mirror of
https://github.com/bevyengine/bevy
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Migrate UI bundles to required components (#15898)
# Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
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commit
eb19a9ea0b
69 changed files with 1577 additions and 1730 deletions
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@ -15,8 +15,8 @@ use bevy_ecs::{
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use bevy_hierarchy::{BuildChildren, ChildBuild};
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use bevy_render::view::Visibility;
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use bevy_text::{Font, TextColor, TextFont, TextSpan};
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use bevy_ui::Node;
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use bevy_ui::{
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node_bundles::NodeBundle,
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widget::{Text, TextUiWriter},
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GlobalZIndex, PositionType, Style,
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};
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@ -89,15 +89,13 @@ struct FpsText;
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fn setup(mut commands: Commands, overlay_config: Res<FpsOverlayConfig>) {
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commands
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.spawn((
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NodeBundle {
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style: Style {
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Node::default(),
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Style {
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// We need to make sure the overlay doesn't affect the position of other UI nodes
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position_type: PositionType::Absolute,
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..default()
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},
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// Render overlay on top of everything
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..default()
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},
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GlobalZIndex(FPS_OVERLAY_ZINDEX),
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))
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.with_children(|p| {
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@ -170,8 +170,7 @@ mod tests {
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};
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use bevy_hierarchy::{BuildChildren, ChildBuild};
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use super::{GhostNode, UiChildren, UiRootNodes};
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use crate::prelude::NodeBundle;
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use super::{GhostNode, Node, UiChildren, UiRootNodes};
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#[derive(Component, PartialEq, Debug)]
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struct A(usize);
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@ -182,22 +181,22 @@ mod tests {
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// Normal root
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world
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.spawn((A(1), NodeBundle::default()))
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.spawn((A(1), Node::default()))
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.with_children(|parent| {
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parent.spawn((A(2), NodeBundle::default()));
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parent.spawn((A(2), Node::default()));
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parent
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.spawn((A(3), GhostNode::new()))
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.with_child((A(4), NodeBundle::default()));
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.with_child((A(4), Node::default()));
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});
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// Ghost root
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world
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.spawn((A(5), GhostNode::new()))
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.with_children(|parent| {
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parent.spawn((A(6), NodeBundle::default()));
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parent.spawn((A(6), Node::default()));
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parent
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.spawn((A(7), GhostNode::new()))
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.with_child((A(8), NodeBundle::default()))
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.with_child((A(8), Node::default()))
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.with_child(A(9));
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});
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@ -213,17 +212,17 @@ mod tests {
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fn iterate_ui_children() {
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let world = &mut World::new();
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let n1 = world.spawn((A(1), NodeBundle::default())).id();
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let n1 = world.spawn((A(1), Node::default())).id();
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let n2 = world.spawn((A(2), GhostNode::new())).id();
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let n3 = world.spawn((A(3), GhostNode::new())).id();
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let n4 = world.spawn((A(4), NodeBundle::default())).id();
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let n5 = world.spawn((A(5), NodeBundle::default())).id();
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let n4 = world.spawn((A(4), Node::default())).id();
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let n5 = world.spawn((A(5), Node::default())).id();
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let n6 = world.spawn((A(6), GhostNode::new())).id();
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let n7 = world.spawn((A(7), GhostNode::new())).id();
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let n8 = world.spawn((A(8), NodeBundle::default())).id();
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let n8 = world.spawn((A(8), Node::default())).id();
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let n9 = world.spawn((A(9), GhostNode::new())).id();
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let n10 = world.spawn((A(10), NodeBundle::default())).id();
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let n10 = world.spawn((A(10), Node::default())).id();
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let no_ui = world.spawn_empty().id();
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@ -39,7 +39,7 @@ use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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///
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/// # See also
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///
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/// - [`ButtonBundle`](crate::node_bundles::ButtonBundle) which includes this component
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/// - [`Button`](crate::widget::Button) which requires this component
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/// - [`RelativeCursorPosition`] to obtain the position of the cursor relative to current node
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#[derive(Component, Copy, Clone, Eq, PartialEq, Debug, Reflect)]
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#[reflect(Component, Default, PartialEq, Debug)]
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@ -581,25 +581,25 @@ mod tests {
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// spawn a root entity with width and height set to fill 100% of its parent
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let ui_root = world
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.spawn(NodeBundle {
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style: Style {
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.spawn((
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Node::default(),
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Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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..default()
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},
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..default()
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})
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))
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.id();
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let ui_child = world
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.spawn(NodeBundle {
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style: Style {
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.spawn((
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Node::default(),
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Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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..default()
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},
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..default()
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})
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))
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.id();
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world.entity_mut(ui_root).add_child(ui_child);
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@ -624,7 +624,7 @@ mod tests {
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let ui_surface = world.resource::<UiSurface>();
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assert!(ui_surface.entity_to_taffy.is_empty());
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let ui_entity = world.spawn(NodeBundle::default()).id();
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let ui_entity = world.spawn(Node::default()).id();
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// `ui_layout_system` should map `ui_entity` to a ui node in `UiSurface::entity_to_taffy`
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ui_schedule.run(&mut world);
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@ -666,7 +666,7 @@ mod tests {
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let camera_entity = world.spawn(Camera2d).id();
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let ui_entity = world
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.spawn((NodeBundle::default(), TargetCamera(camera_entity)))
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.spawn((Node::default(), TargetCamera(camera_entity)))
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.id();
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// `ui_layout_system` should map `camera_entity` to a ui node in `UiSurface::camera_entity_to_taffy`
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@ -696,7 +696,7 @@ mod tests {
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fn despawning_a_ui_entity_should_remove_its_corresponding_ui_node() {
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let (mut world, mut ui_schedule) = setup_ui_test_world();
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let ui_entity = world.spawn(NodeBundle::default()).id();
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let ui_entity = world.spawn(Node::default()).id();
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// `ui_layout_system` will insert a ui node into the internal layout tree corresponding to `ui_entity`
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ui_schedule.run(&mut world);
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@ -721,7 +721,7 @@ mod tests {
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fn changes_to_children_of_a_ui_entity_change_its_corresponding_ui_nodes_children() {
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let (mut world, mut ui_schedule) = setup_ui_test_world();
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let ui_parent_entity = world.spawn(NodeBundle::default()).id();
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let ui_parent_entity = world.spawn(Node::default()).id();
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// `ui_layout_system` will insert a ui node into the internal layout tree corresponding to `ui_entity`
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ui_schedule.run(&mut world);
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@ -734,7 +734,7 @@ mod tests {
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let mut ui_child_entities = (0..10)
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.map(|_| {
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let child = world.spawn(NodeBundle::default()).id();
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let child = world.spawn(Node::default()).id();
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world.entity_mut(ui_parent_entity).add_child(child);
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child
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})
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@ -828,40 +828,40 @@ mod tests {
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let mut size = 150.;
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world.spawn(NodeBundle {
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style: Style {
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world.spawn((
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Node::default(),
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Style {
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// test should pass without explicitly requiring position_type to be set to Absolute
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// position_type: PositionType::Absolute,
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width: Val::Px(size),
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height: Val::Px(size),
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..default()
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},
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..default()
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});
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));
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size -= 50.;
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world.spawn(NodeBundle {
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style: Style {
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world.spawn((
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Node::default(),
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Style {
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// position_type: PositionType::Absolute,
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width: Val::Px(size),
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height: Val::Px(size),
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..default()
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},
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..default()
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});
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));
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size -= 50.;
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world.spawn(NodeBundle {
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style: Style {
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world.spawn((
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Node::default(),
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Style {
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// position_type: PositionType::Absolute,
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width: Val::Px(size),
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height: Val::Px(size),
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..default()
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},
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..default()
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});
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));
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ui_schedule.run(&mut world);
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));
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world.spawn((
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NodeBundle {
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style: Style {
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Node::default(),
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Style {
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position_type: PositionType::Absolute,
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top: Val::Px(0.),
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left: Val::Px(0.),
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..default()
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},
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..default()
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},
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MovingUiNode,
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));
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@ -1052,12 +1050,10 @@ mod tests {
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let ui_entity = world
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.spawn((
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NodeBundle {
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style: Style {
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Node::default(),
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Style {
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align_self: AlignSelf::Start,
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..Default::default()
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},
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..Default::default()
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..default()
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},
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ContentSize::fixed_size(content_size),
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))
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@ -1080,13 +1076,11 @@ mod tests {
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let content_size = Vec2::new(50., 25.);
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let ui_entity = world
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.spawn((
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NodeBundle {
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style: Style {
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Node::default(),
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Style {
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align_self: AlignSelf::Start,
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..Default::default()
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},
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..Default::default()
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},
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ContentSize::fixed_size(content_size),
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))
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.id();
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@ -1121,26 +1115,26 @@ mod tests {
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let (mut world, mut ui_schedule) = setup_ui_test_world();
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let parent = world
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.spawn(NodeBundle {
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style: Style {
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.spawn((
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Node::default(),
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Style {
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display: Display::Grid,
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grid_template_columns: RepeatedGridTrack::min_content(2),
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margin: UiRect::all(Val::Px(4.0)),
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..Default::default()
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..default()
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},
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..Default::default()
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})
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))
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.with_children(|commands| {
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for _ in 0..2 {
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commands.spawn(NodeBundle {
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style: Style {
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commands.spawn((
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Node::default(),
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Style {
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display: Display::Grid,
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width: Val::Px(160.),
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height: Val::Px(160.),
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..Default::default()
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..default()
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},
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..Default::default()
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});
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));
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}
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})
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.id();
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@ -1211,25 +1205,25 @@ mod tests {
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);
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let ui_root = world
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.spawn(NodeBundle {
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style: Style {
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.spawn((
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Node::default(),
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Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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..default()
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},
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..default()
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})
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))
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.id();
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let ui_child = world
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.spawn(NodeBundle {
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style: Style {
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.spawn((
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Node::default(),
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Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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..default()
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},
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..default()
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})
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))
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.id();
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world.entity_mut(ui_root).add_child(ui_child);
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@ -8,7 +8,7 @@
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//! This crate contains Bevy's UI system, which can be used to create UI for both 2D and 3D games
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//! # Basic usage
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//! Spawn UI elements with [`node_bundles::ButtonBundle`], [`node_bundles::ImageBundle`], [`Text`](prelude::Text) and [`node_bundles::NodeBundle`]
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//! Spawn UI elements with [`widget::Button`], [`UiImage`], [`Text`](prelude::Text) and [`Node`]
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//! This UI is laid out with the Flexbox and CSS Grid layout models (see <https://cssreference.io/flexbox/>)
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pub mod measurement;
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@ -59,7 +59,7 @@ pub mod prelude {
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ui_material::*,
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ui_node::*,
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widget::{Button, Label},
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Interaction, UiMaterialHandle, UiMaterialPlugin, UiScale,
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Interaction, MaterialNode, UiMaterialPlugin, UiScale,
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},
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// `bevy_sprite` re-exports for texture slicing
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bevy_sprite::{BorderRect, ImageScaleMode, SliceScaleMode, TextureSlicer},
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@ -1,9 +1,10 @@
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//! This module contains basic node bundles used to build UIs
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#![expect(deprecated)]
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use crate::{
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widget::{Button, UiImageSize},
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BackgroundColor, BorderColor, BorderRadius, ContentSize, FocusPolicy, Interaction, Node,
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ScrollPosition, Style, UiImage, UiMaterial, UiMaterialHandle, ZIndex,
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BackgroundColor, BorderColor, BorderRadius, ContentSize, FocusPolicy, Interaction,
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MaterialNode, Node, ScrollPosition, Style, UiImage, UiMaterial, ZIndex,
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};
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use bevy_ecs::bundle::Bundle;
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use bevy_render::view::{InheritedVisibility, ViewVisibility, Visibility};
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@ -15,6 +16,10 @@ use bevy_transform::prelude::{GlobalTransform, Transform};
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///
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/// See [`node_bundles`](crate::node_bundles) for more specialized bundles like [`ImageBundle`].
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#[derive(Bundle, Clone, Debug, Default)]
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#[deprecated(
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since = "0.15.0",
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note = "Use the `Node` component instead. Inserting `Node` will also insert the other components required automatically."
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)]
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pub struct NodeBundle {
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/// Describes the logical size of the node
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pub node: Node,
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@ -59,6 +64,10 @@ pub struct NodeBundle {
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/// - [`ImageScaleMode`](bevy_sprite::ImageScaleMode) to enable either slicing or tiling of the texture
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/// - [`TextureAtlas`](bevy_sprite::TextureAtlas) to draw a specific section of the texture
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#[derive(Bundle, Debug, Default)]
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#[deprecated(
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since = "0.15.0",
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note = "Use the `UiImage` component instead. Inserting `UiImage` will also insert the other components required automatically."
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)]
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pub struct ImageBundle {
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/// Describes the logical size of the node
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pub node: Node,
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@ -108,6 +117,10 @@ pub struct ImageBundle {
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/// - [`ImageScaleMode`](bevy_sprite::ImageScaleMode) to enable either slicing or tiling of the texture
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/// - [`TextureAtlas`](bevy_sprite::TextureAtlas) to draw a specific section of the texture
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#[derive(Bundle, Clone, Debug)]
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#[deprecated(
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since = "0.15.0",
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note = "Use the `Button` component instead. Inserting `Button` will also insert the other components required automatically."
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)]
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pub struct ButtonBundle {
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/// Describes the logical size of the node
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pub node: Node,
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|
@ -174,6 +187,10 @@ impl Default for ButtonBundle {
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/// Adding a `BackgroundColor` component to an entity with this bundle will ignore the custom
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/// material and use the background color instead.
