mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
[ecs] Improve Commands
performance (#2332)
# Objective - Currently `Commands` are quite slow due to the need to allocate for each command and wrap it in a `Box<dyn Command>`. - For example: ```rust fn my_system(mut cmds: Commands) { cmds.spawn().insert(42).insert(3.14); } ``` will have 3 separate `Box<dyn Command>` that need to be allocated and ran. ## Solution - Utilize a specialized data structure keyed `CommandQueueInner`. - The purpose of `CommandQueueInner` is to hold a collection of commands in contiguous memory. - This allows us to store each `Command` type contiguously in memory and quickly iterate through them and apply the `Command::write` trait function to each element.
This commit is contained in:
parent
de0d459618
commit
ecb78048cf
6 changed files with 257 additions and 46 deletions
|
@ -80,14 +80,14 @@ struct FakeCommandA;
|
|||
struct FakeCommandB(u64);
|
||||
|
||||
impl Command for FakeCommandA {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
black_box(self);
|
||||
black_box(world);
|
||||
}
|
||||
}
|
||||
|
||||
impl Command for FakeCommandB {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
black_box(self);
|
||||
black_box(world);
|
||||
}
|
||||
|
|
237
crates/bevy_ecs/src/system/commands/command_queue.rs
Normal file
237
crates/bevy_ecs/src/system/commands/command_queue.rs
Normal file
|
@ -0,0 +1,237 @@
|
|||
use super::Command;
|
||||
use crate::world::World;
|
||||
|
||||
struct CommandMeta {
|
||||
offset: usize,
|
||||
func: unsafe fn(value: *mut u8, world: &mut World),
|
||||
}
|
||||
|
||||
/// A queue of [`Command`]s
|
||||
//
|
||||
// NOTE: [`CommandQueue`] is implemented via a `Vec<u8>` over a `Vec<Box<dyn Command>>`
|
||||
// as an optimization. Since commands are used frequently in systems as a way to spawn
|
||||
// entities/components/resources, and it's not currently possible to parallelize these
|
||||
// due to mutable [`World`] access, maximizing performance for [`CommandQueue`] is
|
||||
// preferred to simplicity of implementation.
|
||||
#[derive(Default)]
|
||||
pub struct CommandQueue {
|
||||
bytes: Vec<u8>,
|
||||
metas: Vec<CommandMeta>,
|
||||
}
|
||||
|
||||
// SAFE: All commands [`Command`] implement [`Send`]
|
||||
unsafe impl Send for CommandQueue {}
|
||||
|
||||
// SAFE: `&CommandQueue` never gives access to the inner commands.
|
||||
unsafe impl Sync for CommandQueue {}
|
||||
|
||||
impl CommandQueue {
|
||||
/// Push a [`Command`] onto the queue.
|
||||
#[inline]
|
||||
pub fn push<C>(&mut self, command: C)
|
||||
where
|
||||
C: Command,
|
||||
{
|
||||
/// SAFE: This function is only every called when the `command` bytes is the associated
|
||||
/// [`Commands`] `T` type. Also this only reads the data via `read_unaligned` so unaligned
|
||||
/// accesses are safe.
|
||||
unsafe fn write_command<T: Command>(command: *mut u8, world: &mut World) {
|
||||
let command = command.cast::<T>().read_unaligned();
|
||||
command.write(world);
|
||||
}
|
||||
|
||||
let size = std::mem::size_of::<C>();
|
||||
let old_len = self.bytes.len();
|
||||
|
||||
self.metas.push(CommandMeta {
|
||||
offset: old_len,
|
||||
func: write_command::<C>,
|
||||
});
|
||||
|
||||
if size > 0 {
|
||||
self.bytes.reserve(size);
|
||||
|
||||
// SAFE: The internal `bytes` vector has enough storage for the
|
||||
// command (see the call the `reserve` above), and the vector has
|
||||
// its length set appropriately.
|
||||
// Also `command` is forgotten at the end of this function so that
|
||||
// when `apply` is called later, a double `drop` does not occur.
