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1718 commits

Author SHA1 Message Date
SarthakSingh31
dbd856de71 Nightly clippy fixes (#3491)
Fixes the following nightly clippy lints:
- ~~[map_flatten](https://rust-lang.github.io/rust-clippy/master/index.html#map_flatten)~~ (Fixed on main)
- ~~[needless_borrow](https://rust-lang.github.io/rust-clippy/master/index.html#needless_borrow)~~ (Fixed on main)
- [return_self_not_must_use](https://rust-lang.github.io/rust-clippy/master/index.html#return_self_not_must_use) (Added in 1.59.0)
- ~~[unnecessary_lazy_evaluations](https://rust-lang.github.io/rust-clippy/master/index.html#unnecessary_lazy_evaluations)~~ (Fixed on main)
- [extra_unused_lifetimes](https://rust-lang.github.io/rust-clippy/master/index.html#extra_unused_lifetimes) outside of macros
- [let_unit_value](https://rust-lang.github.io/rust-clippy/master/index.html#let_unit_value)
2022-05-17 04:38:03 +00:00
Daniel McNab
b1b3bd533b Skip drop when needs_drop is false (#4773)
# Objective

- We do a lot of function pointer calls in a hot loop (clearing entities in render). This is slow, since calling function pointers cannot be optimised out. We can avoid that in the cases where the function call is a no-op.
- Alternative to https://github.com/bevyengine/bevy/pull/2897
- On my machine, in `many_cubes`, this reduces dropping time from ~150μs to ~80μs.

## Solution
-  Make `drop` in `BlobVec` an `Option`, recording whether the given drop impl is required or not.
- Note that this does add branching in some cases - we could consider splitting this into two fields, i.e. unconditionally call the `drop` fn pointer.
- My intuition of how often types stored in `World` should have non-trivial drops makes me think that would be slower, however. 

N.B. Even once this lands, we should still test having a 'drop_multiple' variant - for types with a real `Drop` impl, the current implementation is definitely optimal.
2022-05-17 04:16:55 +00:00
KDecay
85dd291b9d Update keyboard.rs docs in bevy_input (#4517)
# Objective

- Part of the splitting process of #3692.

## Solution

- Document `keyboard.rs` inside of `bevy_input`.

Co-authored-by: KDecay <KDecayMusic@protonmail.com>
2022-05-17 04:16:54 +00:00
Alex Saveau
1648c89b64 Fix frame count being a float (#4493)
Original reasoning: https://github.com/bevyengine/bevy/pull/678#issuecomment-930602773

That reasoning doesn't seem valid IMO since eventually +1 will do nothing. Using an integer is more intuitive and will wrap around which is probably better than getting stuck.
2022-05-17 04:01:54 +00:00
Daniel McNab
84c783b100 Ensure that the parent is always the expected entity (#4717)
# Objective

- Transform propogation could stack overflow when there was a cycle.
- I think https://github.com/bevyengine/bevy/pull/4203 would use all available memory.

## Solution

- Make sure that the child entity's `Parent`s are their parents.

This is also required for when parallelising, although as noted in the comment, the naïve solution would be UB.
(The best way to fix this would probably be an `&mut UnsafeCell<T>` `WorldQuery`, or wrapper type with the same effect)
2022-05-16 21:25:34 +00:00
dependabot[bot]
5422a2bc16 Update ndk-glue requirement from 0.5 to 0.6 (#3624)
Updates the requirements on [ndk-glue](https://github.com/rust-windowing/android-ndk-rs) to permit the latest version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a href="https://github.com/rust-windowing/android-ndk-rs/releases">ndk-glue's releases</a>.</em></p>
<blockquote>
<h2>ndk-glue v0.6.0</h2>
<ul>
<li><strong>Breaking:</strong> Update to <code>ndk-sys 0.3.0</code> and <code>ndk 0.6.0</code>. (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/214">#214</a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="f4dc7265aa"><code>f4dc726</code></a> Release ndk-sys-0.3.0, ndk-0.6.0, ndk-glue-0.6.0 (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/214">#214</a>)</li>
<li><a href="8e59a347bd"><code>8e59a34</code></a> ndk-sys: Use <code>jni-sys</code> for low-level JNI bindings (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/209">#209</a>)</li>
<li><a href="240389f1e2"><code>240389f</code></a> ndk-build,cargo-apk: Default <code>target_sdk_version</code> to 30 or lower (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/203">#203</a>)</li>
<li><a href="2d554daa30"><code>2d554da</code></a> Update README.md with links to cargo apk README.md (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/195">#195</a>)</li>
<li><a href="39d4701cc6"><code>39d4701</code></a> cargo-apk: Use <code>min_sdk_version</code> to select compiler target (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/197">#197</a>)</li>
<li><a href="317d71101f"><code>317d711</code></a> ci emulator: Cache AVD emulator setup to speed up repeated jobs (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/202">#202</a>)</li>
<li><a href="6e7658719b"><code>6e76587</code></a> readme: Use <code>console</code> code blocks for shell commands (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/196">#196</a>)</li>
<li><a href="63cbffa77a"><code>63cbffa</code></a> ndk-sys: Add all missing android-related headers with NDK 23.1.7779620 (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/201">#201</a>)</li>
<li><a href="55539dc555"><code>55539dc</code></a> Release ndk-build-0.4.3, cargo-apk-0.8.2 (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/192">#192</a>)</li>
<li>See full diff in <a href="https://github.com/rust-windowing/android-ndk-rs/compare/ndk-glue-0.5.0...ndk-glue-0.6.0">compare view</a></li>
</ul>
</details>
<br />


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2022-05-16 18:32:26 +00:00
nihohit
646c7e4c50 Fix mouse_clicked check for touches. (#2029)
This seems like a copy-paste from line 72 that was only partially modified.

