Carter Anderson
|
1db77b2435
|
examples: cleanup imports
|
2020-07-16 17:20:42 -07:00 |
|
Carter Anderson
|
1110f9b877
|
create bevy_math crate and move math types there
|
2020-07-16 17:11:52 -07:00 |
|
Carter Anderson
|
f546aad7f4
|
audio: rename play to play_source and queue to play
|
2020-07-16 14:23:57 -07:00 |
|
Carter Anderson
|
7bdca4e5f0
|
audio: rename queue_play to queue
|
2020-07-16 13:52:52 -07:00 |
|
Carter Anderson
|
3eb393548d
|
audio: initial (very minimal) audio plugin
|
2020-07-16 13:46:51 -07:00 |
|
Carter Anderson
|
af109174dd
|
make scene folder plural
|
2020-07-16 12:47:26 -07:00 |
|
Carter Anderson
|
0dc810a37a
|
ecs: add thread local system support to parallel executor
|
2020-07-14 14:19:17 -07:00 |
|
Carter Anderson
|
e78f2aac07
|
breakout: fix input
|
2020-07-11 12:52:25 -07:00 |
|
Carter Anderson
|
2ca6de2b81
|
upgrade wgpu
|
2020-07-10 13:47:31 -07:00 |
|
Carter Anderson
|
c81ab99dac
|
cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
|
950e50bbb1
|
Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
|
5607da019d
|
rename/move breakout because its a single file
|
2020-06-28 11:14:39 -07:00 |
|
Carter Anderson
|
5787bcb2c5
|
legion: upgrade
|
2020-06-27 14:32:50 -07:00 |
|
Carter Anderson
|
1f12964026
|
legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
|
2020-06-27 12:06:12 -07:00 |
|
Carter Anderson
|
981687ae41
|
remove ui camera now that default 2d camera is identical
|
2020-06-27 10:21:20 -07:00 |
|
Carter Anderson
|
e75496772e
|
legion: change query system ordering
|
2020-06-27 10:18:27 -07:00 |
|
Carter Anderson
|
c5842fd92b
|
breakout: add scoreboard
|
2020-06-27 02:10:07 -07:00 |
|
Carter Anderson
|
7441ac1a01
|
add breakout example game
|
2020-06-26 22:04:56 -07:00 |
|
Carter Anderson
|
1e614e41f1
|
render: make ClearColor a tuple struct
|
2020-06-26 21:39:30 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
ca4726ea7d
|
render to second window in multiple_windows example
|
2020-06-25 16:02:21 -07:00 |
|
Carter Anderson
|
8a8d01aa88
|
render: add ClearColor resource
|
2020-06-25 15:24:27 -07:00 |
|
Carter Anderson
|
4a0f8b8869
|
add root ui node to example
|
2020-06-25 13:19:48 -07:00 |
|
Carter Anderson
|
92c44320ee
|
ecs: rename EntityArchetype to ComponentSet
|
2020-06-25 11:21:56 -07:00 |
|
Carter Anderson
|
1ef4fbf005
|
ui: rework so Nodes now use transforms and z-sort happens
|
2020-06-25 10:13:00 -07:00 |
|
Carter Anderson
|
75429f4639
|
render: use left-handed coordinate system and y-up
|
2020-06-24 15:29:10 -07:00 |
|
Carter Anderson
|
4ba2f72572
|
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
|
2020-06-24 11:35:01 -07:00 |
|
Carter Anderson
|
2c74560283
|
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
|
2020-06-23 19:29:12 -07:00 |
|
Carter Anderson
|
3ee8aa8b0f
|
camera: make camera transform in world coordinates instead of the inverse
|
2020-06-23 19:18:32 -07:00 |
|
Carter Anderson
|
41dc8a5967
|
render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
|
2020-06-23 16:52:50 -07:00 |
|
Carter Anderson
|
b6dbbf04db
|
render: visualize depth in z_sort_debug
|
2020-06-23 13:42:37 -07:00 |
|
Carter Anderson
|
2f5f6e017a
|
render: intitial VisibleEntities component and sort system
