2019-11-13 03:36:02 +00:00
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[package]
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name = "bevy"
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2021-04-06 18:48:48 +00:00
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version = "0.5.0"
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2021-10-27 00:12:14 +00:00
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edition = "2021"
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2020-11-10 03:26:08 +00:00
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categories = ["game-engines", "graphics", "gui", "rendering"]
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2020-08-10 00:24:27 +00:00
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description = "A refreshingly simple data-driven game engine and app framework"
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2020-11-10 03:26:08 +00:00
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exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
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2020-08-10 00:24:27 +00:00
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homepage = "https://bevyengine.org"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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2021-07-23 21:11:51 +00:00
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license = "MIT OR Apache-2.0"
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2020-11-10 18:58:51 +00:00
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readme = "README.md"
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2020-11-10 03:26:08 +00:00
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repository = "https://github.com/bevyengine/bevy"
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[workspace]
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2021-11-13 22:43:19 +00:00
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exclude = ["benches", "crates/bevy_ecs_compile_fail_tests"]
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2021-11-06 20:53:11 +00:00
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members = ["crates/*", "examples/ios", "tools/ci", "errors"]
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2019-11-13 03:36:02 +00:00
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2020-03-11 05:20:49 +00:00
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[features]
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2020-09-02 00:02:11 +00:00
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default = [
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2020-11-10 03:26:08 +00:00
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"bevy_audio",
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"bevy_gilrs",
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"bevy_gltf",
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"bevy_wgpu",
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"bevy_winit",
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"render",
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"png",
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"hdr",
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"mp3",
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"x11",
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2021-11-13 21:15:22 +00:00
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"filesystem_watcher"
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2020-09-02 00:02:11 +00:00
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]
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2020-11-03 00:30:30 +00:00
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2020-11-10 03:26:08 +00:00
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# Force dynamic linking, which improves iterative compile times
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dynamic = ["bevy_dylib"]
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2020-10-01 20:04:06 +00:00
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2021-04-20 21:04:09 +00:00
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# Rendering support (Also needs the bevy_wgpu feature or a third-party rendering backend)
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2021-08-01 19:14:47 +00:00
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render = [
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"bevy_internal/bevy_pbr",
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"bevy_internal/bevy_render",
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"bevy_internal/bevy_sprite",
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"bevy_internal/bevy_text",
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"bevy_internal/bevy_ui",
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]
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2020-11-10 03:26:08 +00:00
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# Optional bevy crates
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bevy_audio = ["bevy_internal/bevy_audio"]
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bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
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bevy_gilrs = ["bevy_internal/bevy_gilrs"]
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bevy_gltf = ["bevy_internal/bevy_gltf"]
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2021-11-13 22:43:19 +00:00
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bevy_wgpu = ["bevy_internal/bevy_wgpu"]
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2020-11-10 03:26:08 +00:00
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bevy_winit = ["bevy_internal/bevy_winit"]
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2020-11-13 01:23:57 +00:00
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trace_chrome = ["bevy_internal/trace_chrome"]
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Add trace_tracy feature for Tracy profiling (#2832)
# Objective
[Tracy](https://github.com/wolfpld/tracy) is:
> A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
With the `trace_tracy` feature enabled, you run your bevy app and either a headless server (`capture`) or a live, interactive profiler UI (`Tracy`), and connect that to your bevy application to then stream the metric data and events, and save it or inspect it live/offline.
Previously when I implemented the spans across systems and stages and I was trying out different profiling tools, Tracy was too unstable on macOS to use. But now, quite some months later, it is working stably with Tracy 0.7.8. You can see timelines, aggregate statistics of mean system/stage execution times, and much more. It's very useful!