|
||||
unsafe {
|
||||
std::ptr::copy_nonoverlapping(
|
||||
&command as *const C as *const u8,
|
||||
self.bytes.as_mut_ptr().add(old_len),
|
||||
size,
|
||||
);
|
||||
self.bytes.set_len(old_len + size);
|
||||
}
|
||||
}
|
||||
|
||||
std::mem::forget(command);
|
||||
}
|
||||
|
||||
/// Execute the queued [`Command`]s in the world.
|
||||
/// This clears the queue.
|
||||
#[inline]
|
||||
pub fn apply(&mut self, world: &mut World) {
|
||||
// flush the previously queued entities
|
||||
world.flush();
|
||||
|
||||
// SAFE: In the iteration below, `meta.func` will safely consume and drop each pushed command.
|
||||
// This operation is so that we can reuse the bytes `Vec<u8>`'s internal storage and prevent
|
||||
// unnecessary allocations.
|
||||
unsafe { self.bytes.set_len(0) };
|
||||
|
||||
let byte_ptr = if self.bytes.as_mut_ptr().is_null() {
|
||||
// SAFE: If the vector's buffer pointer is `null` this mean nothing has been pushed to its bytes.
|
||||
// This means either that:
|
||||
//
|
||||
// 1) There are no commands so this pointer will never be read/written from/to.
|
||||
//
|
||||
// 2) There are only zero-sized commands pushed.
|
||||
// According to https://doc.rust-lang.org/std/ptr/index.html
|
||||
// "The canonical way to obtain a pointer that is valid for zero-sized accesses is NonNull::dangling"
|
||||
// therefore it is safe to call `read_unaligned` on a pointer produced from `NonNull::dangling` for
|
||||
// zero-sized commands.
|
||||
unsafe { std::ptr::NonNull::dangling().as_mut() }
|
||||
} else {
|
||||
self.bytes.as_mut_ptr()
|
||||
};
|
||||
|
||||
for meta in self.metas.drain(..) {
|
||||
// SAFE: The implementation of `write_command` is safe for the according Command type.
|
||||
// The bytes are safely cast to their original type, safely read, and then dropped.
|
||||
unsafe {
|
||||
(meta.func)(byte_ptr.add(meta.offset), world);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use std::{
|
||||
panic::AssertUnwindSafe,
|
||||
sync::{
|
||||
atomic::{AtomicU32, Ordering},
|
||||
Arc,
|
||||
},
|
||||
};
|
||||
|
||||
struct DropCheck(Arc<AtomicU32>);
|
||||
|
||||
impl DropCheck {
|
||||
fn new() -> (Self, Arc<AtomicU32>) {
|
||||
let drops = Arc::new(AtomicU32::new(0));
|
||||
(Self(drops.clone()), drops)
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for DropCheck {
|
||||
fn drop(&mut self) {
|
||||
self.0.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
|
||||
impl Command for DropCheck {
|
||||
fn write(self, _: &mut World) {}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_command_queue_inner_drop() {
|
||||
let mut queue = CommandQueue::default();
|
||||
|
||||
let (dropcheck_a, drops_a) = DropCheck::new();
|
||||
let (dropcheck_b, drops_b) = DropCheck::new();
|
||||
|
||||
queue.push(dropcheck_a);
|
||||
queue.push(dropcheck_b);
|
||||
|
||||
assert_eq!(drops_a.load(Ordering::Relaxed), 0);
|
||||
assert_eq!(drops_b.load(Ordering::Relaxed), 0);
|
||||
|
||||
let mut world = World::new();
|
||||
queue.apply(&mut world);
|
||||
|
||||
assert_eq!(drops_a.load(Ordering::Relaxed), 1);
|
||||
assert_eq!(drops_b.load(Ordering::Relaxed), 1);
|
||||
}
|
||||
|
||||
struct SpawnCommand;
|
||||
|
||||
impl Command for SpawnCommand {
|
||||
fn write(self, world: &mut World) {
|
||||
world.spawn();
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_command_queue_inner() {
|
||||
let mut queue = CommandQueue::default();
|
||||
|
||||
queue.push(SpawnCommand);
|
||||
queue.push(SpawnCommand);
|
||||
|
||||
let mut world = World::new();
|
||||
queue.apply(&mut world);
|
||||
|
||||
assert_eq!(world.entities().len(), 2);
|
||||
|
||||
// The previous call to `apply` cleared the queue.