|
2020-06-22 17:55:48 -07:00 |
|
Carter Anderson
|
ec11a6a5f6
|
ecs: make build_children closure FnMut to allow mutation of closue values
|
2020-06-22 17:37:44 -07:00 |
|
Carter Anderson
|
e921ae0199
|
sprite: use bevy_transform types in sprite sheet entities
|
2020-06-22 12:35:33 -07:00 |
|
Carter Anderson
|
f1786ec20a
|
sprite: use bevy_transform types in sprite entities
|
2020-06-22 12:14:40 -07:00 |
|
Carter Anderson
|
faacd2778d
|
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
|
2020-06-21 17:43:36 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
da3d6983a7
|
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
|
2020-06-19 13:45:26 -07:00 |
|
Carter Anderson
|
4246d47fec
|
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
|
2020-06-18 17:27:20 -07:00 |
|
Carter Anderson
|
74d0055a3d
|
render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
|
2020-06-17 18:10:29 -07:00 |
|
Carter Anderson
|
0931fd0266
|
fix a few things in shader examples
|
2020-06-17 17:44:26 -07:00 |
|
Carter Anderson
|
e89c693c4d
|
render: add SpecializedPipeline and SpecializedShader types
|
2020-06-17 13:27:10 -07:00 |
|
Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
|
Carter Anderson
|
0f608fc90f
|
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
|
2020-06-14 11:41:42 -07:00 |
|
Carter Anderson
|
516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
|
3d07fbdc81
|
render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
|
Carter Anderson
|
1426208e2f
|
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
|
2020-06-08 14:35:13 -07:00 |
|
Carter Anderson
|
4568f5dae3
|
remove specialization. bevy now builds on stable rust!
|
2020-06-07 23:36:39 -07:00 |
|
Carter Anderson
|
62c434274f
|
shader_defs: new leaner shader defs. they are now separate from uniforms
|
2020-06-07 22:24:53 -07:00 |
|
Carter Anderson
|
fd8f87400d
|
add RenderResources/RenderResource traits to replace Uniforms/Uniform
|
2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
|
5add29f8cf
|
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
|
2020-06-07 13:39:50 -07:00 |
|
Carter Anderson
|
c1dcc74e0f
|
asset: make asset folder loading permissive of non-assets
|
2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
|
f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
|
2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
|
6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
|
9d80b5965e
|
example: add rpg assets for use in examples (maybe pair this down in the future)
|
2020-06-05 17:26:41 -07:00 |
|
Carter Anderson
|
5ea979dd0e
|
move shaders in examples into consts
|
2020-06-05 00:13:18 -07:00 |
|
Carter Anderson
|
5aeb3b937b
|
add "pressed" example to mouse_input
|
2020-06-04 23:57:39 -07:00 |
|
Carter Anderson
|
aa2928739c
|
simplify keyboard_input example
|
2020-06-04 23:55:12 -07:00 |
|
Carter Anderson
|
ed561d7f70
|
break up input examples
|
2020-06-04 23:49:36 -07:00 |
|
Carter Anderson
|
5b6f24d6a2
|
input: make new Input resource generic and add Input<MouseButton>
|
2020-06-04 23:34:21 -07:00 |
|
Carter Anderson
|
fcecf78609
|
make input_keyboard example speed a normal variable
|
2020-06-04 23:01:02 -07:00 |
