..
bevy_animation
Make AnimationClip::duration return value instead of reference ( #4617 )
2022-04-27 23:44:06 +00:00
bevy_app
Tidy up PluginGroupBuilder by moving Plugin index retrieval to it's own function ( #4446 )
2022-05-02 13:20:54 +00:00
bevy_asset
Add file metadata to AssetIo ( #2123 )
2022-05-02 18:04:47 +00:00
bevy_audio
Converted exclusive systems to parallel systems wherever possible ( #2774 )
2022-04-25 14:32:56 +00:00
bevy_core
Move float_ord from bevy_core to bevy_utils ( #4189 )
2022-04-27 18:02:05 +00:00
bevy_core_pipeline
Do not create nor execute render passes which have no phase items to draw ( #4643 )
2022-05-02 20:22:30 +00:00
bevy_crevice
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_derive
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_diagnostic
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Add get_change_ticks method to EntityRef and EntityMut ( #2539 )
2022-05-02 18:44:58 +00:00
bevy_ecs_compile_fail_tests
Introduce tests for derive(WorldQuery)
( #4625 )
2022-04-28 21:06:20 +00:00
bevy_gilrs
Change gamepad.rs
tuples to normal structs ( #4519 )
2022-05-02 13:20:55 +00:00
bevy_gltf
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_hierarchy
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_input
Change gamepad.rs
tuples to normal structs ( #4519 )
2022-05-02 13:20:55 +00:00
bevy_internal
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_log
can specify chrome tracing file ( #4618 )
2022-05-03 15:35:04 +00:00
bevy_macro_utils
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_math
Document bevy_math
( #4591 )
2022-04-26 18:23:29 +00:00
bevy_pbr
Filter material handles on extraction ( #4178 )
2022-05-03 18:28:04 +00:00
bevy_reflect
bevy_reflect: Add GetTypeRegistration
impl for reflected tuples ( #4226 )
2022-05-02 18:04:48 +00:00
bevy_render
Filter material handles on extraction ( #4178 )
2022-05-03 18:28:04 +00:00
bevy_scene
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_sprite
Filter material handles on extraction ( #4178 )
2022-05-03 18:28:04 +00:00
bevy_tasks
Remove unused CountdownEvent
( #4290 )
2022-04-26 21:20:12 +00:00
bevy_text
Move float_ord from bevy_core to bevy_utils ( #4189 )
2022-04-27 18:02:05 +00:00
bevy_transform
Make Transform
propagation correct in the presence of updated children ( #4608 )
2022-05-02 18:04:49 +00:00
bevy_ui
Do not create nor execute render passes which have no phase items to draw ( #4643 )
2022-05-02 20:22:30 +00:00
bevy_utils
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_window
Converted exclusive systems to parallel systems wherever possible ( #2774 )
2022-04-25 14:32:56 +00:00
bevy_winit
Add infallible resource getters for WorldCell
( #4104 )
2022-04-25 23:19:13 +00:00