2020-01-14 03:20:58 +00:00
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use bevy::prelude::*;
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2020-01-11 09:46:51 +00:00
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fn main() {
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2020-04-16 02:40:24 +00:00
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App::build()
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.add_default_plugins()
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.add_startup_system(setup)
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.run();
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2020-01-11 09:46:51 +00:00
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}
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2020-03-09 06:19:07 +00:00
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fn setup(world: &mut World, resources: &mut Resources) {
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2020-03-09 08:40:04 +00:00
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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2020-03-16 07:45:28 +00:00
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let mut material_storage = resources
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.get_mut::<AssetStorage<StandardMaterial>>()
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.unwrap();
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2020-04-19 17:08:47 +00:00
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let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
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2020-03-16 07:45:28 +00:00
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let cube_material_handle = material_storage.add(StandardMaterial {
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2020-03-18 05:02:01 +00:00
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albedo: Color::rgb(0.5, 0.3, 0.3),
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..Default::default()
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2020-03-16 07:45:28 +00:00
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});
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2020-01-11 09:46:51 +00:00
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2020-05-04 06:49:45 +00:00
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let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let texture_path = concat!(
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env!("CARGO_MANIFEST_DIR"),
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"/assets/branding/bevy_logo_dark_big.png"
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);
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let texture = Texture::load(TextureType::Png(texture_path.to_string()));
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2020-05-04 08:22:25 +00:00
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let aspect = texture.aspect();
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2020-05-04 06:49:45 +00:00
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let texture_handle = texture_storage.add(texture);
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let mut color_materials = resources.get_mut::<AssetStorage<ColorMaterial>>().unwrap();
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let blue_material_handle = color_materials.add(Color::rgb(0.6, 0.6, 1.0).into());
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2020-02-18 02:36:31 +00:00
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world
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.build()
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// cube
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2020-03-09 09:02:17 +00:00
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.add_entity(MeshEntity {
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2020-02-24 07:50:44 +00:00
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mesh: cube_handle,
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2020-03-16 07:45:28 +00:00
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material: cube_material_handle,
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2020-02-18 02:36:31 +00:00
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translation: Translation::new(0.0, 0.0, 1.0),
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..Default::default()
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})
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// light
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2020-03-09 09:02:17 +00:00
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.add_entity(LightEntity {
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2020-02-18 02:36:31 +00:00
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translation: Translation::new(4.0, -4.0, 5.0),
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2020-02-18 03:06:12 +00:00
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..Default::default()
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2020-02-18 02:36:31 +00:00
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})
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// 3d camera
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2020-03-09 09:02:17 +00:00
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.add_entity(CameraEntity {
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2020-02-18 02:36:31 +00:00
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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2020-03-22 04:55:33 +00:00
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..Default::default()
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2020-02-18 02:36:31 +00:00
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})
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// 2d camera
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2020-03-09 09:02:17 +00:00
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.add_entity(Camera2dEntity {
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2020-03-22 04:55:33 +00:00
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..Default::default()
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2020-02-18 02:36:31 +00:00
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})
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2020-05-04 18:03:52 +00:00
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// left vertical fill
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(0.0, 0.0),
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2020-05-04 18:02:04 +00:00
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Anchors::LEFT_FULL,
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2020-03-09 09:00:59 +00:00
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Margins::new(10.0, 200.0, 10.0, 10.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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2020-05-04 18:03:52 +00:00
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// right vertical fill
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(0.0, 0.0),
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2020-05-04 18:02:04 +00:00
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Anchors::RIGHT_FULL,
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Margins::new(10.0, 100.0, 100.0, 100.0),
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2020-03-09 09:00:59 +00:00
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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// render order test: reddest in the back, whitest in the front
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(75.0, 75.0),
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2020-05-04 18:02:04 +00:00
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Anchors::CENTER,
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2020-03-09 09:00:59 +00:00
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(50.0, 50.0),
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2020-05-04 18:02:04 +00:00
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Anchors::CENTER,
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2020-03-09 09:00:59 +00:00
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(100.0, 100.0),
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2020-05-04 18:02:04 +00:00
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Anchors::CENTER,
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2020-03-09 09:00:59 +00:00
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(150.0, 150.0),
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2020-05-04 18:02:04 +00:00
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Anchors::CENTER,
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2020-03-09 09:00:59 +00:00
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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// parenting
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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2020-05-04 18:02:04 +00:00
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math::vec2(210.0, 10.0),
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Anchors::BOTTOM_LEFT,
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2020-01-13 06:18:17 +00:00
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Margins::new(0.0, 200.0, 0.0, 200.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-03-09 09:00:59 +00:00
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})
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2020-03-09 09:08:27 +00:00
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.add_children(|builder| {
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builder.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(0.0, 0.0),
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2020-05-04 18:02:04 +00:00
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Anchors::FULL,
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2020-03-09 09:00:59 +00:00
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Margins::new(20.0, 20.0, 20.0, 20.0),
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),
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2020-05-04 06:49:45 +00:00
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material: blue_material_handle,
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-04-07 20:25:01 +00:00
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});
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2020-03-09 09:00:59 +00:00
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})
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// alpha test
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2020-03-09 09:02:17 +00:00
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.add_entity(UiEntity {
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2020-03-09 09:00:59 +00:00
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node: Node::new(
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math::vec2(200.0, 200.0),
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2020-05-04 18:02:04 +00:00
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Anchors::CENTER,
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2020-03-09 09:00:59 +00:00
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Margins::new(0.0, 100.0, 0.0, 100.0),
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),
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2020-05-04 06:49:45 +00:00
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material: color_materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
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..Default::default()
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})
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// texture
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.add_entity(UiEntity {
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node: Node::new(
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2020-05-04 18:02:04 +00:00
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math::vec2(0.0, 0.0),
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Anchors::CENTER_BOTTOM,
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Margins::new(0.0, 500.0, 10.0, 10.0 + 500.0 * aspect),
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2020-05-04 06:49:45 +00:00
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),
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material: color_materials.add(ColorMaterial::texture(texture_handle)),
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2020-05-03 00:56:30 +00:00
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..Default::default()
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2020-04-07 20:25:01 +00:00
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});
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2020-01-11 09:59:39 +00:00
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}
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