|
Carter Anderson
|
b3a57c21a7
|
input: simpler input interface via an Input resource
|
2020-06-04 22:48:53 -07:00 |
|
Carter Anderson
|
fde8292a04
|
simplify input_keyboard example
|
2020-06-04 19:47:27 -07:00 |
|
Carter Anderson
|
c4600dbad8
|
increase ui example label size
|
2020-06-04 17:13:58 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
ab31bf9d9e
|
impl Default for EventReader
|
2020-06-03 23:53:00 -07:00 |
|
Carter Anderson
|
4979a06e90
|
input: fix input example and add cursor move events
|
2020-06-03 23:22:32 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
a4c15f96de
|
Timer Resource/Component
|
2020-06-03 19:53:41 -07:00 |
|
Carter Anderson
|
5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
21a79c56a7
|
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
|
2020-05-31 10:31:18 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|
Carter Anderson
|
71b3755633
|
camera: split 2d and ui camera. remove resource_name mod
|
2020-05-29 22:30:07 -07:00 |
|
Carter Anderson
|
51d41b2302
|
camera: remove active camera components in favor of camera names
|
2020-05-29 22:07:55 -07:00 |
|
Carter Anderson
|
fec9034644
|
camera: break out projection components
|
2020-05-29 17:25:14 -07:00 |
|
Carter Anderson
|
db27d63b91
|
upgrade ron
|
2020-05-29 16:06:23 -07:00 |
|
Carter Anderson
|
651f213570
|
scene: spawning
|
2020-05-29 15:51:36 -07:00 |
|
Carter Anderson
|
065a94aca8
|
scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
|
Carter Anderson
|
ec0c0c7562
|
tweak the ecs guide
|
2020-05-28 22:37:28 -07:00 |
|
Carter Anderson
|
83d5275e10
|
add "query system functions"
|
2020-05-28 13:36:48 -07:00 |
|
Carter Anderson
|
830565ae2b
|
scene: type registry refactor. use short type names when possible
|
2020-05-27 19:27:55 -07:00 |
|
Carter Anderson
|
3ee5a67cdb
|
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
|
2020-05-27 15:57:12 -07:00 |
|
Carter Anderson
|
cb3a863366
|
component_registry: use FromResources trait instead of Default
|
2020-05-27 00:23:31 -07:00 |
|
Carter Anderson
|
da52b1b034
|
props: properties no longer directly implement the Serialize trait
|
2020-05-27 00:14:57 -07:00 |
|
Carter Anderson
|
d2d02f63f6
|
props: "Seq" properties
|
2020-05-26 19:47:33 -07:00 |
|
Carter Anderson
|
a837741c64
|
props: move AsProperties into Property
|
2020-05-25 18:20:36 -07:00 |
|
Carter Anderson
|
f0cbe8cd86
|
prop: impl prop macro. add impls for glam, legion, smallvec
|
2020-05-25 17:50:17 -07:00 |
|
Carter Anderson
|
cb6638ba06
|
props: add support for tuple structs
|
2020-05-25 16:35:46 -07:00 |
|
Carter Anderson
|
f0f0e3c1a8
|
move component registry to its own crate. automatically register asset handles
|
2020-05-25 14:51:38 -07:00 |
|
Carter Anderson
|
0826d74163
|
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
|
2020-05-25 12:03:50 -07:00 |
|
Carter Anderson
|
1cd3b4c987
|
props: add type peeking to ron, support arbitrary property types
|
2020-05-24 19:36:01 -07:00 |
|
Carter Anderson
|
b7305046cf
|
remove SerializableProperties wrapper struct
|
2020-05-23 22:39:23 -07:00 |
|
Carter Anderson
|
4c306e6d48
|
props: migrate scenes to props. loading / saving worlds from / to props.
