Sub app label changes (#2717)

Makes some tweaks to the SubApp labeling introduced in #2695:

* Ergonomics improvements
* Removes unnecessary allocation when retrieving subapp label
* Removes the newly added "app macros" crate in favor of bevy_derive
* renamed RenderSubApp to RenderApp

@zicklag (for reference)
This commit is contained in:
Carter Anderson 2021-08-24 06:37:28 +00:00
parent e290a7e29c
commit 9898469e9e
15 changed files with 49 additions and 72 deletions

View file

@ -23,7 +23,6 @@ bevy_derive = { path = "../bevy_derive", version = "0.5.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", optional = true }
bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
bevy_app_macros = { path = "./macros", version = "0.5.0" }
# other
serde = { version = "1.0", features = ["derive"], optional = true }

View file

@ -1,16 +0,0 @@
[package]
name = "bevy_app_macros"
version = "0.5.0"
description = "Bevy App Macros"
edition = "2018"
license = "MIT OR Apache-2.0"
[lib]
proc-macro = true
[dependencies]
bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.5.0" }
syn = "1.0"
quote = "1.0"
proc-macro2 = "1.0"

View file

@ -1,19 +0,0 @@
extern crate proc_macro;
use bevy_macro_utils::{derive_label, BevyManifest};
use proc_macro::TokenStream;
use quote::format_ident;
#[proc_macro_derive(SubAppLabel)]
pub fn derive_sub_app_label(input: TokenStream) -> TokenStream {
let input = syn::parse_macro_input!(input as syn::DeriveInput);
let mut trait_path = bevy_app_path();
trait_path
.segments
.push(format_ident!("SubAppLabel").into());
derive_label(input, trait_path)
}
fn bevy_app_path() -> syn::Path {
BevyManifest::default().get_path("bevy_app")
}

View file

@ -1,3 +1,5 @@
pub use bevy_derive::AppLabel;
use crate::{CoreStage, Events, Plugin, PluginGroup, PluginGroupBuilder, StartupStage};
use bevy_ecs::{
component::{Component, ComponentDescriptor},
@ -10,13 +12,10 @@ use bevy_ecs::{
use bevy_utils::{tracing::debug, HashMap};
use std::{fmt::Debug, hash::Hash};
pub use bevy_app_macros::SubAppLabel;
#[cfg(feature = "trace")]
use bevy_utils::tracing::info_span;
bevy_utils::define_label!(SubAppLabel);
type BoxedSubAppLabel = Box<dyn SubAppLabel>;
bevy_utils::define_label!(AppLabel);
#[allow(clippy::needless_doctest_main)]
/// Containers of app logic and data
@ -45,7 +44,7 @@ pub struct App {
pub world: World,
pub runner: Box<dyn Fn(App)>,
pub schedule: Schedule,
sub_apps: HashMap<BoxedSubAppLabel, SubApp>,
sub_apps: HashMap<Box<dyn AppLabel>, SubApp>,
}
struct SubApp {
@ -594,7 +593,7 @@ impl App {
pub fn add_sub_app(
&mut self,
label: impl SubAppLabel,
label: impl AppLabel,
app: App,
f: impl Fn(&mut World, &mut App) + 'static,
) -> &mut Self {
@ -608,11 +607,21 @@ impl App {
self
}
pub fn sub_app_mut(&mut self, label: impl SubAppLabel) -> Option<&mut App> {
let label = Box::new(label) as BoxedSubAppLabel;
/// Retrieves a "sub app" stored inside this [App]. This will panic if the sub app does not exist.
pub fn sub_app(&mut self, label: impl AppLabel) -> &mut App {
match self.get_sub_app(label) {
Ok(app) => app,
Err(label) => panic!("Sub-App with label '{:?}' does not exist", label),
}
}
/// Retrieves a "sub app" inside this [App] with the given label, if it exists. Otherwise returns
/// an [Err] containing the given label.
pub fn get_sub_app(&mut self, label: impl AppLabel) -> Result<&mut App, impl AppLabel> {
self.sub_apps
.get_mut(&label)
.get_mut((&label) as &dyn AppLabel)
.map(|sub_app| &mut sub_app.app)
.ok_or(label)
}
}

