## Objective
The upcoming Bevy Book makes many references to the API documentation of bevy.
Most references belong to the first two chapters of the Bevy Book:
- bevyengine/bevy-website#176
- bevyengine/bevy-website#182
This PR attempts to improve the documentation of `bevy_ecs` and `bevy_app` in order to help readers of the Book who want to delve deeper into technical details.
## Solution
- Add crate and level module documentation
- Document the most important items (basically those included in the preludes), with the following style, where applicable:
- **Summary.** Short description of the item.
- **Second paragraph.** Detailed description of the item, without going too much in the implementation.
- **Code example(s).**
- **Safety or panic notes.**
## Collaboration
Any kind of collaboration is welcome, especially corrections, wording, new ideas and guidelines on where the focus should be put in.
---
### Related issues
- Fixes#2246
# Objective
[Tracy](https://github.com/wolfpld/tracy) is:
> A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
With the `trace_tracy` feature enabled, you run your bevy app and either a headless server (`capture`) or a live, interactive profiler UI (`Tracy`), and connect that to your bevy application to then stream the metric data and events, and save it or inspect it live/offline.
Previously when I implemented the spans across systems and stages and I was trying out different profiling tools, Tracy was too unstable on macOS to use. But now, quite some months later, it is working stably with Tracy 0.7.8. You can see timelines, aggregate statistics of mean system/stage execution times, and much more. It's very useful!
![Screenshot_2021-09-15_at_18 07 19](https://user-images.githubusercontent.com/302146/133554920-350d3d45-fbb8-479f-91f7-7a7a4f9f5873.png)
## Solution
- Use the `tracing-tracy` crate which supports our tracing spans
- Expose via the non-default feature `trace_tracy` for consistency with other `trace*` features
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:
1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review.
I split this up into 3 commits:
1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
# Objective
- CI is failing again
- These failures result from https://github.com/rust-lang/rust/pull/85200
## Solution
- Fix the errors which result from this by using the given fields
- I also removed the now unused `Debug` impl.
I suspect that we shouldn't use -D warnings for nightly CI - ideally we'd get a discord webhook message into some (non-#github) dedicated channel on warnings.
But this does not implement that.
# Objective
The vast majority of `.single()` usage I've seen is immediately followed by a `.unwrap()`. Since it seems most people use it without handling the error, I think making it easier to just get what you want fast while also having a more verbose alternative when you want to handle the error could help.
## Solution
Instead of having a lot of `.unwrap()` everywhere, this PR introduces a `try_single()` variant that behaves like the current `.single()` and make the new `.single()` panic on error.
# Objective
- Fixes#2751
## Solution
- Avoid changing the window size if there is a scale factor override
- Can be tested with the `scale_factor_override` example - use <kbd>⏎</kbd> to active overriding the scale factor
A few minor changes to fix warnings emitted from clippy on the nightly toolchain, including redundant_allocation, unwrap_or_else_default, and collapsible_match, fixes#2698
# Objective
Make it easier to construct transforms. E.g.
```rs
Transform::from_xyz(0.0, 0.0, 10.0).with_scale(Vec3::splat(2.0))
```
I found myself writing an extension method to do this so I don't have to write:
```rs
Transform {
translation: Vec3::new(0.0, 0.0, 10.0),
scale: Vec3::splat(2.0),
..Default::default()
}
```
## Solution
Add *builder style* methods to `Transform`.
Methods:
- `with_translation`
- `with_rotation`
- `with_scale`
I also added these methods to `GlobalTransform`. But they are probably less useful there.
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md">glam's changelog</a>.</em></p>
<blockquote>
<h2>[0.18.0] - 2021-08-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>Minimum Supported Version of Rust bumped to 1.51.0 for <code>wasm-bindgen-test</code>
and <code>rustdoc</code> <code>alias</code> support.</li>
</ul>
<h3>Added</h3>
<ul>
<li>Added <code>wasm32</code> SIMD intrinsics support.</li>
<li>Added optional support for the <code>rkyv</code> serialization crate.</li>
<li>Added <code>Rem</code> and <code>RemAssign</code> implementations for all vector types.</li>
<li>Added quaternion <code>xyz()</code> method for returning the vector part of the
quaternion.</li>
<li>Added <code>From((Scalar, Vector3))</code> for 4D vector types.</li>
</ul>
<h3>Changed</h3>
<ul>
<li>Deprecated <code>as_f32()</code>, <code>as_f64()</code>, <code>as_i32()</code> and <code>as_u32()</code> methods in favor
of more specific methods such as <code>as_vec2()</code>, <code>as_dvec2()</code>, <code>as_ivec2()</code> and
<code>as_uvec2()</code> and so on.</li>
</ul>
<h2>[0.17.3] - 2021-07-18</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on non x86 platforms.</li>
</ul>
<h2>[0.17.2] - 2021-07-15</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on i686 and S390x.</li>
</ul>
<h2>[0.17.1] - 2021-06-29</h2>
<h3>Added</h3>
<ul>
<li>Added <code>serde</code> support for <code>Affine2</code>, <code>DAffine2</code>, <code>Affine3A</code> and <code>DAffine3</code>.</li>
</ul>
<h2>[0.17.0] - 2021-06-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>The addition of <code>Add</code> and <code>Sub</code> implementations of scalar values for vector
types may create ambiguities with existing calls to <code>add</code> and <code>sub</code>.</li>
<li>Removed <code>From<Mat3></code> implementation for <code>Mat2</code> and <code>From<DMat3></code> for <code>DMat2</code>.