|
||||
// This call should do nothing.
|
||||
queue.apply(&mut world);
|
||||
assert_eq!(world.entities().len(), 2);
|
||||
}
|
||||
|
||||
// This has an arbitrary value `String` stored to ensure
|
||||
// when then command gets pushed, the `bytes` vector gets
|
||||
// some data added to it.
|
||||
struct PanicCommand(String);
|
||||
impl Command for PanicCommand {
|
||||
fn write(self, _: &mut World) {
|
||||
panic!("command is panicking");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_command_queue_inner_panic_safe() {
|
||||
std::panic::set_hook(Box::new(|_| {}));
|
||||
|
||||
let mut queue = CommandQueue::default();
|
||||
|
||||
queue.push(PanicCommand("I panic!".to_owned()));
|
||||
queue.push(SpawnCommand);
|
||||
|
||||
let mut world = World::new();
|
||||
|
||||
let _ = std::panic::catch_unwind(AssertUnwindSafe(|| {
|
||||
queue.apply(&mut world);
|
||||
}));
|
||||
|
||||
// even though the first command panicking.
|
||||
// the `bytes`/`metas` vectors were cleared.
|
||||
assert_eq!(queue.bytes.len(), 0);
|
||||
assert_eq!(queue.metas.len(), 0);
|
||||
|
||||
// Even though the first command panicked, it's still ok to push
|
||||
// more commands.
|
||||
queue.push(SpawnCommand);
|
||||
queue.push(SpawnCommand);
|
||||
queue.apply(&mut world);
|
||||
assert_eq!(world.entities().len(), 2);
|
||||
}
|
||||
|
||||
// NOTE: `CommandQueue` is `Send` because `Command` is send.
|
||||
// If the `Command` trait gets reworked to be non-send, `CommandQueue`
|
||||
// should be reworked.
|
||||
// This test asserts that Command types are send.
|
||||
fn assert_is_send_impl(_: impl Send) {}
|
||||
fn assert_is_send(command: impl Command) {
|
||||
assert_is_send_impl(command);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_command_is_send() {
|
||||
assert_is_send(SpawnCommand);
|
||||
}
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
mod command_queue;
|
||||
|
||||
use crate::{
|
||||
bundle::Bundle,
|
||||
component::Component,
|
||||
|
@ -5,40 +7,12 @@ use crate::{
|
|||
world::World,
|
||||
};
|
||||
use bevy_utils::tracing::debug;
|
||||
pub use command_queue::CommandQueue;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
/// A [`World`] mutation.
|
||||
pub trait Command: Send + Sync + 'static {
|
||||
fn write(self: Box<Self>, world: &mut World);
|
||||
}
|
||||
|
||||
/// A queue of [`Command`]s.
|
||||
#[derive(Default)]
|
||||
pub struct CommandQueue {
|
||||
commands: Vec<Box<dyn Command>>,
|
||||
}
|
||||
|
||||
impl CommandQueue {
|
||||
/// Execute the queued [`Command`]s in the world.
|
||||
/// This clears the queue.
|
||||
pub fn apply(&mut self, world: &mut World) {
|
||||
world.flush();
|
||||
for command in self.commands.drain(..) {
|
||||
command.write(world);
|
||||
}
|
||||
}
|
||||
|
||||
/// Push a boxed [`Command`] onto the queue.
|
||||
#[inline]
|
||||
pub fn push_boxed(&mut self, command: Box<dyn Command>) {
|
||||
self.commands.push(command);
|
||||
}
|
||||
|
||||
/// Push a [`Command`] onto the queue.
