bevy/crates
Carter Anderson 11b41206eb Add upstream bevy_ecs and prepare for custom-shaders merge (#2815)
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:

1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. 

I split this up into 3 commits:

1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
2021-09-14 06:14:19 +00:00
..
bevy_app Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
bevy_asset fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
bevy_audio Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_core Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_derive Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
bevy_diagnostic pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
bevy_dylib Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) 2021-07-23 21:11:51 +00:00
bevy_dynamic_plugin pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
bevy_ecs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
bevy_gilrs pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
bevy_gltf Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_input pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
bevy_internal Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_log Add log crate compatibility to bevy_log 2021-07-24 16:43:37 -07:00
bevy_macro_utils Implement Sub-App Labels (#2695) 2021-08-24 00:31:21 +00:00
bevy_math Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) 2021-07-23 21:11:51 +00:00
bevy_pbr Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_reflect Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_render Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
bevy_scene Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_sprite pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00
bevy_tasks Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) 2021-07-23 21:11:51 +00:00
bevy_text Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
bevy_transform Directional light and shadow (#6) 2021-07-24 16:43:37 -07:00
bevy_ui Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
bevy_utils Implement Sub-App Labels (#2695) 2021-08-24 00:31:21 +00:00
bevy_wgpu Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
bevy_window fix clippy 2021-07-24 16:43:37 -07:00
bevy_winit Fix some nightly clippy lints (#2522) 2021-07-29 19:36:39 -07:00
crevice remove .system from pipelined code (#2538) 2021-07-26 23:44:23 +00:00