![Screenshot_2021-09-15_at_18 07 19](https://user-images.githubusercontent.com/302146/133554920-350d3d45-fbb8-479f-91f7-7a7a4f9f5873.png)
## Solution
- Use the `tracing-tracy` crate which supports our tracing spans
- Expose via the non-default feature `trace_tracy` for consistency with other `trace*` features
2021-09-16 23:39:22 +00:00
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trace_tracy = ["bevy_internal/trace_tracy"]
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2020-11-11 02:49:49 +00:00
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trace = ["bevy_internal/trace"]
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2020-11-10 03:26:08 +00:00
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wgpu_trace = ["bevy_internal/wgpu_trace"]
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2020-08-11 06:30:42 +00:00
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# Image format support for texture loading (PNG and HDR are enabled by default)
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2020-11-10 03:26:08 +00:00
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hdr = ["bevy_internal/hdr"]
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png = ["bevy_internal/png"]
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2020-12-10 02:34:27 +00:00
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dds = ["bevy_internal/dds"]
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tga = ["bevy_internal/tga"]
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jpeg = ["bevy_internal/jpeg"]
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2020-12-23 22:53:02 +00:00
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bmp = ["bevy_internal/bmp"]
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2020-08-11 06:30:42 +00:00
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# Audio format support (MP3 is enabled by default)
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2020-11-10 03:26:08 +00:00
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flac = ["bevy_internal/flac"]
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mp3 = ["bevy_internal/mp3"]
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vorbis = ["bevy_internal/vorbis"]
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wav = ["bevy_internal/wav"]
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2020-08-11 06:30:42 +00:00
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2021-11-13 21:15:22 +00:00
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# Enable watching file system for asset hot reload
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filesystem_watcher = ["bevy_internal/filesystem_watcher"]
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2020-11-10 03:26:08 +00:00
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serialize = ["bevy_internal/serialize"]
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2020-08-22 01:13:50 +00:00
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2020-08-25 00:06:08 +00:00
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# Display server protocol support (X11 is enabled by default)
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2020-11-10 03:26:08 +00:00
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wayland = ["bevy_internal/wayland"]
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x11 = ["bevy_internal/x11"]
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2020-05-06 01:44:32 +00:00
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2021-01-03 20:39:11 +00:00
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
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2021-04-14 21:40:36 +00:00
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
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2019-11-13 03:36:02 +00:00
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[dependencies]
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2021-08-01 19:14:47 +00:00
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bevy_dylib = { path = "crates/bevy_dylib", version = "0.5.0", default-features = false, optional = true }
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bevy_internal = { path = "crates/bevy_internal", version = "0.5.0", default-features = false }
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2020-04-06 03:19:02 +00:00
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[dev-dependencies]
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2021-07-15 21:25:49 +00:00
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anyhow = "1.0.4"
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2021-01-17 21:43:03 +00:00
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rand = "0.8.0"
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2020-11-28 00:39:59 +00:00
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ron = "0.6.2"
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2021-08-01 19:14:47 +00:00
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serde = { version = "1", features = ["derive"] }
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2021-05-23 20:13:55 +00:00
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# Needed to poll Task examples
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futures-lite = "1.11.3"
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2019-12-24 00:13:05 +00:00
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2020-05-01 20:12:47 +00:00
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[[example]]
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name = "hello_world"
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path = "examples/hello_world.rs"
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2021-02-22 04:50:05 +00:00
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# 2D Rendering
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[[example]]
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name = "contributors"
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path = "examples/2d/contributors.rs"
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2021-04-12 19:47:12 +00:00
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[[example]]
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name = "mesh"
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path = "examples/2d/mesh.rs"
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2021-03-25 01:46:22 +00:00
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[[example]]
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name = "many_sprites"
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path = "examples/2d/many_sprites.rs"
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2020-05-04 08:22:25 +00:00
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[[example]]
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name = "sprite"
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path = "examples/2d/sprite.rs"
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Add Sprite Flipping (#1407)
OK, here's my attempt at sprite flipping. There are a couple of points that I need review/help on, but I think the UX is about ideal:
```rust
.spawn(SpriteBundle {
material: materials.add(texture_handle.into()),
sprite: Sprite {
// Flip the sprite along the x axis
flip: SpriteFlip { x: true, y: false },
..Default::default()
},
..Default::default()
});
```
Now for the issues. The big issue is that for some reason, when flipping the UVs on the sprite, there is a light "bleeding" or whatever you call it where the UV tries to sample past the texture boundry and ends up clipping. This is only noticed when resizing the window, though. You can see a screenshot below.
