2020-03-10 07:53:07 +00:00
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use super::{wgpu_type_converter::OwnedWgpuVertexBufferDescriptor, WgpuRenderPass, WgpuResources};
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2020-01-20 08:57:54 +00:00
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use crate::{
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2020-03-01 18:22:58 +00:00
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asset::{AssetStorage, Handle},
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2020-04-04 19:40:32 +00:00
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core::{EventReader, Events},
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2020-01-20 08:57:54 +00:00
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legion::prelude::*,
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2020-02-16 00:28:17 +00:00
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render::{
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2020-03-10 06:08:09 +00:00
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pass::{
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PassDescriptor, RenderPassColorAttachmentDescriptor,
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RenderPassDepthStencilAttachmentDescriptor,
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2020-02-16 00:28:17 +00:00
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},
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2020-03-27 06:40:25 +00:00
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pipeline::{update_shader_assignments, PipelineCompiler, PipelineDescriptor},
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2020-03-10 06:08:09 +00:00
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render_graph::RenderGraph,
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2020-03-10 07:53:07 +00:00
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render_resource::{
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2020-03-22 02:57:59 +00:00
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resource_name, BufferInfo, RenderResource, RenderResourceAssignments, RenderResources,
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ResourceInfo,
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2020-03-10 07:53:07 +00:00
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},
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2020-03-10 06:08:09 +00:00
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renderer::Renderer,
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2020-03-22 02:57:59 +00:00
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shader::Shader,
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2020-03-10 06:08:09 +00:00
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texture::{SamplerDescriptor, TextureDescriptor},
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2020-03-26 08:57:36 +00:00
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},
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2020-04-04 19:40:32 +00:00
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window::{winit::WinitWindows, Window, WindowCreated, WindowResized, Windows},
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2020-01-20 08:57:54 +00:00
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};
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2020-03-31 02:21:12 +00:00
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use std::{
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cell::RefCell,
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collections::{HashMap, HashSet},
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ops::Deref,
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rc::Rc,
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};
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2020-03-03 01:53:39 +00:00
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pub struct WgpuRenderer {
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2020-03-25 02:17:41 +00:00
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pub device: Rc<RefCell<wgpu::Device>>,
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2020-03-03 01:53:39 +00:00
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pub queue: wgpu::Queue,
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pub encoder: Option<wgpu::CommandEncoder>,
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2020-03-05 08:44:53 +00:00
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pub render_pipelines: HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>,
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2020-03-03 01:53:39 +00:00
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pub wgpu_resources: WgpuResources,
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2020-04-01 01:04:54 +00:00
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pub window_resized_event_reader: EventReader<WindowResized>,
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pub window_created_event_reader: EventReader<WindowCreated>,
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2020-03-23 01:22:35 +00:00
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pub intialized: bool,
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2020-03-03 01:53:39 +00:00
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}
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2020-01-20 08:57:54 +00:00
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impl WgpuRenderer {
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2020-03-31 02:21:12 +00:00
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pub async fn new(
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2020-04-01 01:04:54 +00:00
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window_resized_event_reader: EventReader<WindowResized>,
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window_created_event_reader: EventReader<WindowCreated>,
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2020-03-31 02:21:12 +00:00
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) -> Self {
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2020-01-20 08:57:54 +00:00
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let adapter = wgpu::Adapter::request(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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},
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wgpu::BackendBit::PRIMARY,
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)
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2020-03-30 07:56:15 +00:00
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.await
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2020-01-20 08:57:54 +00:00
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.unwrap();
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2020-03-31 02:21:12 +00:00
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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})
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.await;
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2020-01-20 08:57:54 +00:00
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WgpuRenderer {
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2020-03-25 02:17:41 +00:00
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device: Rc::new(RefCell::new(device)),
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2020-01-20 08:57:54 +00:00
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queue,
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2020-02-04 08:06:17 +00:00
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encoder: None,
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2020-04-01 01:04:54 +00:00
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window_resized_event_reader,
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window_created_event_reader,
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2020-03-23 01:22:35 +00:00
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intialized: false,
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2020-03-27 06:40:25 +00:00
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wgpu_resources: WgpuResources::default(),
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2020-03-05 08:44:53 +00:00
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render_pipelines: HashMap::new(),
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2020-01-20 08:57:54 +00:00
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}
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}
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2020-03-23 01:22:35 +00:00
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fn initialize(&mut self, world: &mut World, resources: &mut Resources) {
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if self.intialized {
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return;
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}
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self.initialize_resource_providers(world, resources);
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self.intialized = true;
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}
