bevy/bevy_wgpu/src/wgpu_renderer.rs

362 lines
15 KiB
Rust
Raw Normal View History

2020-04-13 20:04:31 +00:00
use super::WgpuResources;
2020-04-12 07:05:47 +00:00
use crate::renderer_2::{
render_resource_sets_system, WgpuRenderContext, WgpuRenderResourceContext,
2020-04-13 20:04:31 +00:00
WgpuTransactionalRenderResourceContext,
2020-04-12 07:05:47 +00:00
};
2020-04-06 03:19:02 +00:00
use bevy_app::{EventReader, Events};
use bevy_asset::AssetStorage;
2020-04-06 03:19:02 +00:00
use bevy_render::{
pipeline::{update_shader_assignments, PipelineCompiler, PipelineDescriptor},
render_graph::RenderGraph,
2020-04-13 20:04:31 +00:00
render_resource::RenderResourceAssignments,
renderer_2::{RenderContext, RenderResourceContext},
2020-01-20 08:57:54 +00:00
};
use bevy_window::{WindowCreated, WindowResized, Windows};
2020-04-06 03:19:02 +00:00
use legion::prelude::*;
2020-04-13 20:04:31 +00:00
use std::{collections::HashSet, ops::Deref, sync::Arc};
2020-03-03 01:53:39 +00:00
pub struct WgpuRenderer {
pub global_context: WgpuRenderContext<WgpuRenderResourceContext>,
2020-03-03 01:53:39 +00:00
pub queue: wgpu::Queue,
pub window_resized_event_reader: EventReader<WindowResized>,
pub window_created_event_reader: EventReader<WindowCreated>,
pub intialized: bool,
2020-03-03 01:53:39 +00:00
}
2020-01-20 08:57:54 +00:00
impl WgpuRenderer {
pub async fn new(
window_resized_event_reader: EventReader<WindowResized>,
window_created_event_reader: EventReader<WindowCreated>,
) -> Self {
2020-01-20 08:57:54 +00:00
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::Default,
2020-04-08 02:36:57 +00:00
compatible_surface: None,
2020-01-20 08:57:54 +00:00
},
wgpu::BackendBit::PRIMARY,
)
2020-03-30 07:56:15 +00:00
.await
2020-01-20 08:57:54 +00:00
.unwrap();
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
})
.await;
let device = Arc::new(device);
2020-01-20 08:57:54 +00:00
WgpuRenderer {
global_context: WgpuRenderContext::new(
device.clone(),
WgpuRenderResourceContext::new(device),
),
2020-01-20 08:57:54 +00:00
queue,
window_resized_event_reader,
window_created_event_reader,
intialized: false,
2020-01-20 08:57:54 +00:00
}
}
pub fn initialize_resource_providers(
world: &mut World,
resources: &mut Resources,
render_context: &mut WgpuRenderContext<WgpuRenderResourceContext>,
) {
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
2020-02-18 00:33:46 +00:00
for resource_provider in render_graph.resource_providers.iter_mut() {
resource_provider.initialize(render_context, world, resources);
2020-02-18 00:33:46 +00:00
}
}
2020-04-12 07:05:47 +00:00
fn parallel_resource_provider_update(
world: &World,
resources: &Resources,
2020-04-10 20:10:46 +00:00
device: Arc<wgpu::Device>,
2020-04-12 07:05:47 +00:00
global_wgpu_resources: &WgpuResources,
) -> (Vec<wgpu::CommandBuffer>, Vec<WgpuResources>) {
2020-04-12 07:54:51 +00:00
let max_thread_count = 8;
2020-04-12 07:05:47 +00:00
let (sender, receiver) = crossbeam_channel::bounded(max_thread_count);
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
let chunk_size =
(render_graph.resource_providers.len() + max_thread_count - 1) / max_thread_count; // divide ints rounding remainder up
// println!("chunk {} {}", chunk_size, render_graph.resource_providers.len());
2020-04-12 07:05:47 +00:00
let mut actual_thread_count = 0;
crossbeam_utils::thread::scope(|s| {
for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
let device = device.clone();
let resource_device = device.clone();
let sender = sender.clone();
let global_wgpu_resources = &*global_wgpu_resources;
let world = &*world;
let resources = &*resources;
actual_thread_count += 1;
// println!("spawn {}", resource_provider_chunk.len());
s.spawn(move |_| {
let mut render_context = WgpuRenderContext::new(
device,
WgpuTransactionalRenderResourceContext::new(
resource_device,