These have been replaced by <code>Mat2::from_mat3()</code> and <code>DMat2::from_mat3()</code>.</li>
<li>Removed <code>From<Mat4></code> implementation for <code>Mat3</code> and <code>From<DMat4></code> for <code>DMat3</code>.
These have been replaced by <code>Mat3::from_mat4()</code> and <code>DMat3::from_mat4()</code>.</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="1b703518e7"><code>1b70351</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/231">#231</a> from bitshifter/prepare-0.18.0</li>
<li><a href="935ad5cf64"><code>935ad5c</code></a> Prepare 0.18.0 release.</li>
<li><a href="8d79d8e907"><code>8d79d8e</code></a> Still managed to mess up the tarpaulin config...</li>
<li><a href="78c30fc72c"><code>78c30fc</code></a> Fix syntax error in tarpaulin config.</li>
<li><a href="0258ce710d"><code>0258ce7</code></a> Can use rustdoc alias after msrv bump to 1.51.0.</li>
<li><a href="f9f7f2407c"><code>f9f7f24</code></a> Tidy up tarpaulin exlcudes.</li>
<li><a href="95dab216e1"><code>95dab21</code></a> Make some dev deps wasm only on not wasm.</li>
<li><a href="342176dde9"><code>342176d</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/230">#230</a> from DJMcNab/bytemuck-spirv</li>
<li><a href="837e5ebf7f"><code>837e5eb</code></a> Bytemuck now compiles on spirv</li>
<li><a href="bb35b1a691"><code>bb35b1a</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/228">#228</a> from bitshifter/wasm32-simd</li>
<li>Additional commits viewable in <a href="https://github.com/bitshifter/glam-rs/compare/0.17.3...0.18.0">compare view</a></li>
</ul>
</details>
<br />
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
</details>
# Objective
Make it easier to check if some set of inputs matches a key, such as if you want to allow all of space or up or w for jumping.
Currently, this requires:
```rust
if keyboard.pressed(KeyCode::Space)
|| keyboard.pressed(KeyCode::Up)
|| keyboard.pressed(KeyCode::W) {
// ...
```
## Solution
Add an implementation of the helper methods, which very simply iterate through the items, used as:
```rust
if keyboard.any_pressed([KeyCode::Space, KeyCode::Up, KeyCode::W]) {
```
# Objective
Sometimes, the unwraps in `entity_mut` could fail here, if the entity was despawned *before* this command was applied.
The simplest case involves two command buffers:
```rust
use bevy::prelude::*;
fn b(mut commands1: Commands, mut commands2: Commands) {
let id = commands2.spawn().insert_bundle(()).id();
commands1.entity(id).despawn();
}
fn main() {
App::build().add_system(b.system()).run();
}
```
However, a more complicated version arises in the case of ambiguity:
```rust
use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*};
use rand::Rng;
fn cleanup(mut e: ResMut<Option<Entity>>) {
*e = None;
}
fn sleep_randomly() {
let mut rng = rand::thread_rng();
std:🧵:sleep(Duration::from_millis(rng.gen_range(0..50)));
}
fn spawn(mut commands: Commands, mut e: ResMut<Option<Entity>>) {
*e = Some(commands.spawn().insert_bundle(()).id());
}
fn despawn(mut commands: Commands, e: Res<Option<Entity>>) {
let mut rng = rand::thread_rng();
std:🧵:sleep(Duration::from_millis(rng.gen_range(0..50)));
if let Some(e) = *e {
commands.entity(e).despawn();
}
}
fn main() {
App::build()
.add_system(cleanup.system().label("cleanup"))
.add_system(sleep_randomly.system().label("before_despawn"))
.add_system(despawn.system().after("cleanup").after("before_despawn"))
.add_system(sleep_randomly.system().label("before_spawn"))
.add_system(spawn.system().after("cleanup").after("before_spawn"))
.insert_resource(None::<Entity>)
.add_plugin(ScheduleRunnerPlugin::default())
.run();
}
```
In the cases where this example crashes, it's because `despawn` was ordered before `spawn` in the topological ordering of systems (which determines when buffers are applied). However, `despawn` actually ran *after* `spawn`, because these systems are ambiguous, so the jiggles in the sleeping time triggered a case where this works.
## Solution
- Give a better error message
# Objective
Fix `Option<NonSend<T>>` to work when T isn't `Send`
Fix `Option<NonSendMut<T>>` to work when T isnt in the world.
## Solution
Simple two row fix, properly initialize T in `OptionNonSendState` and remove `T: Component` bound for `Option<NonSendMut<T>>`
also added a rudimentary test
Co-authored-by: Ïvar Källström <ivar.kallstrom@gmail.com>
# Objective
- Make it easy to use HexColorError with `thiserror`, i.e. converting it into other error types.