View file

@ -10,7 +10,9 @@ mod render_resources;
mod resource;
mod shader_defs;
use bevy_macro_utils::{derive_label, BevyManifest};
use proc_macro::TokenStream;
use quote::format_ident;
/// Derives the FromResources trait. Each field must also implement the FromResources trait or this
/// will fail. FromResources is automatically implemented for types that implement Default.
@ -60,3 +62,11 @@ pub fn bevy_main(attr: TokenStream, item: TokenStream) -> TokenStream {
pub fn derive_enum_variant_meta(input: TokenStream) -> TokenStream {
enum_variant_meta::derive_enum_variant_meta(input)
}
#[proc_macro_derive(AppLabel)]
pub fn derive_app_label(input: TokenStream) -> TokenStream {
let input = syn::parse_macro_input!(input as syn::DeriveInput);
let mut trait_path = BevyManifest::default().get_path("bevy_app");
trait_path.segments.push(format_ident!("AppLabel").into());
derive_label(input, trait_path)
}

View file

@ -20,7 +20,7 @@ use bevy_render2::{
renderer::RenderDevice,
texture::TextureCache,
view::{ExtractedView, ViewPlugin},
RenderStage, RenderSubApp, RenderWorld,
RenderApp, RenderStage, RenderWorld,
};
/// Resource that configures the clear color
@ -74,7 +74,7 @@ impl Plugin for CorePipelinePlugin {
fn build(&self, app: &mut App) {
app.init_resource::<ClearColor>();
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
let render_app = app.sub_app(RenderApp);
render_app
.add_system_to_stage(RenderStage::Extract, extract_clear_color)
.add_system_to_stage(RenderStage::Extract, extract_core_pipeline_camera_phases)

View file

@ -13,7 +13,7 @@ use bevy_ecs::prelude::*;
use bevy_render2::{
render_graph::RenderGraph,
render_phase::{sort_phase_system, DrawFunctions},
RenderStage, RenderSubApp,
RenderApp, RenderStage,
};
pub mod draw_3d_graph {
@ -30,7 +30,7 @@ impl Plugin for PbrPlugin {
app.add_plugin(StandardMaterialPlugin)
.init_resource::<AmbientLight>();
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
let render_app = app.sub_app(RenderApp);
render_app
.add_system_to_stage(RenderStage::Extract, render::extract_meshes)
.add_system_to_stage(RenderStage::Extract, render::extract_lights)

View file

@ -12,7 +12,7 @@ pub use bundle::*;
pub use camera::*;
pub use projection::*;
use crate::{view::ExtractedView, RenderStage, RenderSubApp};
use crate::{view::ExtractedView, RenderApp, RenderStage};
use bevy_app::{App, CoreStage, Plugin};
use bevy_ecs::prelude::*;
@ -40,8 +40,7 @@ impl Plugin for CameraPlugin {
CoreStage::PostUpdate,
crate::camera::camera_system::<PerspectiveProjection>,
);
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
render_app
app.sub_app(RenderApp)
.init_resource::<ExtractedCameraNames>()
.add_system_to_stage(RenderStage::Extract, extract_cameras);
}

View file

@ -24,7 +24,7 @@ use crate::{
texture::ImagePlugin,
view::{ViewPlugin, WindowRenderPlugin},
};
use bevy_app::{App, Plugin, SubAppLabel};
use bevy_app::{App, AppLabel, Plugin};
use bevy_ecs::prelude::*;
#[derive(Default)]
@ -74,8 +74,8 @@ impl DerefMut for RenderWorld {
}
/// Label for the rendering sub-app
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, SubAppLabel)]
pub struct RenderSubApp;
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
pub struct RenderApp;
/// A "scratch" world used to avoid allocating new worlds every frame when
// swapping out the Render World.
@ -118,7 +118,7 @@ impl Plugin for RenderPlugin {
.init_resource::<RenderGraph>()
.init_resource::<DrawFunctions>();
app.add_sub_app(RenderSubApp, render_app, move |app_world, render_app| {
app.add_sub_app(RenderApp, render_app, move |app_world, render_app| {
// reserve all existing app entities for use in render_app
// they can only be spawned using `get_or_spawn()`
let meta_len = app_world.entities().meta.len();