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2020-04-05 20:22:27 +00:00
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pub fn create_render_pass<'a, 'b>(
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2020-03-05 08:44:53 +00:00
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wgpu_resources: &'a WgpuResources,
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2020-01-20 08:57:54 +00:00
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pass_descriptor: &PassDescriptor,
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2020-04-05 20:22:27 +00:00
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global_render_resource_assignments: &'b RenderResourceAssignments,
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2020-01-20 08:57:54 +00:00
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encoder: &'a mut wgpu::CommandEncoder,
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2020-03-31 05:23:48 +00:00
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primary_swap_chain: &Option<String>,
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swap_chain_outputs: &'a HashMap<String, wgpu::SwapChainOutput>,
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2020-01-20 08:57:54 +00:00
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) -> wgpu::RenderPass<'a> {
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &pass_descriptor
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.color_attachments
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.iter()
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2020-03-27 06:40:25 +00:00
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.map(|c| {
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Self::create_wgpu_color_attachment_descriptor(
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wgpu_resources,
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global_render_resource_assignments,
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c,
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2020-03-31 05:23:48 +00:00
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primary_swap_chain,
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swap_chain_outputs,
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2020-03-27 06:40:25 +00:00
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)
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})
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2020-01-20 08:57:54 +00:00
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.collect::<Vec<wgpu::RenderPassColorAttachmentDescriptor>>(),
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2020-03-09 03:06:59 +00:00
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depth_stencil_attachment: pass_descriptor.depth_stencil_attachment.as_ref().map(|d| {
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2020-03-27 06:40:25 +00:00
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Self::create_wgpu_depth_stencil_attachment_descriptor(
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wgpu_resources,
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global_render_resource_assignments,
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d,
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2020-03-31 05:23:48 +00:00
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primary_swap_chain,
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swap_chain_outputs,
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2020-03-27 06:40:25 +00:00
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)
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2020-03-09 03:06:59 +00:00
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}),
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2020-01-20 08:57:54 +00:00
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})
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}
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2020-03-31 05:23:48 +00:00
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fn get_texture_view<'a>(
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wgpu_resources: &'a WgpuResources,
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global_render_resource_assignments: &RenderResourceAssignments,
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primary_swap_chain: &Option<String>,
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swap_chain_outputs: &'a HashMap<String, wgpu::SwapChainOutput>,
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name: &str,
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) -> &'a wgpu::TextureView {
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match name {
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resource_name::texture::SWAP_CHAIN => {
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if let Some(primary_swap_chain) = primary_swap_chain {
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swap_chain_outputs
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.get(primary_swap_chain)
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.map(|output| &output.view)
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.unwrap()
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} else {
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panic!("No primary swap chain found for color attachment");
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}
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}
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_ => match global_render_resource_assignments.get(name) {
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Some(resource) => wgpu_resources.textures.get(&resource).unwrap(),
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2020-04-04 19:40:32 +00:00
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None => {
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if let Some(swap_chain_output) = swap_chain_outputs.get(name) {
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&swap_chain_output.view
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} else {
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panic!("Color attachment {} does not exist", name);
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}
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2020-03-31 05:23:48 +00:00
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}
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},
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}
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}
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2020-01-20 08:57:54 +00:00
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fn create_wgpu_color_attachment_descriptor<'a>(
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2020-03-03 06:36:11 +00:00
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wgpu_resources: &'a WgpuResources,
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2020-03-27 06:40:25 +00:00
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global_render_resource_assignments: &RenderResourceAssignments,
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2020-01-20 08:57:54 +00:00
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color_attachment_descriptor: &RenderPassColorAttachmentDescriptor,
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2020-03-31 05:23:48 +00:00
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primary_swap_chain: &Option<String>,
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swap_chain_outputs: &'a HashMap<String, wgpu::SwapChainOutput>,
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2020-01-20 08:57:54 +00:00
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) -> wgpu::RenderPassColorAttachmentDescriptor<'a> {
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2020-03-31 05:23:48 +00:00
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let attachment = Self::get_texture_view(
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wgpu_resources,
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global_render_resource_assignments,
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primary_swap_chain,
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swap_chain_outputs,
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color_attachment_descriptor.attachment.as_str(),
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);
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2020-01-20 08:57:54 +00:00
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2020-03-31 05:23:48 +00:00
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let resolve_target = color_attachment_descriptor
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.resolve_target
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.as_ref()
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.map(|target| {
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Self::get_texture_view(
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wgpu_resources,
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global_render_resource_assignments,
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primary_swap_chain,
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swap_chain_outputs,
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target.as_str(),