Makes this possible:
```rust
#[derive(Debug, thiserror::Error)]
pub enum LdtkError {
#[error("An error occured while deserializing")]
Json(#[from] serde_json::Error),
#[error("An error occured while parsing a color")]
HexColor(#[from] bevy::render::color::HexColorError),
}
```
## Solution
- Derive thiserror::Error the same way we do elsewhere (see query.rs for instance)
# Objective
- QueryState is lacking documentation.
Fixes#2090
## Solution
- Provide documentation that mirrors Query (as suggested in #2090) and modify as needed.
Co-authored-by: James Leflang <59455417+jleflang@users.noreply.github.com>
This upstreams the code changes used by the new renderer to enable cross-app Entity reuse:
* Spawning at specific entities
* get_or_spawn: spawns an entity if it doesn't already exist and returns an EntityMut
* insert_or_spawn_batch: the batched equivalent to `world.get_or_spawn(entity).insert_bundle(bundle)`
* Clearing entities and storages
* Allocating Entities with "invalid" archetypes. These entities cannot be queried / are treated as "non existent". They serve as "reserved" entities that won't show up when calling `spawn()`. They must be "specifically spawned at" using apis like `get_or_spawn(entity)`.
In combination, these changes enable the "render world" to clear entities / storages each frame and reserve all "app world entities". These can then be spawned during the "render extract step".
This refactors "spawn" and "insert" code in a way that I think is a massive improvement to legibility and re-usability. It also yields marginal performance wins by reducing some duplicate lookups (less than a percentage point improvement on insertion benchmarks). There is also some potential for future unsafe reduction (by making BatchSpawner and BatchInserter generic). But for now I want to cut down generic usage to a minimum to encourage smaller binaries and faster compiles.
This is currently a draft because it needs more tests (although this code has already had some real-world testing on my custom-shaders branch).
I also fixed the benchmarks (which currently don't compile!) / added new ones to illustrate batching wins.
After these changes, Bevy ECS is basically ready to accommodate the new renderer. I think the biggest missing piece at this point is "sub apps".
Makes some tweaks to the SubApp labeling introduced in #2695:
* Ergonomics improvements
* Removes unnecessary allocation when retrieving subapp label
* Removes the newly added "app macros" crate in favor of bevy_derive
* renamed RenderSubApp to RenderApp
@zicklag (for reference)
# Objective
- Clarify vague meaning of "Ltr" and "Rtl". For someone familiar with Flex Box, this is easy to understand, but being more explicit will help beginners or those unfamiliar, without the need to do research.
## Solution
- Change three letter abbreviation to fully descriptive name.
This matches `ahash::RandomState`, which provides both `Debug` and `Clone`.
Notably, implementing `Clone` allows the `StableHashMap`/`Set` to also implement `Clone`.
# Objective
- Allow `bevy_utils::StableHashMap` to be cloned.
## Solution
- Derive `Clone` for `bevy_utils::FixedState`.
- Also derive `Debug`, since we're touching it anyway, and this aligns `FixedState` with `ahash::RandomState`.
This is a rather simple but wide change, and it involves adding a new `bevy_app_macros` crate. Let me know if there is a better way to do any of this!
---
# Objective
- Allow adding and accessing sub-apps by using a label instead of an index
## Solution
- Migrate the bevy label implementation and derive code to the `bevy_utils` and `bevy_macro_utils` crates and then add a new `SubAppLabel` trait to the `bevy_app` crate that is used when adding or getting a sub-app from an app.
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md">glam's changelog</a>.</em></p>
<blockquote>
<h2>[0.17.3] - 2021-07-18</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on non x86 platforms.</li>
</ul>
<h2>[0.17.2] - 2021-07-15</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on i686 and S390x.</li>
</ul>
<h2>[0.17.1] - 2021-06-29</h2>
<h3>Added</h3>
<ul>
<li>Added <code>serde</code> support for <code>Affine2</code>, <code>DAffine2</code>, <code>Affine3A</code> and <code>DAffine3</code>.</li>
</ul>
<h2>[0.17.0] - 2021-06-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>The addition of <code>Add</code> and <code>Sub</code> implementations of scalar values for vector
types may create ambiguities with existing calls to <code>add</code> and <code>sub</code>.</li>
<li>Removed <code>From<Mat3></code> implementation for <code>Mat2</code> and <code>From<DMat3></code> for <code>DMat2</code>.
These have been replaced by <code>Mat2::from_mat3()</code> and <code>DMat2::from_mat3()</code>.</li>
<li>Removed <code>From<Mat4></code> implementation for <code>Mat3</code> and <code>From<DMat4></code> for <code>DMat3</code>.