global_wgpu_resources,
),
);
for resource_provider in resource_provider_chunk.iter_mut() {
resource_provider.update(&mut render_context, world, resources);
}
sender.send(render_context.finish()).unwrap();
});
2020-04-10 20:10:46 +00:00
}
})
.unwrap();
2020-04-12 07:05:47 +00:00
2020-04-10 20:10:46 +00:00
let mut command_buffers = Vec::new();
let mut local_resources = Vec::new();
for _i in 0..actual_thread_count {
2020-04-12 07:05:47 +00:00
let (command_buffer, render_resources) = receiver.recv().unwrap();
2020-04-10 20:10:46 +00:00
if let Some(command_buffer) = command_buffer {
command_buffers.push(command_buffer);
}
local_resources.push(render_resources.local_resources);
2020-04-10 20:10:46 +00:00
// println!("got {}", i);
}
2020-01-20 08:57:54 +00:00
2020-04-12 07:05:47 +00:00
(command_buffers, local_resources)
}
pub fn update_resource_providers(
world: &mut World,
resources: &mut Resources,
queue: &mut wgpu::Queue,
device: Arc<wgpu::Device>,
global_wgpu_resources: &mut WgpuResources,
) {
let (mut command_buffers, local_resources) = Self::parallel_resource_provider_update(
world,
resources,
device.clone(),
global_wgpu_resources,
);
for local_resource in local_resources {
global_wgpu_resources.consume(local_resource);
}
2020-04-12 07:05:47 +00:00
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
2020-04-10 20:10:46 +00:00
let mut results = Vec::new();
2020-04-12 07:05:47 +00:00
let thread_count = 5;
let chunk_size = (render_graph.resource_providers.len() + thread_count - 1) / thread_count; // divide ints rounding remainder up
// crossbeam_utils::thread::scope(|s| {
for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
// TODO: try to unify this Device usage
let device = device.clone();
let resource_device = device.clone();
// let sender = sender.clone();
// s.spawn(|_| {
// TODO: replace WgpuResources with Global+Local resources
2020-04-12 07:05:47 +00:00
let mut render_context = WgpuRenderContext::new(
device,
WgpuTransactionalRenderResourceContext::new(resource_device, global_wgpu_resources),
);
for resource_provider in resource_provider_chunk.iter_mut() {
resource_provider.finish_update(&mut render_context, world, resources);
2020-04-10 20:10:46 +00:00
}
results.push(render_context.finish());
// sender.send(render_context.finish()).unwrap();
// });
}
2020-04-10 20:10:46 +00:00
// });
let mut local_resources = Vec::new();
for (command_buffer, render_resources) in results {
// for i in 0..thread_count {
2020-04-10 20:10:46 +00:00
// let (command_buffer, wgpu_resources) = receiver.recv().unwrap();
if let Some(command_buffer) = command_buffer {
command_buffers.push(command_buffer);
}
local_resources.push(render_resources.local_resources);
2020-04-10 20:10:46 +00:00
// println!("got {}", i);
}
for local_resource in local_resources {
global_wgpu_resources.consume(local_resource);
}
2020-04-10 20:10:46 +00:00
queue.submit(&command_buffers);
}
2020-02-18 00:33:46 +00:00
pub fn create_queued_textures(&mut self, resources: &mut Resources) {
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
let mut render_resource_assignments =
resources.get_mut::<RenderResourceAssignments>().unwrap();
for (name, texture_descriptor) in render_graph.queued_textures.drain(..) {
let resource = self
.global_context
.resources_mut()
.create_texture(&texture_descriptor);
render_resource_assignments.set(&name, resource);
}
}
pub fn handle_window_resized_events(
resources: &mut Resources,
device: &wgpu::Device,
wgpu_resources: &mut WgpuResources,
window_resized_event_reader: &mut EventReader<WindowResized>,
) {
let windows = resources.get::<Windows>().unwrap();
let window_resized_events = resources.get::<Events<WindowResized>>().unwrap();
let mut handled_windows = HashSet::new();
// iterate in reverse order so we can handle the latest window resize event first for each window.