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)
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});
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2020-01-20 08:57:54 +00:00
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wgpu::RenderPassColorAttachmentDescriptor {
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2020-03-10 07:53:07 +00:00
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store_op: color_attachment_descriptor.store_op.into(),
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load_op: color_attachment_descriptor.load_op.into(),
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clear_color: color_attachment_descriptor.clear_color.into(),
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2020-01-20 08:57:54 +00:00
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attachment,
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resolve_target,
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}
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}
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fn create_wgpu_depth_stencil_attachment_descriptor<'a>(
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2020-03-03 01:53:39 +00:00
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wgpu_resources: &'a WgpuResources,
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2020-03-27 06:40:25 +00:00
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global_render_resource_assignments: &RenderResourceAssignments,
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2020-01-20 08:57:54 +00:00
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depth_stencil_attachment_descriptor: &RenderPassDepthStencilAttachmentDescriptor,
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2020-03-31 05:23:48 +00:00
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primary_swap_chain: &Option<String>,
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swap_chain_outputs: &'a HashMap<String, wgpu::SwapChainOutput>,
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2020-03-05 08:44:53 +00:00
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) -> wgpu::RenderPassDepthStencilAttachmentDescriptor<'a> {
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2020-03-31 05:23:48 +00:00
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let attachment = Self::get_texture_view(
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wgpu_resources,
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global_render_resource_assignments,
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primary_swap_chain,
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swap_chain_outputs,
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depth_stencil_attachment_descriptor.attachment.as_str(),
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);
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2020-01-20 08:57:54 +00:00
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wgpu::RenderPassDepthStencilAttachmentDescriptor {
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attachment,
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clear_depth: depth_stencil_attachment_descriptor.clear_depth,
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clear_stencil: depth_stencil_attachment_descriptor.clear_stencil,
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2020-03-10 07:53:07 +00:00
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depth_load_op: depth_stencil_attachment_descriptor.depth_load_op.into(),
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depth_store_op: depth_stencil_attachment_descriptor.depth_store_op.into(),
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stencil_load_op: depth_stencil_attachment_descriptor.stencil_load_op.into(),
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stencil_store_op: depth_stencil_attachment_descriptor.stencil_store_op.into(),
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2020-01-20 08:57:54 +00:00
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}
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}
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2020-01-26 00:33:26 +00:00
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2020-03-22 02:57:59 +00:00
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pub fn initialize_resource_providers(&mut self, world: &mut World, resources: &mut Resources) {
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2020-02-18 00:33:46 +00:00
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self.encoder = Some(
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self.device
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2020-03-25 02:17:41 +00:00
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.borrow()
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2020-02-18 00:33:46 +00:00
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
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);
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2020-04-05 20:22:27 +00:00
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-02-18 00:33:46 +00:00
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for resource_provider in render_graph.resource_providers.iter_mut() {
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2020-03-09 06:19:07 +00:00
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resource_provider.initialize(self, world, resources);
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2020-02-18 00:33:46 +00:00
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}
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// consume current encoder
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let command_buffer = self.encoder.take().unwrap().finish();
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self.queue.submit(&[command_buffer]);
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}
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2020-01-27 09:13:38 +00:00
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2020-03-22 02:57:59 +00:00
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pub fn update_resource_providers(&mut self, world: &mut World, resources: &mut Resources) {
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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for resource_provider in render_graph.resource_providers.iter_mut() {
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resource_provider.update(self, world, resources);
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}
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2020-01-20 08:57:54 +00:00
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2020-03-22 02:57:59 +00:00
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for resource_provider in render_graph.resource_providers.iter_mut() {
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resource_provider.finish_update(self, world, resources);
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}
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}
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2020-02-18 00:33:46 +00:00
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2020-03-22 02:57:59 +00:00
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pub fn create_queued_textures(&mut self, resources: &mut Resources) {
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-03-27 06:40:25 +00:00
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let mut render_resource_assignments =
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resources.get_mut::<RenderResourceAssignments>().unwrap();
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2020-03-22 02:57:59 +00:00
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for (name, texture_descriptor) in render_graph.queued_textures.drain(..) {
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let resource = self.create_texture(&texture_descriptor, None);
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2020-03-27 06:40:25 +00:00
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render_resource_assignments.set(&name, resource);
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2020-03-22 02:57:59 +00:00
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}
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}
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2020-02-05 06:07:02 +00:00
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2020-03-31 02:21:12 +00:00
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pub fn handle_window_resized_events(&mut self, resources: &mut Resources) {
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let windows = resources.get::<Windows>().unwrap();
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2020-04-01 01:04:54 +00:00
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let window_resized_events = resources.get::<Events<WindowResized>>().unwrap();
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2020-03-31 02:21:12 +00:00
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let mut handled_windows = HashSet::new();
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// iterate in reverse order so we can handle the latest window resize event first for each window.
