mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
eb19a9ea0b
# Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
115 lines
4.6 KiB
Rust
115 lines
4.6 KiB
Rust
//! Simple example demonstrating overflow behavior.
|
|
|
|
use bevy::{color::palettes::css::*, prelude::*, winit::WinitSettings};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
|
|
.insert_resource(WinitSettings::desktop_app())
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_outlines)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn(Camera2d);
|
|
|
|
let text_style = TextFont::default();
|
|
|
|
let image = asset_server.load("branding/icon.png");
|
|
|
|
commands
|
|
.spawn((
|
|
Node::default(),
|
|
Style {
|
|
width: Val::Percent(100.),
|
|
height: Val::Percent(100.),
|
|
align_items: AlignItems::Center,
|
|
justify_content: JustifyContent::Center,
|
|
..Default::default()
|
|
},
|
|
BackgroundColor(ANTIQUE_WHITE.into()),
|
|
))
|
|
.with_children(|parent| {
|
|
for overflow in [
|
|
Overflow::visible(),
|
|
Overflow::clip_x(),
|
|
Overflow::clip_y(),
|
|
Overflow::clip(),
|
|
] {
|
|
parent
|
|
.spawn((
|
|
Node::default(),
|
|
Style {
|
|
flex_direction: FlexDirection::Column,
|
|
align_items: AlignItems::Center,
|
|
margin: UiRect::horizontal(Val::Px(25.)),
|
|
..Default::default()
|
|
},
|
|
))
|
|
.with_children(|parent| {
|
|
let label = format!("{overflow:#?}");
|
|
parent
|
|
.spawn((
|
|
Node::default(),
|
|
Style {
|
|
padding: UiRect::all(Val::Px(10.)),
|
|
margin: UiRect::bottom(Val::Px(25.)),
|
|
..Default::default()
|
|
},
|
|
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((Text::new(label), text_style.clone()));
|
|
});
|
|
parent
|
|
.spawn((
|
|
Node::default(),
|
|
Style {
|
|
width: Val::Px(100.),
|
|
height: Val::Px(100.),
|
|
padding: UiRect {
|
|
left: Val::Px(25.),
|
|
top: Val::Px(25.),
|
|
..Default::default()
|
|
},
|
|
border: UiRect::all(Val::Px(5.)),
|
|
overflow,
|
|
..default()
|
|
},
|
|
BorderColor(Color::BLACK),
|
|
BackgroundColor(GRAY.into()),
|
|
))
|
|
.with_children(|parent| {
|
|
parent.spawn((
|
|
UiImage::new(image.clone()),
|
|
Style {
|
|
min_width: Val::Px(100.),
|
|
min_height: Val::Px(100.),
|
|
..default()
|
|
},
|
|
Interaction::default(),
|
|
Outline {
|
|
width: Val::Px(2.),
|
|
offset: Val::Px(2.),
|
|
color: Color::NONE,
|
|
},
|
|
));
|
|
});
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
|
|
for (mut outline, interaction) in outlines_query.iter_mut() {
|
|
if interaction.is_changed() {
|
|
outline.color = match *interaction {
|
|
Interaction::Pressed => RED.into(),
|
|
Interaction::Hovered => WHITE.into(),
|
|
Interaction::None => Color::NONE,
|
|
};
|
|
}
|
|
}
|
|
}
|