bevy/src/render/render_graph_2/wgpu_renderer.rs

473 lines
18 KiB
Rust
Raw Normal View History

2020-01-20 08:57:54 +00:00
use crate::{
legion::prelude::*,
render::render_graph_2::{
2020-01-26 00:33:26 +00:00
resource_name, BindGroup, BindType, PassDescriptor, PipelineDescriptor, RenderGraph,
2020-01-23 08:31:56 +00:00
RenderPass, RenderPassColorAttachmentDescriptor,
2020-01-26 00:33:26 +00:00
RenderPassDepthStencilAttachmentDescriptor, Renderer, ResourceInfo, TextureDimension,
2020-01-20 08:57:54 +00:00
},
};
2020-01-26 00:33:26 +00:00
use std::{
collections::{hash_map::DefaultHasher, HashMap},
hash::{Hash, Hasher},
ops::Deref,
};
2020-01-20 08:57:54 +00:00
pub struct WgpuRenderer {
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub surface: Option<wgpu::Surface>,
pub swap_chain_descriptor: wgpu::SwapChainDescriptor,
pub render_pipelines: HashMap<String, wgpu::RenderPipeline>,
2020-01-26 00:33:26 +00:00
pub buffers: HashMap<String, wgpu::Buffer>,
2020-01-20 08:57:54 +00:00
pub textures: HashMap<String, wgpu::TextureView>,
2020-01-26 00:33:26 +00:00
pub resource_info: HashMap<String, ResourceInfo>,
pub bind_groups: HashMap<u64, wgpu::BindGroup>,
pub bind_group_layouts: HashMap<u64, wgpu::BindGroupLayout>,
2020-01-20 08:57:54 +00:00
}
impl WgpuRenderer {
pub fn new() -> Self {
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::Default,
},
wgpu::BackendBit::PRIMARY,
)
.unwrap();
let (device, queue) = adapter.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
});
let swap_chain_descriptor = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: 0,
height: 0,
present_mode: wgpu::PresentMode::Vsync,
};
WgpuRenderer {
device,
queue,
surface: None,
swap_chain_descriptor,
render_pipelines: HashMap::new(),
buffers: HashMap::new(),
textures: HashMap::new(),
2020-01-26 00:33:26 +00:00
resource_info: HashMap::new(),
bind_groups: HashMap::new(),
bind_group_layouts: HashMap::new(),
2020-01-20 08:57:54 +00:00
}
}
pub fn create_render_pipeline(
pipeline_descriptor: &PipelineDescriptor,
2020-01-26 00:33:26 +00:00
bind_group_layouts: &mut HashMap<u64, wgpu::BindGroupLayout>,
2020-01-20 08:57:54 +00:00
device: &wgpu::Device,
) -> wgpu::RenderPipeline {
let vertex_shader_module = pipeline_descriptor
.shader_stages
.vertex
.create_shader_module(device);
let fragment_shader_module = match pipeline_descriptor.shader_stages.fragment {
Some(ref fragment_shader) => Some(fragment_shader.create_shader_module(device)),
None => None,
};
2020-01-26 00:33:26 +00:00
// setup new bind group layouts
for bind_group in pipeline_descriptor.pipeline_layout.bind_groups.iter() {
let mut hasher = DefaultHasher::new();
bind_group.hash(&mut hasher);
let bind_group_id = hasher.finish();
if let None = bind_group_layouts.get(&bind_group_id) {
2020-01-23 08:31:56 +00:00
let bind_group_layout_binding = bind_group
.bindings
.iter()
.enumerate()
.map(|(i, binding)| wgpu::BindGroupLayoutBinding {
binding: i as u32,
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
2020-01-24 07:39:56 +00:00
ty: (&binding.bind_type).into(),
2020-01-23 08:31:56 +00:00
})
.collect::<Vec<wgpu::BindGroupLayoutBinding>>();
2020-01-26 00:33:26 +00:00
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: bind_group_layout_binding.as_slice(),
});
bind_group_layouts.insert(bind_group_id, bind_group_layout);
}
}
// collect bind group layout references
let bind_group_layouts = pipeline_descriptor
.pipeline_layout
.bind_groups
.iter()
.map(|bind_group| {
let mut hasher = DefaultHasher::new();
bind_group.hash(&mut hasher);
let bind_group_id = hasher.finish();
bind_group_layouts.get(&bind_group_id).unwrap()
2020-01-23 08:31:56 +00:00
})
2020-01-26 00:33:26 +00:00
.collect::<Vec<&wgpu::BindGroupLayout>>();
2020-01-23 08:31:56 +00:00
2020-01-20 08:57:54 +00:00
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
2020-01-26 00:33:26 +00:00
bind_group_layouts: bind_group_layouts.as_slice()
2020-01-20 08:57:54 +00:00
});
2020-01-23 08:31:56 +00:00
2020-01-20 08:57:54 +00:00
let render_pipeline_descriptor = wgpu::RenderPipelineDescriptor {
layout: &pipeline_layout,
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vertex_shader_module,
entry_point: &pipeline_descriptor.shader_stages.vertex.entry_point,
},
fragment_stage: match pipeline_descriptor.shader_stages.fragment {
Some(ref fragment_shader) => Some(wgpu::ProgrammableStageDescriptor {