|
2020-05-23 22:07:17 -07:00 |
|
Carter Anderson
|
f36a67ee96
|
props: support nesting
|
2020-05-23 12:26:13 -07:00 |
|
Carter Anderson
|
284afd4f94
|
props: deserialize (no nesting yet)
|
2020-05-22 19:01:48 -07:00 |
|
Carter Anderson
|
6e31b90ec3
|
upgrade ron and use decimal fork
|
2020-05-22 18:07:26 -07:00 |
|
Carter Anderson
|
f1d58609d5
|
add text label to ui example. fix 0x0 label textures
|
2020-05-22 17:07:14 -07:00 |
|
Carter Anderson
|
159acf52af
|
props: rename prop/props to property/properties
its longer but a bit clearer
|
2020-05-22 15:36:48 -07:00 |
|
Carter Anderson
|
e514bd14fe
|
props: dynamic casting. reorganize
|
2020-05-22 15:25:31 -07:00 |
|
Carter Anderson
|
da8daa051b
|
props: derive, get/set, example
|
2020-05-21 23:58:11 -07:00 |
|
Carter Anderson
|
9368242013
|
scene: require clone for registered components
|
2020-05-21 18:51:03 -07:00 |
|
Carter Anderson
|
38669107c9
|
upgrade legion
|
2020-05-21 17:59:33 -07:00 |
|
Carter Anderson
|
d920100d35
|
scenes: deserialization and refactor
|
2020-05-21 17:21:33 -07:00 |
|
Carter Anderson
|
553b754492
|
scenes: datatype and serialization
|
2020-05-20 10:40:23 -07:00 |
|
Carter Anderson
|
fb140ce4b0
|
remove tag serialization. round trip ron example
|
2020-05-19 13:22:14 -07:00 |
|
Carter Anderson
|
3710196fdb
|
remove type_uuid from serialization
|
2020-05-19 12:55:58 -07:00 |
|
Carter Anderson
|
dcdd552365
|
pull in ron. use static strings for types
|
2020-05-19 12:20:37 -07:00 |
|
Carter Anderson
|
8bc0eb45ee
|
print average fps and smooth out average a little bit
|
2020-05-18 14:53:57 -07:00 |
|
Carter Anderson
|
33d4d5f562
|
Add asset removal. Clean up old/removed meshes
|
2020-05-17 18:48:14 -07:00 |
|
Carter Anderson
|
86c18edbfd
|
Label component
|
2020-05-17 18:09:29 -07:00 |
|
Carter Anderson
|
e093a3243b
|
phrasing tweaks
|
2020-05-17 10:30:52 -07:00 |
|
Carter Anderson
|
870f715df3
|
Hot asset reloading
|
2020-05-16 20:18:30 -07:00 |
|
Carter Anderson
|
b1f07e3749
|
cargo fmt
|
2020-05-16 00:27:30 -07:00 |
|
Carter Anderson
|
fcc0a6303b
|
update mesh on gpu when it changes
|
2020-05-16 00:21:04 -07:00 |
|
Carter Anderson
|
5d0d3d28c7
|
TextPlugin + FontLoader
|
2020-05-15 19:46:09 -07:00 |
|
Carter Anderson
|
bf7f222318
|
Support async texture loading
|
2020-05-15 19:30:02 -07:00 |
|
Carter Anderson
|
35adad6556
|
Async mesh loading works
|
2020-05-15 17:22:45 -07:00 |
|
Carter Anderson
|
4e1abea161
|
AssetServer: multithreaded sync/async asset loading
|
2020-05-15 16:55:44 -07:00 |
|
Carter Anderson
|
8a61ef48d3
|
use relative paths for assets
|
2020-05-14 15:25:43 -07:00 |
|
Carter Anderson
|
2bcb8a2a41
|
cargo fmt
|
2020-05-13 18:05:18 -07:00 |
|
Carter Anderson
|
6381611e89
|
Resource -> Res, Ref->Com
|
2020-05-13 17:57:08 -07:00 |
|
Carter Anderson
|
fb8f9e8636
|
RenderGraph::add_node now requires a name
|
2020-05-13 17:35:48 -07:00 |
|
Carter Anderson
|
06f3a4efb9
|
Use system fns for all setup code
|
2020-05-13 17:31:56 -07:00 |
|
Carter Anderson
|
70f122b92a
|
Rename AssetStorage to Assets
|
2020-05-13 16:45:18 -07:00 |
|
Carter Anderson
|
b58db0749e
|
use init_resource everywhere
|
2020-05-13 16:35:38 -07:00 |
|
Carter Anderson
|
16b568e00e
|
Asset events and AddAsset builder
|
2020-05-13 16:17:44 -07:00 |
|
Carter Anderson
|
c18ecf2a55
|
initial text rendering
|
2020-05-13 13:22:12 -07:00 |
|
Carter Anderson
|
73cc20768c
|
remove pathfinder code
its not ready yet so it shouldnt be on master :)
|
2020-05-12 16:35:49 -07:00 |
|
Carter Anderson
|
35e1d8b498
|
pathfinder: more backend work. it now renders the clear color without crashing
|
2020-05-11 09:01:31 -07:00 |
|
Carter Anderson
|
75614f5084
|
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
|
2020-05-06 13:49:07 -07:00 |
|
Carter Anderson
|
c5ca59dc4d
|
cargo fmt
|
2020-05-05 18:44:32 -07:00 |
|
Carter Anderson
|
7560ecf9d8
|
correct "its"
|
2020-05-04 14:18:46 -07:00 |
|
Carter Anderson
|
4735c68ab4
|
add diagnostic examples
|
2020-05-04 14:14:49 -07:00 |
|
Carter Anderson
|
704a742661
|
Print diagnostics plugin
|
2020-05-04 13:42:49 -07:00 |
|
Carter Anderson
|
ea16f6fc56
|
frame time diagnostic plugin
|
2020-05-04 13:21:14 -07:00 |
|
Carter Anderson
|
6f32d18dc5
|
diagnostic filtering
|
2020-05-04 11:43:21 -07:00 |
|
Carter Anderson
|
ba795fdfb5
|
"fix" ui_bench
|
2020-05-04 11:06:02 -07:00 |
|
Carter Anderson
|
916978307b
|
fix anchor descriptions
|
2020-05-04 11:03:52 -07:00 |
|
Carter Anderson
|
076fef873a
|
Anchor constants
|
2020-05-04 11:02:04 -07:00 |
|
Carter Anderson
|
dcc34473e5
|
sprites
|
2020-05-04 01:23:40 -07:00 |
|
Carter Anderson
|
1056b79abf
|
ui textures
|
2020-05-03 23:49:45 -07:00 |
|
Carter Anderson
|
291b948b61
|
fix "ui_bench"
|
2020-05-03 19:32:27 -07:00 |
|
Carter Anderson
|
d50313c285
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ui is back!
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2020-05-03 19:30:31 -07:00 |
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Carter Anderson
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a4fe37add1
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add plugin example
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2020-05-03 01:30:10 -07:00 |
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Carter Anderson
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ff0db0df14
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quality pass on ecs_guide
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2020-05-03 00:48:36 -07:00 |
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Carter Anderson
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2fb9e115ff
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Make ecs_guide a "real game"
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2020-05-03 00:21:32 -07:00 |
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Carter Anderson
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71a4503df1
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Move ecs_guide main function to the end of the file
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2020-05-02 18:32:23 -07:00 |
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Carter Anderson
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355e219608
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begin porting ui to new render graph
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2020-05-02 17:56:30 -07:00 |
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Carter Anderson