I don't know how to test this, so please verify me :)
2022-05-16 18:00:08 +00:00
James Liu
eb2a8b12e9 bevy_ptr works in no_std environments (#4760)
# Objective
`bevy_ptr` works just fine without `std`. Mark it as `no_std`. This should generally be useful for non-bevy use cases, but it also marginally speeds up compilation by allowing the crate to compile without loading the std-lib.

## Solution
Replace `std` with `core`. Added `#![no_std]` to the crate and to the crate's tags.

Also added a missing `#![warn(missing_docs)]` that the other crates have.
2022-05-16 17:45:10 +00:00
Aron Derenyi
2e8dfc02ef Fixing confusing near and far fields in Camera (#4457)
# Objective

- Fixes #4456 

## Solution

- Removed the `near` and `far` fields from the camera and the views.

---

## Changelog

- Removed the `near` and `far` fields from the camera and the views.
- Removed the `ClusterFarZMode::CameraFarPlane` far z mode.

## Migration Guide

- Cameras no longer accept near and far values during initialization
- `ClusterFarZMode::Constant` should be used with the far value instead of `ClusterFarZMode::CameraFarPlane`
2022-05-16 16:37:33 +00:00
TheRawMeatball
516e4aaa10 Add Commands::new_from_entities (#4423)
This change allows for creating `Commands` objects from just an entities reference, which allows for creating multiple dynamically in a normal system.

Context: https://discord.com/channels/691052431525675048/774027865020039209/960857605943726142
2022-05-14 14:40:09 +00:00
James Liu
c309acd432 Fail to compile on 16-bit platforms (#4736)
# Objective
`bevy_ecs` assumes that `u32 as usize` is a lossless operation and in a few cases relies on this for soundness and correctness. The only platforms that Rust compiles to where this invariant is broken are 16-bit systems.

A very clear example of this behavior is in the SparseSetIndex impl for Entity, where it converts a u32 into a usize to act as an index. If usize is 16-bit, the conversion will overflow and provide the caller with the wrong index. This can easily result in previously unforseen aliased mutable borrows (i.e. Query::get_many_mut).

## Solution
Explicitly fail compilation on 16-bit platforms instead of introducing UB. 

Properly supporting 16-bit systems will likely need a workable use case first.

---

## Changelog
Removed: Ability to compile `bevy_ecs` on 16-bit platforms.

## Migration Guide
`bevy_ecs` will now explicitly fail to compile on 16-bit platforms.  If this is required, there is currently no alternative. Please file an issue (https://github.com/bevyengine/bevy/issues) to help detail your use case.
2022-05-13 13:18:53 +00:00
MrGVSV
acbee7795d bevy_reflect: Reflect arrays (#4701)
# Objective

> ℹ️ **Note**: This is a rebased version of #2383. A large portion of it has not been touched (only a few minor changes) so that any additional discussion may happen here. All credit should go to @NathanSWard for their work on the original PR.

- Currently reflection is not supported for arrays.
- Fixes #1213

## Solution

* Implement reflection for arrays via the `Array` trait.
* Note, `Array` is different from `List` in the way that you cannot push elements onto an array as they are statically sized.
* Now `List` is defined as a sub-trait of `Array`.

---

## Changelog

* Added the `Array` reflection trait
* Allows arrays up to length 32 to be reflected via the `Array` trait

## Migration Guide

* The `List` trait now has the `Array` supertrait. This means that `clone_dynamic` will need to specify which version to use:
  ```rust
  // Before
  let cloned = my_list.clone_dynamic();
  // After
  let cloned = List::clone_dynamic(&my_list);
  ```
* All implementers of `List` will now need to implement `Array` (this mostly involves moving the existing methods to the `Array` impl)

Co-authored-by: NathanW <nathansward@comcast.net>
Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-05-13 01:13:30 +00:00
Charles
dfee7879c3 Add a clear() method to the EventReader that consumes the iterator (#4693)
# Objective

- It's pretty common to want to check if an EventReader has received one or multiple events while also needing to consume the iterator to "clear" the EventReader.
- The current approach is to do something like `events.iter().count() > 0` or `events.iter().last().is_some()`. It's not immediately obvious that the purpose of that is to consume the events and check if there were any events. My solution doesn't really solve that part, but it encapsulates the pattern.

## Solution

- Add a `.clear()` method that consumes the iterator.
	- It takes the EventReader by value to make sure it isn't used again after it has been called.

