bevy/examples/ui/ghost_nodes.rs
VitalyR eb19a9ea0b
Migrate UI bundles to required components (#15898)
# Objective

- Migrate UI bundles to required components, fixes #15889

## Solution

- deprecate `NodeBundle` in favor of `Node`
- deprecate `ImageBundle` in favor of `UiImage`
- deprecate `ButtonBundle` in favor of `Button`

## Testing

CI.

## Migration Guide

- Replace all uses of `NodeBundle` with `Node`. e.g.
```diff
     commands
-        .spawn(NodeBundle {
-            style: Style {
+        .spawn((
+            Node::default(),
+            Style {
                 width: Val::Percent(100.),
                 align_items: AlignItems::Center,
                 justify_content: JustifyContent::Center,
                 ..default()
             },
-            ..default()
-        })
+        ))
``` 
- Replace all uses of `ButtonBundle` with `Button`. e.g.
```diff
                     .spawn((
-                        ButtonBundle {
-                            style: Style {
-                                width: Val::Px(w),
-                                height: Val::Px(h),
-                                // horizontally center child text
-                                justify_content: JustifyContent::Center,
-                                // vertically center child text
-                                align_items: AlignItems::Center,
-                                margin: UiRect::all(Val::Px(20.0)),
-                                ..default()
-                            },
-                            image: image.clone().into(),
+                        Button,
+                        Style {
+                            width: Val::Px(w),
+                            height: Val::Px(h),
+                            // horizontally center child text
+                            justify_content: JustifyContent::Center,
+                            // vertically center child text
+                            align_items: AlignItems::Center,
+                            margin: UiRect::all(Val::Px(20.0)),
                             ..default()
                         },
+                        UiImage::from(image.clone()),
                         ImageScaleMode::Sliced(slicer.clone()),
                     ))
```
- Replace all uses of `ImageBundle` with `UiImage`. e.g.
```diff
-    commands.spawn(ImageBundle {
-        image: UiImage {
+    commands.spawn((
+        UiImage {
             texture: metering_mask,
             ..default()
         },
-        style: Style {
+        Style {
             width: Val::Percent(100.0),
             height: Val::Percent(100.0),
             ..default()
         },
-        ..default()
-    });
+    ));
 ```

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00

131 lines
4.4 KiB
Rust

//! This example demonstrates the use of Ghost Nodes.
//!
//! UI layout will ignore ghost nodes, and treat their children as if they were direct descendants of the first non-ghost ancestor.
//!
//! # Warning
//!
//! This is an experimental feature, and should be used with caution,
//! especially in concert with 3rd party plugins or systems that may not be aware of ghost nodes.
//!
//! To add [`GhostNode`] components to entities, you must enable the `ghost_nodes` feature flag,
//! as they are otherwise unconstructable even though the type is defined.
use bevy::{prelude::*, ui::experimental::GhostNode, winit::WinitSettings};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, button_system)
.run();
}
#[derive(Component)]
struct Counter(i32);
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2d);
// Ghost UI root
commands
.spawn(GhostNode::new())
.with_children(|ghost_root| {
ghost_root.spawn(Node::default()).with_child(create_label(
"This text node is rendered under a ghost root",
font_handle.clone(),
));
});
// Normal UI root
commands
.spawn((
Node::default(),
Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
))
.with_children(|parent| {
parent
.spawn((Node::default(), Counter(0)))
.with_children(|layout_parent| {
layout_parent
.spawn((GhostNode::new(), Counter(0)))
.with_children(|ghost_parent| {
// Ghost children using a separate counter state
// These buttons are being treated as children of layout_parent in the context of UI
ghost_parent
.spawn(create_button())
.with_child(create_label("0", font_handle.clone()));
ghost_parent
.spawn(create_button())
.with_child(create_label("0", font_handle.clone()));
});
// A normal child using the layout parent counter
layout_parent
.spawn(create_button())
.with_child(create_label("0", font_handle.clone()));
});
});
}
fn create_button() -> impl Bundle {
(
Button,
Style {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
..default()
},
BorderColor(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
)
}
fn create_label(text: &str, font: Handle<Font>) -> (Text, TextFont, TextColor) {
(
Text::new(text),
TextFont {
font,
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
)
}
fn button_system(
mut interaction_query: Query<(&Interaction, &Parent), (Changed<Interaction>, With<Button>)>,
labels_query: Query<(&Children, &Parent), With<Button>>,
mut text_query: Query<&mut Text>,
mut counter_query: Query<&mut Counter>,
) {
// Update parent counter on click
for (interaction, parent) in &mut interaction_query {
if matches!(interaction, Interaction::Pressed) {
let mut counter = counter_query.get_mut(parent.get()).unwrap();
counter.0 += 1;
}
}
// Update button labels to match their parent counter
for (children, parent) in &labels_query {
let counter = counter_query.get(parent.get()).unwrap();
let mut text = text_query.get_mut(children[0]).unwrap();
**text = counter.0.to_string();
}
}