bevy/src/window/winit/mod.rs

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Rust
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mod converters;
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mod winit_windows;
pub use winit_windows::*;
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use crate::{
input::{keyboard::KeyboardInput, mouse::MouseInput},
prelude::*,
};
use super::{CreateWindow, Window, WindowCreated, WindowResized, Windows};
use winit::{
event,
event::WindowEvent,
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
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#[derive(Default)]
pub struct WinitPlugin;
impl AppPlugin for WinitPlugin {
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fn build(&self, app: AppBuilder) -> AppBuilder {
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app
// TODO: It would be great to provide a raw winit WindowEvent here, but the lifetime on it is
// stopping us. there are plans to remove the lifetime: https://github.com/rust-windowing/winit/pull/1456
// .add_event::<winit::event::WindowEvent>()
.add_resource(WinitWindows::default())
.set_runner(winit_runner)
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}
fn name(&self) -> &str {
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"Winit"
}
}
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pub fn winit_runner(mut app: App) {
env_logger::init();
let event_loop = EventLoop::new();
let mut create_window_event_reader = app.resources.get_event_reader::<CreateWindow>();
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handle_create_window_events(
&mut app.resources,
&event_loop,
&mut create_window_event_reader,
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);
log::debug!("Entering winit event loop");
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
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window_id: winit_window_id,
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..
} => {
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let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
let mut windows = app.resources.get_mut::<Windows>().unwrap();
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
let is_primary = windows
.get_primary()
.map(|primary_window| primary_window.id == window_id)
.unwrap_or(false);
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let mut window = windows.get_mut(window_id).unwrap();
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window.width = size.width;
window.height = size.height;
let mut resize_event = app.resources.get_mut::<Events<WindowResized>>().unwrap();
resize_event.send(WindowResized {
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id: window_id,
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height: window.height,
width: window.width,
is_primary,
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});
}
event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
}
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WindowEvent::KeyboardInput { ref input, .. } => {
let mut keyboard_input_events =
app.resources.get_mut::<Events<KeyboardInput>>().unwrap();
keyboard_input_events.send(input.into());
}
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WindowEvent::MouseInput { state, button, .. } => {
let mut mouse_input_events =
app.resources.get_mut::<Events<MouseInput>>().unwrap();
mouse_input_events.send(MouseInput {
button: button.into(),
state: state.into(),
});
}
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_ => {}
},
event::Event::MainEventsCleared => {
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handle_create_window_events(
&mut app.resources,
event_loop,
&mut create_window_event_reader,
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);
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app.update();
}
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_ => (),
}
});
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}
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fn handle_create_window_events(
resources: &mut Resources,
event_loop: &EventLoopWindowTarget<()>,
create_window_event_reader: &mut EventReader<CreateWindow>,
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) {
let mut winit_windows = resources.get_mut::<WinitWindows>().unwrap();
let mut windows = resources.get_mut::<Windows>().unwrap();
let create_window_events = resources.get::<Events<CreateWindow>>().unwrap();
let mut window_created_events = resources.get_mut::<Events<WindowCreated>>().unwrap();
for create_window_event in create_window_events.iter(create_window_event_reader) {
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let window = Window::new(&create_window_event.descriptor);
winit_windows.create_window(event_loop, &window);
let window_id = window.id;
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windows.add(window);
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let is_primary = windows
.get_primary()
.map(|primary| primary.id == window_id)
.unwrap_or(false);
window_created_events.send(WindowCreated {
id: window_id,
is_primary,
});
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}
}