mirror of
https://github.com/bevyengine/bevy
synced 2024-11-13 00:17:27 +00:00
157 lines
5.5 KiB
Rust
157 lines
5.5 KiB
Rust
use bevy::prelude::*;
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fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(setup)
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.run();
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}
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fn setup(world: &mut World, resources: &mut Resources) {
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// TODO: "background" 3D temporarily disabled until depth mismatch is fixed
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// let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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// let mut material_storage = resources
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// .get_mut::<AssetStorage<StandardMaterial>>()
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// .unwrap();
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// let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
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// let cube_material_handle = material_storage.add(StandardMaterial {
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// albedo: Color::rgb(0.5, 0.4, 0.3),
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// ..Default::default()
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// });
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let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let texture_path = concat!(
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env!("CARGO_MANIFEST_DIR"),
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"/assets/branding/bevy_logo_dark_big.png"
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);
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let texture = Texture::load(TextureType::Png(texture_path.to_string()));
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let aspect = texture.aspect();
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let texture_handle = texture_storage.add(texture);
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let mut color_materials = resources.get_mut::<AssetStorage<ColorMaterial>>().unwrap();
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let blue_material_handle = color_materials.add(Color::rgb(0.6, 0.6, 1.0).into());
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world
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.build()
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// // cube
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// .add_entity(MeshEntity {
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// mesh: cube_handle,
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// material: cube_material_handle,
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// translation: Translation::new(0.0, 0.0, 1.0),
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// ..Default::default()
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// })
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// // light
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// .add_entity(LightEntity {
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// translation: Translation::new(4.0, -4.0, 5.0),
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// ..Default::default()
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// })
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// // 3d camera
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// .add_entity(CameraEntity {
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// local_to_world: LocalToWorld(Mat4::look_at_rh(
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// Vec3::new(3.0, 8.0, 5.0),
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// Vec3::new(0.0, 0.0, 0.0),
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// Vec3::new(0.0, 0.0, 1.0),
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// )),
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// ..Default::default()
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// })
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// 2d camera
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.add_entity(Camera2dEntity::default())
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// left vertical fill
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(0.0, 0.0),
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Anchors::LEFT_FULL,
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Margins::new(10.0, 200.0, 10.0, 10.0),
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),
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material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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..Default::default()
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})
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// right vertical fill
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(0.0, 0.0),
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Anchors::RIGHT_FULL,
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Margins::new(10.0, 100.0, 100.0, 100.0),
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),
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material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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..Default::default()
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})
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// render order test: reddest in the back, whitest in the front
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(75.0, 60.0),
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Anchors::CENTER,
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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material: color_materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
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..Default::default()
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})
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(50.0, 35.0),
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Anchors::CENTER,
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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material: color_materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
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..Default::default()
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})
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(100.0, 85.0),
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Anchors::CENTER,
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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material: color_materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
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..Default::default()
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})
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(150.0, 135.0),
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Anchors::CENTER,
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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material: color_materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
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..Default::default()
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})
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// parenting
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(210.0, 0.0),
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Anchors::BOTTOM_LEFT,
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Margins::new(0.0, 200.0, 10.0, 210.0),
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),
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material: color_materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
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..Default::default()
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})
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.add_children(|builder| {
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builder.add_entity(UiEntity {
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node: Node::new(
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math::vec2(0.0, 0.0),
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Anchors::FULL,
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Margins::new(20.0, 20.0, 20.0, 20.0),
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),
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material: blue_material_handle,
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..Default::default()
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});
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})
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// alpha test
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(200.0, 185.0),
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Anchors::CENTER,
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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material: color_materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
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..Default::default()
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})
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// texture
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.add_entity(UiEntity {
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node: Node::new(
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math::vec2(0.0, 0.0),
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Anchors::CENTER_TOP,
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Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
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),
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material: color_materials.add(ColorMaterial::texture(texture_handle)),
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..Default::default()
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});
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}
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