These have been replaced by <code>Mat3::from_mat4()</code> and <code>DMat3::from_mat4()</code>.</li>
<li>Removed deprecated <code>from_slice_unaligned()</code>, <code>write_to_slice_unaligned()</code>,
<code>from_rotation_mat4</code> and <code>from_rotation_ypr()</code> methods.</li>
</ul>
<h3>Added</h3>
<ul>
<li>Added <code>col_mut()</code> method which returns a mutable reference to a matrix column
to all matrix types.</li>
<li>Added <code>AddAssign</code>, <code>MulAssign</code> and <code>SubAssign</code> implementations for all matrix
types.</li>
<li>Added <code>Add</code> and <code>Sub</code> implementations of scalar values for vector types.</li>
<li>Added more <code>glam_assert!</code> checks and documented methods where they are used.</li>
<li>Added vector projection and rejection methods <code>project_onto()</code>,
<code>project_onto_normalized()</code>, <code>reject_from()</code> and <code>reject_from_normalized()</code>.</li>
<li>Added <code>Mat2::from_mat3()</code>, <code>DMat2::from_mat3()</code>, <code>Mat3::from_mat4()</code>,
<code>DMat3::from_mat4()</code> which create a smaller matrix from a larger one,
discarding a final row and column of the input matrix.</li>
<li>Added <code>Mat3::from_mat2()</code>, <code>DMat3::from_mat2()</code>, <code>Mat4::from_mat3()</code> and
<code>DMat4::from_mat3()</code> which create an affine transform from a smaller linear
transform matrix.</li>
</ul>
<h3>Changed</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="ecf3904b2f"><code>ecf3904</code></a> Prepare release 0.17.3</li>
<li><a href="95e02bb43e"><code>95e02bb</code></a> Merge branch 'master' of github.com:bitshifter/glam-rs</li>
<li><a href="c6dc702583"><code>c6dc702</code></a> More alignment test fixes for when SSE2 is not avaialable.</li>
<li><a href="87a3b25872"><code>87a3b25</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/216">#216</a> from bitshifter/prepare-0.17.2</li>
<li><a href="269e514090"><code>269e514</code></a> Prepare for 0.17.2 release.</li>
<li><a href="1da7d6459c"><code>1da7d64</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/215">#215</a> from bitshifter/issue-213</li>
<li><a href="dc60e20925"><code>dc60e20</code></a> Fix align asserts on i686 and S390x architectures.</li>
<li><a href="bd8b30e9fb"><code>bd8b30e</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/212">#212</a> from remilauzier/master</li>
<li><a href="a4e97c0b54"><code>a4e97c0</code></a> Update approx to 0.5</li>
<li><a href="059f619525"><code>059f619</code></a> Prepare 0.17.1 release (<a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/211">#211</a>)</li>
<li>Additional commits viewable in <a href="https://github.com/bitshifter/glam-rs/compare/0.15.1...0.17.3">compare view</a></li>
</ul>
</details>
<br />
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
</details>
# Objective
- We currently depends on ndk 0.2, 0.3, 0.4
- Only 0.2 dependencies comes from Bevy itself
## Solution
- Replace #1371
- Update Bevy to ndk-glue 0.4
- Also fixes duplicate dependency CI issue
# Objective
While implementing a plugin for my rollback networking library, I needed to load/save parts of the world. For this, I made a WorldSnapshot that works quite like the current DynamicScene. Using a TypeRegistry to register component types I want to save/load and then using ReflectComponents methods to add or apply components of the given types.
However, I noticed there is no method to remove components from entities through the ReflectComponent.
## Solution
I added a `remove_component` field to the `ReflectComponent` struct, as well as a `pub fn remove_component(&self, world: &mut World, entity: Entity)` to call that function in `remove_component`. This follows exactly the same pattern all other methods/fields in this struct look like.
This is an example how it could be used (at least how I would use it):
6c003f86f1/src/world_snapshot.rs (L133)
# Objective
Enable using exact World lifetimes during read-only access . This is motivated by the new renderer's need to allow read-only world-only queries to outlive the query itself (but still be constrained by the world lifetime).
For example:
115b170d1f/pipelined/bevy_pbr2/src/render/mod.rs (L774)
## Solution
Split out SystemParam state and world lifetimes and pipe those lifetimes up to read-only Query ops (and add into_inner for Res). According to every safety test I've run so far (except one), this is safe (see the temporary safety test commit). Note that changing the mutable variants to the new lifetimes would allow aliased mutable pointers (try doing that to see how it affects the temporary safety tests).
The new state lifetime on SystemParam does make `#[derive(SystemParam)]` more cumbersome (the current impl requires PhantomData if you don't use both lifetimes). We can make this better by detecting whether or not a lifetime is used in the derive and adjusting accordingly, but that should probably be done in its own pr.
## Why is this a draft?
The new lifetimes break QuerySet safety in one very specific case (see the query_set system in system_safety_test). We need to solve this before we can use the lifetimes given.
This is due to the fact that QuerySet is just a wrapper over Query, which now relies on world lifetimes instead of `&self` lifetimes to prevent aliasing (but in systems, each Query has its own implied lifetime, not a centralized world lifetime). I believe the fix is to rewrite QuerySet to have its own World lifetime (and own the internal reference). This will complicate the impl a bit, but I think it is doable. I'm curious if anyone else has better ideas.
