2020-04-13 20:04:31 +00:00
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use super::WgpuResources;
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2020-04-12 07:05:47 +00:00
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use crate::renderer_2::{
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2020-04-12 21:47:41 +00:00
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render_resource_sets_system, WgpuRenderContext, WgpuRenderResourceContext,
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2020-04-13 20:04:31 +00:00
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WgpuTransactionalRenderResourceContext,
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2020-04-12 07:05:47 +00:00
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};
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2020-04-06 03:19:02 +00:00
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use bevy_app::{EventReader, Events};
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2020-04-12 21:47:41 +00:00
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use bevy_asset::AssetStorage;
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2020-04-06 03:19:02 +00:00
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use bevy_render::{
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pipeline::{update_shader_assignments, PipelineCompiler, PipelineDescriptor},
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render_graph::RenderGraph,
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2020-04-13 20:04:31 +00:00
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render_resource::RenderResourceAssignments,
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renderer_2::{RenderContext, RenderResourceContext},
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2020-01-20 08:57:54 +00:00
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};
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2020-04-10 08:39:38 +00:00
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use bevy_window::{WindowCreated, WindowResized, Windows};
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2020-04-06 03:19:02 +00:00
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use legion::prelude::*;
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2020-04-13 20:04:31 +00:00
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use std::{collections::HashSet, ops::Deref, sync::Arc};
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2020-03-03 01:53:39 +00:00
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pub struct WgpuRenderer {
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2020-04-12 01:40:30 +00:00
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pub global_context: WgpuRenderContext<WgpuRenderResourceContext>,
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2020-03-03 01:53:39 +00:00
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pub queue: wgpu::Queue,
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2020-04-01 01:04:54 +00:00
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pub window_resized_event_reader: EventReader<WindowResized>,
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pub window_created_event_reader: EventReader<WindowCreated>,
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2020-03-23 01:22:35 +00:00
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pub intialized: bool,
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2020-03-03 01:53:39 +00:00
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}
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2020-01-20 08:57:54 +00:00
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impl WgpuRenderer {
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2020-03-31 02:21:12 +00:00
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pub async fn new(
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2020-04-01 01:04:54 +00:00
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window_resized_event_reader: EventReader<WindowResized>,
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window_created_event_reader: EventReader<WindowCreated>,
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2020-03-31 02:21:12 +00:00
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) -> Self {
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2020-01-20 08:57:54 +00:00
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let adapter = wgpu::Adapter::request(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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2020-04-08 02:36:57 +00:00
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compatible_surface: None,
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2020-01-20 08:57:54 +00:00
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},
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wgpu::BackendBit::PRIMARY,
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)
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2020-03-30 07:56:15 +00:00
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.await
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2020-01-20 08:57:54 +00:00
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.unwrap();
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2020-03-31 02:21:12 +00:00
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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})
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.await;
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2020-04-12 01:40:30 +00:00
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let device = Arc::new(device);
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2020-01-20 08:57:54 +00:00
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WgpuRenderer {
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2020-04-12 01:40:30 +00:00
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global_context: WgpuRenderContext::new(
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device.clone(),
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WgpuRenderResourceContext::new(device),
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),
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2020-01-20 08:57:54 +00:00
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queue,
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2020-04-01 01:04:54 +00:00
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window_resized_event_reader,
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window_created_event_reader,
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2020-03-23 01:22:35 +00:00
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intialized: false,
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2020-01-20 08:57:54 +00:00
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}
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}
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2020-04-10 08:39:38 +00:00
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pub fn initialize_resource_providers(
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world: &mut World,
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resources: &mut Resources,
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2020-04-12 01:40:30 +00:00
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render_context: &mut WgpuRenderContext<WgpuRenderResourceContext>,
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2020-04-10 08:39:38 +00:00
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) {
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2020-04-05 20:22:27 +00:00
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-02-18 00:33:46 +00:00
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for resource_provider in render_graph.resource_providers.iter_mut() {
