bevy/examples/ui/ui.rs
VitalyR eb19a9ea0b
Migrate UI bundles to required components (#15898)
# Objective

- Migrate UI bundles to required components, fixes #15889

## Solution

- deprecate `NodeBundle` in favor of `Node`
- deprecate `ImageBundle` in favor of `UiImage`
- deprecate `ButtonBundle` in favor of `Button`

## Testing

CI.

## Migration Guide

- Replace all uses of `NodeBundle` with `Node`. e.g.
```diff
     commands
-        .spawn(NodeBundle {
-            style: Style {
+        .spawn((
+            Node::default(),
+            Style {
                 width: Val::Percent(100.),
                 align_items: AlignItems::Center,
                 justify_content: JustifyContent::Center,
                 ..default()
             },
-            ..default()
-        })
+        ))
``` 
- Replace all uses of `ButtonBundle` with `Button`. e.g.
```diff
                     .spawn((
-                        ButtonBundle {
-                            style: Style {
-                                width: Val::Px(w),
-                                height: Val::Px(h),
-                                // horizontally center child text
-                                justify_content: JustifyContent::Center,
-                                // vertically center child text
-                                align_items: AlignItems::Center,
-                                margin: UiRect::all(Val::Px(20.0)),
-                                ..default()
-                            },
-                            image: image.clone().into(),
+                        Button,
+                        Style {
+                            width: Val::Px(w),
+                            height: Val::Px(h),
+                            // horizontally center child text
+                            justify_content: JustifyContent::Center,
+                            // vertically center child text
+                            align_items: AlignItems::Center,
+                            margin: UiRect::all(Val::Px(20.0)),
                             ..default()
                         },
+                        UiImage::from(image.clone()),
                         ImageScaleMode::Sliced(slicer.clone()),
                     ))
```
- Replace all uses of `ImageBundle` with `UiImage`. e.g.
```diff
-    commands.spawn(ImageBundle {
-        image: UiImage {
+    commands.spawn((
+        UiImage {
             texture: metering_mask,
             ..default()
         },
-        style: Style {
+        Style {
             width: Val::Percent(100.0),
             height: Val::Percent(100.0),
             ..default()
         },
-        ..default()
-    });
+    ));
 ```