View file

@ -2,7 +2,7 @@ use std::marker::PhantomData;
use crate::{
renderer::{RenderDevice, RenderQueue},
RenderStage, RenderSubApp,
RenderApp, RenderStage,
};
use bevy_app::{App, Plugin};
use bevy_asset::{Asset, AssetEvent, Assets, Handle};
@ -31,8 +31,7 @@ impl<A: RenderAsset> Default for RenderAssetPlugin<A> {
impl<A: RenderAsset> Plugin for RenderAssetPlugin<A> {
fn build(&self, app: &mut App) {
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
render_app
app.sub_app(RenderApp)
.init_resource::<ExtractedAssets<A>>()
.init_resource::<RenderAssets<A>>()
.add_system_to_stage(RenderStage::Extract, extract_render_asset::<A>)

View file

@ -13,7 +13,7 @@ pub use hdr_texture_loader::*;
pub use image_texture_loader::*;
pub use texture_cache::*;
use crate::{render_asset::RenderAssetPlugin, RenderStage, RenderSubApp};
use crate::{render_asset::RenderAssetPlugin, RenderApp, RenderStage};
use bevy_app::{App, Plugin};
use bevy_asset::AddAsset;
@ -30,8 +30,7 @@ impl Plugin for ImagePlugin {
app.add_plugin(RenderAssetPlugin::<Image>::default())
.add_asset::<Image>();
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
render_app
app.sub_app(RenderApp)
.init_resource::<TextureCache>()
.add_system_to_stage(RenderStage::Cleanup, update_texture_cache_system);
}

View file

@ -7,7 +7,7 @@ use crate::{
render_graph::{Node, NodeRunError, RenderGraph, RenderGraphContext},
render_resource::DynamicUniformVec,
renderer::{RenderContext, RenderDevice},
RenderStage, RenderSubApp,
RenderApp, RenderStage,
};
use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
@ -22,7 +22,7 @@ impl ViewPlugin {
impl Plugin for ViewPlugin {
fn build(&self, app: &mut App) {
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
let render_app = app.sub_app(RenderApp);
render_app
.init_resource::<ViewMeta>()
.add_system_to_stage(RenderStage::Prepare, prepare_views);

View file

@ -2,7 +2,7 @@ use crate::{
render_resource::TextureView,
renderer::{RenderDevice, RenderInstance},
texture::BevyDefault,
RenderStage, RenderSubApp,
RenderApp, RenderStage,
};
use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
@ -19,8 +19,7 @@ pub struct WindowRenderPlugin;
impl Plugin for WindowRenderPlugin {
fn build(&self, app: &mut App) {
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
render_app
app.sub_app(RenderApp)
.init_resource::<WindowSurfaces>()
.init_resource::<NonSendMarker>()
.add_system_to_stage(RenderStage::Extract, extract_windows)

View file

@ -17,7 +17,7 @@ pub use texture_atlas_builder::*;
use bevy_app::prelude::*;
use bevy_render2::{
render_graph::RenderGraph, render_phase::DrawFunctions, RenderStage, RenderSubApp,
render_graph::RenderGraph, render_phase::DrawFunctions, RenderApp, RenderStage,
};
#[derive(Default)]
@ -28,7 +28,7 @@ impl Plugin for SpritePlugin {
app.add_asset::<TextureAtlas>()
.register_type::<Sprite>()
.add_system_to_stage(CoreStage::PostUpdate, sprite_auto_resize_system);
let render_app = app.sub_app_mut(RenderSubApp).unwrap();
let render_app = app.sub_app(RenderApp);
render_app
.init_resource::<ExtractedSprites>()
.add_system_to_stage(RenderStage::Extract, render::extract_atlases)
@ -44,8 +44,7 @@ impl Plugin for SpritePlugin {
.unwrap()
.write()
.add(draw_sprite);
let render_world = app.sub_app_mut(RenderSubApp).unwrap().world.cell();
let mut graph = render_world.get_resource_mut::<RenderGraph>().unwrap();
let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap();
graph.add_node("sprite", SpriteNode);
graph
.add_node_edge("sprite", bevy_core_pipeline::node::MAIN_PASS_DEPENDENCIES)

View file

@ -7,7 +7,6 @@ crates=(
bevy_tasks
bevy_ecs/macros
bevy_ecs
bevy_app/macros
bevy_app
bevy_log
bevy_dynamic_plugin