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2020-04-10 08:39:38 +00:00
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resource_provider.initialize(render_context, world, resources);
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2020-02-18 00:33:46 +00:00
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}
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}
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2020-01-27 09:13:38 +00:00
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2020-04-12 07:05:47 +00:00
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fn parallel_resource_provider_update(
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world: &World,
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resources: &Resources,
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2020-04-10 20:10:46 +00:00
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device: Arc<wgpu::Device>,
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2020-04-12 07:05:47 +00:00
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global_wgpu_resources: &WgpuResources,
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2020-04-12 21:47:41 +00:00
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) -> (Vec<wgpu::CommandBuffer>, Vec<WgpuResources>) {
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2020-04-12 07:54:51 +00:00
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let max_thread_count = 8;
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2020-04-12 07:05:47 +00:00
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let (sender, receiver) = crossbeam_channel::bounded(max_thread_count);
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2020-03-22 02:57:59 +00:00
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-04-12 21:47:41 +00:00
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let chunk_size =
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(render_graph.resource_providers.len() + max_thread_count - 1) / max_thread_count; // divide ints rounding remainder up
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// println!("chunk {} {}", chunk_size, render_graph.resource_providers.len());
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2020-04-12 07:05:47 +00:00
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let mut actual_thread_count = 0;
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crossbeam_utils::thread::scope(|s| {
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for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
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let device = device.clone();
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let resource_device = device.clone();
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let sender = sender.clone();
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let global_wgpu_resources = &*global_wgpu_resources;
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let world = &*world;
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let resources = &*resources;
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actual_thread_count += 1;
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// println!("spawn {}", resource_provider_chunk.len());
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s.spawn(move |_| {
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let mut render_context = WgpuRenderContext::new(
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device,
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WgpuTransactionalRenderResourceContext::new(
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resource_device,
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global_wgpu_resources,
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),
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);
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for resource_provider in resource_provider_chunk.iter_mut() {
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resource_provider.update(&mut render_context, world, resources);
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}
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sender.send(render_context.finish()).unwrap();
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});
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2020-04-10 20:10:46 +00:00
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}
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2020-04-12 21:47:41 +00:00
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})
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.unwrap();
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2020-04-12 07:05:47 +00:00
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2020-04-10 20:10:46 +00:00
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let mut command_buffers = Vec::new();
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2020-04-12 01:40:30 +00:00
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let mut local_resources = Vec::new();
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2020-04-12 21:47:41 +00:00
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for _i in 0..actual_thread_count {
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2020-04-12 07:05:47 +00:00
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let (command_buffer, render_resources) = receiver.recv().unwrap();
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2020-04-10 20:10:46 +00:00
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if let Some(command_buffer) = command_buffer {
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command_buffers.push(command_buffer);
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}
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2020-04-12 01:40:30 +00:00
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local_resources.push(render_resources.local_resources);
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2020-04-10 20:10:46 +00:00
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// println!("got {}", i);
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2020-03-22 02:57:59 +00:00
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}
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2020-01-20 08:57:54 +00:00
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2020-04-12 07:05:47 +00:00
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(command_buffers, local_resources)
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}
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pub fn update_resource_providers(
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world: &mut World,
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resources: &mut Resources,
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queue: &mut wgpu::Queue,
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device: Arc<wgpu::Device>,
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global_wgpu_resources: &mut WgpuResources,
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) {
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2020-04-12 21:47:41 +00:00
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let (mut command_buffers, local_resources) = Self::parallel_resource_provider_update(
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world,
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resources,
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device.clone(),
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global_wgpu_resources,
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);
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2020-04-12 01:40:30 +00:00
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for local_resource in local_resources {