---

## Migration Guide

Not a breaking change, but if you ever found yourself in a situation where you needed to consume the EventReader and check if there was any events you can now use

```rust
fn system(events: EventReader<MyEvent>) {
	if !events.is_empty {
		events.clear();
		// Process the fact that one or more event was received
	}
}
```


Co-authored-by: Charles <IceSentry@users.noreply.github.com>
2022-05-13 00:57:04 +00:00
James Liu
0166c4f7fc Profile par_for_each(_mut) tasks (#4711)
# Objective
`Query::par_for_each` and it's variants do not show up when profiling using `tracy` or other profilers. Failing to show the impact of changing batch size, the overhead of scheduling tasks, overall thread utilization, etc. other than the effect on the surrounding system.

## Solution
Add a child span that is entered on every spawned task.

Example view of the results in `tracy` using a modified `parallel_query`: 
![image](https://user-images.githubusercontent.com/3137680/167560036-626bd091-344b-4664-b323-b692f4f16084.png)

---

## Changelog
Added: `tracing` spans for `Query::par_for_each` and its variants. Spans should now be visible for all
2022-05-13 00:33:13 +00:00
MrGVSV
3d8d922566 bevy_reflect_derive: Tidying up the code (#4712)
# Objective

The `bevy_reflect_derive` crate is not the cleanest or easiest to follow/maintain. The `lib.rs` file is especially difficult with over 1000 lines of code written in a confusing order. This is just a result of growth within the crate and it would be nice to clean it up for future work.

## Solution

Split `bevy_reflect_derive` into many more submodules. The submodules include:

* `container_attributes` - Code relating to container attributes
* `derive_data` - Code relating to reflection-based derive metadata
* `field_attributes` - Code relating to field attributes
* `impls` - Code containing actual reflection implementations
* `reflect_value` - Code relating to reflection-based value metadata
* `registration` - Code relating to type registration
* `utility` - General-purpose utility functions

This leaves the `lib.rs` file to contain only the public macros, making it much easier to digest (and fewer than 200 lines).

By breaking up the code into smaller modules, we make it easier for future contributors to find the code they're looking for or identify which module best fits their own additions.

### Metadata Structs

This cleanup also adds two big metadata structs: `ReflectFieldAttr` and `ReflectDeriveData`. The former is used to store all attributes for a struct field (if any). The latter is used to store all metadata for struct-based derive inputs.

Both significantly reduce code duplication and make editing these macros much simpler. The tradeoff is that we may collect more metadata than needed. However, this is usually a small thing (such as checking for attributes when they're not really needed or creating a `ReflectFieldAttr` for every field regardless of whether they actually have an attribute).

We could try to remove these tradeoffs and squeeze some more performance out, but doing so might come at the cost of developer experience. Personally, I think it's much nicer to create a `ReflectFieldAttr` for every field since it means I don't have to do two `Option` checks. Others may disagree, though, and so we can discuss changing this either in this PR or in a future one.

### Out of Scope

_Some_ documentation has been added or improved, but ultimately good docs are probably best saved for a dedicated PR.

## 🔍 Focus Points (for reviewers)

I know it's a lot to sift through, so here is a list of **key points for reviewers**:

- The following files contain code that was mostly just relocated:
  - `reflect_value.rs`
  - `registration.rs`
- `container_attributes.rs` was also mostly moved but features some general cleanup (reducing nesting, removing hardcoded strings, etc.) and lots of doc comments
- Most impl logic was moved from `lib.rs` to `impls.rs`, but they have been significantly modified to use the new `ReflectDeriveData` metadata struct in order to reduce duplication.
- `derive_data.rs` and `field_attributes.rs` contain almost entirely new code and should probably be given the most attention.
- Likewise, `from_reflect.rs` saw major changes using `ReflectDeriveData` so it should also be given focus.
- There was no change to the `lib.rs` exports so the end-user API should be the same.

## Prior Work

This task was initially tackled by @NathanSWard in #2377 (which was closed in favor of this PR), so hats off to them for beating me to the punch by nearly a year!

---

## Changelog

* **[INTERNAL]** Split `bevy_reflect_derive` into smaller submodules
* **[INTERNAL]** Add `ReflectFieldAttr`
* **[INTERNAL]** Add `ReflectDeriveData`
* Add `BevyManifest::get_path_direct()` method (`bevy_macro_utils`)


Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-05-12 19:43:23 +00:00
Jakob Hellermann
d3b2439c82 fix tracy frame marker placement (after preseting *all* windows) (#4731)
# Objective

The frame marker event was emitted in the loop of presenting all the windows. This would mark the frame as finished multiple times if more than one window is used.

## Solution

Move the frame marker to after the `for`-loop, so that it gets executed only once.
2022-05-12 18:39:20 +00:00
Daniel McNab
94d941661d Tidy up the code of events (#4713)
# Objective

- The code in `events.rs` was a bit messy. There was lots of duplication between `EventReader` and `ManualEventReader`, and the state management code is not needed.

## Solution

- Clean it up.

## Future work

Should we remove the type parameter from `ManualEventReader`? 
It doesn't have any meaning outside of its source `Events`. But there's no real reason why it needs to have a type parameter - it's just plain data. I didn't remove it yet to keep the type safety in some of the users of it (primarily related to `&mut World` usage)
2022-05-10 20:18:59 +00:00
Mike
9a54e2bed6 Add a tracing span for run criteria. (#4709)
# Objective

Adds a tracing span for run critieria.