entry_point: &fragment_shader.entry_point,
module: fragment_shader_module.as_ref().unwrap(),
}),
None => None,
},
rasterization_state: pipeline_descriptor.rasterization_state.clone(),
primitive_topology: pipeline_descriptor.primitive_topology,
color_states: &pipeline_descriptor.color_states,
depth_stencil_state: pipeline_descriptor.depth_stencil_state.clone(),
index_format: pipeline_descriptor.index_format,
vertex_buffers: &pipeline_descriptor
.vertex_buffer_descriptors
.iter()
.map(|v| v.into())
.collect::<Vec<wgpu::VertexBufferDescriptor>>(),
sample_count: pipeline_descriptor.sample_count,
sample_mask: pipeline_descriptor.sample_mask,
alpha_to_coverage_enabled: pipeline_descriptor.alpha_to_coverage_enabled,
};
device.create_render_pipeline(&render_pipeline_descriptor)
}
pub fn create_render_pass<'a>(
&self,
pass_descriptor: &PassDescriptor,
encoder: &'a mut wgpu::CommandEncoder,
frame: &'a wgpu::SwapChainOutput,
) -> wgpu::RenderPass<'a> {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &pass_descriptor
.color_attachments
.iter()
.map(|c| self.create_wgpu_color_attachment_descriptor(c, frame))
.collect::<Vec<wgpu::RenderPassColorAttachmentDescriptor>>(),
depth_stencil_attachment: pass_descriptor
.depth_stencil_attachment
.as_ref()
.map(|d| self.create_wgpu_depth_stencil_attachment_descriptor(d, frame)),
})
}
fn create_wgpu_color_attachment_descriptor<'a>(
&'a self,
color_attachment_descriptor: &RenderPassColorAttachmentDescriptor,
frame: &'a wgpu::SwapChainOutput,
) -> wgpu::RenderPassColorAttachmentDescriptor<'a> {
let attachment = match color_attachment_descriptor.attachment.as_str() {
2020-01-23 08:31:56 +00:00
resource_name::texture::SWAP_CHAIN => &frame.view,
2020-01-20 08:57:54 +00:00
_ => self
.textures
.get(&color_attachment_descriptor.attachment)
.unwrap(),
};
let resolve_target = match color_attachment_descriptor.resolve_target {
Some(ref target) => match target.as_str() {
2020-01-23 08:31:56 +00:00
resource_name::texture::SWAP_CHAIN => Some(&frame.view),
2020-01-20 08:57:54 +00:00
_ => Some(&frame.view),
},
None => None,
};
wgpu::RenderPassColorAttachmentDescriptor {
store_op: color_attachment_descriptor.store_op,
load_op: color_attachment_descriptor.load_op,
clear_color: color_attachment_descriptor.clear_color,
attachment,
resolve_target,
}
}
fn create_wgpu_depth_stencil_attachment_descriptor<'a>(
&'a self,
depth_stencil_attachment_descriptor: &RenderPassDepthStencilAttachmentDescriptor,
frame: &'a wgpu::SwapChainOutput,
) -> wgpu::RenderPassDepthStencilAttachmentDescriptor<&'a wgpu::TextureView> {
let attachment = match depth_stencil_attachment_descriptor.attachment.as_str() {
2020-01-23 08:31:56 +00:00
resource_name::texture::SWAP_CHAIN => &frame.view,
2020-01-20 08:57:54 +00:00
_ => self
.textures
.get(&depth_stencil_attachment_descriptor.attachment)
.unwrap(),
};
wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment,
clear_depth: depth_stencil_attachment_descriptor.clear_depth,
clear_stencil: depth_stencil_attachment_descriptor.clear_stencil,
depth_load_op: depth_stencil_attachment_descriptor.depth_load_op,
depth_store_op: depth_stencil_attachment_descriptor.depth_store_op,
stencil_load_op: depth_stencil_attachment_descriptor.stencil_load_op,
stencil_store_op: depth_stencil_attachment_descriptor.stencil_store_op,
}
}
2020-01-26 00:33:26 +00:00
fn add_resource_info(&mut self, name: &str, resource_info: ResourceInfo) {
self.resource_info.insert(name.to_string(), resource_info);
}
2020-01-20 08:57:54 +00:00
}
impl Renderer for WgpuRenderer {
fn initialize(&mut self, world: &mut World) {
let (surface, window_size) = {
let window = world.resources.get::<winit::window::Window>().unwrap();
let surface = wgpu::Surface::create(window.deref());
let window_size = window.inner_size();
(surface, window_size)
};
self.surface = Some(surface);
self.resize(world, window_size.width, window_size.height);
}
fn resize(&mut self, world: &mut World, width: u32, height: u32) {
2020-01-20 10:03:05 +00:00
self.swap_chain_descriptor.width = width;
self.swap_chain_descriptor.height = height;
2020-01-20 08:57:54 +00:00
let swap_chain = self
.device
.create_swap_chain(self.surface.as_ref().unwrap(), &self.swap_chain_descriptor);
2020-01-23 08:31:56 +00:00
// WgpuRenderer can't own swap_chain without creating lifetime ergonomics issues, so lets just store it in World.