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global_wgpu_resources.consume(local_resource);
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}
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2020-04-12 07:05:47 +00:00
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-04-10 20:10:46 +00:00
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let mut results = Vec::new();
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2020-04-12 07:05:47 +00:00
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let thread_count = 5;
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let chunk_size = (render_graph.resource_providers.len() + thread_count - 1) / thread_count; // divide ints rounding remainder up
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2020-04-12 21:47:41 +00:00
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// crossbeam_utils::thread::scope(|s| {
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2020-04-12 01:40:30 +00:00
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for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
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// TODO: try to unify this Device usage
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let device = device.clone();
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let resource_device = device.clone();
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// let sender = sender.clone();
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// s.spawn(|_| {
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// TODO: replace WgpuResources with Global+Local resources
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2020-04-12 07:05:47 +00:00
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let mut render_context = WgpuRenderContext::new(
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device,
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WgpuTransactionalRenderResourceContext::new(resource_device, global_wgpu_resources),
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);
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2020-04-12 01:40:30 +00:00
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for resource_provider in resource_provider_chunk.iter_mut() {
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resource_provider.finish_update(&mut render_context, world, resources);
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2020-04-10 20:10:46 +00:00
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}
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2020-04-12 01:40:30 +00:00
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results.push(render_context.finish());
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// sender.send(render_context.finish()).unwrap();
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// });
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}
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2020-04-10 20:10:46 +00:00
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// });
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2020-04-12 01:40:30 +00:00
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let mut local_resources = Vec::new();
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for (command_buffer, render_resources) in results {
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// for i in 0..thread_count {
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2020-04-10 20:10:46 +00:00
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// let (command_buffer, wgpu_resources) = receiver.recv().unwrap();
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if let Some(command_buffer) = command_buffer {
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command_buffers.push(command_buffer);
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}
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2020-04-12 01:40:30 +00:00
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local_resources.push(render_resources.local_resources);
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2020-04-10 20:10:46 +00:00
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// println!("got {}", i);
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2020-03-22 02:57:59 +00:00
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}
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2020-04-12 01:40:30 +00:00
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for local_resource in local_resources {
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global_wgpu_resources.consume(local_resource);
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}
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2020-04-10 20:10:46 +00:00
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queue.submit(&command_buffers);
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2020-03-22 02:57:59 +00:00
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}
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2020-02-18 00:33:46 +00:00
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2020-03-22 02:57:59 +00:00
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pub fn create_queued_textures(&mut self, resources: &mut Resources) {
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-03-27 06:40:25 +00:00
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let mut render_resource_assignments =
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resources.get_mut::<RenderResourceAssignments>().unwrap();
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2020-03-22 02:57:59 +00:00
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for (name, texture_descriptor) in render_graph.queued_textures.drain(..) {
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2020-04-12 21:47:41 +00:00
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let resource = self
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.global_context
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.resources_mut()
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.create_texture(&texture_descriptor);
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2020-03-27 06:40:25 +00:00
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render_resource_assignments.set(&name, resource);
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2020-03-22 02:57:59 +00:00
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}
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}
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2020-02-05 06:07:02 +00:00
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2020-04-10 08:39:38 +00:00
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pub fn handle_window_resized_events(
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resources: &mut Resources,
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device: &wgpu::Device,
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wgpu_resources: &mut WgpuResources,
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window_resized_event_reader: &mut EventReader<WindowResized>,
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) {
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2020-03-31 02:21:12 +00:00
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let windows = resources.get::<Windows>().unwrap();
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2020-04-01 01:04:54 +00:00
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let window_resized_events = resources.get::<Events<WindowResized>>().unwrap();
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2020-03-31 02:21:12 +00:00
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let mut handled_windows = HashSet::new();
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// iterate in reverse order so we can handle the latest window resize event first for each window.