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#[derive(Bundle, Clone, Debug)]
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#[deprecated(
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since = "0.15.0",
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note = "Use the `MaterialNode` component instead. Inserting `MaterialNode` will also insert the other components required automatically."
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)]
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pub struct MaterialNodeBundle<M: UiMaterial> {
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/// Describes the logical size of the node
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pub node: Node,
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|
@ -181,7 +198,7 @@ pub struct MaterialNodeBundle<M: UiMaterial> {
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/// In some cases these styles also affect how the node drawn/painted.
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pub style: Style,
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/// The [`UiMaterial`] used to render the node.
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pub material: UiMaterialHandle<M>,
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pub material: MaterialNode<M>,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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|
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@ -65,6 +65,25 @@ pub mod graph {
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}
|
||||
}
|
||||
|
||||
/// Z offsets of "extracted nodes" for a given entity. These exist to allow rendering multiple "extracted nodes"
|
||||
/// for a given source entity (ex: render both a background color _and_ a custom material for a given node).
|
||||
///
|
||||
/// When possible these offsets should be defined in _this_ module to ensure z-index coordination across contexts.
|
||||
/// When this is _not_ possible, pick a suitably unique index unlikely to clash with other things (ex: `0.1826823` not `0.1`).
|
||||
///
|
||||
/// Offsets should be unique for a given node entity to avoid z fighting.
|
||||
/// These should pretty much _always_ be larger than -1.0 and smaller than 1.0 to avoid clipping into nodes
|
||||
/// above / below the current node in the stack.
|
||||
///
|
||||
/// A z-index of 0.0 is the baseline, which is used as the primary "background color" of the node.
|
||||
///
|
||||
/// Note that nodes "stack" on each other, so a negative offset on the node above could clip _into_
|
||||
/// a positive offset on a node below.
|
||||
pub mod stack_z_offsets {
|
||||
pub const BACKGROUND_COLOR: f32 = 0.0;
|
||||
pub const MATERIAL: f32 = 0.18267;
|
||||
}
|
||||
|
||||
pub const UI_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(13012847047162779583);
|
||||
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
|
||||
|
@ -823,7 +842,7 @@ pub fn queue_uinodes(
|
|||
pipeline,
|
||||
entity: (*entity, extracted_uinode.main_entity),
|
||||
sort_key: (
|
||||
FloatOrd(extracted_uinode.stack_index as f32),
|
||||
FloatOrd(extracted_uinode.stack_index as f32 + stack_z_offsets::BACKGROUND_COLOR),
|
||||
entity.index(),
|
||||
),
|
||||
// batch_range will be calculated in prepare_uinodes
|
||||
|
|
|
@ -60,9 +60,9 @@ where
|
|||
Shader::from_wgsl
|
||||
);
|
||||
app.init_asset::<M>()
|
||||
.register_type::<UiMaterialHandle<M>>()
|
||||
.register_type::<MaterialNode<M>>()
|
||||
.add_plugins((
|
||||
ExtractComponentPlugin::<UiMaterialHandle<M>>::extract_visible(),
|
||||
ExtractComponentPlugin::<MaterialNode<M>>::extract_visible(),
|
||||
RenderAssetPlugin::<PreparedUiMaterial<M>>::default(),
|
||||
));
|
||||
|
||||
|
@ -363,18 +363,15 @@ pub fn extract_ui_material_nodes<M: UiMaterial>(
|
|||
materials: Extract<Res<Assets<M>>>,
|
||||
default_ui_camera: Extract<DefaultUiCamera>,
|
||||
uinode_query: Extract<
|
||||
Query<
|
||||
(
|
||||
Query<(
|
||||
Entity,
|
||||
&Node,
|
||||
&GlobalTransform,
|
||||
&UiMaterialHandle<M>,
|
||||
&MaterialNode<M>,
|
||||
&ViewVisibility,
|
||||
Option<&CalculatedClip>,
|
||||
Option<&TargetCamera>,
|
||||
),
|
||||
Without<BackgroundColor>,
|
||||
>,
|
||||
)>,
|
||||
>,
|
||||
render_entity_lookup: Extract<Query<RenderEntity>>,
|
||||
) {
|
||||
|
@ -652,7 +649,7 @@ pub fn queue_ui_material_nodes<M: UiMaterial>(
|
|||
pipeline,
|
||||
entity: (*entity, extracted_uinode.main_entity),
|
||||
sort_key: (
|
||||
FloatOrd(extracted_uinode.stack_index as f32),
|
||||
FloatOrd(extracted_uinode.stack_index as f32 + stack_z_offsets::MATERIAL),
|
||||
entity.index(),
|
||||
),
|
||||
batch_range: 0..0,
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use core::hash::Hash;
|
||||
|
||||
use crate::Node;
|
||||
use bevy_asset::{Asset, AssetId, Handle};
|
||||
use bevy_derive::{Deref, DerefMut};
|
||||
use bevy_ecs::{component::Component, reflect::ReflectComponent};
|
||||
|
@ -10,7 +11,7 @@ use bevy_render::{
|
|||
};
|
||||
use derive_more::derive::From;
|
||||
|
||||
/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPlugin) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle)
|
||||
/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPlugin) and [`MaterialNode`]
|
||||
/// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level
|
||||
/// way to render `Node` entities with custom shader logic.
|
||||
///
|
||||
|
@ -58,17 +59,16 @@ use derive_more::derive::From;
|
|||
///
|
||||
/// // Spawn an entity using `CustomMaterial`.
|
||||
/// fn setup(mut commands: Commands, mut materials: ResMut<Assets<CustomMaterial>>, asset_server: Res<AssetServer>) {
|
||||
/// commands.spawn(MaterialNodeBundle {
|
||||
/// style: Style {
|
||||
/// width: Val::Percent(100.0),
|
||||
/// ..Default::default()
|
||||
/// },
|
||||
/// material: UiMaterialHandle(materials.add(CustomMaterial {
|
||||
/// commands.spawn((
|
||||
/// MaterialNode(materials.add(CustomMaterial {
|
||||
/// color: LinearRgba::RED,
|
||||
/// color_texture: asset_server.load("some_image.png"),
|
||||
/// })),
|
||||
/// Style {
|
||||
/// width: Val::Percent(100.0),
|
||||
/// ..Default::default()
|
||||
/// });
|
||||
/// },
|
||||
/// ));
|
||||
/// }
|
||||
/// ```
|
||||
/// In WGSL shaders, the material's binding would look like this:
|
||||
|
@ -157,22 +157,23 @@ where
|
|||
Component, Clone, Debug, Deref, DerefMut, Reflect, PartialEq, Eq, ExtractComponent, From,
|
||||
)]
|
||||
#[reflect(Component, Default)]
|
||||
pub struct UiMaterialHandle<M: UiMaterial>(pub Handle<M>);
|
||||
#[require(Node)]
|
||||
pub struct MaterialNode<M: UiMaterial>(pub Handle<M>);
|
||||
|
||||
impl<M: UiMaterial> Default for UiMaterialHandle<M> {
|
||||
impl<M: UiMaterial> Default for MaterialNode<M> {
|
||||
fn default() -> Self {
|
||||
Self(Handle::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl<M: UiMaterial> From<UiMaterialHandle<M>> for AssetId<M> {
|
||||
fn from(material: UiMaterialHandle<M>) -> Self {
|
||||
impl<M: UiMaterial> From<MaterialNode<M>> for AssetId<M> {
|
||||
fn from(material: MaterialNode<M>) -> Self {
|
||||
material.id()
|
||||
}
|
||||
}
|
||||
|
||||
impl<M: UiMaterial> From<&UiMaterialHandle<M>> for AssetId<M> {
|
||||
fn from(material: &UiMaterialHandle<M>) -> Self {
|
||||
impl<M: UiMaterial> From<&MaterialNode<M>> for AssetId<M> {
|
||||
fn from(material: &MaterialNode<M>) -> Self {
|
||||
material.id()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use crate::{UiRect, Val};
|
||||
use crate::{widget::UiImageSize, ContentSize, FocusPolicy, UiRect, Val};
|
||||
use bevy_asset::Handle;
|
||||
use bevy_color::Color;
|
||||
use bevy_ecs::{prelude::*, system::SystemParam};
|
||||
|
@ -7,8 +7,10 @@ use bevy_reflect::prelude::*;
|
|||
use bevy_render::{
|
||||
camera::{Camera, RenderTarget},
|
||||
texture::{Image, TRANSPARENT_IMAGE_HANDLE},
|
||||
view::Visibility,
|
||||
};
|
||||
use bevy_sprite::BorderRect;
|
||||
use bevy_transform::components::Transform;
|
||||
use bevy_utils::warn_once;
|
||||
use bevy_window::{PrimaryWindow, WindowRef};
|
||||
use core::num::NonZero;
|
||||
|
@ -25,6 +27,18 @@ use smallvec::SmallVec;
|
|||
/// - [`Interaction`](crate::Interaction) to obtain the interaction state of this node
|
||||
#[derive(Component, Debug, Copy, Clone, PartialEq, Reflect)]
|
||||
#[reflect(Component, Default, Debug)]
|
||||
#[require(
|
||||
Style,
|
||||
BackgroundColor,
|
||||
BorderColor,
|
||||
BorderRadius,
|
||||
ContentSize,
|
||||
FocusPolicy,
|
||||
ScrollPosition,
|
||||
Transform,
|
||||
Visibility,
|
||||
ZIndex
|
||||
)]
|
||||
pub struct Node {
|
||||
/// The order of the node in the UI layout.
|
||||
/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
|
||||
|
@ -883,7 +897,7 @@ pub enum Display {
|
|||
/// Use no layout, don't render this node and its children.
|
||||
///
|
||||
/// If you want to hide a node and its children,
|
||||
/// but keep its layout in place, set its [`Visibility`](bevy_render::view::Visibility) component instead.
|
||||
/// but keep its layout in place, set its [`Visibility`] component instead.
|
||||
None,
|
||||
}
|
||||
|
||||
|
@ -1955,22 +1969,20 @@ impl Default for BorderColor {
|
|||
/// The [`Outline`] component adds an outline outside the edge of a UI node.
|
||||
/// Outlines do not take up space in the layout.
|
||||
///
|
||||
/// To add an [`Outline`] to a ui node you can spawn a `(NodeBundle, Outline)` tuple bundle:
|
||||
/// To add an [`Outline`] to a ui node you can spawn a `(Node, Outline)` tuple bundle:
|
||||
/// ```
|
||||
/// # use bevy_ecs::prelude::*;
|
||||
/// # use bevy_ui::prelude::*;
|
||||
/// # use bevy_color::palettes::basic::{RED, BLUE};
|
||||
/// fn setup_ui(mut commands: Commands) {
|
||||
/// commands.spawn((
|
||||
/// NodeBundle {
|
||||
/// style: Style {
|
||||
/// Node::default(),
|
||||
/// Style {
|
||||
/// width: Val::Px(100.),
|
||||
/// height: Val::Px(100.),
|
||||
/// ..Default::default()
|
||||
/// },
|
||||
/// background_color: BLUE.into(),
|
||||
/// ..Default::default()
|
||||
/// },
|
||||
/// BackgroundColor(BLUE.into()),
|
||||
/// Outline::new(Val::Px(10.), Val::ZERO, RED.into())
|
||||
/// ));
|
||||
/// }
|
||||
|
@ -2032,6 +2044,7 @@ impl Outline {
|
|||
/// The 2D texture displayed for this UI node
|
||||
#[derive(Component, Clone, Debug, Reflect)]
|
||||
#[reflect(Component, Default, Debug)]
|
||||
#[require(Node, UiImageSize)]
|
||||
pub struct UiImage {
|
||||
/// The tint color used to draw the image.
|
||||
///
|
||||
|
@ -2173,21 +2186,21 @@ pub struct GlobalZIndex(pub i32);
|
|||
/// dimension, either width or height.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// ```rust
|
||||
/// # use bevy_ecs::prelude::*;
|
||||
/// # use bevy_ui::prelude::*;
|
||||
/// # use bevy_color::palettes::basic::{BLUE};
|
||||
/// fn setup_ui(mut commands: Commands) {
|
||||
/// commands.spawn((
|
||||
/// NodeBundle {
|
||||
/// style: Style {
|
||||
/// Node::default(),
|
||||
/// Style {
|
||||
/// width: Val::Px(100.),
|
||||
/// height: Val::Px(100.),
|
||||
/// border: UiRect::all(Val::Px(2.)),
|
||||
/// ..Default::default()
|
||||
/// },
|
||||
/// background_color: BLUE.into(),
|
||||
/// border_radius: BorderRadius::new(
|
||||
/// BackgroundColor(BLUE.into()),
|
||||
/// BorderRadius::new(
|
||||
/// // top left
|
||||
/// Val::Px(10.),
|
||||
/// // top right
|
||||
|
@ -2197,8 +2210,6 @@ pub struct GlobalZIndex(pub i32);
|
|||
/// // bottom left
|
||||
/// Val::Px(40.),
|
||||
/// ),
|
||||
/// ..Default::default()
|
||||
/// },
|
||||
/// ));
|
||||
/// }
|
||||
/// ```
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
use crate::{FocusPolicy, Interaction, Node};
|
||||
use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
|
||||
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
|
||||
|
||||
/// Marker struct for buttons
|
||||
#[derive(Component, Debug, Default, Clone, Copy, PartialEq, Eq, Reflect)]
|
||||
#[reflect(Component, Default, Debug, PartialEq)]
|
||||
#[require(Node, FocusPolicy(|| FocusPolicy::Block), Interaction)]
|
||||
pub struct Button;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::{
|
||||
ContentSize, DefaultUiCamera, FixedMeasure, FocusPolicy, Measure, MeasureArgs, Node,
|
||||
NodeMeasure, Style, TargetCamera, UiScale, ZIndex,
|
||||
ContentSize, DefaultUiCamera, FixedMeasure, Measure, MeasureArgs, Node, NodeMeasure,
|
||||
TargetCamera, UiScale,
|
||||
};
|
||||
use bevy_asset::Assets;
|
||||
use bevy_color::Color;
|
||||
|
@ -16,14 +16,13 @@ use bevy_ecs::{
|
|||
};
|
||||
use bevy_math::Vec2;
|
||||
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
|
||||
use bevy_render::{camera::Camera, texture::Image, view::Visibility};
|
||||
use bevy_render::{camera::Camera, texture::Image};
|
||||
use bevy_sprite::TextureAtlasLayout;
|
||||
use bevy_text::{
|
||||
scale_value, ComputedTextBlock, CosmicFontSystem, Font, FontAtlasSets, LineBreak, SwashCache,
|
||||
TextBounds, TextColor, TextError, TextFont, TextLayout, TextLayoutInfo, TextMeasureInfo,
|
||||
TextPipeline, TextReader, TextRoot, TextSpanAccess, TextWriter, YAxisOrientation,
|
||||
};
|
||||
use bevy_transform::components::Transform;
|
||||
use bevy_utils::{tracing::error, Entry};
|
||||
use taffy::style::AvailableSpace;
|
||||
|
||||
|
@ -67,7 +66,7 @@ pub struct TextBundle {}
|
|||
/// The string in this component is the first 'text span' in a hierarchy of text spans that are collected into
|
||||
/// a [`ComputedTextBlock`]. See [`TextSpan`](bevy_text::TextSpan) for the component used by children of entities with [`Text`].