2020-01-20 08:57:54 +00:00
world.resources.insert(swap_chain);
}
fn process_render_graph(&mut self, render_graph: &RenderGraph, world: &mut World) {
let mut swap_chain = world.resources.get_mut::<wgpu::SwapChain>().unwrap();
let frame = swap_chain
.get_next_texture()
.expect("Timeout when acquiring next swap chain texture");
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 });
for (pass_name, pass_descriptor) in render_graph.pass_descriptors.iter() {
let mut render_pass = self.create_render_pass(pass_descriptor, &mut encoder, &frame);
if let Some(pass_pipelines) = render_graph.pass_pipelines.get(pass_name) {
for pass_pipeline in pass_pipelines.iter() {
if let Some(pipeline_descriptor) =
render_graph.pipeline_descriptors.get(pass_pipeline)
{
if let None = self.render_pipelines.get(pass_pipeline) {
let render_pipeline = WgpuRenderer::create_render_pipeline(
pipeline_descriptor,
2020-01-26 00:33:26 +00:00
&mut self.bind_group_layouts,
2020-01-20 08:57:54 +00:00
&self.device,
);
self.render_pipelines
.insert(pass_pipeline.to_string(), render_pipeline);
}
let mut render_pass = WgpuRenderPass {
render_pass: &mut render_pass,
2020-01-24 07:39:56 +00:00
renderer: self,
pipeline_descriptor,
2020-01-20 08:57:54 +00:00
};
2020-01-24 07:39:56 +00:00
2020-01-20 08:57:54 +00:00
for draw_target in pipeline_descriptor.draw_targets.iter() {
draw_target(world, &mut render_pass);
}
}
}
}
}
let command_buffer = encoder.finish();
self.queue.submit(&[command_buffer]);
}
2020-01-24 07:39:56 +00:00
fn create_buffer_with_data(
&mut self,
name: &str,
data: &[u8],
buffer_usage: wgpu::BufferUsage,
) {
2020-01-23 08:31:56 +00:00
let buffer = self.device.create_buffer_with_data(data, buffer_usage);
2020-01-26 00:33:26 +00:00
self.add_resource_info(
name,
ResourceInfo::Buffer {
buffer_usage,
size: data.len() as u64,
2020-01-24 07:39:56 +00:00
},
);
2020-01-26 00:33:26 +00:00
self.buffers.insert(name.to_string(), buffer);
2020-01-20 08:57:54 +00:00
}
2020-01-24 07:39:56 +00:00
2020-01-26 00:33:26 +00:00
fn get_resource_info(&self, name: &str) -> Option<&ResourceInfo> {
self.resource_info.get(name)
2020-01-23 08:31:56 +00:00
}
2020-01-24 07:39:56 +00:00
fn remove_buffer(&mut self, name: &str) {
self.buffers.remove(name);
}
2020-01-26 00:33:26 +00:00
fn setup_bind_group(&mut self, bind_group: &BindGroup) -> u64 {
// TODO: cache hash result in bind_group?