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// we skip earlier events for the same window because it results in redundant work
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for window_resized_event in window_resized_events
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2020-04-01 01:04:54 +00:00
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.iter(&mut self.window_resized_event_reader)
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2020-03-31 02:21:12 +00:00
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.rev()
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2020-03-30 18:52:33 +00:00
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{
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2020-03-31 02:21:12 +00:00
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if handled_windows.contains(&window_resized_event.id) {
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continue;
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}
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let window = windows
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.get(window_resized_event.id)
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.expect("Received window resized event for non-existent window");
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self.setup_swap_chain(window);
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handled_windows.insert(window_resized_event.id);
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2020-03-30 18:52:33 +00:00
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}
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2020-01-20 08:57:54 +00:00
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}
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2020-03-31 02:21:12 +00:00
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pub fn handle_window_created_events(&mut self, resources: &mut Resources) {
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let windows = resources.get::<Windows>().unwrap();
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let winit_windows = resources.get::<WinitWindows>().unwrap();
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2020-04-01 01:04:54 +00:00
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let window_created_events = resources.get::<Events<WindowCreated>>().unwrap();
|
2020-03-31 02:21:12 +00:00
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for window_created_event in
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2020-04-01 01:04:54 +00:00
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|
|
window_created_events.iter(&mut self.window_created_event_reader)
|
2020-03-31 02:21:12 +00:00
|
|
|
{
|
|
|
|
let window = windows
|
|
|
|
.get(window_created_event.id)
|
|
|
|
.expect("Received window created event for non-existent window");
|
|
|
|
#[cfg(feature = "winit")]
|
|
|
|
{
|
|
|
|
let primary_winit_window = winit_windows.get_window(window.id).unwrap();
|
|
|
|
let surface = wgpu::Surface::create(primary_winit_window.deref());
|
|
|
|
self.wgpu_resources
|
|
|
|
.window_surfaces
|
|
|
|
.insert(window.id, surface);
|
|
|
|
self.setup_swap_chain(window);
|
2020-03-28 20:56:29 +00:00
|
|
|
}
|
2020-01-27 05:44:01 +00:00
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
2020-03-31 02:21:12 +00:00
|
|
|
fn setup_swap_chain(&mut self, window: &Window) {
|
|
|
|
let surface = self
|
|
|
|
.wgpu_resources
|
|
|
|
.window_surfaces
|
|
|
|
.get(&window.id)
|
|
|
|
.expect("Received window resized event for window without a wgpu surface");
|
|
|
|
|
|
|
|
let swap_chain_descriptor: wgpu::SwapChainDescriptor = window.into();
|
|
|
|
let swap_chain = self
|
|
|
|
.device
|
|
|
|
.borrow()
|
|
|
|
.create_swap_chain(surface, &swap_chain_descriptor);
|
|
|
|
self.wgpu_resources
|
|
|
|
.window_swap_chains
|
|
|
|
.insert(window.id, swap_chain);
|
|
|
|
}
|
2020-03-31 05:23:48 +00:00
|
|
|
|
|
|
|
fn get_swap_chain_outputs(
|
|
|
|
&mut self,
|
|
|
|
resources: &Resources,
|
|
|
|
) -> (Option<String>, HashMap<String, wgpu::SwapChainOutput>) {
|
|
|
|
let primary_window_id = resources
|
|
|
|
.get::<Windows>()
|
|
|
|
.unwrap()
|
|
|
|
.get_primary()
|
|
|
|
.map(|window| window.id);
|
|
|
|
let primary_swap_chain =
|
|
|
|
primary_window_id.map(|primary_window_id| primary_window_id.to_string());
|
|
|
|
let swap_chain_outputs = self
|
|
|
|
.wgpu_resources
|
|
|
|
.window_swap_chains
|
|
|
|
.iter_mut()
|
|
|
|
// TODO: include non-primary swap chains
|
|
|
|
.filter(|(window_id, _swap_chain)| **window_id == primary_window_id.unwrap())
|
|
|
|
.map(|(window_id, swap_chain)| {
|
|
|
|
let swap_chain_texture = swap_chain
|
|
|
|
.get_next_texture()
|
|
|
|
.expect("Timeout when acquiring next swap chain texture");
|
|
|
|
(window_id.to_string(), swap_chain_texture)
|
|
|
|
})
|
|
|
|
.collect::<HashMap<String, wgpu::SwapChainOutput>>();
|
|
|
|
(primary_swap_chain, swap_chain_outputs)
|
|
|
|
}
|
2020-03-31 02:21:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Renderer for WgpuRenderer {
|
2020-03-22 02:57:59 +00:00
|
|
|
fn update(&mut self, world: &mut World, resources: &mut Resources) {
|
2020-03-23 01:22:35 +00:00
|
|
|
self.initialize(world, resources);
|
2020-03-31 02:21:12 +00:00
|
|
|
self.handle_window_created_events(resources);
|
|
|
|
self.handle_window_resized_events(resources);
|
2020-03-30 05:44:38 +00:00
|
|
|
|
2020-02-04 08:06:17 +00:00
|
|
|
// TODO: this self.encoder handoff is a bit gross, but its here to give resource providers access to buffer copies without
|
|
|
|
// exposing the wgpu renderer internals to ResourceProvider traits. if this can be made cleaner that would be pretty cool.
