bevy/examples/app/log_layers_ecs.rs
VitalyR eb19a9ea0b
Migrate UI bundles to required components (#15898)
# Objective

- Migrate UI bundles to required components, fixes #15889

## Solution

- deprecate `NodeBundle` in favor of `Node`
- deprecate `ImageBundle` in favor of `UiImage`
- deprecate `ButtonBundle` in favor of `Button`

## Testing

CI.

## Migration Guide

- Replace all uses of `NodeBundle` with `Node`. e.g.
```diff
     commands
-        .spawn(NodeBundle {
-            style: Style {
+        .spawn((
+            Node::default(),
+            Style {
                 width: Val::Percent(100.),
                 align_items: AlignItems::Center,
                 justify_content: JustifyContent::Center,
                 ..default()
             },
-            ..default()
-        })
+        ))
``` 
- Replace all uses of `ButtonBundle` with `Button`. e.g.
```diff
                     .spawn((
-                        ButtonBundle {
-                            style: Style {
-                                width: Val::Px(w),
-                                height: Val::Px(h),
-                                // horizontally center child text
-                                justify_content: JustifyContent::Center,
-                                // vertically center child text
-                                align_items: AlignItems::Center,
-                                margin: UiRect::all(Val::Px(20.0)),
-                                ..default()
-                            },
-                            image: image.clone().into(),
+                        Button,
+                        Style {
+                            width: Val::Px(w),
+                            height: Val::Px(h),
+                            // horizontally center child text
+                            justify_content: JustifyContent::Center,
+                            // vertically center child text
+                            align_items: AlignItems::Center,
+                            margin: UiRect::all(Val::Px(20.0)),
                             ..default()
                         },
+                        UiImage::from(image.clone()),
                         ImageScaleMode::Sliced(slicer.clone()),
                     ))
```
- Replace all uses of `ImageBundle` with `UiImage`. e.g.
```diff
-    commands.spawn(ImageBundle {
-        image: UiImage {
+    commands.spawn((
+        UiImage {
             texture: metering_mask,
             ..default()
         },
-        style: Style {
+        Style {
             width: Val::Percent(100.0),
             height: Val::Percent(100.0),
             ..default()
         },
-        ..default()
-    });
+    ));
 ```