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00

370 lines
15 KiB
Rust

//! This example illustrates the various features of Bevy UI.
use bevy::{
a11y::{
accesskit::{NodeBuilder, Role},
AccessibilityNode,
},
color::palettes::basic::LIME,
input::mouse::{MouseScrollUnit, MouseWheel},
picking::focus::HoverMap,
prelude::*,
winit::WinitSettings,
};
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, update_scroll_position);
#[cfg(feature = "bevy_dev_tools")]
{
app.add_plugins(bevy::dev_tools::ui_debug_overlay::DebugUiPlugin)
.add_systems(Update, toggle_overlay);
}
app.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
// root node
commands
.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
justify_content: JustifyContent::SpaceBetween,
..default()
},
))
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
// left vertical fill (border)
parent
.spawn((
Node::default(),
Style {
width: Val::Px(200.),
border: UiRect::all(Val::Px(2.)),
..default()
},
BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
))
.with_children(|parent| {
// left vertical fill (content)
parent
.spawn((
Node::default(),
Style {
width: Val::Percent(100.),
flex_direction: FlexDirection::Column,
padding: UiRect::all(Val::Px(5.)),
row_gap: Val::Px(5.),
..default()
},
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
))
.with_children(|parent| {
// text
parent.spawn((
Text::new("Text Example"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 25.0,
..default()
},
// Because this is a distinct label widget and
// not button/list item text, this is necessary
// for accessibility to treat the text accordingly.
Label,
));
#[cfg(feature = "bevy_dev_tools")]
// Debug overlay text
parent.spawn((
Text::new("Press Space to enable debug outlines."),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
Label,
));
#[cfg(not(feature = "bevy_dev_tools"))]
parent.spawn((
Text::new("Try enabling feature \"bevy_dev_tools\"."),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
Label,
));
});
});
// right vertical fill
parent
.spawn((
Node::default(),
Style {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
width: Val::Px(200.),
..default()
},
))
.with_children(|parent| {
// Title
parent.spawn((
Text::new("Scrolling list"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 21.,
..default()
},
Label,
));
// Scrolling list
parent
.spawn((
Node::default(),
Style {
flex_direction: FlexDirection::Column,
align_self: AlignSelf::Stretch,
height: Val::Percent(50.),
overflow: Overflow::scroll_y(),
..default()
},
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
))
.with_children(|parent| {
// List items
for i in 0..25 {
parent
.spawn((
Text(format!("Item {i}")),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
Label,
AccessibilityNode(NodeBuilder::new(Role::ListItem)),
))
.insert(PickingBehavior {
should_block_lower: false,
..default()
});
}
});
});
parent
.spawn((
Node::default(),
Style {
width: Val::Px(200.0),
height: Val::Px(200.0),
position_type: PositionType::Absolute,
left: Val::Px(210.),
bottom: Val::Px(10.),
border: UiRect::all(Val::Px(20.)),
..default()
},
BorderColor(LIME.into()),
BackgroundColor(Color::srgb(0.4, 0.4, 1.)),
))
.with_children(|parent| {
parent.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
..default()
},
BackgroundColor(Color::srgb(0.8, 0.8, 1.)),
));
});
let shadow = BoxShadow {
color: Color::BLACK.with_alpha(0.5),
blur_radius: Val::Px(2.),
x_offset: Val::Px(10.),
y_offset: Val::Px(10.),
..Default::default()
};
// render order test: reddest in the back, whitest in the front (flex center)
parent
.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
))
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent
.spawn((
Node::default(),
Style {
width: Val::Px(100.0),
height: Val::Px(100.0),
..default()
},
BackgroundColor(Color::srgb(1.0, 0.0, 0.)),
shadow,
))
.with_children(|parent| {
parent.spawn((
Node::default(),
Style {
// Take the size of the parent node.
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(20.),
bottom: Val::Px(20.),
..default()
},
BackgroundColor(Color::srgb(1.0, 0.3, 0.3)),
shadow,
));
parent.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(40.),
bottom: Val::Px(40.),
..default()
},
BackgroundColor(Color::srgb(1.0, 0.5, 0.5)),
shadow,
));
parent.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(60.),
bottom: Val::Px(60.),
..default()
},
BackgroundColor(Color::srgb(0.0, 0.7, 0.7)),
shadow,
));
// alpha test
parent.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(80.),
bottom: Val::Px(80.),
..default()
},
BackgroundColor(Color::srgba(1.0, 0.9, 0.9, 0.4)),
BoxShadow {
color: Color::BLACK.with_alpha(0.3),
..shadow
},
));
});
});
// bevy logo (flex center)
parent
.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
position_type: PositionType::Absolute,
justify_content: JustifyContent::Center,
align_items: AlignItems::FlexStart,
..default()
},
))
.with_children(|parent| {
// bevy logo (image)
parent
.spawn((
UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
Style {
width: Val::Px(500.0),
height: Val::Px(125.0),
margin: UiRect::top(Val::VMin(5.)),
..default()
},
))
.with_children(|parent| {
// alt text
// This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
// and is not rendered.
parent.spawn((
Node::default(),
Style {
display: Display::None,
..default()
},
Text::new("Bevy logo"),
));
});
});
});
}
#[cfg(feature = "bevy_dev_tools")]
// The system that will enable/disable the debug outlines around the nodes
fn toggle_overlay(
input: Res<ButtonInput<KeyCode>>,
mut options: ResMut<bevy::dev_tools::ui_debug_overlay::UiDebugOptions>,
) {
info_once!("The debug outlines are enabled, press Space to turn them on/off");
if input.just_pressed(KeyCode::Space) {
// The toggle method will enable the debug_overlay if disabled and disable if enabled
options.toggle();
}
}
/// Updates the scroll position of scrollable nodes in response to mouse input
pub fn update_scroll_position(
mut mouse_wheel_events: EventReader<MouseWheel>,
hover_map: Res<HoverMap>,
mut scrolled_node_query: Query<&mut ScrollPosition>,
keyboard_input: Res<ButtonInput<KeyCode>>,
) {
for mouse_wheel_event in mouse_wheel_events.read() {
let (mut dx, mut dy) = match mouse_wheel_event.unit {
MouseScrollUnit::Line => (mouse_wheel_event.x * 20., mouse_wheel_event.y * 20.),
MouseScrollUnit::Pixel => (mouse_wheel_event.x, mouse_wheel_event.y),
};
if keyboard_input.pressed(KeyCode::ShiftLeft) || keyboard_input.pressed(KeyCode::ShiftRight)
{
std::mem::swap(&mut dx, &mut dy);
}
for (_pointer, pointer_map) in hover_map.iter() {
for (entity, _hit) in pointer_map.iter() {
if let Ok(mut scroll_position) = scrolled_node_query.get_mut(*entity) {
scroll_position.offset_x -= dx;
scroll_position.offset_y -= dy;
}
}
}
}
}