|
2020-02-05 06:07:02 +00:00
|
|
|
self.encoder = Some(
|
|
|
|
self.device
|
2020-03-25 02:17:41 +00:00
|
|
|
.borrow()
|
2020-02-05 06:07:02 +00:00
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
|
|
|
);
|
2020-02-04 08:06:17 +00:00
|
|
|
|
2020-03-22 02:57:59 +00:00
|
|
|
self.update_resource_providers(world, resources);
|
2020-03-28 05:41:45 +00:00
|
|
|
update_shader_assignments(world, resources, self);
|
2020-03-22 02:57:59 +00:00
|
|
|
self.create_queued_textures(resources);
|
2020-02-06 01:50:56 +00:00
|
|
|
|
2020-02-04 08:06:17 +00:00
|
|
|
let mut encoder = self.encoder.take().unwrap();
|
|
|
|
|
2020-03-09 03:06:59 +00:00
|
|
|
// setup draw targets
|
2020-04-05 20:22:27 +00:00
|
|
|
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
|
|
|
|
render_graph.setup_pipeline_draw_targets(world, resources, self);
|
2020-03-09 03:06:59 +00:00
|
|
|
|
2020-03-31 05:23:48 +00:00
|
|
|
let (primary_swap_chain, swap_chain_outputs) = self.get_swap_chain_outputs(resources);
|
|
|
|
|
2020-03-09 03:06:59 +00:00
|
|
|
// begin render passes
|
2020-04-05 20:22:27 +00:00
|
|
|
let pipeline_storage = resources.get::<AssetStorage<PipelineDescriptor>>().unwrap();
|
|
|
|
let pipeline_compiler = resources.get::<PipelineCompiler>().unwrap();
|
|
|
|
|
2020-01-20 08:57:54 +00:00
|
|
|
for (pass_name, pass_descriptor) in render_graph.pass_descriptors.iter() {
|
2020-04-05 20:22:27 +00:00
|
|
|
let mut render_pass = {
|
|
|
|
let global_render_resource_assignments =
|
|
|
|
resources.get::<RenderResourceAssignments>().unwrap();
|
|
|
|
Self::create_render_pass(
|
|
|
|
&self.wgpu_resources,
|
|
|
|
pass_descriptor,
|
|
|
|
&global_render_resource_assignments,
|
|
|
|
&mut encoder,
|
|
|
|
&primary_swap_chain,
|
|
|
|
&swap_chain_outputs,
|
|
|
|
)
|
|
|
|
};
|
2020-01-20 08:57:54 +00:00
|
|
|
if let Some(pass_pipelines) = render_graph.pass_pipelines.get(pass_name) {
|
|
|
|
for pass_pipeline in pass_pipelines.iter() {
|
2020-03-27 06:40:25 +00:00
|
|
|
if let Some(compiled_pipelines_iter) =
|
|
|
|
pipeline_compiler.iter_compiled_pipelines(*pass_pipeline)
|
|
|
|
{
|
|
|
|
for compiled_pipeline_handle in compiled_pipelines_iter {
|
|
|
|
let pipeline_descriptor =
|
|
|
|
pipeline_storage.get(compiled_pipeline_handle).unwrap();
|
|
|
|
let render_pipeline =
|
|
|
|
self.render_pipelines.get(compiled_pipeline_handle).unwrap();
|
|
|
|
render_pass.set_pipeline(render_pipeline);
|
|
|
|
|
|
|
|
let mut wgpu_render_pass = WgpuRenderPass {
|
|
|
|
render_pass: &mut render_pass,
|
|
|
|
pipeline_descriptor,
|
|
|
|
wgpu_resources: &self.wgpu_resources,
|
|
|
|
renderer: &self,
|
2020-03-29 03:33:11 +00:00
|
|
|
bound_bind_groups: HashMap::default(),
|
2020-03-27 06:40:25 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
for draw_target_name in pipeline_descriptor.draw_targets.iter() {
|
|
|
|
let draw_target =
|
|
|
|
render_graph.draw_targets.get(draw_target_name).unwrap();
|
|
|
|
draw_target.draw(
|
|
|
|
world,
|
|
|
|
resources,
|
|
|
|
&mut wgpu_render_pass,
|
|
|
|
*compiled_pipeline_handle,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let command_buffer = encoder.finish();
|
|
|
|
self.queue.submit(&[command_buffer]);
|
|
|
|
}
|
2020-01-24 07:39:56 +00:00
|
|
|
|
