Commit graph

134 commits

Author SHA1 Message Date
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations (#700)
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements (#701) 2020-10-18 13:20:42 -07:00
Sergey Minakov
a80469bd13
Touch support implementation (#696)
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API (#679)
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! (#617) 2020-10-02 12:24:30 -07:00
EthanYidong
4c753e2588
move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
2020-10-01 13:04:06 -07:00
jngbsn
8e876463ec
Add hierarchy example (#565)
add ecs/hierarchy example
2020-10-01 12:43:26 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly (#506) 2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly (#496)
* Add hello_wasm example

* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Tomasz Sterna
b9f549efaa
Make "render" feature optional (#485) 2020-09-15 12:20:20 -07:00
Smite Rust
a5259ab45f
update dependencies (#493) 2020-09-14 18:12:52 -07:00
Carter Anderson
9c850057c0 move benches to separate crate to cut test/example build times 2020-09-08 13:30:44 -07:00
Grant Moyer
586303fd53
Parallel queries (#292)
Add support for Parallel Queries
2020-09-08 12:18:32 -07:00
Waridley
4e587db775
Feature to disable libloading (#363)
esp. helpful for wasm target
Made default only for `bevy` crate
2020-09-01 17:02:11 -07:00
Lachlan Sneff
17e7642611
Task System for Bevy (#384)
Add bevy_tasks crate to replace rayon
2020-08-29 12:35:41 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
VitalyR
c78187e6df
add an option about display server protocol, and create document docs/cargo_features.md (#249)
add an option about display server protocol, and create document `docs/cargo_features.md`
2020-08-24 17:06:08 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
TehPers
7a79dcc46c
Add serialize/deserialize to some input types (#281) 2020-08-21 18:13:50 -07:00
Jake Kerr
db1bf6478c
Allow calling winit with the 'run_return' variant of the run function (#243)
This adds a new WinitConfig resource that can be used to configure the behavior of winit.
When `return_from_run` is set to `true`, `App::run()` will return on `target_os` configurations that
support it.

Closes bevyengine/bevy#167.
2020-08-20 22:37:19 -07:00
Carter Anderson
5fdf36dbb1 add optional wgpu tracing feature 2020-08-16 01:11:17 -07:00
Fabian Würfl
458a169ad2 Add possibility to control num_threads and stack_size of rayon::ThreadPool 2020-08-14 19:15:53 +02:00
caelunshun
a694d9a1b6
Make audio/image dependencies optional through feature flags 2020-08-11 00:30:42 -06:00
Carter Anderson
7f6fc616df exclude assets from published crate 2020-08-10 02:22:36 -07:00
Carter Anderson
c04d64440b update bevy version 2020-08-10 02:09:38 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
07858aa348 scene: fix dynamically loading RenderPipelines scenes 2020-08-02 19:33:27 -07:00
Carter Anderson
bb111cbafa more example cleanup and polish 2020-07-31 17:10:29 -07:00
Carter Anderson
471639841b more optional features 2020-07-31 12:26:36 -07:00
Carter Anderson
ca87359c6e render: add MSAA support 2020-07-29 18:15:15 -07:00
Carter Anderson
6dadf34401 add more example comments 2020-07-28 13:45:36 -07:00
Carter Anderson
543ec86530 remove cargo.toml opt level override 2020-07-28 12:09:18 -07:00
Carter Anderson
009141d453 window: customizable default descriptor 2020-07-20 02:05:56 -07:00
Carter Anderson
fe1adb6cf6 ui: focus/click/hover system. initial buttons 2020-07-18 14:08:46 -07:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
3eb393548d audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
Carter Anderson
fd219660d3 remove env-logger from dependencies 2020-07-10 12:43:37 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
5607da019d rename/move breakout because its a single file 2020-06-28 11:14:39 -07:00
Carter Anderson
4f73dca34d add system profile data to Diagnostics (opt in feature) 2020-06-28 01:01:40 -07:00
Carter Anderson
7441ac1a01 add breakout example game 2020-06-26 22:04:56 -07:00
Carter Anderson
8a8d01aa88 render: add ClearColor resource 2020-06-25 15:24:27 -07:00