|
||||
///
|
||||
/// Note that [`Transform`] on this entity is managed automatically by the UI layout system.
|
||||
/// Note that [`Transform`](bevy_transform::components::Transform) on this entity is managed automatically by the UI layout system.
|
||||
///
|
||||
///
|
||||
/// ```
|
||||
|
@ -103,19 +102,7 @@ pub struct TextBundle {}
|
|||
/// ```
|
||||
#[derive(Component, Debug, Default, Clone, Deref, DerefMut, Reflect)]
|
||||
#[reflect(Component, Default, Debug)]
|
||||
#[require(
|
||||
TextLayout,
|
||||
TextFont,
|
||||
TextColor,
|
||||
TextNodeFlags,
|
||||
Node,
|
||||
Style, // TODO: Remove when Node uses required components.
|
||||
ContentSize, // TODO: Remove when Node uses required components.
|
||||
FocusPolicy, // TODO: Remove when Node uses required components.
|
||||
ZIndex, // TODO: Remove when Node uses required components.
|
||||
Visibility, // TODO: Remove when Node uses required components.
|
||||
Transform // TODO: Remove when Node uses required components.
|
||||
)]
|
||||
#[require(TextLayout, TextFont, TextColor, TextNodeFlags, Node)]
|
||||
pub struct Text(pub String);
|
||||
|
||||
impl Text {
|
||||
|
|
|
@ -114,18 +114,17 @@ fn setup(
|
|||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
));
|
||||
|
||||
commands.spawn(ImageBundle {
|
||||
image: UiImage {
|
||||
commands.spawn((
|
||||
UiImage {
|
||||
texture: metering_mask,
|
||||
..default()
|
||||
},
|
||||
style: Style {
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
));
|
||||
|
||||
let text_style = TextFont::default();
|
||||
|
||||
|
|
|
@ -192,13 +192,11 @@ fn setup(
|
|||
let mut label = |entity: Entity, label: &str| {
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
ExampleLabel { entity },
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
|
|
@ -138,8 +138,9 @@ fn setup(
|
|||
fn add_buttons(commands: &mut Commands, font: &Handle<Font>, color_grading: &ColorGrading) {
|
||||
// Spawn the parent node that contains all the buttons.
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
position_type: PositionType::Absolute,
|
||||
row_gap: Val::Px(6.0),
|
||||
|
@ -147,8 +148,7 @@ fn add_buttons(commands: &mut Commands, font: &Handle<Font>, color_grading: &Col
|
|||
bottom: Val::Px(12.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Create the first row, which contains the global controls.
|
||||
add_buttons_for_global_controls(parent, color_grading, font);
|
||||
|
@ -172,20 +172,15 @@ fn add_buttons_for_global_controls(
|
|||
font: &Handle<Font>,
|
||||
) {
|
||||
// Add the parent node for the row.
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style::default(),
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(Node::default()).with_children(|parent| {
|
||||
// Add some placeholder text to fill this column.
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(125.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
));
|
||||
|
||||
// Add each global color grading option button.
|
||||
for option in [
|
||||
|
@ -214,13 +209,13 @@ fn add_buttons_for_section(
|
|||
) {
|
||||
// Spawn the row container.
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Spawn the label ("Highlights", etc.)
|
||||
add_text(parent, §ion.to_string(), font, Color::WHITE).insert(Style {
|
||||
|
@ -255,8 +250,9 @@ fn add_button_for_value(
|
|||
) {
|
||||
// Add the button node.
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
width: Val::Px(200.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
|
@ -265,11 +261,10 @@ fn add_button_for_value(
|
|||
margin: UiRect::right(Val::Px(12.0)),
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::WHITE),
|
||||
border_radius: BorderRadius::MAX,
|
||||
background_color: Color::BLACK.into(),
|
||||
..default()
|
||||
})
|
||||
BorderColor(Color::WHITE),
|
||||
BorderRadius::MAX,
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.insert(ColorGradingOptionWidget {
|
||||
widget_type: ColorGradingOptionWidgetType::Button,
|
||||
option,
|
||||
|
@ -286,13 +281,13 @@ fn add_button_for_value(
|
|||
});
|
||||
|
||||
// Add a spacer.
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_grow: 1.0,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
));
|
||||
|
||||
// Add the value text.
|
||||
add_text(
|
||||
|
|
|
@ -209,10 +209,7 @@ fn spawn_gltf_scene(commands: &mut Commands, asset_server: &AssetServer) {
|
|||
/// Spawns all the buttons at the bottom of the screen.
|
||||
fn spawn_buttons(commands: &mut Commands) {
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: widgets::main_ui_style(),
|
||||
..default()
|
||||
})
|
||||
.spawn((Node::default(), widgets::main_ui_style()))
|
||||
.with_children(|parent| {
|
||||
widgets::spawn_option_buttons(
|
||||
parent,
|
||||
|
|
|
@ -98,15 +98,13 @@ fn setup(
|
|||
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
padding: UiRect::all(Val::Px(5.0)),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.with_alpha(0.75).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::BLACK.with_alpha(0.75)),
|
||||
GlobalZIndex(i32::MAX),
|
||||
))
|
||||
.with_children(|p| {
|
||||
|
|
|
@ -85,14 +85,12 @@ fn setup(
|
|||
commands
|
||||
.spawn((
|
||||
TargetCamera(camera),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
|
@ -110,8 +108,9 @@ fn setup(
|
|||
|
||||
fn buttons_panel(parent: &mut ChildBuilder) {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -122,8 +121,7 @@ fn setup(
|
|||
padding: UiRect::all(Val::Px(20.)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
rotate_button(parent, "<", Direction::Left);
|
||||
rotate_button(parent, ">", Direction::Right);
|
||||
|
@ -134,8 +132,8 @@ fn setup(
|
|||
parent
|
||||
.spawn((
|
||||
RotateCamera(direction),
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(40.),
|
||||
height: Val::Px(40.),
|
||||
border: UiRect::all(Val::Px(2.)),
|
||||
|
@ -143,10 +141,8 @@ fn setup(
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
border_color: Color::WHITE.into(),
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..default()
|
||||
},
|
||||
BorderColor(Color::WHITE),
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(Text::new(caption));
|
||||
|
|
|
@ -150,9 +150,10 @@ fn setup(
|
|||
// contains the `AnimationPlayer`, as well as a child node that contains the
|
||||
// text to be animated.
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
// Cover the whole screen, and center contents.
|
||||
style: Style {
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(0.0),
|
||||
left: Val::Px(0.0),
|
||||
|
@ -162,8 +163,7 @@ fn setup(
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.insert(animation_player)
|
||||
.insert(AnimationGraphHandle(animation_graph))
|
||||
.with_children(|builder| {
|
||||
|
|
|
@ -283,8 +283,8 @@ fn setup_node_rects(commands: &mut Commands) {
|
|||
|
||||
let container = {
|
||||
let mut container = commands.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(node_rect.bottom),
|
||||
left: Val::Px(node_rect.left),
|
||||
|
@ -296,9 +296,7 @@ fn setup_node_rects(commands: &mut Commands) {
|
|||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
border_color: WHITE.into(),
|
||||
..default()
|
||||
},
|
||||
BorderColor(WHITE.into()),
|
||||
Outline::new(Val::Px(1.), Val::ZERO, Color::WHITE),
|
||||
));
|
||||
|
||||
|
@ -316,8 +314,9 @@ fn setup_node_rects(commands: &mut Commands) {
|
|||
// Create the background color.
|
||||
if let NodeType::Clip(_) = node_type {
|
||||
let background = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(0.),
|
||||
left: Val::Px(0.),
|
||||
|
@ -325,9 +324,8 @@ fn setup_node_rects(commands: &mut Commands) {
|
|||
width: Val::Px(node_rect.width),
|
||||
..default()
|
||||
},
|
||||
background_color: DARK_GREEN.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(DARK_GREEN.into()),
|
||||
))
|
||||
.id();
|
||||
|
||||
commands.entity(container).add_child(background);
|
||||
|
@ -343,8 +341,9 @@ fn setup_node_rects(commands: &mut Commands) {
|
|||
/// vertical and horizontal lines, respectively.
|
||||
fn setup_node_lines(commands: &mut Commands) {
|
||||
for line in &HORIZONTAL_LINES {
|
||||
commands.spawn(NodeBundle {
|
||||
style: Style {
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(line.bottom),
|
||||
left: Val::Px(line.left),
|
||||
|
@ -353,14 +352,14 @@ fn setup_node_lines(commands: &mut Commands) {
|
|||
border: UiRect::bottom(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
border_color: WHITE.into(),
|
||||
..default()
|
||||
});
|
||||
BorderColor(WHITE.into()),
|
||||
));
|
||||
}
|
||||
|
||||
for line in &VERTICAL_LINES {
|
||||
commands.spawn(NodeBundle {
|
||||
style: Style {
|
||||
commands.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(line.bottom),
|
||||
left: Val::Px(line.left),
|
||||
|
@ -369,9 +368,8 @@ fn setup_node_lines(commands: &mut Commands) {
|
|||
border: UiRect::left(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
border_color: WHITE.into(),
|
||||
..default()
|
||||
});
|
||||
BorderColor(WHITE.into()),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -168,8 +168,9 @@ fn setup_ui(mut commands: Commands) {
|
|||
|
||||
// Add the buttons that allow the user to toggle mask groups on and off.