Personally, I think these new lifetimes need to happen. We've gotta have a way to directly tie read-only World queries to the World lifetime. The new renderer is the first place this has come up, but I doubt it will be the last. Worst case scenario we can come up with a second `WorldLifetimeQuery<Q, F = ()>` parameter to enable these read-only scenarios, but I'd rather not add another type to the type zoo.
[**RENDERED**](https://github.com/alice-i-cecile/bevy/blob/better-contributing/CONTRIBUTING.md)
Improves #910. As discussed in #1309, we'll need to synchronize content between this and the Bevy website in some way (and clean up the .github file perhaps?).
I think doing it as a root-directory file is nicer for discovery, but that's a conversation I'm interested in having.
This document is intended to be helpful to beginners to open source and Bevy, and captures what I've learned about our informal practices and values.
Reviewers: I'm particularly interested in:
- opinions on the items **What we're trying to build**, where I discuss some of the project's high-level values and goals
- more relevant details on the `bevy` subcrates for **Getting oriented**
- useful tricks and best practices that I missed
- better guidance on how to contribute to the Bevy book from @cart <3
# Objective
This:
```rust
use bevy::prelude::*;
fn main() {
App::new()
.add_system(test)
.run();
}
fn test(entities: Query<Entity>) {
let mut combinations = entities.iter_combinations_mut();
while let Some([e1, e2]) = combinations.fetch_next() {
dbg!(e1);
}
}
```
fails with the message "the trait bound `bevy::ecs::query::EntityFetch: std::clone::Clone` is not satisfied".
## Solution
It works after adding the naive clone implementation to EntityFetch. I'm not super familiar with ECS internals, so I'd appreciate input on this.
## Objective
- Clean up remaining references to the trait `FromResources`, which was replaced in favor of `FromWorld` during the ECS rework.
## Solution
- Remove the derive macro for `FromResources`
- Change doc references of `FromResources` to `FromWorld`
(this is the first item in #2576)
# Objective
- Provides more useful error messages when using unsupported shader features.
## Solution Fixes#869
- Provided a error message as follows (adding name, set and binding):
```
Unsupported shader bind type CombinedImageSampler (name noiseVol0, set 0, binding 9)
```
This is an updated version of #1434 PR. I've encountered this macro problem while trying to use @woubuc's bevy-event-set crate.
Co-authored-by: Piotr Balcer <piotr@balcer.eu>
I didn't know about MinimalPlugins for way too long. This should increase visibility for others.
# Objective
Improve visibility and discover in the docs for Default and Minimal Plugins.
## Solution
Links the two Docs pages.
Co-authored-by: Mirko Rainer <52899592+mirkoRainer@users.noreply.github.com>
# Objective
- Allow `ScheduleRunnerPlugin` to be instantiated without curly braces. Other plugins in the library already use the semicolon syntax.
- Currently, you have to do the following:
```rust
App::build()
.add_plugin(bevy::core::CorePlugin)
.add_plugin(bevy::app::ScheduleRunnerPlugin {})
```
- With the proposed change you can do this:
```rust
App::build()
.add_plugin(bevy::core::CorePlugin)
.add_plugin(bevy::app::ScheduleRunnerPlugin)
```
## Solution
- Change the `ScheduleRunnerPlugin` definition to use a semicolon instead of curly braces.
## Objective
This code would result in a crash:
```rust
use bevy::prelude::*;
fn main() {
let mut world = World::new();
let child = world.spawn().id();
world.spawn().push_children(&[child]);
}
```
## Solution
Update the `EntityMut`'s location after inserting a component on the children entities, as it may have changed.
# Objective
Port bevy_gltf to the pipelined-rendering branch.
## Solution
crates/bevy_gltf has been copied and pasted into pipelined/bevy_gltf2 and modifications were made to work with the pipelined-rendering branch. Notably vertex tangents and vertex colours are not supported.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
notify 5.0.0-pre.11 breaks the interface again, but apparently in a way that's similar to how it used to be
## Solution
Bump `bevy_asset` dependency on notify to `5.0.0-pre.11` and fix the errors that crop up.
It looks like `pre.11` was mentioned in #2528 by @mockersf but there's no mention of why `pre.10` was chosen ultimately.
This decouples the opinionated "core pipeline" from the new (less opinionated) bevy_render crate. The "core pipeline" is intended to be used by crates like bevy_sprites, bevy_pbr, bevy_ui, and 3rd party crates that extends core rendering functionality.
# Objective
There is currently a 1-to-1 mapping between components and real rust types. This means that it is impossible for multiple components to be represented by the same rust type or for a component to not have a rust type at all. This means that component types can't be defined in languages other than rust like necessary for scripting or sandboxed (wasm?) plugins.
## Solution
Refactor `ComponentDescriptor` and `Bundle` to remove `TypeInfo`. `Bundle` now uses `ComponentId` instead. `ComponentDescriptor` is now always created from a rust type instead of through the `TypeInfo` indirection. A future PR may make it possible to construct a `ComponentDescriptor` from it's fields without a rust type being involved.
# Objective
- Remove all the `.system()` possible.
- Check for remaining missing cases.