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fd97bb7bc7
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fix showcase script
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2020-05-01 13:55:07 -07:00 |
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Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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Carter Anderson
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5458c6daf4
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port a few more systems to functions and add some name clarity
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2020-05-01 01:37:20 -07:00 |
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Carter Anderson
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3e3ab92ff5
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cargo fmt
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2020-04-30 22:30:51 -07:00 |
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Carter Anderson
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2447672c63
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adapt examples to use system functions and state pattern
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2020-04-30 13:52:11 -07:00 |
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Carter Anderson
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98f9639050
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FromResource and derive macro
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2020-04-30 13:26:01 -07:00 |
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Carter Anderson
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4923ac02de
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remove entity builder example
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2020-04-30 12:28:41 -07:00 |
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Carter Anderson
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3cdee1b8ad
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system_fn named/id/anon. add "more-system-fn" cargo feature
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2020-04-30 12:22:35 -07:00 |
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Carter Anderson
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2047f9c0d9
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Add command encoder system variants
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2020-04-30 10:42:22 -07:00 |
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Carter Anderson
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03e8c1caf7
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flat system functions w/ arbitary resource inputs
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2020-04-29 20:05:13 -07:00 |
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Carter Anderson
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45a710fe6a
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cargo fmt
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2020-04-29 01:37:54 -07:00 |
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Carter Anderson
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9230c370ba
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Implement IntoSystem trait for flat functions using macros
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2020-04-28 23:02:21 -07:00 |
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Carter Anderson
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f1a03a7a3a
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some system_fn renaming and add system examples
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2020-04-28 13:46:07 -07:00 |
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Carter Anderson
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713c4a6056
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move system function constructors to System
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2020-04-28 11:25:24 -07:00 |
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Carter Anderson
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9a3700d8f1
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Change events.iter(&mut reader) to reader.iter(&events)
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2020-04-28 10:59:42 -07:00 |
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Carter Anderson
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92182060a9
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add app builder shorthand for system function
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2020-04-28 02:52:26 -07:00 |
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Carter Anderson
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092f3888ca
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Resource system functions
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2020-04-28 02:31:01 -07:00 |
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Carter Anderson
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d5dcc96c39
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"functions as systems"
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2020-04-28 01:00:30 -07:00 |
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Carter Anderson
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57109f8726
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remove broken instancing example
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2020-04-24 18:58:54 -07:00 |
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Carter Anderson
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115a009c16
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
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Carter Anderson
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057ad97a46
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fix dynamic plugin example
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2020-04-24 18:23:37 -07:00 |
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Carter Anderson
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791c475354
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
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Carter Anderson
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3c83e34cc1
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re-enable opt=3 for debug
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2020-04-19 22:31:14 -07:00 |