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
position_type: PositionType::Absolute,
|
||||
row_gap: Val::Px(6.0),
|
||||
|
@ -177,8 +178,7 @@ fn setup_ui(mut commands: Commands) {
|
|||
bottom: Val::Px(12.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let row_style = Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
|
@ -189,10 +189,7 @@ fn setup_ui(mut commands: Commands) {
|
|||
add_mask_group_control(parent, "Head", Val::Auto, MASK_GROUP_HEAD);
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: row_style.clone(),
|
||||
..default()
|
||||
})
|
||||
.spawn((Node::default(), row_style.clone()))
|
||||
.with_children(|parent| {
|
||||
add_mask_group_control(
|
||||
parent,
|
||||
|
@ -209,10 +206,7 @@ fn setup_ui(mut commands: Commands) {
|
|||
});
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: row_style,
|
||||
..default()
|
||||
})
|
||||
.spawn((Node::default(), row_style))
|
||||
.with_children(|parent| {
|
||||
add_mask_group_control(
|
||||
parent,
|
||||
|
@ -251,8 +245,9 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
);
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
border: UiRect::all(Val::Px(1.0)),
|
||||
width,
|
||||
flex_direction: FlexDirection::Column,
|
||||
|
@ -262,15 +257,15 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
margin: UiRect::ZERO,
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::WHITE),
|
||||
border_radius: BorderRadius::all(Val::Px(3.0)),
|
||||
background_color: Color::BLACK.into(),
|
||||
..default()
|
||||
})
|
||||
BorderColor(Color::WHITE),
|
||||
BorderRadius::all(Val::Px(3.0)),
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
border: UiRect::ZERO,
|
||||
width: Val::Percent(100.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
|
@ -279,9 +274,8 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
margin: UiRect::ZERO,
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_child((
|
||||
Text::new(label),
|
||||
label_text_style.clone(),
|
||||
|
@ -292,8 +286,9 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
));
|
||||
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Row,
|
||||
justify_content: JustifyContent::Center,
|
||||
|
@ -301,9 +296,8 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
border: UiRect::top(Val::Px(1.0)),
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::WHITE),
|
||||
..default()
|
||||
})
|
||||
BorderColor(Color::WHITE),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
for (index, label) in [
|
||||
AnimationLabel::Run,
|
||||
|
@ -315,13 +309,14 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
.enumerate()
|
||||
{
|
||||
builder
|
||||
.spawn(ButtonBundle {
|
||||
background_color: if index > 0 {
|
||||
Color::BLACK.into()
|
||||
.spawn((
|
||||
Button,
|
||||
BackgroundColor(if index > 0 {
|
||||
Color::BLACK
|
||||
} else {
|
||||
Color::WHITE.into()
|
||||
},
|
||||
style: Style {
|
||||
Color::WHITE
|
||||
}),
|
||||
Style {
|
||||
flex_grow: 1.0,
|
||||
border: if index > 0 {
|
||||
UiRect::left(Val::Px(1.0))
|
||||
|
@ -330,9 +325,8 @@ fn add_mask_group_control(parent: &mut ChildBuilder, label: &str, width: Val, ma
|
|||
},
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::WHITE),
|
||||
..default()
|
||||
})
|
||||
BorderColor(Color::WHITE),
|
||||
))
|
||||
.with_child((
|
||||
Text(format!("{:?}", label)),
|
||||
if index > 0 {
|
||||
|
|
|
@ -126,16 +126,14 @@ fn setup(mut commands: Commands) {
|
|||
commands.spawn(Camera2d);
|
||||
|
||||
commands.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(100.0),
|
||||
height: Val::Vh(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: UiRect::all(Val::Px(12.)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
LogViewerRoot,
|
||||
));
|
||||
}
|
||||
|
|
|
@ -192,15 +192,15 @@ fn spawn_lights(mut commands: Commands) {
|
|||
|
||||
fn spawn_text(mut commands: Commands) {
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(12.0),
|
||||
left: Val::Px(12.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_child(Text::new(concat!(
|
||||
"Move the camera with your mouse.\n",
|
||||
"Press arrow up to decrease the FOV of the world model.\n",
|
||||
|
|
|
@ -393,15 +393,15 @@ fn gameover_keyboard(
|
|||
// display the number of cake eaten before losing
|
||||
fn display_score(mut commands: Commands, game: Res<Game>) {
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_child((
|
||||
Text::new(format!("Cake eaten: {}", game.cake_eaten)),
|
||||
TextFont {
|
||||
|
|
|
@ -75,28 +75,25 @@ mod splash {
|
|||
// Display the logo
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
OnSplashScreen,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(ImageBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
UiImage::new(icon),
|
||||
Style {
|
||||
// This will set the logo to be 200px wide, and auto adjust its height
|
||||
width: Val::Px(200.0),
|
||||
..default()
|
||||
},
|
||||
image: UiImage::new(icon),
|
||||
..default()
|
||||
});
|
||||
));
|
||||
});
|
||||
// Insert the timer as a resource
|
||||
commands.insert_resource(SplashTimer(Timer::from_seconds(1.0, TimerMode::Once)));
|
||||
|
@ -144,8 +141,8 @@ mod game {
|
|||
) {
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
// center children
|
||||
|
@ -153,15 +150,14 @@ mod game {
|
|||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
OnGameScreen,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// First create a `NodeBundle` for centering what we want to display
|
||||
// First create a `Node` and `Style` for centering what we want to display
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// This will display its children in a column, from top to bottom
|
||||
flex_direction: FlexDirection::Column,
|
||||
// `align_items` will align children on the cross axis. Here the main axis is
|
||||
|
@ -170,9 +166,8 @@ mod game {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|p| {
|
||||
p.spawn((
|
||||
Text::new("Will be back to the menu shortly..."),
|
||||
|
@ -405,29 +400,27 @@ mod menu {
|
|||
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
OnMainMenuScreen,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: CRIMSON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(CRIMSON.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Display the game name
|
||||
parent.spawn((
|
||||
|
@ -449,20 +442,14 @@ mod menu {
|
|||
// - quit
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: button_style.clone(),
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
Button,
|
||||
button_style.clone(),
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButtonAction::Play,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let icon = asset_server.load("textures/Game Icons/right.png");
|
||||
parent.spawn(ImageBundle {
|
||||
style: button_icon_style.clone(),
|
||||
image: UiImage::new(icon),
|
||||
..default()
|
||||
});
|
||||
parent.spawn((UiImage::new(icon), button_icon_style.clone()));
|
||||
parent.spawn((
|
||||
Text::new("New Game"),
|
||||
button_text_font.clone(),
|
||||
|
@ -471,20 +458,14 @@ mod menu {
|
|||
});
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: button_style.clone(),
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
Button,
|
||||
button_style.clone(),
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButtonAction::Settings,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let icon = asset_server.load("textures/Game Icons/wrench.png");
|
||||
parent.spawn(ImageBundle {
|
||||
style: button_icon_style.clone(),
|
||||
image: UiImage::new(icon),
|
||||
..default()
|
||||
});
|
||||
parent.spawn((UiImage::new(icon), button_icon_style.clone()));
|
||||
parent.spawn((
|
||||
Text::new("Settings"),
|
||||
button_text_font.clone(),
|
||||
|
@ -493,20 +474,14 @@ mod menu {
|
|||
});
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: button_style,
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
Button,
|
||||
button_style,
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButtonAction::Quit,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let icon = asset_server.load("textures/Game Icons/exitRight.png");
|
||||
parent.spawn(ImageBundle {
|
||||
style: button_icon_style,
|
||||
image: UiImage::new(icon),
|
||||
..default()
|
||||
});
|
||||
parent.spawn((UiImage::new(icon), button_icon_style));
|
||||
parent.spawn((
|
||||
Text::new("Quit"),
|
||||
button_text_font,
|
||||
|
@ -537,29 +512,27 @@ mod menu {
|
|||
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
OnSettingsMenuScreen,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: CRIMSON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(CRIMSON.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for (action, text) in [
|
||||
(MenuButtonAction::SettingsDisplay, "Display"),
|
||||
|
@ -568,11 +541,9 @@ mod menu {
|
|||
] {
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: button_style.clone(),
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
Button,
|
||||
button_style.clone(),
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
action,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
@ -602,41 +573,39 @@ mod menu {
|
|||
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
OnDisplaySettingsMenuScreen,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: CRIMSON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(CRIMSON.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Create a new `NodeBundle`, this time not setting its `flex_direction`. It will
|
||||
// Create a new `Node` and `Style` , this time not setting its `flex_direction`. It will
|
||||
// use the default value, `FlexDirection::Row`, from left to right.
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: CRIMSON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(CRIMSON.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Display a label for the current setting
|
||||
parent.spawn((
|
||||
|
@ -650,15 +619,13 @@ mod menu {
|
|||
DisplayQuality::High,
|
||||
] {
|
||||
let mut entity = parent.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.0),
|
||||
height: Val::Px(65.0),
|
||||
..button_style.clone()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
quality_setting,
|
||||
));
|
||||
entity.with_children(|parent| {
|
||||
|
@ -675,11 +642,9 @@ mod menu {
|
|||
// Display the back button to return to the settings screen
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: button_style,
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
Button,
|
||||
button_style,
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButtonAction::BackToSettings,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
@ -708,52 +673,48 @@ mod menu {
|
|||
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
OnSoundSettingsMenuScreen,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: CRIMSON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(CRIMSON.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: CRIMSON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(CRIMSON.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((Text::new("Volume"), button_text_style.clone()));
|
||||
for volume_setting in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] {
|
||||
let mut entity = parent.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(30.0),
|
||||
height: Val::Px(65.0),
|
||||
..button_style.clone()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
Volume(volume_setting),
|
||||
));
|
||||
if *volume == Volume(volume_setting) {
|
||||
|
@ -763,11 +724,9 @@ mod menu {
|
|||
});
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: button_style,
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
Button,
|
||||
button_style,
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButtonAction::BackToSettings,
|
||||
))
|
||||
.with_child((Text::new("Back"), button_text_style));
|
||||
|
|
|
@ -82,15 +82,15 @@ fn setup(mut commands: Commands) {
|
|||
..default()
|
||||
};
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
background_color: BackgroundColor(Color::NONE),
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(Color::NONE),
|
||||
Style {
|
||||
justify_self: JustifySelf::Center,
|
||||
align_self: AlignSelf::FlexEnd,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_child((Text::new("Press 1 or 2 to load a new scene."), text_style));
|
||||
}
|
||||
|
||||
|
@ -257,17 +257,15 @@ fn load_loading_screen(mut commands: Commands) {
|
|||
// Spawn the UI that will make up the loading screen.
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
background_color: BackgroundColor(Color::BLACK),
|
||||
style: Style {
|
||||
Node::default(),
|
||||
BackgroundColor(Color::BLACK),
|
||||
Style {
|
||||
height: Val::Percent(100.0),
|
||||
width: Val::Percent(100.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
LoadingScreen,
|
||||
))
|
||||
.with_child((Text::new("Loading..."), text_style.clone()));
|
||||
|
|
|
@ -58,8 +58,9 @@ pub fn spawn_option_button<T>(
|
|||
|
||||
// Add the button node.
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
border: UiRect::all(Val::Px(1.0)).with_left(if is_first {
|
||||
Val::Px(1.0)
|
||||
} else {
|
||||
|
@ -70,13 +71,12 @@ pub fn spawn_option_button<T>(
|
|||
padding: UiRect::axes(Val::Px(12.0), Val::Px(6.0)),
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::WHITE),
|
||||
border_radius: BorderRadius::ZERO
|
||||
BorderColor(Color::WHITE),
|
||||
BorderRadius::ZERO
|
||||
.with_left(if is_first { Val::Px(6.0) } else { Val::Px(0.0) })
|
||||
.with_right(if is_last { Val::Px(6.0) } else { Val::Px(0.0) }),
|
||||
background_color: BackgroundColor(bg_color),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(bg_color),
|
||||
))
|
||||
.insert(RadioButton)
|
||||
.insert(WidgetClickSender(option_value.clone()))
|
||||
.with_children(|parent| {
|
||||
|
@ -97,13 +97,13 @@ where
|
|||
{
|
||||
// Add the parent node for the row.
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
spawn_ui_text(parent, title, Color::BLACK).insert(Style {
|
||||
width: Val::Px(125.0),
|
||||
|
|
|
@ -78,8 +78,9 @@ fn setup(mut commands: Commands) {
|
|||
let style = TextFont::default();
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(12.0),
|
||||
left: Val::Px(12.0),
|
||||
|
@ -87,8 +88,7 @@ fn setup(mut commands: Commands) {
|
|||
row_gap: Val::Px(20.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((Text::new(instructions_text), style.clone()));
|
||||
parent.spawn((SplineModeText, Text(spline_mode_text), style.clone()));
|
||||
|
|
|
@ -370,14 +370,12 @@ fn setup_text(mut commands: Commands, cameras: Query<(Entity, &Camera)>) {
|
|||
commands
|
||||
.spawn((
|
||||
HeaderNode,
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
justify_self: JustifySelf::Center,
|
||||
top: Val::Px(5.0),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
TargetCamera(active_camera),
|
||||
))
|
||||
.with_children(|p| {
|
||||
|
|
|
@ -114,8 +114,9 @@ fn setup_scene(
|
|||
|
||||
// Test ui
|
||||
commands
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -124,8 +125,7 @@ fn setup_scene(
|
|||
bottom: Val::Px(50.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_child((
|
||||
Text::new("Test Button"),
|
||||
TextFont {
|
||||
|
|
|
@ -145,15 +145,15 @@ fn spawn_player(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
/// Spawn a bit of UI text to explain how to move the player.