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// we skip earlier events for the same window because it results in redundant work
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for window_resized_event in window_resized_events
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2020-04-10 08:39:38 +00:00
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.iter(window_resized_event_reader)
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2020-03-31 02:21:12 +00:00
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.rev()
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2020-03-30 18:52:33 +00:00
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{
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2020-03-31 02:21:12 +00:00
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if handled_windows.contains(&window_resized_event.id) {
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continue;
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}
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let window = windows
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.get(window_resized_event.id)
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.expect("Received window resized event for non-existent window");
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2020-04-10 08:39:38 +00:00
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// TODO: consider making this a WgpuRenderContext method
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2020-04-10 20:10:46 +00:00
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wgpu_resources.create_window_swap_chain(device, window);
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2020-03-31 02:21:12 +00:00
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handled_windows.insert(window_resized_event.id);
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2020-03-30 18:52:33 +00:00
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}
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2020-01-20 08:57:54 +00:00
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}
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2020-04-10 08:39:38 +00:00
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pub fn handle_window_created_events(
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resources: &mut Resources,
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device: &wgpu::Device,
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wgpu_resources: &mut WgpuResources,
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window_created_event_reader: &mut EventReader<WindowCreated>,
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) {
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2020-03-31 02:21:12 +00:00
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let windows = resources.get::<Windows>().unwrap();
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2020-04-01 01:04:54 +00:00
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let window_created_events = resources.get::<Events<WindowCreated>>().unwrap();
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2020-04-10 08:39:38 +00:00
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for window_created_event in window_created_events.iter(window_created_event_reader) {
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2020-03-31 02:21:12 +00:00
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let window = windows
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.get(window_created_event.id)
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.expect("Received window created event for non-existent window");
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2020-04-06 03:19:02 +00:00
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#[cfg(feature = "bevy_winit")]
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2020-03-31 02:21:12 +00:00
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{
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2020-04-06 03:19:02 +00:00
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let winit_windows = resources.get::<bevy_winit::WinitWindows>().unwrap();
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2020-03-31 02:21:12 +00:00
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let primary_winit_window = winit_windows.get_window(window.id).unwrap();
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let surface = wgpu::Surface::create(primary_winit_window.deref());
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2020-04-10 08:39:38 +00:00
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wgpu_resources.set_window_surface(window.id, surface);
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wgpu_resources.create_window_swap_chain(device, window);
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2020-03-28 20:56:29 +00:00
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}
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2020-01-27 05:44:01 +00:00
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}
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2020-01-20 08:57:54 +00:00
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}
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2020-04-12 21:47:41 +00:00
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pub fn update(&mut self, world: &mut World, resources: &mut Resources) {
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2020-04-10 08:39:38 +00:00
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Self::handle_window_created_events(
