
|
||||
height,
|
||||
arena_idx
|
||||
);
|
||||
|
||||
// The function to run this scope is actually located in the parent's bump arena.
|
||||
// Every time the parent is updated, that function is invalidated via double-buffering wiping the old frame.
|
||||
// If children try to run this invalid caller, it *will* result in UB.
|
||||
//
|
||||
// During the lifecycle progression process, this caller will need to be updated. Right now,
|
||||
// until formal safety abstractions are implemented, we will just use unsafe to "detach" the caller
|
||||
// lifetime from the bump arena, exposing ourselves to this potential for invalidation. Truthfully,
|
||||
// this is a bit of a hack, but will remain this way until we've figured out a cleaner solution.
|
||||
//
|
||||
// Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction.
|
||||
let caller = unsafe {
|
||||
std::mem::transmute::<
|
||||
Weak<OpaqueComponent>,
|
||||
Weak<OpaqueComponent>,
|
||||
// Weak<OpaqueComponent<'creator_node>>,
|
||||
// Weak<OpaqueComponent<'static>>,
|
||||
>(caller)
|
||||
};
|
||||
|
||||
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
|
||||
|
||||
Self {
|
||||
child_nodes,
|
||||
caller,
|
||||
parent,
|
||||
arena_idx,
|
||||
height,
|
||||
event_channel,
|
||||
arena_link,
|
||||
listener_idx: Default::default(),
|
||||
frames: ActiveFrame::new(),
|
||||
hooks: Default::default(),
|
||||
shared_contexts: Default::default(),
|
||||
listeners: Default::default(),
|
||||
descendents: Default::default(),
|
||||
suspended_tasks: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent>) {
|
||||
// pub fn update_caller<'creator_node>(&mut self, caller: Weak<OpaqueComponent<'creator_node>>) {
|
||||
let broken_caller = unsafe {
|
||||
std::mem::transmute::<
|
||||
Weak<OpaqueComponent>,
|
||||
Weak<OpaqueComponent>,
|
||||
// Weak<OpaqueComponent<'creator_node>>,
|
||||
// Weak<OpaqueComponent<'static>>,
|
||||
>(caller)
|
||||
};
|
||||
|
||||
self.caller = broken_caller;
|
||||
}
|
||||
|
||||
pub fn update_children<'creator_node>(
|
||||
&mut self,
|
||||
child_nodes: &'creator_node [VNode<'creator_node>],
|
||||
) {
|
||||
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
|
||||
self.child_nodes = child_nodes;
|
||||
}
|
||||
|
||||
/// Create a new context and run the component with references from the Virtual Dom
|
||||
/// This function downcasts the function pointer based on the stored props_type
|
||||
///
|
||||
/// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized)
|
||||
pub fn run_scope<'sel>(&'sel mut self) -> Result<()> {
|
||||
// Cycle to the next frame and then reset it
|
||||
// This breaks any latent references, invalidating every pointer referencing into it.
|
||||
self.frames.next().bump.reset();
|
||||
|
||||
// Remove all the outdated listeners
|
||||
self.listeners.borrow_mut().clear();
|
||||
|
||||
unsafe { self.hooks.reset() };
|
||||
self.listener_idx.set(0);
|
||||
|
||||
let caller = self
|
||||
.caller
|
||||
.upgrade()
|
||||
.ok_or(Error::FatalInternal("Failed to get caller"))?;
|
||||
|
||||
// Cast the caller ptr from static to one with our own reference
|
||||
let c2: &OpaqueComponent = caller.as_ref();
|
||||
let c3: &OpaqueComponent = unsafe { std::mem::transmute(c2) };
|
||||
|
||||
self.frames.cur_frame_mut().head_node = unsafe { self.own_vnodes(c3) };
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// this is its own function so we can preciesly control how lifetimes flow
|
||||
unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent) -> VNode<'static> {
|
||||
let new_head: VNode<'a> = f(self);
|
||||
let out: VNode<'static> = std::mem::transmute(new_head);
|
||||
out
|
||||
}
|
||||
|
||||
// A safe wrapper around calling listeners
|
||||
// calling listeners will invalidate the list of listeners
|
||||
// The listener list will be completely drained because the next frame will write over previous listeners
|
||||
pub fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
|
||||
let EventTrigger {
|
||||
real_node_id,
|
||||
event,
|
||||
..
|
||||
} = trigger;
|
||||
|
||||
// todo: implement scanning for outdated events
|
||||
|
||||
// Convert the raw ptr into an actual object
|
||||
// This operation is assumed to be safe
|
||||
|
||||
log::debug!("Calling listeners! {:?}", self.listeners.borrow().len());
|
||||
let mut listners = self.listeners.borrow_mut();
|
||||
let (_, listener) = listners
|
||||
.iter()
|
||||
.find(|(domptr, _)| {
|
||||
let p = unsafe { &**domptr };
|
||||
p.get() == real_node_id
|
||||
})
|
||||
.expect(&format!(
|
||||
"Failed to find real node with ID {:?}",
|
||||
real_node_id
|
||||
));
|
||||
|
||||
// TODO: Don'tdo a linear scan! Do a hashmap lookup! It'll be faster!
|
||||
unsafe {
|
||||
let mut listener_fn = &mut **listener;
|
||||
listener_fn(event);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
|
||||
self.frames.current_head_node()
|
||||
}
|
||||
|
||||
pub(crate) fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
|
||||
self.frames.prev_head_node()
|
||||
}
|
||||
|
||||
pub(crate) fn cur_frame(&self) -> &BumpFrame {
|
||||
self.frames.cur_frame()
|
||||
}
|
||||
|
||||
pub(crate) fn root<'a>(&'a self) -> &'a VNode<'a> {
|
||||
&self.frames.cur_frame().head_node
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue