bevy/examples/ui.rs

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use bevy::prelude::*;
fn main() {
App::build().add_default_plugins().setup(setup).run();
}
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fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
let cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
});
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world
.build()
// cube
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.add_entity(MeshEntity {
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mesh: cube_handle,
material: cube_material_handle,
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translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
// light
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.add_entity(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
// 3d camera
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.add_entity(CameraEntity {
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local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
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..Default::default()
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})
// 2d camera
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.add_entity(Camera2dEntity {
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..Default::default()
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})
// bottom left anchor with vertical fill
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.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::new(0.0, 0.0, 0.0, 1.0),
Margins::new(10.0, 200.0, 10.0, 10.0),
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Color::rgb(0.1, 0.1, 0.1),
),
})
// top right anchor with vertical fill
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.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::new(1.0, 1.0, 0.0, 1.0),
Margins::new(10.0, 100.0, 50.0, 100.0),
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Color::rgb(0.1, 0.1, 0.1),
),
})
// render order test: reddest in the back, whitest in the front
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.add_entity(UiEntity {
node: Node::new(
math::vec2(75.0, 75.0),
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
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Color::rgb(1.0, 0.1, 0.1),
),
})
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.add_entity(UiEntity {
node: Node::new(
math::vec2(50.0, 50.0),
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
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Color::rgb(1.0, 0.3, 0.3),
),
})
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.add_entity(UiEntity {
node: Node::new(
math::vec2(100.0, 100.0),
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
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Color::rgb(1.0, 0.5, 0.5),
),
})
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.add_entity(UiEntity {
node: Node::new(
math::vec2(150.0, 150.0),
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
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Color::rgb(1.0, 0.7, 0.7),
),
})
// parenting
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.add_entity(UiEntity {
node: Node::new(
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math::vec2(300.0, 300.0),
Anchors::new(0.0, 0.0, 0.0, 0.0),
Margins::new(0.0, 200.0, 0.0, 200.0),
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Color::rgb(0.1, 0.1, 1.0),
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),
})
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.add_children(|builder| {
builder.add_entity(UiEntity {
node: Node::new(
math::vec2(0.0, 0.0),
Anchors::new(0.0, 1.0, 0.0, 1.0),
Margins::new(20.0, 20.0, 20.0, 20.0),
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Color::rgb(0.6, 0.6, 1.0),
),
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});
})
// alpha test
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.add_entity(UiEntity {
node: Node::new(
math::vec2(200.0, 200.0),
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
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Color::rgba(1.0, 0.9, 0.9, 0.4),
),
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});
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}