2020-03-21 02:32:59 +00:00
|
|
|
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
|
2020-03-09 03:06:59 +00:00
|
|
|
self.wgpu_resources
|
2020-03-25 02:17:41 +00:00
|
|
|
.create_buffer_with_data(&self.device.borrow(), buffer_info, data)
|
2020-02-08 06:42:30 +00:00
|
|
|
}
|
|
|
|
|
2020-03-21 02:32:59 +00:00
|
|
|
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource {
|
2020-03-25 02:17:41 +00:00
|
|
|
self.wgpu_resources
|
|
|
|
.create_buffer(&self.device.borrow(), buffer_info)
|
2020-02-08 06:42:30 +00:00
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
|
2020-03-03 06:36:11 +00:00
|
|
|
self.wgpu_resources.resource_info.get(&resource)
|
2020-01-23 08:31:56 +00:00
|
|
|
}
|
|
|
|
|
2020-03-21 02:32:59 +00:00
|
|
|
fn get_resource_info_mut(&mut self, resource: RenderResource) -> Option<&mut ResourceInfo> {
|
|
|
|
self.wgpu_resources.resource_info.get_mut(&resource)
|
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn remove_buffer(&mut self, resource: RenderResource) {
|
2020-03-03 06:36:11 +00:00
|
|
|
self.wgpu_resources.remove_buffer(resource);
|
2020-01-24 07:39:56 +00:00
|
|
|
}
|
2020-02-04 05:00:00 +00:00
|
|
|
|
2020-02-05 06:07:02 +00:00
|
|
|
fn create_buffer_mapped(
|
|
|
|
&mut self,
|
2020-03-21 02:32:59 +00:00
|
|
|
buffer_info: BufferInfo,
|
2020-03-25 02:17:41 +00:00
|
|
|
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn Renderer),
|
2020-02-24 05:13:03 +00:00
|
|
|
) -> RenderResource {
|
2020-03-25 02:17:41 +00:00
|
|
|
let buffer = WgpuResources::begin_create_buffer_mapped(&buffer_info, self, setup_data);
|
|
|
|
self.wgpu_resources.assign_buffer(buffer, buffer_info)
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
|
|
|
|
2020-02-05 06:07:02 +00:00
|
|
|
fn copy_buffer_to_buffer(
|
|
|
|
&mut self,
|
2020-02-24 05:13:03 +00:00
|
|
|
source_buffer: RenderResource,
|
2020-02-05 06:07:02 +00:00
|
|
|
source_offset: u64,
|
2020-02-24 05:13:03 +00:00
|
|
|
destination_buffer: RenderResource,
|
2020-02-05 06:07:02 +00:00
|
|
|
destination_offset: u64,
|
|
|
|
size: u64,
|
|
|
|
) {
|
2020-03-09 03:06:59 +00:00
|
|
|
self.wgpu_resources.copy_buffer_to_buffer(
|
|
|
|
self.encoder.as_mut().unwrap(),
|
|
|
|
source_buffer,
|
|
|
|
source_offset,
|
|
|
|
destination_buffer,
|
|
|
|
destination_offset,
|
|
|
|
size,
|
|
|
|
);
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
2020-03-03 06:36:11 +00:00
|
|
|
|
2020-02-24 07:41:48 +00:00
|
|
|
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
|
2020-03-09 03:06:59 +00:00
|
|
|
self.wgpu_resources
|
2020-03-25 02:17:41 +00:00
|
|
|
.create_sampler(&self.device.borrow(), sampler_descriptor)
|
2020-02-24 05:13:03 +00:00
|
|
|
}
|
|
|
|
|
2020-02-24 07:41:48 +00:00
|
|
|
fn create_texture(
|
2020-02-24 05:13:03 +00:00
|
|
|
&mut self,
|
|
|
|
texture_descriptor: &TextureDescriptor,
|
|
|
|
bytes: Option<&[u8]>,
|
|
|
|
) -> RenderResource {
|
2020-03-09 03:06:59 +00:00
|
|
|
self.wgpu_resources.create_texture(
|
2020-03-25 02:17:41 +00:00
|
|
|
&self.device.borrow(),
|
2020-03-09 03:06:59 +00:00
|
|
|
self.encoder.as_mut().unwrap(),
|
|
|
|
texture_descriptor,
|
|
|
|
bytes,
|
|
|
|
)
|
2020-02-24 05:13:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fn remove_texture(&mut self, resource: RenderResource) {