|
||||
fn spawn_text(mut commands: Commands) {
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(12.0),
|
||||
left: Val::Px(12.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_child((
|
||||
Text::new("Move the player with WASD"),
|
||||
TextFont {
|
||||
|
|
|
@ -336,8 +336,9 @@ mod ui {
|
|||
|
||||
pub fn setup_menu(mut commands: Commands, tutorial_state: Res<State<TutorialState>>) {
|
||||
let button_entity = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -347,13 +348,12 @@ mod ui {
|
|||
row_gap: Val::Px(10.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(200.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
|
@ -362,9 +362,7 @@ mod ui {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButton::Play,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
@ -380,8 +378,8 @@ mod ui {
|
|||
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(200.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
|
@ -390,13 +388,10 @@ mod ui {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: match tutorial_state.get() {
|
||||
BackgroundColor(match tutorial_state.get() {
|
||||
TutorialState::Active => ACTIVE_BUTTON,
|
||||
TutorialState::Inactive => NORMAL_BUTTON,
|
||||
}
|
||||
.into(),
|
||||
..default()
|
||||
},
|
||||
}),
|
||||
MenuButton::Tutorial,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
@ -464,8 +459,8 @@ mod ui {
|
|||
commands
|
||||
.spawn((
|
||||
StateScoped(IsPaused::Paused),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -476,14 +471,12 @@ mod ui {
|
|||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(400.),
|
||||
height: Val::Px(400.),
|
||||
// horizontally center child text
|
||||
|
@ -492,9 +485,7 @@ mod ui {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
MenuButton::Play,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
@ -514,8 +505,8 @@ mod ui {
|
|||
commands
|
||||
.spawn((
|
||||
StateScoped(TurboMode),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -526,8 +517,6 @@ mod ui {
|
|||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
|
@ -556,8 +545,8 @@ mod ui {
|
|||
commands
|
||||
.spawn((
|
||||
StateScoped(Tutorial::MovementInstructions),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -568,8 +557,6 @@ mod ui {
|
|||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
|
@ -613,8 +600,8 @@ mod ui {
|
|||
commands
|
||||
.spawn((
|
||||
StateScoped(Tutorial::PauseInstructions),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -625,8 +612,6 @@ mod ui {
|
|||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
|
|
|
@ -243,8 +243,9 @@ const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
|
|||
|
||||
fn setup_menu(mut commands: Commands) {
|
||||
let button_entity = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -252,12 +253,12 @@ fn setup_menu(mut commands: Commands) {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
|
@ -266,9 +267,8 @@ fn setup_menu(mut commands: Commands) {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Play"),
|
||||
|
|
|
@ -51,8 +51,9 @@ fn setup(mut commands: Commands) {
|
|||
|
||||
fn setup_menu(mut commands: Commands) {
|
||||
let button_entity = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -60,12 +61,12 @@ fn setup_menu(mut commands: Commands) {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
|
@ -74,9 +75,8 @@ fn setup_menu(mut commands: Commands) {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Play"),
|
||||
|
|
|
@ -156,8 +156,9 @@ mod ui {
|
|||
|
||||
pub fn setup_menu(mut commands: Commands) {
|
||||
let button_entity = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -165,12 +166,12 @@ mod ui {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.),
|
||||
height: Val::Px(65.),
|
||||
// horizontally center child text
|
||||
|
@ -179,9 +180,8 @@ mod ui {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Play"),
|
||||
|
@ -205,8 +205,8 @@ mod ui {
|
|||
commands
|
||||
.spawn((
|
||||
StateScoped(IsPaused::Paused),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// center button
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -216,13 +216,12 @@ mod ui {
|
|||
row_gap: Val::Px(10.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(400.),
|
||||
height: Val::Px(400.),
|
||||
// horizontally center child text
|
||||
|
@ -231,9 +230,8 @@ mod ui {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Paused"),
|
||||
|
|
|
@ -261,15 +261,13 @@ fn setup(
|
|||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
padding: UiRect::all(Val::Px(5.0)),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.with_alpha(0.75).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::BLACK.with_alpha(0.75)),
|
||||
GlobalZIndex(i32::MAX),
|
||||
))
|
||||
.with_children(|p| {
|
||||
|
|
|
@ -138,8 +138,9 @@ fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
|
|||
let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
|
@ -147,13 +148,10 @@ fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
|
|||
height: Val::Percent(100.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|commands| {
|
||||
for column in 0..args.buttons {
|
||||
commands
|
||||
.spawn(NodeBundle::default())
|
||||
.with_children(|commands| {
|
||||
commands.spawn(Node::default()).with_children(|commands| {
|
||||
for row in 0..args.buttons {
|
||||
let color = as_rainbow(row % column.max(1));
|
||||
let border_color = Color::WHITE.with_alpha(0.5).into();
|
||||
|
@ -195,8 +193,9 @@ fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
|
|||
let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::Grid,
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.0),
|
||||
|
@ -204,8 +203,7 @@ fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<
|
|||
grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|commands| {
|
||||
for column in 0..args.buttons {
|
||||
for row in 0..args.buttons {
|
||||
|
@ -246,8 +244,8 @@ fn spawn_button(
|
|||
let height = Val::Vh(90.0 / buttons);
|
||||
let margin = UiRect::axes(width * 0.05, height * 0.05);
|
||||
let mut builder = commands.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width,
|
||||
height,
|
||||
margin,
|
||||
|
@ -256,10 +254,8 @@ fn spawn_button(
|
|||
border,
|
||||
..default()
|
||||
},
|
||||
background_color: background_color.into(),
|
||||
BackgroundColor(background_color),
|
||||
border_color,
|
||||
..default()
|
||||
},
|
||||
IdleColor(background_color),
|
||||
));
|
||||
|
||||
|
|
|
@ -56,24 +56,24 @@ fn setup(mut commands: Commands) {
|
|||
};
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|commands| {
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(1000.),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_child((Text(text_string.clone()), text_font.clone(), text_block));
|
||||
});
|
||||
|
||||
|
|
|
@ -77,8 +77,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut time: ResMu
|
|||
let font_size = 33.;
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::Flex,
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
width: Val::Percent(100.),
|
||||
|
@ -87,8 +88,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut time: ResMu
|
|||
padding: UiRect::all(Val::Px(20.0)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|builder| {
|
||||
// real time info
|
||||
builder.spawn((
|
||||
|
|
|
@ -12,8 +12,9 @@ fn main() {
|
|||
fn setup(mut commands: Commands) {
|
||||
commands.spawn(Camera2d);
|
||||
let root = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin: UiRect::all(Val::Px(25.0)),
|
||||
align_self: AlignSelf::Stretch,
|
||||
justify_self: JustifySelf::Stretch,
|
||||
|
@ -21,16 +22,16 @@ fn setup(mut commands: Commands) {
|
|||
justify_content: JustifyContent::FlexStart,
|
||||
align_items: AlignItems::FlexStart,
|
||||
align_content: AlignContent::FlexStart,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.id();
|
||||
|
||||
let root_rounded = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin: UiRect::all(Val::Px(25.0)),
|
||||
align_self: AlignSelf::Stretch,
|
||||
justify_self: JustifySelf::Stretch,
|
||||
|
@ -38,11 +39,10 @@ fn setup(mut commands: Commands) {
|
|||
justify_content: JustifyContent::FlexStart,
|
||||
align_items: AlignItems::FlexStart,
|
||||
align_content: AlignContent::FlexStart,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.id();
|
||||
|
||||
// labels for the different border edges
|
||||
|
@ -124,32 +124,30 @@ fn setup(mut commands: Commands) {
|
|||
|
||||
for (label, border) in border_labels.into_iter().zip(borders) {
|
||||
let inner_spot = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(10.),
|
||||
height: Val::Px(10.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: YELLOW.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(YELLOW.into()),
|
||||
))
|
||||
.id();
|
||||
let border_node = commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(50.),
|
||||
height: Val::Px(50.),
|
||||
border,
|
||||
margin: UiRect::all(Val::Px(20.)),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
},
|
||||
background_color: MAROON.into(),
|
||||
border_color: RED.into(),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(MAROON.into()),
|
||||
BorderColor(RED.into()),
|
||||
Outline {
|
||||
width: Val::Px(6.),
|
||||
offset: Val::Px(6.),
|
||||
|
@ -168,14 +166,14 @@ fn setup(mut commands: Commands) {
|
|||
))
|
||||
.id();
|
||||
let container = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.add_children(&[border_node, label_node])
|
||||
.id();
|
||||
commands.entity(root).add_child(container);
|
||||
|
@ -183,16 +181,16 @@ fn setup(mut commands: Commands) {
|
|||
|
||||
for (label, border) in border_labels.into_iter().zip(borders) {
|
||||
let inner_spot = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(10.),
|
||||
height: Val::Px(10.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
border_radius: BorderRadius::MAX,
|
||||
background_color: YELLOW.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BorderRadius::MAX,
|
||||
BackgroundColor(YELLOW.into()),
|
||||
))
|
||||
.id();
|
||||
let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
|
||||
let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
|
||||
|
@ -204,21 +202,19 @@ fn setup(mut commands: Commands) {
|
|||
);
|
||||
let border_node = commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(50.),
|
||||
height: Val::Px(50.),
|
||||
border,
|
||||
margin: UiRect::all(Val::Px(20.)),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: MAROON.into(),
|
||||
border_color: RED.into(),
|
||||
BackgroundColor(MAROON.into()),
|
||||
BorderColor(RED.into()),
|
||||
border_radius,
|
||||
..Default::default()
|
||||
},
|
||||
Outline {
|
||||
width: Val::Px(6.),
|
||||
offset: Val::Px(6.),
|
||||
|
@ -237,33 +233,33 @@ fn setup(mut commands: Commands) {
|
|||
))
|
||||
.id();
|
||||
let container = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.add_children(&[border_node, label_node])
|
||||
.id();
|
||||
commands.entity(root_rounded).add_child(container);
|
||||
}
|
||||
|
||||
let border_label = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin: UiRect {
|
||||
left: Val::Px(25.0),
|
||||
right: Val::Px(25.0),
|
||||
top: Val::Px(25.0),
|
||||
bottom: Val::Px(0.0),
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn((
|
||||
Text::new("Borders"),
|
||||
|
@ -276,19 +272,19 @@ fn setup(mut commands: Commands) {
|
|||
.id();
|
||||
|
||||
let border_rounded_label = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin: UiRect {
|
||||
left: Val::Px(25.0),
|
||||
right: Val::Px(25.0),
|
||||
top: Val::Px(25.0),
|
||||
bottom: Val::Px(0.0),
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn((
|
||||
Text::new("Borders Rounded"),
|
||||
|
@ -301,8 +297,9 @@ fn setup(mut commands: Commands) {
|
|||
.id();
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin: UiRect::all(Val::Px(25.0)),
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::Stretch,
|
||||
|
@ -311,11 +308,10 @@ fn setup(mut commands: Commands) {
|
|||
justify_content: JustifyContent::FlexStart,
|
||||
align_items: AlignItems::FlexStart,
|
||||
align_content: AlignContent::FlexStart,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.add_child(border_label)
|
||||
.add_child(root)
|
||||
.add_child(border_rounded_label)
|
||||
|
|
|
@ -34,8 +34,9 @@ fn setup(mut commands: Commands) {
|
|||
commands.spawn((Camera2d, UiBoxShadowSamples(args.samples)));
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
padding: UiRect::all(Val::Px(30.)),
|
||||
|
@ -43,9 +44,8 @@ fn setup(mut commands: Commands) {
|
|||
flex_wrap: FlexWrap::Wrap,
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(DEEP_SKY_BLUE.into()),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(DEEP_SKY_BLUE.into()),
|
||||
))
|
||||
.with_children(|commands| {
|
||||
let example_nodes = [
|
||||
(
|
||||
|
@ -201,18 +201,16 @@ fn box_shadow_node_bundle(
|
|||
border_radius: BorderRadius,
|
||||
) -> impl Bundle {
|
||||
(
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(size.x),
|
||||
height: Val::Px(size.y),
|
||||
border: UiRect::all(Val::Px(4.)),
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(LIGHT_SKY_BLUE.into()),
|
||||
BorderColor(LIGHT_SKY_BLUE.into()),
|
||||
border_radius,
|
||||
background_color: BackgroundColor(DEEP_SKY_BLUE.into()),
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(DEEP_SKY_BLUE.into()),
|
||||
BoxShadow {
|
||||
color: Color::BLACK.with_alpha(0.8),
|
||||
x_offset: Val::Percent(offset.x),
|
||||
|
|
|
@ -55,20 +55,21 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// ui camera
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.0),
|
||||
height: Val::Px(65.0),
|
||||
border: UiRect::all(Val::Px(5.0)),
|
||||
|
@ -78,11 +79,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::BLACK),
|
||||
border_radius: BorderRadius::MAX,
|
||||
background_color: NORMAL_BUTTON.into(),
|
||||
..default()
|
||||
})
|
||||
BorderColor(Color::BLACK),
|
||||
BorderRadius::MAX,
|
||||
BackgroundColor(NORMAL_BUTTON),
|
||||
))
|
||||
.with_child((
|
||||
Text::new("Button"),
|
||||
TextFont {
|
||||
|
|
|
@ -82,8 +82,8 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
};
|
||||
|
||||
commands.spawn(Camera2d);
|
||||
commands.spawn(NodeBundle {
|
||||
style: Style {
|
||||
commands.spawn((Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
|
@ -91,9 +91,8 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
justify_content: JustifyContent::SpaceEvenly,
|
||||
..Default::default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::BLACK),
|
||||
..Default::default()
|
||||
}).with_children(|parent| {
|
||||
BackgroundColor(Color::BLACK),
|
||||
)).with_children(|parent| {
|
||||
parent.spawn((Text::new("Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left"),
|
||||
text_font.clone(),
|
||||
TextLayout::new_with_justify(JustifyText::Center),
|
||||
|
@ -104,48 +103,49 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
));
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let mut target_ids = vec![];
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(50.),
|
||||
height: Val::Px(520.),
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
}).with_children(|parent| {
|
||||
)).with_children(|parent| {
|
||||
target_ids = spawn_left_panel(parent, &palette);
|
||||
});
|
||||
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(50.),
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
}).with_children(|parent| {
|
||||
)).with_children(|parent| {
|
||||
spawn_right_panel(parent, text_font, &palette, target_ids);
|
||||
});
|
||||
});
|
||||
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_items: AlignItems::Start,
|
||||
justify_content: JustifyContent::Start,
|
||||
column_gap: Val::Px(10.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..default() })
|
||||
))
|
||||
.with_children(|builder| {
|
||||
let text_font = TextFont {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
|
@ -172,93 +172,90 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
fn spawn_left_panel(builder: &mut ChildBuilder, palette: &[Color; 4]) -> Vec<Entity> {
|
||||
let mut target_ids = vec![];
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
padding: UiRect::all(Val::Px(10.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::WHITE),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::WHITE),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
background_color: BackgroundColor(Color::BLACK),
|
||||
..Default::default()
|
||||
})
|
||||
.spawn((Node::default(), BackgroundColor(Color::BLACK)))
|
||||
.with_children(|parent| {
|
||||
let id = parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::FlexEnd,
|
||||
justify_content: JustifyContent::FlexEnd,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[0]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[0]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.),
|
||||
height: Val::Px(500.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
));
|
||||
|
||||
let id = parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
height: Val::Px(400.),
|
||||
align_items: AlignItems::FlexEnd,
|
||||
justify_content: JustifyContent::FlexEnd,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[1]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[1]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.),
|
||||
height: Val::Px(400.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
));
|
||||
|
||||
let id = parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
height: Val::Px(300.),
|
||||
align_items: AlignItems::FlexEnd,
|
||||
justify_content: JustifyContent::FlexEnd,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[2]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[2]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.),
|
||||
height: Val::Px(300.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
));
|
||||
|
||||
let id = parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(200.),
|
||||
height: Val::Px(200.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[3]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[3]),
|
||||
))
|
||||
.id();
|
||||
target_ids.push(id);
|
||||
})
|
||||
|
@ -286,18 +283,19 @@ fn spawn_right_panel(
|
|||
spawn_button::<Visibility>(parent, text_font.clone(), target_id);
|
||||
};
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