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00

172 lines
5.9 KiB
Rust

//! This example illustrates how to transfer log events from the [`Layer`] to Bevy's ECS.
//!
//! The way we will do this is via a [`mpsc`] channel. [`mpsc`] channels allow 2 unrelated
//! parts of the program to communicate (in this case, [`Layer`]s and Bevy's ECS).
//!
//! Inside the `custom_layer` function we will create a [`mpsc::Sender`] and a [`mpsc::Receiver`] from a
//! [`mpsc::channel`]. The [`Sender`](mpsc::Sender) will go into the `AdvancedLayer` and the [`Receiver`](mpsc::Receiver) will
//! go into a non-send resource called `LogEvents` (It has to be non-send because [`Receiver`](mpsc::Receiver) is [`!Sync`](Sync)).
//! From there we will use `transfer_log_events` to transfer log events from `LogEvents` to an ECS event called `LogEvent`.
//!
//! Finally, after all that we can access the `LogEvent` event from our systems and use it.
//! In this example we build a simple log viewer.
use std::sync::mpsc;
use bevy::{
log::{
tracing_subscriber::{self, Layer},
BoxedLayer, Level,
},
prelude::*,
utils::tracing::{self, Subscriber},
};
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(bevy::log::LogPlugin {
// Show logs all the way up to the trace level, but only for logs
// produced by this example.
level: Level::TRACE,
filter: "warn,log_layers_ecs=trace".to_string(),
custom_layer,
}))
.add_systems(Startup, (log_system, setup))
.add_systems(Update, print_logs)
.run();
}
/// A basic message. This is what we will be sending from the [`CaptureLayer`] to [`CapturedLogEvents`] non-send resource.
#[derive(Debug, Event)]
struct LogEvent {
message: String,
level: Level,
}
/// This non-send resource temporarily stores [`LogEvent`]s before they are
/// written to [`Events<LogEvent>`] by [`transfer_log_events`].
#[derive(Deref, DerefMut)]
struct CapturedLogEvents(mpsc::Receiver<LogEvent>);
/// Transfers information from the `LogEvents` resource to [`Events<LogEvent>`](LogEvent).
fn transfer_log_events(
receiver: NonSend<CapturedLogEvents>,
mut log_events: EventWriter<LogEvent>,
) {
// Make sure to use `try_iter()` and not `iter()` to prevent blocking.
log_events.send_batch(receiver.try_iter());
}
/// This is the [`Layer`] that we will use to capture log events and then send them to Bevy's
/// ECS via it's [`mpsc::Sender`].
struct CaptureLayer {
sender: mpsc::Sender<LogEvent>,
}
impl<S: Subscriber> Layer<S> for CaptureLayer {
fn on_event(
&self,
event: &tracing::Event<'_>,
_ctx: tracing_subscriber::layer::Context<'_, S>,
) {
// In order to obtain the log message, we have to create a struct that implements
// Visit and holds a reference to our string. Then we use the `record` method and
// the struct to modify the reference to hold the message string.
let mut message = None;
event.record(&mut CaptureLayerVisitor(&mut message));
if let Some(message) = message {
let metadata = event.metadata();
self.sender
.send(LogEvent {
message,
level: *metadata.level(),
})
.expect("LogEvents resource no longer exists!");
}
}
}
/// A [`Visit`](tracing::field::Visit)or that records log messages that are transferred to [`CaptureLayer`].
struct CaptureLayerVisitor<'a>(&'a mut Option<String>);
impl tracing::field::Visit for CaptureLayerVisitor<'_> {
fn record_debug(&mut self, field: &tracing::field::Field, value: &dyn std::fmt::Debug) {
// This if statement filters out unneeded events sometimes show up
if field.name() == "message" {
*self.0 = Some(format!("{value:?}"));
}
}
}
fn custom_layer(app: &mut App) -> Option<BoxedLayer> {
let (sender, receiver) = mpsc::channel();
let layer = CaptureLayer { sender };
let resource = CapturedLogEvents(receiver);
app.insert_non_send_resource(resource);
app.add_event::<LogEvent>();
app.add_systems(Update, transfer_log_events);
Some(layer.boxed())
}
fn log_system() {
// Here is how you write new logs at each "log level" (in "most important" to
// "least important" order)
error!("Something failed");
warn!("Something bad happened that isn't a failure, but thats worth calling out");
info!("Helpful information that is worth printing by default");
debug!("Helpful for debugging");
trace!("Very noisy");
}
#[derive(Component)]
struct LogViewerRoot;
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn((
Node::default(),
Style {
width: Val::Vw(100.0),
height: Val::Vh(100.0),
flex_direction: FlexDirection::Column,
padding: UiRect::all(Val::Px(12.)),
..default()
},
LogViewerRoot,
));
}
// This is how we can read our LogEvents.
// In this example we are reading the LogEvents and inserting them as text into our log viewer.
fn print_logs(
mut events: EventReader<LogEvent>,
mut commands: Commands,
log_viewer_root: Single<Entity, With<LogViewerRoot>>,
) {
let root_entity = *log_viewer_root;
commands.entity(root_entity).with_children(|child| {
for event in events.read() {
child.spawn(Text::default()).with_children(|child| {
child.spawn((
TextSpan::new(format!("{:5} ", event.level)),
TextColor(level_color(&event.level)),
));
child.spawn(TextSpan::new(&event.message));
});
}
});
}
fn level_color(level: &Level) -> Color {
use bevy::color::palettes::tailwind::*;
Color::from(match *level {
Level::WARN => ORANGE_400,
Level::ERROR => RED_400,
Level::INFO => GREEN_400,
Level::TRACE => PURPLE_400,
Level::DEBUG => BLUE_400,
})
}