|
2020-03-03 06:36:11 +00:00
|
|
|
self.wgpu_resources.remove_texture(resource);
|
2020-02-06 01:50:56 +00:00
|
|
|
}
|
2020-02-24 07:41:48 +00:00
|
|
|
|
|
|
|
fn remove_sampler(&mut self, resource: RenderResource) {
|
2020-03-03 06:36:11 +00:00
|
|
|
self.wgpu_resources.remove_sampler(resource);
|
2020-02-24 07:41:48 +00:00
|
|
|
}
|
|
|
|
|
2020-03-01 18:22:58 +00:00
|
|
|
fn get_render_resources(&self) -> &RenderResources {
|
2020-03-03 06:36:11 +00:00
|
|
|
&self.wgpu_resources.render_resources
|
2020-02-24 07:41:48 +00:00
|
|
|
}
|
|
|
|
|
2020-03-01 18:22:58 +00:00
|
|
|
fn get_render_resources_mut(&mut self) -> &mut RenderResources {
|
2020-03-03 06:36:11 +00:00
|
|
|
&mut self.wgpu_resources.render_resources
|
2020-03-01 18:22:58 +00:00
|
|
|
}
|
|
|
|
|
2020-03-21 00:49:29 +00:00
|
|
|
fn setup_bind_groups(
|
2020-03-09 03:06:59 +00:00
|
|
|
&mut self,
|
2020-03-26 08:57:36 +00:00
|
|
|
render_resource_assignments: &mut RenderResourceAssignments,
|
2020-03-09 03:06:59 +00:00
|
|
|
pipeline_descriptor: &PipelineDescriptor,
|
|
|
|
) {
|
|
|
|
let pipeline_layout = pipeline_descriptor.get_layout().unwrap();
|
|
|
|
for bind_group in pipeline_layout.bind_groups.iter() {
|
2020-03-26 08:57:36 +00:00
|
|
|
if let Some(render_resource_set_id) =
|
|
|
|
render_resource_assignments.get_or_update_render_resource_set_id(bind_group)
|
|
|
|
{
|
2020-03-09 03:06:59 +00:00
|
|
|
if let None = self
|
|
|
|
.wgpu_resources
|
2020-03-26 08:57:36 +00:00
|
|
|
.get_bind_group(bind_group.id, render_resource_set_id)
|
2020-03-09 03:06:59 +00:00
|
|
|
{
|
2020-03-26 08:57:36 +00:00
|
|
|
self.wgpu_resources.create_bind_group(
|
2020-03-25 02:17:41 +00:00
|
|
|
&self.device.borrow(),
|
2020-03-21 02:32:59 +00:00
|
|
|
bind_group,
|
|
|
|
render_resource_assignments,
|
|
|
|
);
|
2020-03-29 03:33:11 +00:00
|
|
|
} else {
|
2020-03-30 05:44:38 +00:00
|
|
|
log::trace!(
|
|
|
|
"reusing RenderResourceSet {:?} for bind group {}",
|
|
|
|
render_resource_set_id,
|
|
|
|
bind_group.index
|
|
|
|
);
|
2020-03-09 03:06:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-02-24 07:41:48 +00:00
|
|
|
}
|
2020-04-05 20:22:27 +00:00
|
|
|
|
|
|
|
fn setup_render_pipeline(
|
|
|
|
&mut self,
|
|
|
|
pipeline_handle: Handle<PipelineDescriptor>,
|
|
|
|
pipeline_descriptor: &mut PipelineDescriptor,
|
|
|
|
shader_storage: &AssetStorage<Shader>,
|
|
|
|
) {
|
|
|
|
if self.render_pipelines.contains_key(&pipeline_handle) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
let device = self.device.borrow();
|
|
|
|
let layout = pipeline_descriptor.get_layout().unwrap();
|
|
|
|
for bind_group in layout.bind_groups.iter() {
|
|
|
|
if let None = self.wgpu_resources.bind_group_layouts.get(&bind_group.id) {
|
|
|
|
let bind_group_layout_binding = bind_group
|
|
|
|
.bindings
|
|
|
|
.iter()
|
|
|
|
.map(|binding| wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: binding.index,
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
|
|
|
ty: (&binding.bind_type).into(),
|
|
|
|
})
|
|
|
|
.collect::<Vec<wgpu::BindGroupLayoutEntry>>();
|
|
|
|
let wgpu_bind_group_layout =
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
bindings: bind_group_layout_binding.as_slice(),
|
|
|
|
});
|