## Solution
- Remove all `.system()`, fix compile errors
- 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
# Objective
While looking at the code of `World`, I noticed two basic functions (`get` and `get_mut`) that are probably called a lot and with simple code that are not `inline`
## Solution
- Add benchmark to check impact
- Add `#[inline]`
```
group this pr main
----- ---- ----
world_entity/50000_entities 1.00 115.9±11.90µs ? ?/sec 1.71 198.5±29.54µs ? ?/sec
world_get/50000_entities_SparseSet 1.00 409.9±46.96µs ? ?/sec 1.18 483.5±36.41µs ? ?/sec
world_get/50000_entities_Table 1.00 391.3±29.83µs ? ?/sec 1.16 455.6±57.85µs ? ?/sec
world_query_for_each/50000_entities_SparseSet 1.02 121.3±18.36µs ? ?/sec 1.00 119.4±13.88µs ? ?/sec
world_query_for_each/50000_entities_Table 1.03 13.8±0.96µs ? ?/sec 1.00 13.3±0.54µs ? ?/sec
world_query_get/50000_entities_SparseSet 1.00 666.9±54.36µs ? ?/sec 1.03 687.1±57.77µs ? ?/sec
world_query_get/50000_entities_Table 1.01 584.4±55.12µs ? ?/sec 1.00 576.3±36.13µs ? ?/sec
world_query_iter/50000_entities_SparseSet 1.01 169.7±19.50µs ? ?/sec 1.00 168.6±32.56µs ? ?/sec
world_query_iter/50000_entities_Table 1.00 26.2±1.38µs ? ?/sec 1.91 50.0±4.40µs ? ?/sec
```
I didn't add benchmarks for the mutable path but I don't see how it could hurt to make it inline too...
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet.
You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away.
Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
This logic was in both `remove_bundle` and ` remove_bundle_intersection` but only differed by whether we call `.._forget_missing_..` or `.._drop_missing_..`
* bevy_pbr2: Add support for most of the StandardMaterial textures
Normal maps are not included here as they require tangents in a vertex attribute.
* bevy_pbr2: Ensure RenderCommandQueue is ready for PbrShaders init
* texture_pipelined: Add a light to the scene so we can see stuff
* WIP bevy_pbr2: back to front sorting hack
* bevy_pbr2: Uniform control flow for texture sampling in pbr.frag
From 'fintelia' on the Bevy Render Rework Round 2 discussion:
"My understanding is that GPUs these days never use the "execute both branches
and select the result" strategy. Rather, what they do is evaluate the branch
condition on all threads of a warp, and jump over it if all of them evaluate to
false. If even a single thread needs to execute the if statement body, however,
then the remaining threads are paused until that is completed."
* bevy_pbr2: Simplify texture and sampler names
The StandardMaterial_ prefix is no longer needed
* bevy_pbr2: Match default 'AmbientColor' of current bevy_pbr for now
* bevy_pbr2: Convert from non-linear to linear sRGB for the color uniform
* bevy_pbr2: Add pbr_pipelined example
* Fix view vector in pbr frag to work in ortho
* bevy_pbr2: Use a 90 degree y fov and light range projection for lights
* bevy_pbr2: Add AmbientLight resource
* bevy_pbr2: Convert PointLight color to linear sRGB for use in fragment shader
* bevy_pbr2: pbr.frag: Rename PointLight.projection to view_projection
The uniform contains the view_projection matrix so this was incorrect.
* bevy_pbr2: PointLight is an OmniLight as it has a radius
* bevy_pbr2: Factoring out duplicated code
* bevy_pbr2: Implement RenderAsset for StandardMaterial
* Remove unnecessary texture and sampler clones
* fix comment formatting
* remove redundant Buffer:from
* Don't extract meshes when their material textures aren't ready
* make missing textures in the queue step an error
Co-authored-by: Aevyrie <aevyrie@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.
* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
* Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive.
* People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach.
* I like keeping the root clean and noise free
* There is precedent for putting the apache and mit license text in sub folders (amethyst)
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.
As a follow-up we should update the website to properly describe the new license.
Closes#2373
This obsoletes #1111 and #2445, since @ColonisationCaptain and @temhotaokeaha haven't replied to #2373.
I believe that both of those PRs would be fine to keep, but they're even more fine to keep now :)
# Objective
- Continue work of #2398 and friends.
- Make `.system()` optional in chaining.
## Solution
- Slight change to `IntoChainSystem` signature and implementation.
- Remove some usages of `.system()` in the chaining example, to verify the implementation.
---
I swear, I'm not splitting these up on purpose, I just legit forgot about most of the things where `System` appears in public API, and my trait usage explorer mingles that with the gajillion internal uses.
In case you're wondering what happened to part 5, #2446 ate it.
# Objective
- Currently `Commands` are quite slow due to the need to allocate for each command and wrap it in a `Box<dyn Command>`.
- For example:
```rust
fn my_system(mut cmds: Commands) {
cmds.spawn().insert(42).insert(3.14);
}
```
will have 3 separate `Box<dyn Command>` that need to be allocated and ran.
## Solution
- Utilize a specialized data structure keyed `CommandQueueInner`.