// we skip earlier events for the same window because it results in redundant work
for window_resized_event in window_resized_events
.iter(window_resized_event_reader)
.rev()
2020-03-30 18:52:33 +00:00
{
if handled_windows.contains(&window_resized_event.id) {
continue;
}
let window = windows
.get(window_resized_event.id)
.expect("Received window resized event for non-existent window");
// TODO: consider making this a WgpuRenderContext method
2020-04-10 20:10:46 +00:00
wgpu_resources.create_window_swap_chain(device, window);
handled_windows.insert(window_resized_event.id);
2020-03-30 18:52:33 +00:00
}
2020-01-20 08:57:54 +00:00
}
pub fn handle_window_created_events(
resources: &mut Resources,
device: &wgpu::Device,
wgpu_resources: &mut WgpuResources,
window_created_event_reader: &mut EventReader<WindowCreated>,
) {
let windows = resources.get::<Windows>().unwrap();
let window_created_events = resources.get::<Events<WindowCreated>>().unwrap();
for window_created_event in window_created_events.iter(window_created_event_reader) {
let window = windows
.get(window_created_event.id)
.expect("Received window created event for non-existent window");
2020-04-06 03:19:02 +00:00
#[cfg(feature = "bevy_winit")]
{
2020-04-06 03:19:02 +00:00
let winit_windows = resources.get::<bevy_winit::WinitWindows>().unwrap();
let primary_winit_window = winit_windows.get_window(window.id).unwrap();
let surface = wgpu::Surface::create(primary_winit_window.deref());
wgpu_resources.set_window_surface(window.id, surface);
wgpu_resources.create_window_swap_chain(device, window);
}
}
2020-01-20 08:57:54 +00:00
}
pub fn update(&mut self, world: &mut World, resources: &mut Resources) {
Self::handle_window_created_events(
resources,
&self.global_context.device,
&mut self.global_context.render_resources.wgpu_resources,
&mut self.window_created_event_reader,
);
Self::handle_window_resized_events(
resources,
&self.global_context.device,
&mut self.global_context.render_resources.wgpu_resources,
&mut self.window_resized_event_reader,
);
if !self.intialized {
Self::initialize_resource_providers(world, resources, &mut self.global_context);
let buffer = self.global_context.finish_encoder();
2020-04-10 20:10:46 +00:00
if let Some(buffer) = buffer {
self.queue.submit(&[buffer]);
}
self.intialized = true;
}
2020-04-10 20:10:46 +00:00
Self::update_resource_providers(
world,
resources,
&mut self.queue,
self.global_context.device.clone(),
&mut self.global_context.render_resources.wgpu_resources,
2020-04-10 20:10:46 +00:00
);
update_shader_assignments(world, resources, &self.global_context);
self.create_queued_textures(resources);
2020-02-04 08:06:17 +00:00
render_resource_sets_system().run(world, resources);
// setup draw targets
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
render_graph.setup_pipeline_draw_targets(world, resources, &mut self.global_context);
2020-04-13 20:04:31 +00:00
// get next swap chain texture on primary window
let primary_window_id = resources
.get::<Windows>()
.unwrap()
.get_primary()
.map(|window| window.id);
if let Some(primary_window_id) = primary_window_id {
self.global_context
.render_resources
.next_swap_chain_texture(primary_window_id);
self.global_context.primary_window = Some(primary_window_id);
}
// begin render passes
let pipeline_storage = resources.get::<AssetStorage<PipelineDescriptor>>().unwrap();
let pipeline_compiler = resources.get::<PipelineCompiler>().unwrap();
2020-01-20 08:57:54 +00:00
for (pass_name, pass_descriptor) in render_graph.pass_descriptors.iter() {
2020-04-13 20:04:31 +00:00
let global_render_resource_assignments =
resources.get::<RenderResourceAssignments>().unwrap();
self.global_context.begin_pass(
pass_descriptor,
&global_render_resource_assignments,
&mut |render_pass| {
if let Some(pass_pipelines) = render_graph.pass_pipelines.get(pass_name) {
for pass_pipeline in pass_pipelines.iter() {
if let Some(compiled_pipelines_iter) =
pipeline_compiler.iter_compiled_pipelines(*pass_pipeline)
{
for compiled_pipeline_handle in compiled_pipelines_iter {
let pipeline_descriptor =
pipeline_storage.get(compiled_pipeline_handle).unwrap();
render_pass.set_pipeline(*compiled_pipeline_handle);
for draw_target_name in pipeline_descriptor.draw_targets.iter()
{
let draw_target = render_graph
.draw_targets
.get(draw_target_name)
.unwrap();
draw_target.draw(
world,
resources,
render_pass,
*compiled_pipeline_handle,
pipeline_descriptor,
);
}
}
}
}
2020-01-20 08:57:54 +00:00
}
2020-04-13 20:04:31 +00:00
},
);
}
let command_buffer = self.global_context.finish_encoder();
if let Some(command_buffer) = command_buffer {
self.queue.submit(&[command_buffer]);
2020-01-20 08:57:54 +00:00
}
2020-04-13 20:04:31 +00:00
// clear primary swap chain texture
if let Some(primary_window_id) = primary_window_id {
self.global_context
.render_resources
.drop_swap_chain_texture(primary_window_id);
}
2020-01-20 08:57:54 +00:00
}
2020-03-11 04:57:57 +00:00
}