..
bevy_animation
Basic adaptive batching for parallel query iteration ( #4777 )
2023-01-20 08:47:20 +00:00
bevy_app
Remove App::add_sub_app ( #7290 )
2023-01-24 21:24:25 +00:00
bevy_asset
fix load_internal_binary_asset with debug_asset_server ( #7246 )
2023-01-18 02:07:26 +00:00
bevy_audio
AudioOutput is actually a normal resource now, not a non-send resource ( #7262 )
2023-01-18 17:20:26 +00:00
bevy_core
Break CorePlugin
into TaskPoolPlugin
, TypeRegistrationPlugin
, FrameCountPlugin
. ( #7083 )
2023-01-05 11:42:35 +00:00
bevy_core_pipeline
Cascaded shadow maps. ( #7064 )
2023-01-25 12:35:39 +00:00
bevy_derive
Fix ndk-macro link ( #7027 )
2022-12-25 05:06:03 +00:00
bevy_diagnostic
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dylib
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
schedule_v3: fix default set for systems not being applied ( #7350 )
2023-01-24 14:44:46 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Gamepad events refactor ( #6965 )
2023-01-09 19:24:52 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
Add ReplaceChildren and ClearChildren EntityCommands ( #6035 )
2023-01-16 21:24:15 +00:00
bevy_input
Fix incorrect behavior of just_pressed
and just_released
in Input<GamepadButton>
( #7238 )
2023-01-16 21:09:24 +00:00
bevy_internal
Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin ( #7226 )
2023-01-24 05:25:03 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Use toml_edit instead of toml ( #7327 )
2023-01-22 19:41:48 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Fix a few uninlined_format_args lints ( #7368 )
2023-01-26 17:34:52 +00:00
bevy_ptr
Improve safety for CommandQueue
internals ( #7039 )
2023-01-19 03:04:39 +00:00
bevy_reflect
bevy_reflect: Pre-parsed paths ( #7321 )
2023-01-22 23:35:33 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Add compile fail tests for bevy_reflect ( #7041 )
2023-01-02 21:07:33 +00:00
bevy_render
Request WGPU Capabilities for Non-uniform Indexing ( #6995 )
2023-01-26 13:18:15 +00:00
bevy_scene
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_sprite
Changed Msaa to Enum ( #7292 )
2023-01-20 14:25:21 +00:00
bevy_tasks
Pipelined Rendering ( #6503 )
2023-01-19 23:45:46 +00:00
bevy_text
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. ( #7283 )
2023-01-21 00:17:11 +00:00
bevy_time
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_transform
Basic adaptive batching for parallel query iteration ( #4777 )
2023-01-20 08:47:20 +00:00
bevy_ui
Cascaded shadow maps. ( #7064 )
2023-01-25 12:35:39 +00:00
bevy_utils
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_window
Allow not preventing default event behaviors on wasm ( #7304 )
2023-01-22 23:35:32 +00:00
bevy_winit
Allow not preventing default event behaviors on wasm ( #7304 )
2023-01-22 23:35:32 +00:00