This change will be invalidated by stageless, but it was a simple change.

Fixes #4681.

## Changelog

Shows how long a run criteria takes to run when tracing is enabled.
![image](https://user-images.githubusercontent.com/2180432/167517447-93dba7db-8c85-4686-90e0-30e9636f120f.png)
2022-05-10 20:18:58 +00:00
Jakob Hellermann
e503a31048 fix "unused" warnings when compiling with render feature but without animation (#4714)
# Objective
When running `cargo check --no-default-features --features render` I get
```rust
warning: unused import: `Quat`
  --> crates/bevy_gltf/src/loader.rs:11:23
   |
11 | use bevy_math::{Mat4, Quat, Vec3};
   |                       ^^^^
   |
   = note: `#[warn(unused_imports)]` on by default

warning: function is never used: `paths_recur`
   --> crates/bevy_gltf/src/loader.rs:542:4
    |
542 | fn paths_recur(
    |    ^^^^^^^^^^^
    |
    = note: `#[warn(dead_code)]` on by default
```

## Solution

Put these items behind `#[cfg(feature = "animation")]`.
2022-05-10 20:01:55 +00:00
PROMETHIA-27
aced6aff04 Add macro to implement reflect for struct types and migrate glam types (#4540)
# Objective

Relevant issue: #4474

Currently glam types implement Reflect as a value, which is problematic for reflection, making scripting/editor work much more difficult. This PR re-implements them as structs.

## Solution

Added a new proc macro, `impl_reflect_struct`, which replaces `impl_reflect_value` and `impl_from_reflect_value` for glam types. This macro could also be used for other types, but I don't know of any that would require it. It's specifically useful for foreign types that cannot derive Reflect normally.

---

## Changelog

### Added
- `impl_reflect_struct` proc macro

### Changed
- Glam reflect impls have been replaced with `impl_reflect_struct`
- from_reflect's `impl_struct` altered to take an optional custom constructor, allowing non-default non-constructible foreign types to use it
- Calls to `impl_struct` altered to conform to new signature
- Altered glam types (All vec/mat combinations) have a different serialization structure, as they are reflected differently now.

## Migration Guide

This will break altered glam types serialized to RON scenes, as they will expect to be serialized/deserialized as structs rather than values now. A future PR to add custom serialization for non-value types is likely on the way to restore previous behavior. Additionally, calls to `impl_struct` must add a `None` parameter to the end of the call to restore previous behavior.

Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-05-09 16:32:15 +00:00
Daniel McNab
38a940dbbe Make derived SystemParam readonly if possible (#4650)
Required for https://github.com/bevyengine/bevy/pull/4402.

# Objective

- derived `SystemParam` implementations were never `ReadOnlySystemParamFetch`
- We want them to be, e.g. for `EventReader`

## Solution

- If possible, 'forward' the impl of `ReadOnlySystemParamFetch`.
2022-05-09 16:09:33 +00:00
Joy
4c878ef790 Add comparison methods to FilteredAccessSet (#4211)
# Objective

- (Eventually) reduce noise in reporting access conflicts between unordered systems. 
	- `SystemStage` only looks at unfiltered `ComponentId` access, any conflicts reported are potentially `false`.
		- the systems could still be accessing disjoint archetypes
	- Comparing systems' filtered access sets can maybe avoid that (for statically known component types).
		- #4204

## Solution

- Modify `SparseSetIndex` trait to require `PartialEq`, `Eq`, and `Hash` (all internal types except `BundleId` already did).
- Add `is_compatible` and `get_conflicts` methods to `FilteredAccessSet<T>`
	- (existing method renamed to `get_conflicts_single`)
- Add docs for those and all the other methods while I'm at it.
2022-05-09 14:39:22 +00:00
Daniel McNab
33a4df8008 Update layout/style when scale factor changes too (#4689)
# Objective

- Fix https://github.com/bevyengine/bevy/issues/4688

## Solution

- Fixes https://github.com/bevyengine/bevy/issues/4688
- This raises an interesting question about our change detection system - is filtered queries actually a good UX for this? They're ergonomic in the easy case, but what do we recommend when it's not so.
- In this case, the system should have been migrated similary to https://github.com/bevyengine/bevy/pull/4180 anyway, so I've done that.
2022-05-09 14:18:02 +00:00
Joy
fca1c861d2 Make change lifespan deterministic and update docs (#3956)
## Objective

- ~~Make absurdly long-lived changes stay detectable for even longer (without leveling up to `u64`).~~
- Give all changes a consistent maximum lifespan.
- Improve code clarity.

## Solution

- ~~Increase the frequency of `check_tick` scans to increase the oldest reliably-detectable change.~~
(Deferred until we can benchmark the cost of a scan.)
- Ignore changes older than the maximum reliably-detectable age.
- General refactoring—name the constants, use them everywhere, and update the docs.
- Update test cases to check for the specified behavior.

