bevy/examples/ui/ui.rs

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use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.run();
}
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fn setup(world: &mut World, resources: &mut Resources) {
// TODO: "background" 3D temporarily disabled until depth mismatch is fixed
// let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
// let mut material_storage = resources
// .get_mut::<AssetStorage<StandardMaterial>>()
// .unwrap();
// let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
// let cube_material_handle = material_storage.add(StandardMaterial {
// albedo: Color::rgb(0.5, 0.4, 0.3),
// ..Default::default()
// });
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let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
let texture_path = concat!(
env!("CARGO_MANIFEST_DIR"),
"/assets/branding/bevy_logo_dark_big.png"
);
let texture = Texture::load(TextureType::Png(texture_path.to_string()));
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let aspect = texture.aspect();
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let texture_handle = texture_storage.add(texture);
let mut color_materials = resources.get_mut::<AssetStorage<ColorMaterial>>().unwrap();
let blue_material_handle = color_materials.add(Color::rgb(0.6, 0.6, 1.0).into());
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world
.build()
// // cube
// .add_entity(MeshEntity {
// mesh: cube_handle,
// material: cube_material_handle,
// translation: Translation::new(0.0, 0.0, 1.0),
// ..Default::default()
// })
// // light
// .add_entity(LightEntity {
// translation: Translation::new(4.0, -4.0, 5.0),
// ..Default::default()
// })
// // 3d camera
// .add_entity(CameraEntity {
// local_to_world: LocalToWorld(Mat4::look_at_rh(
// Vec3::new(3.0, 8.0, 5.0),
// Vec3::new(0.0, 0.0, 0.0),
// Vec3::new(0.0, 0.0, 1.0),
// )),
// ..Default::default()
// })
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// 2d camera
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.add_entity(Camera2dEntity::default())
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// left vertical fill
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.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
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Anchors::LEFT_FULL,
Margins::new(10.0, 200.0, 10.0, 10.0),
),
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material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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..Default::default()
})
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// right vertical fill
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.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
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Anchors::RIGHT_FULL,
Margins::new(10.0, 100.0, 100.0, 100.0),
),
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material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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..Default::default()
})
// render order test: reddest in the back, whitest in the front
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.add_entity(UiEntity {
node: Node::new(
math::vec2(75.0, 60.0),
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Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
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material: color_materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
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..Default::default()
})
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.add_entity(UiEntity {
node: Node::new(
math::vec2(50.0, 35.0),
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Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
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material: color_materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
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..Default::default()
})
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.add_entity(UiEntity {
node: Node::new(
math::vec2(100.0, 85.0),
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Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
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material: color_materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
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..Default::default()
})
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.add_entity(UiEntity {
node: Node::new(
math::vec2(150.0, 135.0),
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Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
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material: color_materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
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..Default::default()
})
// parenting
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.add_entity(UiEntity {
node: Node::new(
math::vec2(210.0, 0.0),
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Anchors::BOTTOM_LEFT,
Margins::new(0.0, 200.0, 10.0, 210.0),
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),
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material: color_materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
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..Default::default()
})
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.add_children(|builder| {
builder.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
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Anchors::FULL,
Margins::new(20.0, 20.0, 20.0, 20.0),
),
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material: blue_material_handle,
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..Default::default()
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});
})
// alpha test
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.add_entity(UiEntity {
node: Node::new(
math::vec2(200.0, 185.0),
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Anchors::CENTER,
Margins::new(0.0, 100.0, 0.0, 100.0),
),
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material: color_materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
..Default::default()
})
// texture
.add_entity(UiEntity {
node: Node::new(
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math::vec2(0.0, 0.0),
Anchors::CENTER_TOP,
Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
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),
material: color_materials.add(ColorMaterial::texture(texture_handle)),
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..Default::default()
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});
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}