padding: UiRect::all(Val::Px(10.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::WHITE),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::WHITE),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(500.),
|
||||
height: Val::Px(500.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
|
@ -306,19 +304,19 @@ fn spawn_right_panel(
|
|||
padding: UiRect {
|
||||
left: Val::Px(5.),
|
||||
top: Val::Px(5.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[0]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[0]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
spawn_buttons(parent, target_ids.pop().unwrap());
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(400.),
|
||||
height: Val::Px(400.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
|
@ -327,19 +325,19 @@ fn spawn_right_panel(
|
|||
padding: UiRect {
|
||||
left: Val::Px(5.),
|
||||
top: Val::Px(5.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[1]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[1]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
spawn_buttons(parent, target_ids.pop().unwrap());
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(300.),
|
||||
height: Val::Px(300.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
|
@ -348,19 +346,19 @@ fn spawn_right_panel(
|
|||
padding: UiRect {
|
||||
left: Val::Px(5.),
|
||||
top: Val::Px(5.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[2]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[2]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
spawn_buttons(parent, target_ids.pop().unwrap());
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(200.),
|
||||
height: Val::Px(200.),
|
||||
align_items: AlignItems::FlexStart,
|
||||
|
@ -369,24 +367,23 @@ fn spawn_right_panel(
|
|||
padding: UiRect {
|
||||
left: Val::Px(5.),
|
||||
top: Val::Px(5.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(palette[3]),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(palette[3]),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
spawn_buttons(parent, target_ids.pop().unwrap());
|
||||
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.),
|
||||
height: Val::Px(100.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
));
|
||||
});
|
||||
});
|
||||
});
|
||||
|
@ -401,15 +398,13 @@ where
|
|||
{
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
align_self: AlignSelf::FlexStart,
|
||||
padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
|
||||
..Default::default()
|
||||
},
|
||||
background_color: Color::BLACK.with_alpha(0.5).into(),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::BLACK.with_alpha(0.5)),
|
||||
Target::<T>::new(target),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
|
|
|
@ -22,8 +22,9 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// fill the entire window
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -33,19 +34,18 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
row_gap: MARGIN,
|
||||
..Default::default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::BLACK),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
// spawn the key
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|builder| {
|
||||
spawn_nested_text_bundle(
|
||||
builder,
|
||||
|
@ -64,16 +64,16 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
});
|
||||
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
row_gap: MARGIN,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|builder| {
|
||||
// spawn one child node for each combination of `AlignItems` and `JustifyContent`
|
||||
let justifications = [
|
||||
|
@ -93,16 +93,16 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
];
|
||||
for align_items in alignments {
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Row,
|
||||
column_gap: MARGIN,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|builder| {
|
||||
for justify_content in justifications {
|
||||
spawn_child_node(
|
||||
|
@ -125,18 +125,18 @@ fn spawn_child_node(
|
|||
justify_content: JustifyContent,
|
||||
) {
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items,
|
||||
justify_content,
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
let labels = [
|
||||
(format!("{align_items:?}"), ALIGN_ITEMS_COLOR, 0.),
|
||||
|
@ -163,15 +163,15 @@ fn spawn_nested_text_bundle(
|
|||
text: &str,
|
||||
) {
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin,
|
||||
padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(background_color),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(background_color),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn((
|
||||
Text::new(text),
|
||||
|
|
|
@ -48,16 +48,15 @@ fn atlas_render_system(
|
|||
}
|
||||
let font_atlas = &font_atlas[state.atlas_count as usize];
|
||||
state.atlas_count += 1;
|
||||
commands.spawn(ImageBundle {
|
||||
image: font_atlas.texture.clone().into(),
|
||||
style: Style {
|
||||
commands.spawn((
|
||||
UiImage::new(font_atlas.texture.clone()),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::ZERO,
|
||||
left: Val::Px(512.0 * x_offset),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -86,15 +85,15 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResM
|
|||
state.handle = font_handle.clone();
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
background_color: Color::NONE.into(),
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
BackgroundColor(Color::NONE),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::ZERO,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("a"),
|
||||
|
|
|
@ -33,9 +33,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
commands
|
||||
.spawn(GhostNode::new())
|
||||
.with_children(|ghost_root| {
|
||||
ghost_root
|
||||
.spawn(NodeBundle::default())
|
||||
.with_child(create_label(
|
||||
ghost_root.spawn(Node::default()).with_child(create_label(
|
||||
"This text node is rendered under a ghost root",
|
||||
font_handle.clone(),
|
||||
));
|
||||
|
@ -43,19 +41,19 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// Normal UI root
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((NodeBundle::default(), Counter(0)))
|
||||
.spawn((Node::default(), Counter(0)))
|
||||
.with_children(|layout_parent| {
|
||||
layout_parent
|
||||
.spawn((GhostNode::new(), Counter(0)))
|
||||
|
@ -78,9 +76,10 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
});
|
||||
}
|
||||
|
||||
fn create_button() -> ButtonBundle {
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
fn create_button() -> impl Bundle {
|
||||
(
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.0),
|
||||
height: Val::Px(65.0),
|
||||
border: UiRect::all(Val::Px(5.0)),
|
||||
|
@ -90,11 +89,10 @@ fn create_button() -> ButtonBundle {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
border_color: BorderColor(Color::BLACK),
|
||||
border_radius: BorderRadius::MAX,
|
||||
background_color: Color::srgb(0.15, 0.15, 0.15).into(),
|
||||
..default()
|
||||
}
|
||||
BorderColor(Color::BLACK),
|
||||
BorderRadius::MAX,
|
||||
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
|
||||
)
|
||||
}
|
||||
|
||||
fn create_label(text: &str, font: Handle<Font>) -> (Text, TextFont, TextColor) {
|
||||
|
|
|
@ -21,8 +21,9 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// Top-level grid (app frame)
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// Use the CSS Grid algorithm for laying out this node
|
||||
display: Display::Grid,
|
||||
// Make node fill the entirety of its parent (in this case the window)
|
||||
|
@ -43,30 +44,30 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
],
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::WHITE),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::WHITE),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
// Header
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::Grid,
|
||||
// Make this node span two grid columns so that it takes up the entire top tow
|
||||
grid_column: GridPlacement::span(2),
|
||||
padding: UiRect::all(Val::Px(6.0)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|builder| {
|
||||
spawn_nested_text_bundle(builder, font.clone(), "Bevy CSS Grid Layout Example");
|
||||
});
|
||||
|
||||
// Main content grid (auto placed in row 2, column 1)
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// Make the height of the node fill its parent
|
||||
height: Val::Percent(100.0),
|
||||
// Make the grid have a 1:1 aspect ratio meaning it will scale as an exact square
|
||||
|
@ -87,9 +88,8 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
column_gap: Val::Px(12.0),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
// Note there is no need to specify the position for each grid item. Grid items that are
|
||||
// not given an explicit position will be automatically positioned into the next available
|
||||
|
@ -116,8 +116,9 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// Right side bar (auto placed in row 2, column 2)
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::Grid,
|
||||
// Align content towards the start (top) in the vertical axis
|
||||
align_items: AlignItems::Start,
|
||||
|
@ -132,9 +133,8 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
row_gap: Val::Px(10.),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(BLACK.into()),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(BLACK.into()),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn((Text::new("Sidebar"),
|
||||
TextFont {
|
||||
|
@ -149,24 +149,25 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
..default()
|
||||
},
|
||||
));
|
||||
builder.spawn(NodeBundle::default());
|
||||
builder.spawn(Node::default());
|
||||
});
|
||||
|
||||
// Footer / status bar
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
// Make this node span two grid column so that it takes up the entire bottom row
|
||||
grid_column: GridPlacement::span(2),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(WHITE.into()),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(WHITE.into()),
|
||||
));
|
||||
|
||||
// Modal (absolutely positioned on top of content - currently hidden: to view it, change its visibility)
|
||||
builder.spawn(NodeBundle {
|
||||
visibility: Visibility::Hidden,
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Visibility::Hidden,
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
margin: UiRect {
|
||||
top: Val::Px(100.),
|
||||
|
@ -179,9 +180,8 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
max_width: Val::Px(600.),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(Color::WHITE.with_alpha(0.8)),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(Color::WHITE.with_alpha(0.8)),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -190,20 +190,17 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
/// which will allow it to take its size from the size of the grid area it occupies.
|
||||
fn item_rect(builder: &mut ChildBuilder, color: Srgba) {
|
||||
builder
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::Grid,
|
||||
padding: UiRect::all(Val::Px(3.0)),
|
||||
..default()
|
||||
},
|
||||
background_color: BackgroundColor(BLACK.into()),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(BLACK.into()),
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn(NodeBundle {
|
||||
background_color: BackgroundColor(color.into()),
|
||||
..default()
|
||||
});
|
||||
builder.spawn((Node::default(), BackgroundColor(color.into())));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -20,17 +20,17 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let image = asset_server.load("branding/icon.png");
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
},
|
||||
background_color: ANTIQUE_WHITE.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(ANTIQUE_WHITE.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for overflow in [
|
||||
Overflow::visible(),
|
||||
|
@ -39,33 +39,34 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
Overflow::clip(),
|
||||
] {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
margin: UiRect::horizontal(Val::Px(25.)),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let label = format!("{overflow:#?}");
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
padding: UiRect::all(Val::Px(10.)),
|
||||
margin: UiRect::bottom(Val::Px(25.)),
|
||||
..Default::default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((Text::new(label), text_style.clone()));
|
||||
});
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.),
|
||||
height: Val::Px(100.),
|
||||
padding: UiRect {
|
||||
|
@ -75,22 +76,18 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
},
|
||||
border: UiRect::all(Val::Px(5.)),
|
||||
overflow,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
border_color: Color::BLACK.into(),
|
||||
background_color: GRAY.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BorderColor(Color::BLACK),
|
||||
BackgroundColor(GRAY.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
ImageBundle {
|
||||
image: UiImage::new(image.clone()),
|
||||
style: Style {
|
||||
UiImage::new(image.clone()),
|
||||
Style {
|
||||
min_width: Val::Px(100.),
|
||||
min_height: Val::Px(100.),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
Interaction::default(),
|
||||
Outline {
|
||||
|
|
|
@ -17,19 +17,19 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let image = asset_server.load("branding/icon.png");
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
row_gap: Val::Px(40.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: ANTIQUE_WHITE.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(ANTIQUE_WHITE.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for overflow_clip_margin in [
|
||||
OverflowClipMargin::border_box().with_margin(25.),
|
||||
|
@ -38,30 +38,31 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
OverflowClipMargin::content_box(),
|
||||
] {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
column_gap: Val::Px(20.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
padding: UiRect::all(Val::Px(10.)),
|
||||
margin: UiRect::bottom(Val::Px(25.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
))
|
||||
.with_child(Text(format!("{overflow_clip_margin:#?}")));
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
margin: UiRect::top(Val::Px(10.)),
|
||||
width: Val::Px(100.),
|
||||
height: Val::Px(100.),
|
||||
|
@ -69,32 +70,30 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
border: UiRect::all(Val::Px(5.)),
|
||||
overflow: Overflow::clip(),
|
||||
overflow_clip_margin,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
border_color: Color::BLACK.into(),
|
||||
background_color: GRAY.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(GRAY.into()),
|
||||
BorderColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
min_width: Val::Px(50.),
|
||||
min_height: Val::Px(50.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: LIGHT_CYAN.into(),
|
||||
..Default::default()
|
||||
})
|
||||
.with_child(ImageBundle {
|
||||
image: UiImage::new(image.clone()),
|
||||
style: Style {
|
||||
BackgroundColor(LIGHT_CYAN.into()),
|
||||
))
|
||||
.with_child((
|
||||
UiImage::new(image.clone()),
|
||||
Style {
|
||||
min_width: Val::Px(100.),
|
||||
min_height: Val::Px(100.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
|
@ -105,20 +105,21 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// Overflow Debug
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::Grid,
|
||||
grid_template_columns: RepeatedGridTrack::px(3, CONTAINER_SIZE),
|
||||
grid_template_rows: RepeatedGridTrack::px(2, CONTAINER_SIZE),
|
||||
|
@ -126,8 +127,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
column_gap: Val::Px(80.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
spawn_image(parent, &asset_server, Move);
|
||||
spawn_image(parent, &asset_server, Scale);
|
||||
|
@ -146,17 +146,16 @@ fn spawn_image(
|
|||
update_transform: impl UpdateTransform + Component,
|
||||
) {
|
||||
spawn_container(parent, update_transform, |parent| {
|
||||
parent.spawn(ImageBundle {
|
||||
image: UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
|
||||
Style {
|
||||
height: Val::Px(100.),
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(-50.),
|
||||
left: Val::Px(-200.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -188,8 +187,8 @@ fn spawn_container(
|
|||
|
||||
parent
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
align_items: AlignItems::Center,
|
||||
|
@ -197,16 +196,14 @@ fn spawn_container(
|
|||
overflow: Overflow::clip(),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
||||
Container(0),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
top: Val::Px(transform.translation.x),
|
||||
|
@ -214,8 +211,6 @@ fn spawn_container(
|
|||
..default()
|
||||
},
|
||||
transform,
|
||||
..default()
|
||||
},
|
||||
update_transform,
|
||||
))
|
||||
.with_children(spawn_children);
|
||||
|
|
|
@ -29,8 +29,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
));
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
|
@ -38,20 +39,19 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(250.),
|
||||
height: Val::Px(250.),
|
||||
margin: UiRect::bottom(Val::Px(15.)),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(235., 35., 12.).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(235., 35., 12.)),
|
||||
))
|
||||
.insert(RelativeCursorPosition::default());
|
||||
|
||||
parent.spawn((
|
||||
|
|
|
@ -65,8 +65,8 @@ fn setup(
|
|||
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// Cover the whole image
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
|
@ -75,9 +75,7 @@ fn setup(
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: GOLD.into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(GOLD.into()),
|
||||
TargetCamera(texture_camera),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
|
|
@ -30,28 +30,28 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// root node
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.insert(PickingBehavior::IGNORE)
|
||||
.with_children(|parent| {
|
||||
// horizontal scroll example
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// header
|
||||
parent.spawn((
|
||||
|
@ -66,17 +66,17 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// horizontal scroll container
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(80.),
|
||||
margin: UiRect::all(Val::Px(10.)),
|
||||
flex_direction: FlexDirection::Row,
|
||||
overflow: Overflow::scroll_x(), // n.b.