![image](https://user-images.githubusercontent.com/25393315/107098172-397aaa00-67d4-11eb-8e02-c90c820cd70e.png)
I am quite baffled why the texture sampling is overrunning like it is and could use some guidance if anybody knows what might be wrong.
The other issue, which I just worked around, is that I had to remove the `#[render_resources(from_self)]` annotation from the Spritesheet because the `SpriteFlip` render resource wasn't being picked up properly in the shader when using it. I'm not sure what the cause of that was, but by removing the annotation and re-organizing the shader inputs accordingly the problem was fixed.
I'm not sure if this is the most efficient way to do this or if there is a better way, but I wanted to try it out if only for the learning experience. Let me know what you think!
2021-03-03 19:26:45 +00:00
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[[example]]
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name = "sprite_flipping"
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path = "examples/2d/sprite_flipping.rs"
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2020-06-02 02:23:11 +00:00
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[[example]]
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name = "sprite_sheet"
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path = "examples/2d/sprite_sheet.rs"
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2020-12-27 19:19:03 +00:00
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[[example]]
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name = "text2d"
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path = "examples/2d/text2d.rs"
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2021-02-22 04:50:05 +00:00
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[[example]]
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name = "texture_atlas"
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path = "examples/2d/texture_atlas.rs"
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# 3D Rendering
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2021-01-01 20:58:49 +00:00
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[[example]]
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name = "3d_scene"
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path = "examples/3d/3d_scene.rs"
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2020-05-01 20:12:47 +00:00
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[[example]]
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2020-10-18 20:48:15 +00:00
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name = "load_gltf"
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path = "examples/3d/load_gltf.rs"
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2020-05-01 20:12:47 +00:00
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2020-07-30 01:15:15 +00:00
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[[example]]
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name = "msaa"
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path = "examples/3d/msaa.rs"
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2021-02-01 00:22:06 +00:00
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[[example]]
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name = "orthographic"
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path = "examples/3d/orthographic.rs"
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2020-05-01 20:12:47 +00:00
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[[example]]
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name = "parenting"
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path = "examples/3d/parenting.rs"
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2021-03-20 03:22:33 +00:00
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[[example]]
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name = "pbr"
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path = "examples/3d/pbr.rs"
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2021-04-19 21:07:19 +00:00
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[[example]]
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name = "render_to_texture"
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path = "examples/3d/render_to_texture.rs"
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2020-05-01 20:12:47 +00:00
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[[example]]
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name = "spawner"
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path = "examples/3d/spawner.rs"
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[[example]]
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name = "texture"
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path = "examples/3d/texture.rs"
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2021-01-01 20:58:49 +00:00
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[[example]]
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name = "update_gltf_scene"
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path = "examples/3d/update_gltf_scene.rs"
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2021-03-04 01:23:24 +00:00
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[[example]]
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name = "wireframe"
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path = "examples/3d/wireframe.rs"
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2020-06-23 00:55:48 +00:00
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[[example]]
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name = "z_sort_debug"
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path = "examples/3d/z_sort_debug.rs"
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2021-02-22 04:50:05 +00:00
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# Application
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2020-11-09 21:04:27 +00:00
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[[example]]
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name = "custom_loop"
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path = "examples/app/custom_loop.rs"
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2021-01-01 21:31:22 +00:00
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[[example]]
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name = "drag_and_drop"
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path = "examples/app/drag_and_drop.rs"
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2020-05-01 20:12:47 +00:00
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[[example]]
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name = "empty"
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path = "examples/app/empty.rs"
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2020-11-13 01:23:57 +00:00
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[[example]]
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2021-02-22 04:50:05 +00:00
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name = "empty_defaults"
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path = "examples/app/empty_defaults.rs"