## Related

This PR addresses (at least partially) the concerns raised in:

- #3071
- #3082 (and associated PR #3084)

## Background

- #1471

Given the minimum interval between `check_ticks` scans, `N`, the oldest reliably-detectable change is `u32::MAX - (2 * N - 1)` (or `MAX_CHANGE_AGE`). Reducing `N` from ~530 million (current value) to something like ~2 million would extend the lifetime of changes by a billion.

| minimum `check_ticks` interval | oldest reliably-detectable change  | usable % of `u32::MAX` |
| --- | --- | --- |
| `u32::MAX / 8`  (536,870,911) | `(u32::MAX / 4) * 3` | 75.0% |
| `2_000_000` | `u32::MAX - 3_999_999` | 99.9% |

Similarly, changes are still allowed to be between `MAX_CHANGE_AGE`-old and `u32::MAX`-old in the interim between `check_tick` scans. While we prevent their age from overflowing, the test to detect changes still compares raw values. This makes failure ultimately unreliable, since when ancient changes stop being detected varies depending on when the next scan occurs.

## Open Question

Currently, systems and system states are incorrectly initialized with their `last_change_tick` set to `0`, which doesn't handle wraparound correctly.

For consistent behavior, they should either be initialized to the world's `last_change_tick` (and detect no changes) or to `MAX_CHANGE_AGE` behind the world's current `change_tick` (and detect everything as a change). I've currently gone with the latter since that was closer to the existing behavior.

## Follow-up Work

(Edited: entire section)

We haven't actually profiled how long a `check_ticks` scan takes on a "large" `World` , so we don't know if it's safe to increase their frequency. However, we are currently relying on play sessions not lasting long enough to trigger a scan and apps not having enough entities/archetypes for it to be "expensive" (our assumption). That isn't a real solution. (Either scanning never costs enough to impact frame times or we provide an option to use `u64` change ticks. Nobody will accept random hiccups.)

To further extend the lifetime of changes, we actually only need to increment the world tick if a system has `Fetch: !ReadOnlySystemParamFetch`. The behavior will be identical because all writes are sequenced, but I'm not sure how to implement that in a way that the compiler can optimize the branch out.

Also, since having no false positives depends on a `check_ticks` scan running at least every `2 * N - 1` ticks, a `last_check_tick` should also be stored in the `World` so that any lull in system execution (like a command flush) could trigger a scan if needed. To be completely robust, all the systems initialized on the world should be scanned, not just those in the current stage.
2022-05-09 14:00:16 +00:00
Nathan Stocks
7f73666f53 Add missing audio/ogg file extensions: .oga, .spx (#4703)
# Objective

- Add two missing ogg vorbis audio extensions. 

## Solution

- Add the two missing extensions to the list
  - The file format is the same, there are simply two other possible extensions files can use. 
  - This can be easily (manually) tested by renaming the extension of `assets/sounds/Windless Slopes.ogg` to end in either `.oga` or `.spx` (in both the filesystem and in `examples/audio/audio.rs`) and then running `cargo run --example audio` and observing that the music still plays.

## More info

From the [wikipedia article for Ogg](https://en.wikipedia.org/wiki/Ogg):

> Ogg audio media is registered as [IANA](https://en.wikipedia.org/wiki/Internet_Assigned_Numbers_Authority) [media type](https://en.wikipedia.org/wiki/Media_type) audio/ogg with file extensions .oga, .ogg, and [.spx](https://en.wikipedia.org/wiki/Speex).

The current workaround is to rename any files ending in `.oga` or `.spx` to end in `.ogg` instead, which complicates tracking assets procured from other organizations.

See also [a corresponding change to bevy_kira_audio](https://github.com/NiklasEi/bevy_kira_audio/pull/8)


---

## Changelog

### Added
- Vorbis audio files may now use the `.oga` and `.spx` filename extensions in addition to the more common `.ogg` filename extension.
2022-05-09 13:37:40 +00:00
TheRawMeatball
900e339a33 Add IntoIterator impls for &Query and &mut Query (#4692)
# Objective

These types of IntoIterator impls are a common pattern in Rust, and these implementations make this common pattern work for bevy queries.
2022-05-09 13:37:39 +00:00
oddfacade
a2f966ee9f create mutable versions of TypeRegistry methods (#4484)
# Objective

It is possible to get a mutable reference to a `TypeRegistration` using
`TypeRegistry::get_mut`. However, none of its other methods
(`get_mut_with_name`, `get_type_data`, `iter`, etc.) have mutable
versions.

Besides improving consistency, this change would facilitate use cases
which involve storing mutable state data in the `TypeRegistry`.

## Solution

Provides a trivial wrapper around the mutable accessors that the
`TypeRegistration` already provides. Exactly mirrors the existing
immutable versions.
2022-05-09 13:37:38 +00:00
Joe Ardent
96078c76eb Make accessors for mesh vertices and indices public. (#3906)
# Objective

Make it easy to get position and index data from Meshes.