let mut hasher = DefaultHasher::new();
bind_group.hash(&mut hasher);
let bind_group_id = hasher.finish();
// TODO: setup bind group layout
if let None = self.bind_groups.get(&bind_group_id) {
let bindings = bind_group
.bindings
.iter()
.enumerate()
.map(|(i, b)| wgpu::Binding {
binding: i as u32,
resource: match &b.bind_type {
BindType::Uniform {
dynamic,
properties,
} => {
let resource_info = self.resource_info.get(&b.name).unwrap();
if let ResourceInfo::Buffer { size, buffer_usage } = resource_info {
let buffer = self.buffers.get(&b.name).unwrap();
wgpu::BindingResource::Buffer {
buffer: buffer,
range: 0..*size,
}
} else {
panic!("expected a Buffer resource");
}
}
_ => panic!("unsupported bind type"),
},
})
.collect::<Vec<wgpu::Binding>>();
let bind_group_layout = self.bind_group_layouts.get(&bind_group_id).unwrap();
let bind_group_descriptor = wgpu::BindGroupDescriptor {
layout: bind_group_layout,
bindings: bindings.as_slice(),
};
let bind_group = self.device.create_bind_group(&bind_group_descriptor);
// let bind
self.bind_groups.insert(bind_group_id, bind_group);
}
bind_group_id
}
2020-01-20 08:57:54 +00:00
}
2020-01-24 07:39:56 +00:00
pub struct WgpuRenderPass<'a, 'b, 'c, 'd> {
2020-01-20 08:57:54 +00:00
pub render_pass: &'b mut wgpu::RenderPass<'a>,
2020-01-24 07:39:56 +00:00
pub pipeline_descriptor: &'c PipelineDescriptor,
pub renderer: &'d mut WgpuRenderer,
2020-01-20 08:57:54 +00:00
}
2020-01-26 00:33:26 +00:00
impl<'a, 'b, 'c, 'd> RenderPass for WgpuRenderPass<'a, 'b, 'c, 'd> {
2020-01-24 07:39:56 +00:00
fn get_renderer(&mut self) -> &mut dyn Renderer {
self.renderer
}
fn get_pipeline_descriptor(&self) -> &PipelineDescriptor {
self.pipeline_descriptor
}
fn set_vertex_buffer(&mut self, start_slot: u32, name: &str, offset: u64) {
let buffer = self.renderer.buffers.get(name).unwrap();
2020-01-26 00:33:26 +00:00
self.render_pass
.set_vertex_buffers(start_slot, &[(&buffer, offset)]);
2020-01-24 07:39:56 +00:00
}
fn set_index_buffer(&mut self, name: &str, offset: u64) {
let buffer = self.renderer.buffers.get(name).unwrap();
2020-01-26 00:33:26 +00:00
self.render_pass.set_index_buffer(&buffer, offset);
2020-01-24 07:39:56 +00:00
}
2020-01-26 00:33:26 +00:00
fn draw_indexed(
&mut self,
indices: core::ops::Range<u32>,
base_vertex: i32,
instances: core::ops::Range<u32>,
) {
self.render_pass
.draw_indexed(indices, base_vertex, instances);
}
// TODO: maybe move setup to renderer.setup_bind_groups(&pipeline_desc);
fn setup_bind_groups(&mut self) {
for (i, bind_group) in self
.pipeline_descriptor
.pipeline_layout
.bind_groups
.iter()
.enumerate()
{
let id = self.renderer.setup_bind_group(bind_group);
self.render_pass.set_bind_group(
i as u32,
self.renderer.bind_groups.get(&id).unwrap(),
&[],
);
}
2020-01-20 08:57:54 +00:00
}
}
2020-01-23 08:31:56 +00:00
impl From<TextureDimension> for wgpu::TextureViewDimension {
fn from(dimension: TextureDimension) -> Self {
match dimension {
TextureDimension::D1 => wgpu::TextureViewDimension::D1,
TextureDimension::D2 => wgpu::TextureViewDimension::D2,
TextureDimension::D2Array => wgpu::TextureViewDimension::D2Array,
TextureDimension::Cube => wgpu::TextureViewDimension::Cube,
TextureDimension::CubeArray => wgpu::TextureViewDimension::CubeArray,
TextureDimension::D3 => wgpu::TextureViewDimension::D3,
}
}
}
impl From<&BindType> for wgpu::BindingType {
fn from(bind_type: &BindType) -> Self {
match bind_type {
2020-01-24 07:39:56 +00:00
BindType::Uniform {
dynamic,
properties: _,
} => wgpu::BindingType::UniformBuffer { dynamic: *dynamic },
BindType::Buffer { dynamic, readonly } => wgpu::BindingType::StorageBuffer {
dynamic: *dynamic,
readonly: *readonly,
},
2020-01-23 08:31:56 +00:00
BindType::SampledTexture {
dimension,
multisampled,
} => wgpu::BindingType::SampledTexture {
dimension: (*dimension).into(),
multisampled: *multisampled,
},
BindType::Sampler => wgpu::BindingType::Sampler,
2020-01-24 07:39:56 +00:00
BindType::StorageTexture { dimension } => wgpu::BindingType::StorageTexture {
dimension: (*dimension).into(),
2020-01-23 08:31:56 +00:00
},
}
}
2020-01-24 07:39:56 +00:00
}