bevy/crates/bevy_winit/src/lib.rs

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mod converters;
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mod winit_windows;
pub use winit_windows::*;
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use bevy_input::{
keyboard::KeyboardInput,
mouse::{MouseButtonInput, MouseMotionInput},
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};
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use bevy_app::{App, AppBuilder, AppExit, AppPlugin, EventReader, Events, GetEventReader};
use bevy_window::{
CreateWindow, Window, WindowCloseRequested, WindowCreated, WindowResized, Windows,
};
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use legion::prelude::*;
use winit::{
event,
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event::{DeviceEvent, WindowEvent},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
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#[derive(Default)]
pub struct WinitPlugin;
impl AppPlugin for WinitPlugin {
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fn build(&self, app: &mut AppBuilder) {
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app
// TODO: It would be great to provide a raw winit WindowEvent here, but the lifetime on it is
// stopping us. there are plans to remove the lifetime: https://github.com/rust-windowing/winit/pull/1456
// .add_event::<winit::event::WindowEvent>()
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.init_resource::<WinitWindows>()
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.set_runner(winit_runner);
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}
}
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pub fn winit_runner(mut app: App) {
let event_loop = EventLoop::new();
let mut create_window_event_reader = app.resources.get_event_reader::<CreateWindow>();
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let mut app_exit_event_reader = app.resources.get_event_reader::<AppExit>();
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handle_create_window_events(
&mut app.resources,
&event_loop,
&mut create_window_event_reader,
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);
log::debug!("Entering winit event loop");
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
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if let Some(app_exit_events) = app.resources.get_mut::<Events<AppExit>>() {
if app_exit_event_reader.latest(&app_exit_events).is_some() {
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*control_flow = ControlFlow::Exit;
}
}
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match event {
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
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window_id: winit_window_id,
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..
} => {
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let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
let mut windows = app.resources.get_mut::<Windows>().unwrap();
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
let mut window = windows.get_mut(window_id).unwrap();
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window.width = size.width;
window.height = size.height;
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let mut resize_events = app.resources.get_mut::<Events<WindowResized>>().unwrap();
resize_events.send(WindowResized {
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id: window_id,
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height: window.height,
width: window.width,
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is_primary: windows.is_primary(window_id),
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});
}
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event::Event::WindowEvent {
event,
window_id: winit_window_id,
..
} => match event {
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WindowEvent::CloseRequested => {
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let mut window_close_requested_events = app
.resources
.get_mut::<Events<WindowCloseRequested>>()
.unwrap();
let windows = app.resources.get_mut::<Windows>().unwrap();
let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
window_close_requested_events.send(WindowCloseRequested {
id: window_id,
is_primary: windows.is_primary(window_id),
});
}
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WindowEvent::KeyboardInput { ref input, .. } => {
let mut keyboard_input_events =
app.resources.get_mut::<Events<KeyboardInput>>().unwrap();
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keyboard_input_events.send(converters::convert_keyboard_input(input));
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}
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WindowEvent::MouseInput { state, button, .. } => {
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let mut mouse_button_input_events =
app.resources.get_mut::<Events<MouseButtonInput>>().unwrap();
mouse_button_input_events.send(MouseButtonInput {
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button: converters::convert_mouse_button(button.into()),
state: converters::convert_element_state(state),
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});
}
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_ => {}
},
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event::Event::DeviceEvent { ref event, .. } => match event {
DeviceEvent::MouseMotion { delta } => {
let mut mouse_motion_events =
app.resources.get_mut::<Events<MouseMotionInput>>().unwrap();
mouse_motion_events.send(MouseMotionInput { delta: *delta });
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}
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_ => {}
},
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event::Event::MainEventsCleared => {
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handle_create_window_events(
&mut app.resources,
event_loop,
&mut create_window_event_reader,
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);
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app.update();
}
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_ => (),
}
});
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}
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fn handle_create_window_events(
resources: &mut Resources,
event_loop: &EventLoopWindowTarget<()>,
create_window_event_reader: &mut EventReader<CreateWindow>,
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) {
let mut winit_windows = resources.get_mut::<WinitWindows>().unwrap();
let mut windows = resources.get_mut::<Windows>().unwrap();
let create_window_events = resources.get::<Events<CreateWindow>>().unwrap();
let mut window_created_events = resources.get_mut::<Events<WindowCreated>>().unwrap();
for create_window_event in create_window_event_reader.iter(&create_window_events) {
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let window = Window::new(&create_window_event.descriptor);
winit_windows.create_window(event_loop, &window);
let window_id = window.id;
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windows.add(window);
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window_created_events.send(WindowCreated {
id: window_id,
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is_primary: windows.is_primary(window_id),
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});
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}
}