- The purpose of `CommandQueueInner` is to hold a collection of commands in contiguous memory.
- This allows us to store each `Command` type contiguously in memory and quickly iterate through them and apply the `Command::write` trait function to each element.
# Objective
This fixes a crash caused by iOS preventing GPU access when not focused: #2296
## Solution
This skips `app.update()` in `winit_runner` when `winit` sends the `Suspended` event, until `Resumed`.
I've tested that this works for me on my iOS app.
This was tested using cargo generate-lockfile -Zminimal-versions.
The following indirect dependencies also have minimal version
dependencies. For at least num, rustc-serialize and rand this is
necessary to compile on rustc versions that are not older than 1.0.
* num = "0.1.27"
* rustc-serialize = "0.3.20"
* termcolor = "1.0.4"
* libudev-sys = "0.1.1"
* rand = "0.3.14"
* ab_glyph = "0.2.7
Based on https://github.com/bevyengine/bevy/pull/2455
# Objective
Reduce compilation time
# Solution
Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
I struggled with some sprite sheet animation which was like drifting from right to left.
This PR documents the current behaviour that the padding which is used on slicing a texture into a texture atlas, is assumed to be only between tiles. In my case I had some padding also on the right side of the texture.
In #2034, the `Remove` Command did not get the same treatment as the rest of the commands. There's no discussion saying it shouldn't have public fields, so I am assuming it was an oversight. This fixes that oversight.
# Objective
- Continue work of #2398 and friends.
- Make `.system()` optional in run criteria APIs.
## Solution
- Slight change to `RunCriteriaDescriptorCoercion` signature and implementors.
- Implement `IntoRunCriteria` for `IntoSystem` rather than `System`.
- Remove some usages of `.system()` with run criteria in tests of `stage.rs`, to verify the implementation.
# Objective
Fixes a possible deadlock between `AssetServer::get_asset_loader` / `AssetServer::add_loader`
A thread could take the `extension_to_loader_index` read lock,
and then have the `server.loader` write lock taken in add_loader
before it can. Then add_loader can't take the extension_to_loader_index
lock, and the program deadlocks.
To be more precise:
## Step 1: Thread 1 grabs the `extension_to_loader_index` lock on lines 138..139:
3a1867a92e/crates/bevy_asset/src/asset_server.rs (L133-L145)
## Step 2: Thread 2 grabs the `server.loader` write lock on line 107:
3a1867a92e/crates/bevy_asset/src/asset_server.rs (L103-L116)
## Step 3: Deadlock, since Thread 1 wants to grab `server.loader` on line 141...:
3a1867a92e/crates/bevy_asset/src/asset_server.rs (L133-L145)
... and Thread 2 wants to grab 'extension_to_loader_index` on lines 111..112:
3a1867a92e/crates/bevy_asset/src/asset_server.rs (L103-L116)
## Solution
Fixed by descoping the extension_to_loader_index lock, since
`get_asset_loader` doesn't need to hold the read lock on the extensions map for the duration,
just to get a copyable usize. The block might not be needed,
I think I could have gotten away with just inserting a `copied()`
call into the chain, but I wanted to make the reasoning clear for
future maintainers.
# Objective
I wanted to send the Bevy discord link to someone but couldn't find a pretty link to copy paste
## Solution
Use the vanity link we have for discord
# Objective
Fixes how the layer bit is unset in the RenderLayers bit mask when calling the `without` method.
## Solution
Unsets the layer bit using `&=` and the inverse of the layer bit mask.
# Objective
Beginners semi-regularly appear on the Discord asking for help with using `QuerySet` when they have a system with conflicting data access.
This happens because the Resulting Panic message only mentions `QuerySet` as a solution, even if in most cases `Without<T>` was enough to solve the problem.
## Solution
Mention the usage of `Without<T>` to create disjoint queries as an alternative to `QuerySet`
## Open Questions
- Is `disjoint` a too technical/mathematical word?
- Should `Without<T>` be mentioned before or after `QuerySet`?
- Before: Using `Without<T>` should be preferred and mentioning it first reinforces this for a reader.
- After: The Panics can be very long and a Reader could skip to end and only see the `QuerySet`
Co-authored-by: MinerSebas <66798382+MinerSebas@users.noreply.github.com>
# Objective
- Continue work of #2398 and #2403.
- Make `.system()` syntax optional when using `.config()` API.
## Solution
- Introduce new prelude trait, `ConfigurableSystem`, that shorthands `my_system.system().config(...)` as `my_system.config(...)`.
- Expand `configure_system_local` test to also cover the new syntax.
# Objective
- Add inline documentation for `StorageType`.
- Currently the README in `bevy_ecs` provides docs for `StorageType`, however, adding addition inline docs makes it simpler for users who are actively reading the source code.
## Solution
- Add inline docs.
# Objective
- Extend work done in #2398.
- Make `.system()` syntax optional when using system descriptor API.
## Solution
- Slight change to `ParallelSystemDescriptorCoercion` signature and implementors.