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2020-11-13 01:23:57 +00:00
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2020-05-01 20:12:47 +00:00
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[[example]]
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name = "headless"
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path = "examples/app/headless.rs"
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2021-02-22 04:50:05 +00:00
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[[example]]
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name = "logs"
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path = "examples/app/logs.rs"
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2020-05-03 08:30:10 +00:00
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[[example]]
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name = "plugin"
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path = "examples/app/plugin.rs"
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2020-10-29 20:04:28 +00:00
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[[example]]
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name = "plugin_group"
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path = "examples/app/plugin_group.rs"
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2020-08-21 05:37:19 +00:00
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[[example]]
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name = "return_after_run"
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path = "examples/app/return_after_run.rs"
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2020-08-14 17:15:29 +00:00
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[[example]]
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name = "thread_pool_resources"
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path = "examples/app/thread_pool_resources.rs"
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2021-02-22 04:50:05 +00:00
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# Assets
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2020-05-17 03:18:30 +00:00
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[[example]]
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name = "asset_loading"
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path = "examples/asset/asset_loading.rs"
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2020-10-01 18:31:06 +00:00
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[[example]]
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2020-10-18 20:48:15 +00:00
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name = "custom_asset"
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path = "examples/asset/custom_asset.rs"
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2020-10-01 18:31:06 +00:00
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2020-12-18 19:34:44 +00:00
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[[example]]
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name = "custom_asset_io"
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path = "examples/asset/custom_asset_io.rs"
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2021-02-22 04:50:05 +00:00
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[[example]]
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name = "hot_asset_reloading"
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path = "examples/asset/hot_asset_reloading.rs"
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2021-05-23 20:13:55 +00:00
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# Async Tasks
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[[example]]
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name = "async_compute"
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path = "examples/async_tasks/async_compute.rs"
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2021-02-22 04:50:05 +00:00
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# Audio
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2020-07-16 20:46:51 +00:00
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[[example]]
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name = "audio"
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path = "examples/audio/audio.rs"
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2021-02-22 04:50:05 +00:00
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# Diagnostics
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[[example]]
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name = "log_diagnostics"
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path = "examples/diagnostics/log_diagnostics.rs"
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2020-05-04 21:14:49 +00:00
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[[example]]
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name = "custom_diagnostic"
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path = "examples/diagnostics/custom_diagnostic.rs"
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2021-02-22 04:50:05 +00:00
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# ECS (Entity Component System)
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2020-05-04 21:14:49 +00:00
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[[example]]
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2021-02-22 04:50:05 +00:00
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name = "ecs_guide"
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path = "examples/ecs/ecs_guide.rs"
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2020-05-04 21:14:49 +00:00
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2020-12-31 22:29:08 +00:00
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[[example]]
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2021-07-12 20:09:43 +00:00
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name = "component_change_detection"
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path = "examples/ecs/component_change_detection.rs"
|
2020-12-31 22:29:08 +00:00
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "event"
|
|
|
|
path = "examples/ecs/event.rs"
|
|
|
|
|
2020-12-13 02:04:42 +00:00
|
|
|
[[example]]
|
|
|
|
name = "fixed_timestep"
|
|
|
|
path = "examples/ecs/fixed_timestep.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hierarchy"
|
|
|
|
path = "examples/ecs/hierarchy.rs"
|
|
|
|
|
Add a method `iter_combinations` on query to iterate over combinations of query results (#1763)
Related to [discussion on discord](https://discord.com/channels/691052431525675048/742569353878437978/824731187724681289)
With const generics, it is now possible to write generic iterator over multiple entities at once.
This enables patterns of query iterations like
```rust
for [e1, e2, e3] in query.iter_combinations() {
// do something with relation of all three entities
}
```
The compiler is able to infer the correct iterator for given size of array, so either of those work
```rust
for [e1, e2] in query.iter_combinations() { ... }
for [e1, e2, e3] in query.iter_combinations() { ... }
```
This feature can be very useful for systems like collision detection.
