bevy/src/core/window/winit/mod.rs

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use crate::{
app::{plugin::AppPlugin, App, AppBuilder},
core::Event,
};
use super::{Window, WindowResize};
use winit::{
event,
event::WindowEvent,
event_loop::{ControlFlow, EventLoop},
};
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#[derive(Default)]
pub struct WinitPlugin;
impl AppPlugin for WinitPlugin {
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fn build(&self, app: AppBuilder) -> AppBuilder {
app.set_runner(winit_runner)
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}
fn name(&self) -> &'static str {
"Winit"
}
}
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pub fn winit_runner(mut app: App) {
env_logger::init();
let event_loop = EventLoop::new();
let winit_window = {
let window = app.resources.get::<Window>().unwrap();
let winit_window = winit::window::Window::new(&event_loop).unwrap();
winit_window.set_title(&window.title);
winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
winit_window
};
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app.resources.insert(winit_window);
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log::debug!("Entering render loop");
event_loop.run(move |event, _, control_flow| {
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
let mut window = app.resources.get_mut::<Window>().unwrap();
window.width = size.width;
window.height = size.height;
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let mut resize_event = app.resources.get_mut::<Event<WindowResize>>().unwrap();
resize_event.raise(WindowResize {
id: window.id,
height: window.height,
width: window.width,
});
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
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| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
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_ => {}
},
event::Event::MainEventsCleared => {
app.update();
}
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_ => (),
}
});
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}