## Solution

It was previously possible to get the mesh data by manually matching on `Mesh::VertexAttributeValues` and `Mesh::Indices`as in the bodies of these two methods (`VertexAttributeValues::as_float3(&self)` and `Indices::iter(&self)`), but that's needless duplication that making these methods `pub` fixes.
2022-05-09 13:19:33 +00:00
François
89f4943157 exact sized event iterators (#3863)
# Objective

- Remove `Resource` binding on events, introduce a new `Event` trait
- Ensure event iterators are `ExactSizeIterator`

## Solution

- Builds on #2382 and #2969

## Changelog

- Events<T>, EventWriter<T>, EventReader<T> and so on now require that the underlying type is Event, rather than Resource. Both of these are trivial supertraits of Send + Sync + 'static with universal blanket implementations: this change is currently purely cosmetic.
- Event reader iterators now implement ExactSizeIterator
2022-05-09 13:19:32 +00:00
François
9cd6025ba1 fix re-adding a plugin to a plugin group (#2039)
In a `PluginGroupBuilder`, when adding a plugin that was already in the group (potentially disabled), it was then added twice to the app builder when calling `finish`. As the plugin is kept in an `HashMap`, it is not possible to have the same plugins twice with different configuration.

This PR updates the order of the plugin group so that each plugin is present only once.

Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
2022-05-09 13:06:22 +00:00
François
743bd30bc7 use const Vec2 in lights cluster and bounding box when possible (#4602)
# Objective

- noticed a few Vec3 and Vec2 that could be const

## Solution

- Declared them as const
- It seems to make a tiny improvement in example `many_light`, but given that the change is not complex at all it could still be worth it
2022-05-06 22:05:45 +00:00
Yutao Yuan
aabc47f290 Make public macros more robust with $crate (#4655)
# Objective

We have some macros that are public but only used internally for now. They fail on user's code due to the use of crate names like `bevy_utils`, while the user only has `bevy::utils`. There are two affected macros.

- `bevy_utils::define_label`: it may be useful in user's code for defining custom kinds of label traits (this is why I made this PR).
- `bevy_asset::load_internal_asset`: not useful currently due to limitations of the debug asset server, but this may change in the future.

## Solution

We can make them work by using `$crate` instead of names of their own crates, which can refer to the macro's defining crate regardless of the user's setup. Even though our objective is rather low-priority here, the solution adds no maintenance cost so it is still worthwhile.
2022-05-06 19:29:45 +00:00
Jakob Hellermann
d63b7e9568 some cleanup for bevy_ptr (#4668)
1. change `PtrMut::as_ptr(self)` and `OwnedPtr::as_ptr(self)` to take `&self`, otherwise printing the pointer will prevent doing anything else afterwards
2. make all `as_ptr` methods safe. There's nothing unsafe about obtaining a pointer, these kinds of methods are safe in std as well [str::as_ptr](https://doc.rust-lang.org/stable/std/primitive.str.html#method.as_ptr), [Rc::as_ptr](https://doc.rust-lang.org/stable/std/rc/struct.Rc.html#method.as_ptr)
3. rename `offset`/`add` to `byte_offset`/`byte_add`. The unprefixed methods in std add in increments of `std::mem::size_of::<T>`, not in bytes. There's a PR for rust to add these byte_ methods https://github.com/rust-lang/rust/pull/95643 and at the call site it makes it much more clear that you need to do `.byte_add(i * layout_size)` instead of `.add(i)`
2022-05-06 19:15:24 +00:00
Daniel McNab
ec805e9e07 Apply buffers in ParamSet (#4677)
# Objective

- Fix https://github.com/bevyengine/bevy/issues/4676

## Solution

- Fixes https://github.com/bevyengine/bevy/issues/4676
- I have no reason to think this isn't sound, but `ParamSet` is a bit spooky
2022-05-06 18:52:26 +00:00
Boxy
96b4956126 Fix CI (#4675) 2022-05-06 18:27:37 +00:00
Daniel McNab
b731ebad1b Allow closing windows at runtime (#3575)
# Objective

Fixes #3180, builds from https://github.com/bevyengine/bevy/pull/2898

## Solution

Support requesting a window to be closed and closing a window in `bevy_window`, and handle this in `bevy_winit`.

This is a stopgap until we move to windows as entites, which I'm sure I'll get around to eventually.

## Changelog

### Added

- `Window::close` to allow closing windows.
- `WindowClosed` to allow reacting to windows being closed.

### Changed

Replaced `bevy::system::exit_on_esc_system` with `bevy:🪟:close_on_esc`.

## Fixed

The app no longer exits when any window is closed. This difference is only observable when there are multiple windows. 

## Migration Guide

`bevy::input::system::exit_on_esc_system` has been removed. Use `bevy:🪟:close_on_esc` instead.
`CloseWindow` has been removed. Use `Window::close` instead.
The `Close` variant has been added to `WindowCommand`. Handle this by closing the relevant window.
2022-05-05 13:35:43 +00:00
Nionidh
558530871d StorageBuffer uses wrong type to calculate the buffer size. (#4557)
# Objective
Fixes #4556

## Solution
StorageBuffer must use the Size of the std430 representation to calculate the buffer size, as the std430 representation is the data that will be written to it.
2022-05-05 02:12:16 +00:00
Dusty DeWeese
82d849d3dc Add support for vertex colors (#4528)
# Objective

Add support for vertex colors

## Solution

This change is modeled after how vertex tangents are handled, so the shader is conditionally compiled with vertex color support if the mesh has the corresponding attribute set.

