Carter Anderson
9afe196f16
release: 0.3.0 ( #783 )
2020-11-03 13:34:00 -08:00
David Ackerman
7efb1b1887
Fix initial Android support ( #778 )
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* Add force touches, fix ui focus system and touch screen system
* Fix examples README. Update rodio with Android support. Add Android build CI
* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 ( #599 )
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Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
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Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
François
76cc25823d
can change window settings at runtime ( #644 )
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can change window settings at runtime
2020-10-15 11:42:19 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
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The Great Debuggening
2020-10-08 11:43:01 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
memoryruins
924afc3c0c
Remove UI debug print ( #521 )
2020-09-19 23:25:07 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Carter Anderson
57a52e6ed7
fix font atlas text width bug ( #519 )
2020-09-19 14:22:01 -07:00
Boutillier
b9f18efd86
Do not assume font handle is present in assets. ( #490 )
2020-09-19 12:57:52 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible ( #494 )
2020-09-14 18:20:20 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
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Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Hugo Lindsay
00be5d083e
UI component bundles derive clone ( #390 )
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make Draw, TextStyle, and the rest of the ui components derive clone
2020-08-29 16:49:39 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
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switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
stefee
034b5876aa
Fix default UI node size ( #304 )
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Fix default node size
2020-08-25 12:18:43 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Carter Anderson
7c3b49cb6f
upgrade to latest wgpu
2020-08-21 18:36:32 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Cameron Hart
5912206441
Upgrade glam to 0.9.3
2020-08-12 17:31:51 +12:00
Carter Anderson
34752a27bd
add "0.1" version to all bevy crate references
2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1
add crate metadata
2020-08-09 17:24:27 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
54eaa2bdc6
render: easier msaa color attachments and fix multi-window example
2020-07-30 13:20:27 -07:00
Carter Anderson
ca87359c6e
render: add MSAA support
2020-07-29 18:15:15 -07:00
Carter Anderson
a2c1a90695
fix ui in font atlas and breakout examples
2020-07-29 01:16:42 -07:00
Carter Anderson
db665b96c0
ui: fix z indices and depth calculations
2020-07-29 00:28:44 -07:00
Carter Anderson
2929197d9b
render: add RenderPass queries. move ui to its own pass
2020-07-28 20:11:27 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
3d2a4f6c39
ui: combine Click and Hover into Interaction
2020-07-28 01:20:19 -07:00
Carter Anderson
4a8c6c335a
ui: feed computed image size into bevy_ui flex
2020-07-28 00:37:25 -07:00
Carter Anderson
cf9501a50e
ui: feed computed text position into bevy_ui flex
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and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Carter Anderson
1f006c348d
ui: fix examples, flip fix stretch axis incompatibility, ergonomics
2020-07-27 19:13:11 -07:00
Carter Anderson
3d5e7e54f3
ui: create bevy types for flex style
2020-07-27 16:54:36 -07:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
339e9ad52d
ui: cleaner stretch integration
2020-07-25 13:14:36 -07:00
Carter Anderson
93bb1d5b8e
ui: initial flexbox support
2020-07-24 23:04:45 -07:00
Carter Anderson
6cad80d572
transform|ui: fix transform update lag
2020-07-23 18:26:08 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
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This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
b5d3f7e794
use right handed coordinate system in 3d
2020-07-20 01:33:30 -07:00
Carter Anderson
bd227859eb
ui: only allow one thing to be hovered at a time
2020-07-19 20:52:15 -07:00
Carter Anderson
9a236f4923
ui: remove translation/rotation/scale components (Node serves the same role)
2020-07-19 20:33:55 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
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z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
6db82714dc
ui: text alignment and more complete button example event handling
2020-07-18 17:03:37 -07:00
Carter Anderson
fe1adb6cf6
ui: focus/click/hover system. initial buttons
2020-07-18 14:08:46 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3
cargo fmt
2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
d9adea1b5e
transform: TransformPlugin
2020-07-16 16:32:39 -07:00
Carter Anderson
a7bab755ee
ecs: add query get safety checks
2020-07-14 19:05:39 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
5787bcb2c5
legion: upgrade
2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
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this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
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passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005
ui: rework so Nodes now use transforms and z-sort happens
2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
2b8fe144a8
render: rename MainPassNode to PassNode
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there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
41dc8a5967
render: add front-to-back drawing
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MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
ca8625c407
render: ActiveCameras resource and system
2020-06-23 15:58:06 -07:00
Carter Anderson
fa9348fe2b
text: use quad zindex when drawing labels
2020-06-21 18:55:47 -07:00
Carter Anderson
ecea30cadb
text: new atlased rendering finally works!
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removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
2020-06-19 13:45:26 -07:00
Carter Anderson
4246d47fec
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
2020-06-18 17:27:20 -07:00
Carter Anderson
e57fdca1bc
render: more progress on immediate mode rendering and DrawableText
2020-06-17 13:10:33 -07:00
Carter Anderson
f799d3ac93
render: add RenderPipeline and begin moving logic there
2020-06-15 00:08:50 -07:00
Carter Anderson
574656b767
render: remove RenderResources wrapper type
2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
2020-06-14 12:02:19 -07:00
Carter Anderson
516cf9ddf0
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
2020-06-13 18:53:31 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
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This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
2020-06-08 14:35:13 -07:00
Carter Anderson
db6a365b13
saner orthographic projection
2020-06-04 17:09:24 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00
Carter Anderson
e68ae995f8
rename rect to quad
2020-05-31 23:39:20 -07:00
Carter Anderson
4d8a567b36
text: migrate to ab_glyph. this should give rendering consistency across platforms
2020-05-31 15:59:11 -07:00
Carter Anderson
6e76296ce0
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633
camera: split 2d and ui camera. remove resource_name mod
2020-05-29 22:30:07 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
f0cbe8cd86
prop: impl prop macro. add impls for glam, legion, smallvec
2020-05-25 17:50:17 -07:00
Carter Anderson
c5ab7df98f
automatically detect bevy meta crate in derive macros
2020-05-24 12:39:23 -07:00
Carter Anderson
f1d58609d5
add text label to ui example. fix 0x0 label textures
2020-05-22 17:07:14 -07:00
Carter Anderson
c5a78d4616
TextureCopy render graph node, texture_resource_system
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Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
86c18edbfd
Label component
2020-05-17 18:09:29 -07:00
Carter Anderson
fcc0a6303b
update mesh on gpu when it changes
2020-05-16 00:21:04 -07:00
Carter Anderson
bf7f222318
Support async texture loading
2020-05-15 19:30:02 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00