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.10, 0.10, 0.10).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for i in 0..100 {
|
||||
parent.spawn((Text(format!("Item {i}")),
|
||||
|
@ -111,29 +111,29 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// container for all other examples
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Row,
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// vertical scroll example
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
width: Val::Px(200.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Title
|
||||
parent.spawn((
|
||||
|
@ -147,29 +147,29 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
));
|
||||
// Scrolling list
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::Stretch,
|
||||
height: Val::Percent(50.),
|
||||
overflow: Overflow::scroll_y(), // n.b.
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.10, 0.10, 0.10).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// List items
|
||||
for i in 0..25 {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
min_height: Val::Px(LINE_HEIGHT),
|
||||
max_height: Val::Px(LINE_HEIGHT),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.insert(PickingBehavior {
|
||||
should_block_lower: false,
|
||||
..default()
|
||||
|
@ -199,16 +199,16 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// Bidirectional scroll example
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
width: Val::Px(200.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Title
|
||||
parent.spawn((
|
||||
|
@ -222,28 +222,28 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
));
|
||||
// Scrolling list
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::Stretch,
|
||||
height: Val::Percent(50.),
|
||||
overflow: Overflow::scroll(), // n.b.
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.10, 0.10, 0.10).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Rows in each column
|
||||
for oi in 0..10 {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.insert(PickingBehavior::IGNORE)
|
||||
.with_children(|parent| {
|
||||
// Elements in each row
|
||||
|
@ -274,16 +274,16 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// Nested scrolls example
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
width: Val::Px(200.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Title
|
||||
parent.spawn((
|
||||
|
@ -297,8 +297,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
));
|
||||
// Outer, horizontal scrolling container
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
column_gap: Val::Px(20.),
|
||||
flex_direction: FlexDirection::Row,
|
||||
align_self: AlignSelf::Stretch,
|
||||
|
@ -306,24 +307,22 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
overflow: Overflow::scroll_x(), // n.b.
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.10, 0.10, 0.10).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Inner, scrolling columns
|
||||
for oi in 0..30 {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::Stretch,
|
||||
overflow: Overflow::scroll_y(),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.05, 0.05, 0.05)
|
||||
.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.05, 0.05, 0.05)),
|
||||
))
|
||||
.insert(PickingBehavior {
|
||||
should_block_lower: false,
|
||||
..default()
|
||||
|
|
|
@ -52,28 +52,28 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
);
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Size Constraints Example"),
|
||||
|
@ -87,17 +87,17 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
spawn_bar(parent);
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_items: AlignItems::Stretch,
|
||||
padding: UiRect::all(Val::Px(10.)),
|
||||
margin: UiRect::top(Val::Px(50.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: YELLOW.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(YELLOW.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for constraint in [
|
||||
Constraint::MinWidth,
|
||||
|
@ -114,40 +114,31 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
fn spawn_bar(parent: &mut ChildBuilder) {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_basis: Val::Percent(100.0),
|
||||
align_self: AlignSelf::Stretch,
|
||||
padding: UiRect::all(Val::Px(10.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: YELLOW.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(YELLOW.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
align_items: AlignItems::Stretch,
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Px(100.),
|
||||
padding: UiRect::all(Val::Px(4.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
..Default::default()
|
||||
},
|
||||
background_color: Color::WHITE.into(),
|
||||
..Default::default()
|
||||
},
|
||||
Bar,
|
||||
));
|
||||
parent.spawn((Node::default(), BackgroundColor(Color::WHITE), Bar));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
@ -165,48 +156,44 @@ fn spawn_button_row(
|
|||
};
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: UiRect::all(Val::Px(2.)),
|
||||
align_items: AlignItems::Stretch,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
justify_content: JustifyContent::End,
|
||||
padding: UiRect::all(Val::Px(2.)),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// spawn row label
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
min_width: Val::Px(200.),
|
||||
max_width: Val::Px(200.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.with_child((Text::new(label), text_style.clone()));
|
||||
|
||||
// spawn row buttons
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
..Default::default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(Node::default()).with_children(|parent| {
|
||||
spawn_button(
|
||||
parent,
|
||||
constraint,
|
||||
|
@ -240,41 +227,37 @@ fn spawn_button(
|
|||
) {
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
border: UiRect::all(Val::Px(2.)),
|
||||
margin: UiRect::horizontal(Val::Px(2.)),
|
||||
..Default::default()
|
||||
},
|
||||
border_color: if active {
|
||||
BorderColor(if active {
|
||||
ACTIVE_BORDER_COLOR
|
||||
} else {
|
||||
INACTIVE_BORDER_COLOR
|
||||
}
|
||||
.into(),
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
constraint,
|
||||
action,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: if active {
|
||||
BackgroundColor(if active {
|
||||
ACTIVE_INNER_COLOR
|
||||
} else {
|
||||
INACTIVE_INNER_COLOR
|
||||
}
|
||||
.into(),
|
||||
..Default::default()
|
||||
})
|
||||
}),
|
||||
))
|
||||
.with_child((
|
||||
Text::new(label),
|
||||
text_style.0,
|
||||
|
|
|
@ -36,19 +36,21 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
commands.spawn(Camera2d);
|
||||
|
||||
let root_uinode = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.id();
|
||||
|
||||
let left_column = commands.spawn(NodeBundle {
|
||||
style: Style {
|
||||
let left_column = commands
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
align_items: AlignItems::Start,
|
||||
|
@ -56,8 +58,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
}).with_children(|builder| {
|
||||
)).with_children(|builder| {
|
||||
builder.spawn((
|
||||
Text::new("This is\ntext with\nline breaks\nin the top left."),
|
||||
TextFont {
|
||||
|
@ -101,8 +102,9 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
);
|
||||
}).id();
|
||||
|
||||
let right_column = commands.spawn(NodeBundle {
|
||||
style: Style {
|
||||
let right_column = commands.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
align_items: AlignItems::End,
|
||||
|
@ -110,8 +112,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
}).with_children(|builder| {
|
||||
)).with_children(|builder| {
|
||||
|
||||
builder.spawn((Text::new(
|
||||
"This text is very long, has a limited width, is center-justified, is positioned in the top right and is also colored pink."),
|
||||
|
|
|
@ -52,16 +52,16 @@ fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
};
|
||||
|
||||
let root = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::BLACK),
|
||||
))
|
||||
.id();
|
||||
|
||||
for linebreak in [
|
||||
|
@ -71,17 +71,17 @@ fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
LineBreak::NoWrap,
|
||||
] {
|
||||
let row_id = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Row,
|
||||
justify_content: JustifyContent::SpaceAround,
|
||||
align_items: AlignItems::Center,
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(50.),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
})
|
||||
))
|
||||
.id();
|
||||
|
||||
let justifications = vec![
|
||||
|
@ -96,18 +96,18 @@ fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
for (i, justification) in justifications.into_iter().enumerate() {
|
||||
let c = 0.3 + i as f32 * 0.1;
|
||||
let column_id = commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
justify_content: justification,
|
||||
flex_direction: FlexDirection::Column,
|
||||
width: Val::Percent(16.),
|
||||
height: Val::Percent(95.),
|
||||
overflow: Overflow::clip_x(),
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.5, c, 1.0 - c).into(),
|
||||
..Default::default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.5, c, 1.0 - c)),
|
||||
))
|
||||
.id();
|
||||
|
||||
let messages = [
|
||||
|
|
|
@ -17,29 +17,29 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::SpaceAround,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.0),
|
||||
height: Val::Px(65.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.1, 0.5, 0.1).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.1, 0.5, 0.1)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Button 1"),
|
||||
|
@ -56,17 +56,17 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// Button with a different color,
|
||||
// to demonstrate the text looks different due to its transparency.
|
||||
parent
|
||||
.spawn(ButtonBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(150.0),
|
||||
height: Val::Px(65.0),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.5, 0.1, 0.5).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.5, 0.1, 0.5)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Text::new("Button 2"),
|
||||
|
|
|
@ -35,42 +35,42 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// root node
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.insert(PickingBehavior::IGNORE)
|
||||
.with_children(|parent| {
|
||||
// left vertical fill (border)
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(200.),
|
||||
border: UiRect::all(Val::Px(2.)),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.65, 0.65, 0.65).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// left vertical fill (content)
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: UiRect::all(Val::Px(5.)),
|
||||
row_gap: Val::Px(5.),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.15, 0.15, 0.15).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// text
|
||||
parent.spawn((
|
||||
|
@ -110,16 +110,16 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
});
|
||||
// right vertical fill
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::Center,
|
||||
width: Val::Px(200.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// Title
|
||||
parent.spawn((
|
||||
|
@ -133,17 +133,17 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
));
|
||||
// Scrolling list
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
flex_direction: FlexDirection::Column,
|
||||
align_self: AlignSelf::Stretch,
|
||||
height: Val::Percent(50.),
|
||||
overflow: Overflow::scroll_y(),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.10, 0.10, 0.10).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// List items
|
||||
for i in 0..25 {
|
||||
|
@ -166,8 +166,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
});
|
||||
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(200.0),
|
||||
height: Val::Px(200.0),
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -176,20 +177,19 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
border: UiRect::all(Val::Px(20.)),
|
||||
..default()
|
||||
},
|
||||
border_color: LIME.into(),
|
||||
background_color: Color::srgb(0.4, 0.4, 1.).into(),
|
||||
..default()
|
||||
})
|
||||
BorderColor(LIME.into()),
|
||||
BackgroundColor(Color::srgb(0.4, 0.4, 1.)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.8, 0.8, 1.).into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(Color::srgb(0.8, 0.8, 1.)),
|
||||
));
|
||||
});
|
||||
|
||||
let shadow = BoxShadow {
|
||||
|
@ -202,8 +202,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
|
||||
// render order test: reddest in the back, whitest in the front (flex center)
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -211,27 +212,24 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.insert(PickingBehavior::IGNORE)
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(100.0),
|
||||
height: Val::Px(100.0),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(1.0, 0.0, 0.).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(1.0, 0.0, 0.)),
|
||||
shadow,
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
// Take the size of the parent node.
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
|
@ -240,14 +238,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
bottom: Val::Px(20.),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(1.0, 0.3, 0.3).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(1.0, 0.3, 0.3)),
|
||||
shadow,
|
||||
));
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -255,14 +251,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
bottom: Val::Px(40.),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(1.0, 0.5, 0.5).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(1.0, 0.5, 0.5)),
|
||||
shadow,
|
||||
));
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -270,15 +264,13 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
bottom: Val::Px(60.),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.0, 0.7, 0.7).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgb(0.0, 0.7, 0.7)),
|
||||
shadow,
|
||||
));
|
||||
// alpha test
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -286,9 +278,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
bottom: Val::Px(80.),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgba(1.0, 0.9, 0.9, 0.4).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::srgba(1.0, 0.9, 0.9, 0.4)),
|
||||
BoxShadow {
|
||||
color: Color::BLACK.with_alpha(0.3),
|
||||
..shadow
|
||||
|
@ -298,44 +288,37 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
});
|
||||
// bevy logo (flex center)
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
position_type: PositionType::Absolute,
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::FlexStart,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// bevy logo (image)
|
||||
// A `NodeBundle` is used to display the logo the image as an `ImageBundle` can't automatically
|
||||
// size itself with a child node present.
|
||||
parent
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
|
||||
Style {
|
||||
width: Val::Px(500.0),
|
||||
height: Val::Px(125.0),
|
||||
margin: UiRect::top(Val::VMin(5.)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
},
|
||||
UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// alt text
|
||||
// This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
|
||||
// and is not rendered.