Vertex colors are multiplied by the base color. I'm not sure if this is the best for all cases, but may be useful for modifying vertex colors without creating a new mesh.

I chose `VertexFormat::Float32x4`, but I'd prefer 16-bit floats if/when support is added.

## Changelog

### Added
- Vertex colors can be specified using the `Mesh::ATTRIBUTE_COLOR` mesh attribute.
2022-05-05 00:46:32 +00:00
Rob Parrett
f8e0fc190a Add RegularPolygon and Circle meshes (#3730)
# Objective

Bevy users often want to create circles and other simple shapes.

All the machinery is in place to accomplish this, and there are external crates that help. But when writing code for e.g. a new bevy example, it's not really possible to draw a circle without bringing in a new asset, writing a bunch of scary looking mesh code, or adding a dependency.

In particular, this PR was inspired by this interaction in another PR: https://github.com/bevyengine/bevy/pull/3721#issuecomment-1016774535

## Solution

This PR adds `shape::RegularPolygon` and `shape::Circle` (which is just a `RegularPolygon` that defaults to a large number of sides)

## Discussion

There's a lot of ongoing discussion about shapes in <https://github.com/bevyengine/rfcs/pull/12> and at least one other lingering shape PR (although it seems incomplete).

That RFC currently includes `RegularPolygon` and `Circle` shapes, so I don't think that having working mesh generation code in the engine for those shapes would add much burden to an author of an implementation.

But if we'd prefer not to add additional shapes until after that's sorted out, I'm happy to close this for now.

## Alternatives for users

For any users stumbling on this issue, here are some plugins that will help if you need more shapes.

https://github.com/Nilirad/bevy_prototype_lyon
https://github.com/johanhelsing/bevy_smud
https://github.com/Weasy666/bevy_svg
https://github.com/redpandamonium/bevy_more_shapes
https://github.com/ForesightMiningSoftwareCorporation/bevy_polyline
2022-05-05 00:03:47 +00:00
David Taralla
f02bea5bfc Make Wireframe respect visible entities (#4660)
# Objective

- Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
- See [discussion](https://discord.com/channels/691052431525675048/742884593551802431/971392761972527144) on the Bevy Engine Discord
- Fixes this kind of issues:
![image](https://user-images.githubusercontent.com/1733200/166746303-39003d57-8b07-4ae2-9ddf-bacdb04e7d84.png)
Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

## Solution

- Mimick what is done in [bevy_pbr/src/material.rs#L307](479f43bbf3/crates/bevy_pbr/src/material.rs (L307)) for [bevy_pbr/src/wireframe.rs#L106](2b6e67f4cb/crates/bevy_pbr/src/wireframe.rs (L106))
- Credits to beep for finding this out!
2022-05-04 22:28:16 +00:00
Charles
3f4ac65682 set alpha_mode based on alpha value (#4658)
# Objective

- When spawning a sprite the alpha is used for transparency, but when using the `Color::into()` implementation to spawn a `StandardMaterial`, the alpha is ignored.
- Pretty much everytime I want to make something transparent I started with a `Color::rgb().into()` and I'm always surprised that it doesn't work when changing it to  `Color::rgba().into()`
- It's possible there's an issue with this approach I am not thinking of, but I'm not sure what's the point of setting an alpha value without the goal of making a color transparent.

## Solution

- Set the alpha_mode to AlphaMode::Blend when the alpha is not the default value.

---

## Migration Guide

This is not a breaking change, but it can easily be migrated to reduce boilerplate

```rust
commands.spawn_bundle(PbrBundle {
    mesh: meshes.add(shape::Cube::default().into()),
    material: materials.add(StandardMaterial {
        base_color: Color::rgba(1.0, 0.0, 0.0, 0.75),
        alpha_mode: AlphaMode::Blend,
        ..default()
    }),
    ..default()
});

// becomes

commands.spawn_bundle(PbrBundle {
    mesh: meshes.add(shape::Cube::default().into()),
    material: materials.add(Color::rgba(1.0, 0.0, 0.0, 0.75).into()),
    ..default()
});
```


Co-authored-by: Charles <IceSentry@users.noreply.github.com>
2022-05-04 22:10:20 +00:00
Jakob Hellermann
1e322d9f76 bevy_ptr standalone crate (#4653)
# Objective

The pointer types introduced in #3001 are useful not just in `bevy_ecs`, but also in crates like `bevy_reflect` (#4475) or even outside of bevy.

## Solution

Extract `Ptr<'a>`, `PtrMut<'a>`, `OwnedPtr<'a>`, `ThinSlicePtr<'a, T>` and `UnsafeCellDeref` from `bevy_ecs::ptr` into `bevy_ptr`.