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Carter Anderson
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1143f16743
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model loading works!
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2020-04-19 19:29:33 -07:00 |
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Carter Anderson
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7fe2288814
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pipeline specialization (support different primitive topologies within the same pipeline)
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2020-04-19 19:06:41 -07:00 |
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Carter Anderson
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e59693fe67
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exit events and systems
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2020-04-19 12:13:04 -07:00 |
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Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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dcd71d1b72
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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Carter Anderson
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837e1dc139
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Port remaining functionality to RenderContext and remove Renderer
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2020-04-12 14:47:41 -07:00 |
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Carter Anderson
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1d44b4034f
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asset handle batcher system
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2020-04-12 00:54:51 -07:00 |
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Carter Anderson
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b9f4c0a53b
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move shader defs updates to their own systems. make UniformResourceProvider::update World read-only
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2020-04-11 20:27:46 -07:00 |
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Carter Anderson
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394b7ce940
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RenderContext, RenderResourceContext and wgpu implementations
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2020-04-11 18:40:30 -07:00 |
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Carter Anderson
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f2b2065fbe
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make CommandBufferBuilder non-consuming
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2020-04-07 13:29:11 -07:00 |
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Carter Anderson
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2565a69230
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make WorldBuilder non-consuming
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2020-04-07 13:25:01 -07:00 |
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Carter Anderson
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bd97da3a51
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Add comments to examples and fix example_showcase script timing
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2020-04-06 21:33:18 -07:00 |
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Carter Anderson
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574bc93e4f
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expand top level crate docs slightly and add hello world example
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2020-04-06 17:39:06 -07:00 |
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Carter Anderson
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0af36cfaed
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make every bevy dependency optional in bevy crate
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2020-04-06 17:03:21 -07:00 |
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Carter Anderson
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b5d78477cf
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cargo fmt
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2020-04-06 16:15:59 -07:00 |
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Carter Anderson
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683a70d8e7
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add SchedulePlans
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2020-04-06 01:57:00 -07:00 |
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Carter Anderson
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686e1422db
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Crate-ify (almost) everything
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2020-04-05 20:19:02 -07:00 |
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Carter Anderson
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0202dcb009
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Use type_name as plugin name default
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2020-04-05 14:12:14 -07:00 |
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Carter Anderson
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6d53100ff3
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mouse motion
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2020-04-05 00:32:53 -07:00 |
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Carter Anderson
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ec65cfef4a
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Add mouse input
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2020-04-04 23:42:39 -07:00 |
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Carter Anderson
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f089df3a49
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keyboard input events
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2020-04-04 14:59:49 -07:00 |
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Carter Anderson
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4c3af427e9
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dont force static lifetime on appplugin string
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2020-04-04 13:00:52 -07:00 |
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