When you ask for permutations of size K of N entities:
- if K == N, you get one result of all entities
- if K < N, you get all possible subsets of N with size K, without repetition
- if K > N, the result set is empty (no permutation of size K exist)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-05-17 23:33:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "iter_combinations"
|
|
|
|
path = "examples/ecs/iter_combinations.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "parallel_query"
|
|
|
|
path = "examples/ecs/parallel_query.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "removal_detection"
|
|
|
|
path = "examples/ecs/removal_detection.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "startup_system"
|
|
|
|
path = "examples/ecs/startup_system.rs"
|
|
|
|
|
2020-12-13 02:04:42 +00:00
|
|
|
[[example]]
|
|
|
|
name = "state"
|
|
|
|
path = "examples/ecs/state.rs"
|
|
|
|
|
2020-11-17 02:18:00 +00:00
|
|
|
[[example]]
|
|
|
|
name = "system_chaining"
|
|
|
|
path = "examples/ecs/system_chaining.rs"
|
|
|
|
|
2021-03-03 03:11:11 +00:00
|
|
|
[[example]]
|
|
|
|
name = "system_param"
|
|
|
|
path = "examples/ecs/system_param.rs"
|
|
|
|
|
2021-04-23 19:08:16 +00:00
|
|
|
[[example]]
|
|
|
|
name = "system_sets"
|
|
|
|
path = "examples/ecs/system_sets.rs"
|
|
|
|
|
2020-11-27 19:39:33 +00:00
|
|
|
[[example]]
|
|
|
|
name = "timers"
|
|
|
|
path = "examples/ecs/timers.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Games
|
2021-01-21 22:10:02 +00:00
|
|
|
[[example]]
|
|
|
|
name = "alien_cake_addict"
|
|
|
|
path = "examples/game/alien_cake_addict.rs"
|
|
|
|
|
2020-06-27 04:40:09 +00:00
|
|
|
[[example]]
|
|
|
|
name = "breakout"
|
2020-06-28 18:11:18 +00:00
|
|
|
path = "examples/game/breakout.rs"
|
2020-06-27 04:40:09 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Input
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "char_input_events"
|
|
|
|
path = "examples/input/char_input_events.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "gamepad_input"
|
|
|
|
path = "examples/input/gamepad_input.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "gamepad_input_events"
|
|
|
|
path = "examples/input/gamepad_input_events.rs"
|
2020-06-05 06:49:36 +00:00
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "keyboard_input"
|
|
|
|
path = "examples/input/keyboard_input.rs"
|
|
|
|
|
2021-03-14 21:00:36 +00:00
|
|
|
[[example]]
|
|
|
|
name = "keyboard_modifiers"
|
|
|
|
path = "examples/input/keyboard_modifiers.rs"
|
|
|
|
|
2020-06-05 06:49:36 +00:00
|
|
|
[[example]]
|
|
|
|
name = "keyboard_input_events"
|
|
|
|
path = "examples/input/keyboard_input_events.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
2020-11-07 01:15:56 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "mouse_input"
|
|
|
|
path = "examples/input/mouse_input.rs"
|
2020-09-18 21:43:47 +00:00
|
|
|
|
2020-10-21 17:27:00 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "mouse_input_events"
|
|
|
|
path = "examples/input/mouse_input_events.rs"
|
2020-10-21 17:27:00 +00:00
|
|
|
|
2020-10-18 19:24:01 +00:00
|
|
|
[[example]]
|
|
|
|
name = "touch_input"
|
|
|
|
path = "examples/input/touch_input.rs"
|
|
|
|
|
|
|
|
[[example]]
|
2020-10-18 20:20:42 +00:00
|
|
|
name = "touch_input_events"
|
|
|
|
path = "examples/input/touch_input_events.rs"
|
2020-10-18 19:24:01 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Reflection
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
2020-11-28 00:39:59 +00:00
|
|
|
name = "reflection"
|
|
|
|
path = "examples/reflection/reflection.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "generic_reflection"
|
|
|
|
path = "examples/reflection/generic_reflection.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "reflection_types"
|
|
|
|
path = "examples/reflection/reflection_types.rs"
|
|
|
|
|
2020-11-28 00:39:59 +00:00
|
|
|
[[example]]
|
|
|
|
name = "trait_reflection"
|
|
|
|
path = "examples/reflection/trait_reflection.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Scene
