..
bevy_animation
Make AnimationClip::duration return value instead of reference ( #4617 )
2022-04-27 23:44:06 +00:00
bevy_app
Make RunOnce
a non-manual System
impl ( #3922 )
2022-05-04 18:41:37 +00:00
bevy_asset
Add file metadata to AssetIo ( #2123 )
2022-05-02 18:04:47 +00:00
bevy_audio
Converted exclusive systems to parallel systems wherever possible ( #2774 )
2022-04-25 14:32:56 +00:00
bevy_core
add #[reflect(Default)]
to create default value for reflected types ( #3733 )
2022-05-03 19:20:13 +00:00
bevy_core_pipeline
Do not create nor execute render passes which have no phase items to draw ( #4643 )
2022-05-02 20:22:30 +00:00
bevy_crevice
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_derive
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_diagnostic
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Make RunOnce
a non-manual System
impl ( #3922 )
2022-05-04 18:41:37 +00:00
bevy_ecs_compile_fail_tests
Introduce tests for derive(WorldQuery)
( #4625 )
2022-04-28 21:06:20 +00:00
bevy_gilrs
Change gamepad.rs
tuples to normal structs ( #4519 )
2022-05-02 13:20:55 +00:00
bevy_gltf
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_hierarchy
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_input
Change gamepad.rs
tuples to normal structs ( #4519 )
2022-05-02 13:20:55 +00:00
bevy_internal
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_log
can specify chrome tracing file ( #4618 )
2022-05-03 15:35:04 +00:00
bevy_macro_utils
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_math
Document bevy_math
( #4591 )
2022-04-26 18:23:29 +00:00
bevy_pbr
add #[reflect(Default)]
to create default value for reflected types ( #3733 )
2022-05-03 19:20:13 +00:00
bevy_reflect
add #[reflect(Default)]
to create default value for reflected types ( #3733 )
2022-05-03 19:20:13 +00:00
bevy_render
simplified API to get NDC from camera and world position ( #4041 )
2022-05-03 19:51:18 +00:00
bevy_scene
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_sprite
Filter material handles on extraction ( #4178 )
2022-05-03 18:28:04 +00:00
bevy_tasks
Remove unused CountdownEvent
( #4290 )
2022-04-26 21:20:12 +00:00
bevy_text
add #[reflect(Default)]
to create default value for reflected types ( #3733 )
2022-05-03 19:20:13 +00:00
bevy_transform
add #[reflect(Default)]
to create default value for reflected types ( #3733 )
2022-05-03 19:20:13 +00:00
bevy_ui
add #[reflect(Default)]
to create default value for reflected types ( #3733 )
2022-05-03 19:20:13 +00:00
bevy_utils
Decouple some dependencies ( #3886 )
2022-04-27 19:08:11 +00:00
bevy_window
Converted exclusive systems to parallel systems wherever possible ( #2774 )
2022-04-25 14:32:56 +00:00
bevy_winit
Add infallible resource getters for WorldCell
( #4104 )
2022-04-25 23:19:13 +00:00