---
I haven't touched exclusive systems, because it looks like the only two other solutions are going back to doubling our system insertion methods, or starting to lean into stageless. The latter will invalidate the former, so I think exclusive systems should remian pariahs until stageless.
I can grep & nuke `.system()` thorughout the codebase now, which might take a while, or we can do that in subsequent PR(s).
This can be your 6 months post-christmas present.
# Objective
- Make `.system` optional
- yeet
- It's ugly
- Alternative title: `.system` is dead; long live `.system`
- **yeet**
## Solution
- Use a higher ranked lifetime, and some trait magic.
N.B. This PR does not actually remove any `.system`s, except in a couple of examples. Once this is merged we can do that piecemeal across crates, and decide on syntax for labels.
# Objective
Re-introduce `AHashExt` and respective `with_capacity()` implementations to give a more ergonomic way to set a `HashMap` / `HashSet` capacity.
As a note, this has also been discussed and agreed on issue #2115, which this PR addresses (leaving `new()` out of the `AHashExt` trait).
Fixes#2115.
## Solution
PR #1235 had removed the `AHashExt` trait and respective `with_capacity()`s implementations, leaving only the less ergonomic `HashMap::with_capacity_and_hasher(size, Default::default())` option available.
This re-introduces `AHashExt` and respective `with_capacity()` implementations to give a more ergonomic way to set a `HashMap` / `HashSet` capacity.
# Objective
Currently, you can add `Option<Res<T>` or `Option<ResMut<T>` as a SystemParam, if the Resource could potentially not exist, but this functionality doesn't exist for `NonSend` and `NonSendMut`
## Solution
Adds implementations to use `Option<NonSend<T>>` and Option<NonSendMut<T>> as SystemParams.
Updates the requirements on [wgpu](https://github.com/gfx-rs/wgpu) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md">wgpu's changelog</a>.</em></p>
<blockquote>
<h1>Change Log</h1>
<h2>v0.9 (2021-06-18)</h2>
<ul>
<li>Updated:
<ul>
<li>naga to <code>v0.5</code>.</li>
</ul>
</li>
<li>Added:
<ul>
<li><code>Features::VERTEX_WRITABLE_STORAGE</code>.</li>
<li><code>Features::CLEAR_COMMANDS</code> which allows you to use <code>cmd_buf.clear_texture</code> and <code>cmd_buf.clear_buffer</code>.</li>
</ul>
</li>
<li>Changed:
<ul>
<li>Updated default storage buffer/image limit to <code>8</code> from <code>4</code>.</li>
</ul>
</li>
<li>Fixed:
<ul>
<li><code>Buffer::get_mapped_range</code> can now have a range of zero.</li>
<li>Fixed output spirv requiring the "kernal" capability.</li>
<li>Fixed segfault due to improper drop order.</li>
<li>Fixed incorrect dynamic stencil reference for Replace ops.</li>
<li>Fixed tracking of temporary resources.</li>
<li>Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps.</li>
</ul>
</li>
<li>Validation:
<ul>
<li>Ensure that if resources are viewed from the vertex stage, they are read only unless <code>Features::VERTEX_WRITABLE_STORAGE</code> is true.</li>
<li>Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout.</li>
<li>Error when a color texture is used as a depth/stencil texture.</li>
<li>Check that pipeline output formats are logical</li>
<li>Added shader label to log messages if validation fails.</li>
</ul>
</li>
<li>Tracing:
<ul>
<li>Make renderpasses show up in the trace before they are run.</li>
</ul>
</li>
<li>Docs:
<ul>
<li>Fix typo in <code>PowerPreference::LowPower</code> description.</li>
</ul>
</li>
<li>Player:
<ul>
<li>Automatically start and stop RenderDoc captures.</li>
</ul>
</li>
<li>Examples:
<ul>
<li>Handle winit's unconditional exception.</li>
</ul>
</li>
<li>Internal:
<ul>
<li>Merged wgpu-rs and wgpu back into a single repository.</li>
<li>The tracker was split into two different stateful/stateless trackers to reduce overhead.</li>
<li>Added code coverage testing</li>
<li>CI can now test on lavapipe</li>
<li>Add missing extern "C" in wgpu-core on <code>wgpu_render_pass_execute_bundles</code></li>
<li>Fix incorrect function name <code>wgpu_render_pass_bundle_indexed_indirect</code> to <code>wgpu_render_bundle_draw_indexed_indirect</code>.</li>
</ul>
</li>
</ul>
<h2>wgpu-types-0.8.1 (2021-06-08)</h2>
<ul>
<li>fix dynamic stencil reference for Replace ops</li>
</ul>
<h2>v0.8.1 (2021-05-06)</h2>
<ul>
<li>fix SPIR-V generation from WGSL, which was broken due to "Kernel" capability</li>
<li>validate buffer storage classes</li>
</ul>
<h2>Unreleased</h2>
<ul>
<li>Added support for storage texture arrays for Vulkan and Metal.</li>
</ul>
<h2>v0.8 (2021-04-29)</h2>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li>See full diff in <a href="https://github.com/gfx-rs/wgpu/commits">compare view</a></li>
</ul>
</details>
<br />
Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
</details>