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resources,
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2020-04-12 01:40:30 +00:00
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&self.global_context.device,
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&mut self.global_context.render_resources.wgpu_resources,
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2020-04-10 08:39:38 +00:00
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&mut self.window_created_event_reader,
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);
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Self::handle_window_resized_events(
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resources,
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2020-04-12 01:40:30 +00:00
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&self.global_context.device,
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&mut self.global_context.render_resources.wgpu_resources,
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2020-04-10 08:39:38 +00:00
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&mut self.window_resized_event_reader,
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);
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if !self.intialized {
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2020-04-12 01:40:30 +00:00
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Self::initialize_resource_providers(world, resources, &mut self.global_context);
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let buffer = self.global_context.finish_encoder();
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2020-04-10 20:10:46 +00:00
|
|
|
if let Some(buffer) = buffer {
|
|
|
|
self.queue.submit(&[buffer]);
|
|
|
|
}
|
2020-04-10 08:39:38 +00:00
|
|
|
self.intialized = true;
|
|
|
|
}
|
|
|
|
|
2020-04-10 20:10:46 +00:00
|
|
|
Self::update_resource_providers(
|
|
|
|
world,
|
|
|
|
resources,
|
|
|
|
&mut self.queue,
|
2020-04-12 01:40:30 +00:00
|
|
|
self.global_context.device.clone(),
|
|
|
|
&mut self.global_context.render_resources.wgpu_resources,
|
2020-04-10 20:10:46 +00:00
|
|
|
);
|
2020-04-10 08:39:38 +00:00
|
|
|
|
2020-04-12 21:47:41 +00:00
|
|
|
update_shader_assignments(world, resources, &self.global_context);
|
2020-03-22 02:57:59 +00:00
|
|
|
self.create_queued_textures(resources);
|
2020-02-04 08:06:17 +00:00
|
|
|
|
2020-04-12 18:45:44 +00:00
|
|
|
render_resource_sets_system().run(world, resources);
|
2020-03-09 03:06:59 +00:00
|
|
|
// setup draw targets
|
2020-04-05 20:22:27 +00:00
|
|
|
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
|
2020-04-12 21:47:41 +00:00
|
|
|
render_graph.setup_pipeline_draw_targets(world, resources, &mut self.global_context);
|
2020-03-09 03:06:59 +00:00
|
|
|
|
2020-04-13 20:04:31 +00:00
|
|
|
// get next swap chain texture on primary window
|
|
|
|
let primary_window_id = resources
|
|
|
|
.get::<Windows>()
|
|
|
|
.unwrap()
|
|
|
|
.get_primary()
|
|
|
|
.map(|window| window.id);
|
|
|
|
if let Some(primary_window_id) = primary_window_id {
|
|
|
|
self.global_context
|
|
|
|
.render_resources
|
|
|
|
.next_swap_chain_texture(primary_window_id);
|
|
|
|
self.global_context.primary_window = Some(primary_window_id);
|
|
|
|
}
|
2020-03-31 05:23:48 +00:00
|
|
|
|
2020-03-09 03:06:59 +00:00
|
|
|
// begin render passes
|
2020-04-05 20:22:27 +00:00
|
|
|
let pipeline_storage = resources.get::<AssetStorage<PipelineDescriptor>>().unwrap();
|
|
|
|
let pipeline_compiler = resources.get::<PipelineCompiler>().unwrap();
|
|
|
|
|
2020-01-20 08:57:54 +00:00
|
|
|
for (pass_name, pass_descriptor) in render_graph.pass_descriptors.iter() {
|
2020-04-13 20:04:31 +00:00
|
|
|
let global_render_resource_assignments =
|
|
|
|
resources.get::<RenderResourceAssignments>().unwrap();
|
|
|
|
self.global_context.begin_pass(
|
|
|
|
pass_descriptor,
|
|
|
|
&global_render_resource_assignments,
|
|
|
|
&mut |render_pass| {
|
|
|
|
if let Some(pass_pipelines) = render_graph.pass_pipelines.get(pass_name) {
|
|
|
|
for pass_pipeline in pass_pipelines.iter() {
|
|
|
|
if let Some(compiled_pipelines_iter) =
|
|
|
|
pipeline_compiler.iter_compiled_pipelines(*pass_pipeline)
|
|
|
|
{
|
|
|
|
for compiled_pipeline_handle in compiled_pipelines_iter {
|
|
|
|
let pipeline_descriptor =
|
|
|
|
pipeline_storage.get(compiled_pipeline_handle).unwrap();
|
|
|
|
render_pass.set_pipeline(*compiled_pipeline_handle);
|
|
|
|
|
|
|
|
for draw_target_name in pipeline_descriptor.draw_targets.iter()
|
|
|
|
{
|
|
|
|
let draw_target = render_graph
|
|
|
|
.draw_targets
|
|
|
|
.get(draw_target_name)
|
|
|
|
.unwrap();
|
|
|
|
draw_target.draw(
|
|
|
|
world,
|
|
|
|
resources,
|
|
|
|
render_pass,
|
|
|
|
*compiled_pipeline_handle,
|
|
|
|
pipeline_descriptor,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
2020-03-27 06:40:25 +00:00
|
|
|
}
|
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
2020-04-13 20:04:31 +00:00
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
let command_buffer = self.global_context.finish_encoder();
|
|
|
|
if let Some(command_buffer) = command_buffer {
|
|
|
|
self.queue.submit(&[command_buffer]);
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
2020-04-13 20:04:31 +00:00
|
|
|
// clear primary swap chain texture
|
|
|
|
if let Some(primary_window_id) = primary_window_id {
|
|
|
|
self.global_context
|
|
|
|
.render_resources
|
|
|
|
.drop_swap_chain_texture(primary_window_id);
|
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
2020-03-11 04:57:57 +00:00
|
|
|
}
|