**Note:** `bevy_ecs` still reexports the `bevy_ptr` as `bevy_ecs::ptr` so that crates like `bevy_transform` can use the `Bundle` derive without needing to depend on `bevy_ptr` themselves.
2022-05-04 19:16:10 +00:00
Daniel McNab
9d440fbcb5 Make RunOnce a non-manual System impl (#3922)
# Objective

- `RunOnce` was a manual `System` implementation.
- Adding run criteria to stages was yet to be systemyoten

## Solution

- Make it a normal function
- yeet

##  Changelog

- Replaced `RunOnce` with `ShouldRun::once`

## Migration guide

The run criterion `RunOnce`, which would make the controlled systems run only once, has been replaced with a new run criterion function `ShouldRun::once`. Replace all instances of `RunOnce` with `ShouldRun::once`.
2022-05-04 18:41:37 +00:00
James Liu
3e24b725af Pointerfication followup: Type safety and cleanup (#4621)
# Objective
The `Ptr` types gives free access to the underlying `NonNull<u8>`, which adds more publicly visible pointer wrangling than there needs to be. There are also a few edge cases where Ptr types could be more readily utilized for properly validating the soundness of ECS operations.

## Solution
 - Replace `*Ptr(Mut)::inner` with `cast` which requires a concrete type to give the pointer. This function could also have a `debug_assert` with an alignment check to ensure that the pointer is aligned properly, but is currently not included.
 - Use `OwningPtr::read` in ECS macros over casting the inner pointer around.
2022-05-03 20:07:58 +00:00
François
4a9932fa8e simplified API to get NDC from camera and world position (#4041)
# Objective

- After #3412, `Camera::world_to_screen` got a little bit uglier to use by needing to provide both `Windows` and `Assets<Image>`, even though only one would be needed b697e73c3d/crates/bevy_render/src/camera/camera.rs (L117-L123)
- Some time, exact coordinates are not needed but normalized device coordinates is enough

## Solution

- Add a function to just get NDC
2022-05-03 19:51:18 +00:00
Jakob Hellermann
2b6e67f4cb add #[reflect(Default)] to create default value for reflected types (#3733)
### Problem
It currently isn't possible to construct the default value of a reflected type. Because of that, it isn't possible to use `add_component` of `ReflectComponent` to add a new component to an entity because you can't know what the initial value should be.

### Solution

1. add `ReflectDefault` type
```rust
#[derive(Clone)]
pub struct ReflectDefault {
    default: fn() -> Box<dyn Reflect>,
}

impl ReflectDefault {
    pub fn default(&self) -> Box<dyn Reflect> {
        (self.default)()
    }
}

impl<T: Reflect + Default> FromType<T> for ReflectDefault {
    fn from_type() -> Self {
        ReflectDefault {
            default: || Box::new(T::default()),
        }
    }
}
```

2. add `#[reflect(Default)]` to all component types that implement `Default` and are user facing (so not `ComputedSize`, `CubemapVisibleEntities` etc.)



This makes it possible to add the default value of a component to an entity without any compile-time information:

```rust
fn main() {
    let mut app = App::new();
    app.register_type::<Camera>();

    let type_registry = app.world.get_resource::<TypeRegistry>().unwrap();
    let type_registry = type_registry.read();

    let camera_registration = type_registry.get(std::any::TypeId::of::<Camera>()).unwrap();
    let reflect_default = camera_registration.data::<ReflectDefault>().unwrap();
    let reflect_component = camera_registration
        .data::<ReflectComponent>()
        .unwrap()
        .clone();

    let default = reflect_default.default();

    drop(type_registry);

    let entity = app.world.spawn().id();
    reflect_component.add_component(&mut app.world, entity, &*default);

    let camera = app.world.entity(entity).get::<Camera>().unwrap();
    dbg!(&camera);
}
```

### Open questions
- should we have `ReflectDefault` or `ReflectFromWorld` or both?
2022-05-03 19:20:13 +00:00
Robert Swain
479f43bbf3 Filter material handles on extraction (#4178)
# Objective

- While optimising many_cubes, I noticed that all material handles are extracted regardless of whether the entity to which the handle belongs is visible or not. As such >100k handles are extracted when only <20k are visible.

## Solution

- Only extract material handles of visible entities.
- This improves `many_cubes -- sphere` from ~42fps to ~48fps. It reduces not only the extraction time but also system commands time. `Handle<StandardMaterial>` extraction and its system commands went from 0.522ms + 3.710ms respectively, to 0.267ms + 0.227ms an 88% reduction for this system for this case. It's very view dependent but...
2022-05-03 18:28:04 +00:00
François
b5feb9ae9b can specify chrome tracing file (#4618)
# Objective

- I want to have the trace file at a predictable path

## Solution

- Adds an environment variable that is used as the path when it's set
2022-05-03 15:35:04 +00:00
Robert Swain
5cb6f7ffd2 Do not create nor execute render passes which have no phase items to draw (#4643)
# Objective

- Creating and executing render passes has GPU overhead. If there are no phase items in the render phase to draw, then this overhead should not be incurred as it has no benefit.

## Solution

- Check if there are no phase items to draw, and if not, do not construct not execute the render pass

---

## Changelog

- Changed: Do not create nor execute empty render passes
2022-05-02 20:22:30 +00:00
TheRawMeatball
5ca78b1e27 Add get_change_ticks method to EntityRef and EntityMut (#2539)
Direct access to the change ticks is useful for integrating the reliable change detection with external stuff.
2022-05-02 18:44:58 +00:00