dioxus/packages/core/src/scope.rs

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use crate::innerlude::*;
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use std::{
any::{Any, TypeId},
cell::{Cell, RefCell},
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collections::{HashMap, HashSet},
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future::Future,
pin::Pin,
rc::Rc,
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};
/// Every component in Dioxus is represented by a `Scope`.
///
/// Scopes contain the state for hooks, the component's props, and other lifecycle information.
///
/// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components.
/// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently.
///
/// We expose the `Scope` type so downstream users can traverse the Dioxus VirtualDOM for whatever
/// usecase they might have.
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pub struct Scope {
// Book-keeping about the arena
pub(crate) parent_idx: Option<ScopeId>,
pub(crate) descendents: RefCell<HashSet<ScopeId>>,
pub(crate) our_arena_idx: ScopeId,
pub(crate) height: u32,
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// Nodes
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// an internal, highly efficient storage of vnodes
pub(crate) frames: ActiveFrame,
pub(crate) child_nodes: &'static [VNode<'static>],
pub(crate) caller: Rc<WrappedCaller>,
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// Listeners
pub(crate) listeners: RefCell<Vec<(*mut Cell<RealDomNode>, *mut dyn FnMut(VirtualEvent))>>,
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pub(crate) listener_idx: Cell<usize>,
// State
pub(crate) hooks: HookList,
pub(crate) shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
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// Events
pub(crate) event_channel: Rc<dyn Fn() + 'static>,
// Tasks
pub(crate) task_submitter: TaskSubmitter,
// A reference to the list of components.
// This lets us traverse the component list whenever we need to access our parent or children.
pub(crate) arena_link: SharedArena,
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}
// The type of the channel function
type EventChannel = Rc<dyn Fn()>;
// The type of closure that wraps calling components
pub type WrappedCaller = dyn for<'b> Fn(&'b Scope) -> VNode<'b>;
// The type of task that gets sent to the task scheduler
pub type FiberTask = Pin<Box<dyn Future<Output = EventTrigger>>>;
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impl Scope {
// we are being created in the scope of an existing component (where the creator_node lifetime comes into play)
// we are going to break this lifetime by force in order to save it on ourselves.
// To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies.
// This should never happen, but is a good check to keep around
//
// Scopes cannot be made anywhere else except for this file
// Therefore, their lifetimes are connected exclusively to the virtual dom
pub fn new<'creator_node>(
caller: Rc<WrappedCaller>,
arena_idx: ScopeId,
parent: Option<ScopeId>,
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height: u32,
event_channel: EventChannel,
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arena_link: SharedArena,
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child_nodes: &'creator_node [VNode<'creator_node>],
task_submitter: TaskSubmitter,
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) -> Self {
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
Self {
child_nodes,
caller,
parent_idx: parent,
our_arena_idx: arena_idx,
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height,
event_channel,
arena_link,
task_submitter,
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listener_idx: Default::default(),
frames: ActiveFrame::new(),
hooks: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
descendents: Default::default(),
}
}
pub(crate) fn update_caller<'creator_node>(&mut self, caller: Rc<WrappedCaller>) {
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self.caller = caller;
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}
pub(crate) fn update_children<'creator_node>(
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&mut self,
child_nodes: &'creator_node [VNode<'creator_node>],
) {
let child_nodes = unsafe { std::mem::transmute(child_nodes) };
self.child_nodes = child_nodes;
}
pub(crate) fn run_scope<'sel>(&'sel mut self) -> Result<()> {
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// Cycle to the next frame and then reset it
// This breaks any latent references, invalidating every pointer referencing into it.
// Remove all the outdated listeners
// This is a very dangerous operation
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self.frames.next().bump.reset();
self.listeners.borrow_mut().clear();
unsafe { self.hooks.reset() };
self.listener_idx.set(0);
// Cast the caller ptr from static to one with our own reference
let c3: &WrappedCaller = self.caller.as_ref();
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self.frames.cur_frame_mut().head_node = unsafe { self.call_user_component(c3) };
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Ok(())
}
// this is its own function so we can preciesly control how lifetimes flow
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unsafe fn call_user_component<'a>(&'a self, caller: &WrappedCaller) -> VNode<'static> {
let new_head: VNode<'a> = caller(self);
std::mem::transmute(new_head)
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}
// A safe wrapper around calling listeners
// calling listeners will invalidate the list of listeners
// The listener list will be completely drained because the next frame will write over previous listeners
pub(crate) fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> {
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let EventTrigger {
real_node_id,
event,
..
} = trigger;
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if let &VirtualEvent::AsyncEvent { .. } = &event {
log::info!("arrived a fiber event");
return Ok(());
}
log::debug!(
"There are {:?} listeners associated with this scope {:#?}",
self.listeners.borrow().len(),
self.our_arena_idx
);
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let listners = self.listeners.borrow_mut();
let raw_listener = listners.iter().find(|(domptr, _)| {
let search = unsafe { &**domptr };
let search_id = search.get();
log::info!("searching listener {:#?}", search_id);
match real_node_id {
Some(e) => search_id == e,
None => false,
}
});
match raw_listener {
Some((_node, listener)) => unsafe {
// TODO: Don'tdo a linear scan! Do a hashmap lookup! It'll be faster!
let listener_fn = &mut **listener;
listener_fn(event);
},
None => todo!(),
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}
Ok(())
}
pub(crate) fn submit_task(&self, task: FiberTask) {
log::debug!("Task submitted into scope");
(self.task_submitter)(task);
}
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#[inline]
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pub(crate) fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.current_head_node()
}
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#[inline]
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pub(crate) fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
self.frames.prev_head_node()
}
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#[inline]
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pub(crate) fn cur_frame(&self) -> &BumpFrame {
self.frames.cur_frame()
}
/// Get the root VNode of this component
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#[inline]
pub fn root<'a>(&'a self) -> &'a VNode<'a> {
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&self.frames.cur_frame().head_node
}
}