|
2020-05-22 06:58:11 +00:00
|
|
|
[[example]]
|
2020-11-28 00:39:59 +00:00
|
|
|
name = "scene"
|
|
|
|
path = "examples/scene/scene.rs"
|
2020-05-22 06:58:11 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Shaders
|
2021-04-15 19:49:31 +00:00
|
|
|
[[example]]
|
|
|
|
name = "animate_shader"
|
|
|
|
path = "examples/shader/animate_shader.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "array_texture"
|
|
|
|
path = "examples/shader/array_texture.rs"
|
|
|
|
|
2020-12-07 20:32:13 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hot_shader_reloading"
|
|
|
|
path = "examples/shader/hot_shader_reloading.rs"
|
|
|
|
|
2020-11-02 21:47:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "mesh_custom_attribute"
|
|
|
|
path = "examples/shader/mesh_custom_attribute.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "shader_custom_material"
|
|
|
|
path = "examples/shader/shader_custom_material.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "shader_defs"
|
|
|
|
path = "examples/shader/shader_defs.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Tools
|
2020-11-13 02:03:57 +00:00
|
|
|
[[example]]
|
|
|
|
name = "bevymark"
|
|
|
|
path = "examples/tools/bevymark.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# UI (User Interface)
|
2020-07-18 21:08:46 +00:00
|
|
|
[[example]]
|
|
|
|
name = "button"
|
|
|
|
path = "examples/ui/button.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "font_atlas_debug"
|
|
|
|
path = "examples/ui/font_atlas_debug.rs"
|
|
|
|
|
2020-05-13 20:09:32 +00:00
|
|
|
[[example]]
|
|
|
|
name = "text"
|
|
|
|
path = "examples/ui/text.rs"
|
|
|
|
|
2020-11-13 00:21:48 +00:00
|
|
|
[[example]]
|
|
|
|
name = "text_debug"
|
|
|
|
path = "examples/ui/text_debug.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "ui"
|
|
|
|
path = "examples/ui/ui.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Window
|
2020-06-25 22:24:27 +00:00
|
|
|
[[example]]
|
|
|
|
name = "clear_color"
|
|
|
|
path = "examples/window/clear_color.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "multiple_windows"
|
2020-07-20 09:05:56 +00:00
|
|
|
path = "examples/window/multiple_windows.rs"
|
|
|
|
|
2020-12-28 20:26:50 +00:00
|
|
|
[[example]]
|
|
|
|
name = "scale_factor_override"
|
|
|
|
path = "examples/window/scale_factor_override.rs"
|
|
|
|
|
2020-07-20 09:05:56 +00:00
|
|
|
[[example]]
|
|
|
|
name = "window_settings"
|
2020-08-21 05:37:19 +00:00
|
|
|
path = "examples/window/window_settings.rs"
|
2020-09-16 01:05:31 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# WASM
|
2020-09-16 01:05:31 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hello_wasm"
|
|
|
|
path = "examples/wasm/hello_wasm.rs"
|
|
|
|
required-features = []
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "assets_wasm"
|
|
|
|
path = "examples/wasm/assets_wasm.rs"
|
|
|
|
required-features = ["bevy_winit"]
|
|
|
|
|
2020-09-16 01:05:31 +00:00
|
|
|
[[example]]
|
|
|
|
name = "headless_wasm"
|
|
|
|
path = "examples/wasm/headless_wasm.rs"
|
|
|
|
required-features = []
|
2020-09-16 20:40:32 +00:00
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "winit_wasm"
|
|
|
|
path = "examples/wasm/winit_wasm.rs"
|
2020-09-19 03:11:26 +00:00
|
|
|
required-features = ["bevy_winit"]
|
2020-09-25 22:26:23 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Android
|
2020-11-03 00:30:30 +00:00
|
|
|
[[example]]
|
2020-11-10 03:26:08 +00:00
|
|
|
crate-type = ["cdylib"]
|
2020-11-03 20:00:47 +00:00
|
|
|
name = "android"
|
|
|
|
path = "examples/android/android.rs"
|
2020-11-03 00:30:30 +00:00
|
|
|
|
|
|
|
[package.metadata.android]
|
2020-11-12 00:31:16 +00:00
|
|
|
apk_label = "Bevy Example"
|
|
|
|
assets = "assets"
|
|
|
|
res = "assets/android-res"
|
|
|
|
icon = "@mipmap/ic_launcher"
|
2020-11-22 00:38:24 +00:00
|
|
|
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
2020-11-03 19:32:48 +00:00
|
|
|
min_sdk_version = 16
|
2020-11-10 03:26:08 +00:00
|
|
|
target_sdk_version = 29
|