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
display: Display::None,
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
Text::new("Bevy logo"),
|
||||
));
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//! Demonstrates the use of [`UiMaterials`](UiMaterial) and how to change material values
|
||||
|
||||
use bevy::{prelude::*, reflect::TypePath, render::render_resource::*};
|
||||
use bevy::{color::palettes::css::RED, prelude::*, reflect::TypePath, render::render_resource::*};
|
||||
|
||||
/// This example uses a shader source file from the assets subdirectory
|
||||
const SHADER_ASSET_PATH: &str = "shaders/custom_ui_material.wgsl";
|
||||
|
@ -23,34 +23,34 @@ fn setup(
|
|||
commands.spawn(Camera2d);
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
let banner_scale_factor = 0.5;
|
||||
parent.spawn(MaterialNodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
MaterialNode(ui_materials.add(CustomUiMaterial {
|
||||
color: LinearRgba::WHITE.to_f32_array().into(),
|
||||
slider: 0.5,
|
||||
color_texture: asset_server.load("branding/banner.png"),
|
||||
border_color: LinearRgba::WHITE.to_f32_array().into(),
|
||||
})),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
width: Val::Px(905.0 * banner_scale_factor),
|
||||
height: Val::Px(363.0 * banner_scale_factor),
|
||||
border: UiRect::all(Val::Px(10.)),
|
||||
..default()
|
||||
},
|
||||
material: UiMaterialHandle(ui_materials.add(CustomUiMaterial {
|
||||
color: LinearRgba::WHITE.to_f32_array().into(),
|
||||
slider: 0.5,
|
||||
color_texture: asset_server.load("branding/banner.png"),
|
||||
border_color: LinearRgba::WHITE.to_f32_array().into(),
|
||||
})),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(RED.into()),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -82,7 +82,7 @@ impl UiMaterial for CustomUiMaterial {
|
|||
// Also updates the color of the image to a rainbow color
|
||||
fn animate(
|
||||
mut materials: ResMut<Assets<CustomUiMaterial>>,
|
||||
q: Query<&UiMaterialHandle<CustomUiMaterial>>,
|
||||
q: Query<&MaterialNode<CustomUiMaterial>>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
let duration = 2.0;
|
||||
|
|
|
@ -29,8 +29,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
};
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(50.0),
|
||||
height: Val::Percent(50.0),
|
||||
position_type: PositionType::Absolute,
|
||||
|
@ -40,41 +41,39 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
align_items: AlignItems::Center,
|
||||
..default()
|
||||
},
|
||||
background_color: ANTIQUE_WHITE.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(ANTIQUE_WHITE.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(40.0),
|
||||
height: Val::Px(40.0),
|
||||
..default()
|
||||
},
|
||||
background_color: RED.into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(RED.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((Text::new("Size!"), text_font, TextColor::BLACK));
|
||||
});
|
||||
parent.spawn(NodeBundle {
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(15.0),
|
||||
height: Val::Percent(15.0),
|
||||
..default()
|
||||
},
|
||||
background_color: BLUE.into(),
|
||||
..default()
|
||||
});
|
||||
parent.spawn(ImageBundle {
|
||||
style: Style {
|
||||
BackgroundColor(BLUE.into()),
|
||||
));
|
||||
parent.spawn((
|
||||
UiImage::new(asset_server.load("branding/icon.png")),
|
||||
Style {
|
||||
width: Val::Px(30.0),
|
||||
height: Val::Px(30.0),
|
||||
..default()
|
||||
},
|
||||
image: asset_server.load("branding/icon.png").into(),
|
||||
..default()
|
||||
});
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -33,8 +33,9 @@ fn setup(
|
|||
|
||||
// root node
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
flex_direction: FlexDirection::Column,
|
||||
|
@ -43,20 +44,16 @@ fn setup(
|
|||
row_gap: Val::Px(text_font.font_size * 2.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
ImageBundle {
|
||||
style: Style {
|
||||
UiImage::new(texture_handle),
|
||||
Style {
|
||||
width: Val::Px(256.),
|
||||
height: Val::Px(256.),
|
||||
..default()
|
||||
},
|
||||
image: UiImage::new(texture_handle),
|
||||
background_color: BackgroundColor(ANTIQUE_WHITE.into()),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(ANTIQUE_WHITE.into()),
|
||||
TextureAtlas::from(texture_atlas_handle),
|
||||
Outline::new(Val::Px(8.0), Val::ZERO, CRIMSON.into()),
|
||||
));
|
||||
|
|
|
@ -63,16 +63,16 @@ fn setup(
|
|||
// ui camera
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for (idx, [w, h]) in [
|
||||
(0, [150.0, 150.0]),
|
||||
|
@ -81,8 +81,9 @@ fn setup(
|
|||
] {
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
UiImage::new(texture_handle.clone()),
|
||||
Style {
|
||||
width: Val::Px(w),
|
||||
height: Val::Px(h),
|
||||
// horizontally center child text
|
||||
|
@ -92,9 +93,6 @@ fn setup(
|
|||
margin: UiRect::all(Val::Px(20.0)),
|
||||
..default()
|
||||
},
|
||||
image: texture_handle.clone().into(),
|
||||
..default()
|
||||
},
|
||||
ImageScaleMode::Sliced(slicer.clone()),
|
||||
TextureAtlas {
|
||||
index: idx,
|
||||
|
|
|
@ -55,22 +55,22 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// ui camera
|
||||
commands.spawn(Camera2d);
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
|
||||
parent
|
||||
.spawn((
|
||||
ButtonBundle {
|
||||
style: Style {
|
||||
Button,
|
||||
Style {
|
||||
width: Val::Px(w),
|
||||
height: Val::Px(h),
|
||||
// horizontally center child text
|
||||
|
@ -80,9 +80,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
margin: UiRect::all(Val::Px(20.0)),
|
||||
..default()
|
||||
},
|
||||
image: image.clone().into(),
|
||||
..default()
|
||||
},
|
||||
UiImage::new(image.clone()),
|
||||
ImageScaleMode::Sliced(slicer.clone()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
|
|
|
@ -39,8 +39,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
commands.spawn(Camera2d);
|
||||
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
|
@ -50,8 +51,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
row_gap: Val::Px(10.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for ([width, height], flip_x, flip_y) in [
|
||||
([160., 160.], false, false),
|
||||
|
@ -60,19 +60,16 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
([160., 160.], true, true),
|
||||
] {
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
width: Val::Px(width),
|
||||
height: Val::Px(height),
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
UiImage {
|
||||
texture: image.clone(),
|
||||
flip_x,
|
||||
flip_y,
|
||||
..Default::default()
|
||||
..default()
|
||||
},
|
||||
Style {
|
||||
width: Val::Px(width),
|
||||
height: Val::Px(height),
|
||||
..default()
|
||||
},
|
||||
ImageScaleMode::Sliced(slicer.clone()),
|
||||
));
|
||||
|
|
|
@ -68,173 +68,169 @@ fn setup(mut commands: Commands) {
|
|||
fn spawn_with_viewport_coords(commands: &mut Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(100.),
|
||||
height: Val::Vh(100.),
|
||||
border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
|
||||
flex_wrap: FlexWrap::Wrap,
|
||||
..default()
|
||||
},
|
||||
border_color: PALETTE[0].into(),
|
||||
..default()
|
||||
},
|
||||
BorderColor(PALETTE[0].into()),
|
||||
Coords::Viewport,
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(30.),
|
||||
height: Val::Vh(30.),
|
||||
border: UiRect::all(Val::VMin(5.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[2].into(),
|
||||
border_color: PALETTE[9].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[2].into()),
|
||||
BorderColor(PALETTE[9].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(60.),
|
||||
height: Val::Vh(30.),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[3].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[3].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(45.),
|
||||
height: Val::Vh(30.),
|
||||
border: UiRect::left(Val::VMax(45. / 2.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[4].into(),
|
||||
border_color: PALETTE[8].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[4].into()),
|
||||
BorderColor(PALETTE[8].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(45.),
|
||||
height: Val::Vh(30.),
|
||||
border: UiRect::right(Val::VMax(45. / 2.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[5].into(),
|
||||
border_color: PALETTE[8].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[5].into()),
|
||||
BorderColor(PALETTE[8].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(60.),
|
||||
height: Val::Vh(30.),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[6].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[6].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Vw(30.),
|
||||
height: Val::Vh(30.),
|
||||
border: UiRect::all(Val::VMin(5.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[7].into(),
|
||||
border_color: PALETTE[9].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[7].into()),
|
||||
BorderColor(PALETTE[9].into()),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
fn spawn_with_pixel_coords(commands: &mut Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(640.),
|
||||
height: Val::Px(360.),
|
||||
border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
|
||||
flex_wrap: FlexWrap::Wrap,
|
||||
..default()
|
||||
},
|
||||
border_color: PALETTE[1].into(),
|
||||
..default()
|
||||
},
|
||||
BorderColor(PALETTE[1].into()),
|
||||
Coords::Pixel,
|
||||
))
|
||||
.with_children(|builder| {
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(192.),
|
||||
height: Val::Px(108.),
|
||||
border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[2].into(),
|
||||
border_color: PALETTE[9].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[2].into()),
|
||||
BorderColor(PALETTE[9].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(384.),
|
||||
height: Val::Px(108.),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[3].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[3].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(288.),
|
||||
height: Val::Px(108.),
|
||||
border: UiRect::left(Val::Px(144.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[4].into(),
|
||||
border_color: PALETTE[8].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[4].into()),
|
||||
BorderColor(PALETTE[8].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(288.),
|
||||
height: Val::Px(108.),
|
||||
border: UiRect::right(Val::Px(144.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[5].into(),
|
||||
border_color: PALETTE[8].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[5].into()),
|
||||
BorderColor(PALETTE[8].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(384.),
|
||||
height: Val::Px(108.),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[6].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[6].into()),
|
||||
));
|
||||
|
||||
builder.spawn(NodeBundle {
|
||||
style: Style {
|
||||
builder.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(192.),
|
||||
height: Val::Px(108.),
|
||||
border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
|
||||
..default()
|
||||
},
|
||||
background_color: PALETTE[7].into(),
|
||||
border_color: PALETTE[9].into(),
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(PALETTE[7].into()),
|
||||
BorderColor(PALETTE[9].into()),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
|
|
@ -23,32 +23,32 @@ fn setup(mut commands: Commands) {
|
|||
// the default z-index value is `ZIndex::Local(0)`.
|
||||
// because this is a root UI node, using local or global values will do the same thing.
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
background_color: GRAY.into(),
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(180.0),
|
||||
height: Val::Px(100.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(GRAY.into()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// spawn a node with default z-index.
|
||||
parent.spawn(NodeBundle {
|
||||
background_color: RED.into(),
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
left: Val::Px(10.0),
|
||||
bottom: Val::Px(40.0),
|
||||
|
@ -56,15 +56,14 @@ fn setup(mut commands: Commands) {
|
|||
height: Val::Px(50.0),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
BackgroundColor(RED.into()),
|
||||
));
|
||||
|
||||
// spawn a node with a positive local z-index of 2.
|
||||
// it will show above other nodes in the gray container.
|
||||
parent.spawn(NodeBundle {
|
||||
z_index: ZIndex(2),
|
||||
background_color: BLUE.into(),
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
left: Val::Px(45.0),
|
||||
bottom: Val::Px(30.0),
|
||||
|
@ -72,15 +71,15 @@ fn setup(mut commands: Commands) {
|
|||
height: Val::Px(50.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
ZIndex(2),
|
||||
BackgroundColor(BLUE.into()),
|
||||
));
|
||||
|
||||
// spawn a node with a negative local z-index.
|
||||
// it will show under other nodes in the gray container.
|
||||
parent.spawn(NodeBundle {
|
||||
z_index: ZIndex(-1),
|
||||
background_color: LIME.into(),
|
||||
style: Style {
|
||||
parent.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
left: Val::Px(70.0),
|
||||
bottom: Val::Px(20.0),
|
||||
|
@ -88,16 +87,16 @@ fn setup(mut commands: Commands) {
|
|||
height: Val::Px(75.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
ZIndex(-1),
|
||||
BackgroundColor(LIME.into()),
|
||||
));
|
||||
|
||||
// spawn a node with a positive global z-index of 1.
|
||||
// it will show above all other nodes, because it's the highest global z-index in this example.
|
||||
// by default, boxes all share the global z-index of 0 that the gray container is added to.
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
background_color: PURPLE.into(),
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
left: Val::Px(15.0),
|
||||
bottom: Val::Px(10.0),
|
||||
|
@ -105,8 +104,7 @@ fn setup(mut commands: Commands) {
|
|||
height: Val::Px(60.),
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(PURPLE.into()),
|
||||
GlobalZIndex(1),
|
||||
));
|
||||
|
||||
|
@ -114,9 +112,8 @@ fn setup(mut commands: Commands) {
|
|||
// this will show under all other nodes including its parent, because it's the lowest global z-index
|
||||
// in this example.
|
||||
parent.spawn((
|
||||
NodeBundle {
|
||||
background_color: YELLOW.into(),
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
left: Val::Px(-15.0),
|
||||
bottom: Val::Px(-15.0),
|
||||
|
@ -124,8 +121,7 @@ fn setup(mut commands: Commands) {
|
|||
height: Val::Px(125.),
|
||||
..default()
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(YELLOW.into()),
|
||||
GlobalZIndex(-1),
|
||||
));
|
||||
});
|
||||
|
|
|
@ -28,28 +28,28 @@ fn setup(mut commands: Commands) {
|
|||
commands.spawn(Camera2d);
|
||||
// root node
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.0),
|
||||
height: Val::Percent(100.0),
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
.with_children(|parent| {
|
||||
// left vertical fill (border)
|
||||
parent
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Px(300.0),
|
||||
height: Val::Percent(100.0),
|
||||
border: UiRect::all(Val::Px(2.0)),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::srgb(0.65, 0.65, 0.65).into(),
|
||||
..default()
|
||||
})
|
||||
BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
|
||||
))
|
||||
.with_child((
|
||||
CustomText,
|
||||
Text::new("Example text"),
|
||||
|
|
|
@ -62,15 +62,13 @@ fn setup(mut commands: Commands) {
|
|||
// UI
|
||||
commands
|
||||
.spawn((
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
Node::default(),
|
||||
Style {
|
||||
position_type: PositionType::Absolute,
|
||||
padding: UiRect::all(Val::Px(5.0)),
|
||||
..default()
|
||||
},
|
||||
background_color: Color::BLACK.with_alpha(0.75).into(),
|
||||
..default()
|
||||
},
|
||||
BackgroundColor(Color::BLACK.with_alpha(0.75)),
|
||||
GlobalZIndex(i32::MAX),
|
||||
))
|
||||
.with_children(|p| {
|
||||
|
|
|
@ -35,13 +35,13 @@ fn setup_camera(mut commands: Commands) {
|
|||
fn setup_ui(mut commands: Commands) {
|
||||
// Node that fills entire background
|
||||
commands
|
||||
.spawn(NodeBundle {
|
||||
style: Style {
|
||||
.spawn((
|
||||
Node::default(),
|
||||
Style {
|
||||
width: Val::Percent(100.),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
))
|
||||
// Text where we display current resolution
|
||||
.with_child((
|
||||
Text::new("Resolution"),
|
||||
|
|
Loading…
Reference in a new issue