|
||||
#[inline]
|
||||
pub fn push<T: Command>(&mut self, command: T) {
|
||||
self.push_boxed(Box::new(command));
|
||||
}
|
||||
fn write(self, world: &mut World);
|
||||
}
|
||||
|
||||
/// A list of commands that will be run to modify a [`World`].
|
||||
|
@ -292,7 +266,7 @@ impl<T> Command for Spawn<T>
|
|||
where
|
||||
T: Bundle,
|
||||
{
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
world.spawn().insert_bundle(self.bundle);
|
||||
}
|
||||
}
|
||||
|
@ -310,7 +284,7 @@ where
|
|||
I: IntoIterator + Send + Sync + 'static,
|
||||
I::Item: Bundle,
|
||||
{
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
world.spawn_batch(self.bundles_iter);
|
||||
}
|
||||
}
|
||||
|
@ -321,7 +295,7 @@ pub struct Despawn {
|
|||
}
|
||||
|
||||
impl Command for Despawn {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
if !world.despawn(self.entity) {
|
||||
debug!("Failed to despawn non-existent entity {:?}", self.entity);
|
||||
}
|
||||
|
@ -337,7 +311,7 @@ impl<T> Command for InsertBundle<T>
|
|||
where
|
||||
T: Bundle + 'static,
|
||||
{
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
world.entity_mut(self.entity).insert_bundle(self.bundle);
|
||||
}
|
||||
}
|
||||
|
@ -352,7 +326,7 @@ impl<T> Command for Insert<T>
|
|||
where
|
||||
T: Component,
|
||||
{
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
world.entity_mut(self.entity).insert(self.component);
|
||||
}
|
||||
}
|
||||
|
@ -367,7 +341,7 @@ impl<T> Command for Remove<T>
|
|||
where
|
||||
T: Component,
|
||||
{
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
if let Some(mut entity_mut) = world.get_entity_mut(self.entity) {
|
||||
entity_mut.remove::<T>();
|
||||
}
|
||||
|
@ -384,7 +358,7 @@ impl<T> Command for RemoveBundle<T>
|
|||
where
|
||||
T: Bundle,
|
||||
{
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
if let Some(mut entity_mut) = world.get_entity_mut(self.entity) {
|
||||
// remove intersection to gracefully handle components that were removed before running
|
||||
// this command
|
||||
|
@ -398,7 +372,7 @@ pub struct InsertResource<T: Component> {
|
|||
}
|
||||
|
||||
impl<T: Component> Command for InsertResource<T> {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
world.insert_resource(self.resource);
|
||||
}
|
||||
}
|
||||
|
@ -408,7 +382,7 @@ pub struct RemoveResource<T: Component> {
|
|||
}
|
||||
|
||||
impl<T: Component> Command for RemoveResource<T> {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
world.remove_resource::<T>();
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@ pub struct SpawnScene {
|
|||
}
|
||||
|
||||
impl Command for SpawnScene {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap();
|
||||
spawner.spawn(self.scene_handle);
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ pub struct SpawnSceneAsChild {
|
|||
}
|
||||
|
||||
impl Command for SpawnSceneAsChild {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap();
|
||||
spawner.spawn_as_child(self.scene_handle, self.parent);
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ pub struct InsertChildren {
|
|||
}
|
||||
|
||||
impl Command for InsertChildren {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
for child in self.children.iter() {
|
||||
world
|
||||
.entity_mut(*child)
|
||||
|
@ -46,7 +46,7 @@ pub struct ChildBuilder<'a, 'b> {
|
|||
}
|
||||
|
||||
impl Command for PushChildren {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
for child in self.children.iter() {
|
||||
world
|
||||
.entity_mut(*child)
|
||||
|
|
|
@ -37,7 +37,7 @@ fn despawn_with_children_recursive_inner(world: &mut World, entity: Entity) {
|
|||
}
|
||||
|
||||
impl Command for DespawnRecursive {
|
||||
fn write(self: Box<Self>, world: &mut World) {
|
||||
fn write(self, world: &mut World) {
|
||||
despawn_with_children_recursive(world, self.entity);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue