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Allow not preventing default event behaviors on wasm (#7304)
# Objective On wasm, bevy applications currently prevent any of the normal browser hotkeys from working normally (Ctrl+R, F12, F5, Ctrl+F5, tab, etc.). Some of those events you may want to override, perhaps you can hold the tab key for showing in-game stats? However, if you want to make a well-behaved game, you probably don't want to needlessly prevent that behavior unless you have a good reason. Secondary motivation: Also, consider the workaround presented here to get audio working: https://developer.chrome.com/blog/web-audio-autoplay/#moving-forward ; It won't work (for keydown events) if we stop event propagation. ## Solution - Winit has a field that allows it to not stop event propagation, expose it on the window settings to allow the user to choose the desired behavior. Default to `true` for backwards compatibility. --- ## Changelog - Added `Window::prevent_default_event_handling` . This allows bevy apps to not override default browser behavior on hotkeys like F5, F12, Ctrl+R etc.
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3 changed files with 13 additions and 0 deletions
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@ -158,6 +158,13 @@ pub struct Window {
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///
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/// This value has no effect on non-web platforms.
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pub fit_canvas_to_parent: bool,
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/// Whether or not to stop events from propagating out of the canvas element
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///
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/// When `true`, this will prevent common browser hotkeys like F5, F12, Ctrl+R, tab, etc.
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/// from performing their default behavior while the bevy app has focus.
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///
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/// This value has no effect on non-web platforms.
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pub prevent_default_event_handling: bool,
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/// Stores internal state that isn't directly accessible.
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pub internal: InternalWindowState,
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}
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@ -180,6 +187,7 @@ impl Default for Window {
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focused: true,
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always_on_top: false,
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fit_canvas_to_parent: false,
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prevent_default_event_handling: true,
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canvas: None,
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}
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}
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@ -110,6 +110,9 @@ impl WinitWindows {
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panic!("Cannot find element: {}.", selector);
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}
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}
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winit_window_builder =
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winit_window_builder.with_prevent_default(window.prevent_default_event_handling)
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}
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let winit_window = winit_window_builder.build(event_loop).unwrap();
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@ -16,6 +16,8 @@ fn main() {
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present_mode: PresentMode::AutoVsync,
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// Tells wasm to resize the window according to the available canvas
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fit_canvas_to_parent: true,
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// Tells wasm not to override default event handling, like F5, Ctrl+R etc.
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prevent_default_event_handling: false,
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..default()
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}),
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..default()
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