|
|
|
|
|
|
|
self.wgpu_resources
|
|
|
|
.bind_group_layouts
|
|
|
|
.insert(bind_group.id, wgpu_bind_group_layout);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// setup and collect bind group layouts
|
|
|
|
let bind_group_layouts = layout
|
|
|
|
.bind_groups
|
|
|
|
.iter()
|
|
|
|
.map(|bind_group| {
|
|
|
|
self.wgpu_resources
|
|
|
|
.bind_group_layouts
|
|
|
|
.get(&bind_group.id)
|
|
|
|
.unwrap()
|
|
|
|
})
|
|
|
|
.collect::<Vec<&wgpu::BindGroupLayout>>();
|
|
|
|
|
|
|
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
|
|
bind_group_layouts: bind_group_layouts.as_slice(),
|
|
|
|
});
|
|
|
|
|
|
|
|
let owned_vertex_buffer_descriptors = layout
|
|
|
|
.vertex_buffer_descriptors
|
|
|
|
.iter()
|
|
|
|
.map(|v| v.into())
|
|
|
|
.collect::<Vec<OwnedWgpuVertexBufferDescriptor>>();
|
|
|
|
|
|
|
|
let color_states = pipeline_descriptor
|
|
|
|
.color_states
|
|
|
|
.iter()
|
|
|
|
.map(|c| c.into())
|
|
|
|
.collect::<Vec<wgpu::ColorStateDescriptor>>();
|
|
|
|
|
|
|
|
if let None = self
|
|
|
|
.wgpu_resources
|
|
|
|
.shader_modules
|
|
|
|
.get(&pipeline_descriptor.shader_stages.vertex)
|
|
|
|
{
|
|
|
|
self.wgpu_resources.create_shader_module(
|
|
|
|
&device,
|
|
|
|
pipeline_descriptor.shader_stages.vertex,
|
|
|
|
shader_storage,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
if let Some(fragment_handle) = pipeline_descriptor.shader_stages.fragment {
|
|
|
|
if let None = self.wgpu_resources.shader_modules.get(&fragment_handle) {
|
|
|
|
self.wgpu_resources
|
|
|
|
.create_shader_module(&device, fragment_handle, shader_storage);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
let vertex_shader_module = self
|
|
|
|
.wgpu_resources
|
|
|
|
.shader_modules
|
|
|
|
.get(&pipeline_descriptor.shader_stages.vertex)
|
|
|
|
.unwrap();
|
|
|
|
|
|
|
|
let fragment_shader_module = match pipeline_descriptor.shader_stages.fragment {
|
|
|
|
Some(fragment_handle) => Some(
|
|
|
|
self.wgpu_resources
|
|
|
|
.shader_modules
|
|
|
|
.get(&fragment_handle)
|
|
|
|
.unwrap(),
|
|
|
|
),
|
|
|
|
None => None,
|
|
|
|
};
|
|
|
|
|
|
|
|
let mut render_pipeline_descriptor = wgpu::RenderPipelineDescriptor {
|
|
|
|
layout: &pipeline_layout,
|
|
|
|
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
|
|
|
module: &vertex_shader_module,
|
|
|
|
entry_point: "main",
|
|
|
|
},
|
|
|
|
fragment_stage: match pipeline_descriptor.shader_stages.fragment {
|
|
|
|
Some(_) => Some(wgpu::ProgrammableStageDescriptor {
|
|
|
|
entry_point: "main",
|
|
|
|
module: fragment_shader_module.as_ref().unwrap(),
|
|
|
|
}),
|
|
|
|
None => None,
|
|
|
|
},
|
|
|
|
rasterization_state: pipeline_descriptor
|
|
|
|
.rasterization_state
|
|
|
|
.as_ref()
|
|
|
|
.map(|r| r.into()),
|
|
|
|
primitive_topology: pipeline_descriptor.primitive_topology.into(),
|
|
|
|
color_states: &color_states,
|
|
|
|
depth_stencil_state: pipeline_descriptor
|
|
|
|
.depth_stencil_state
|
|
|
|
.as_ref()
|
|
|
|
.map(|d| d.into()),
|
|
|
|
vertex_state: wgpu::VertexStateDescriptor {
|
|
|
|
index_format: pipeline_descriptor.index_format.into(),
|
|
|
|
vertex_buffers: &owned_vertex_buffer_descriptors
|
|
|
|
.iter()
|
|
|
|
.map(|v| v.into())
|
|
|
|
.collect::<Vec<wgpu::VertexBufferDescriptor>>(),
|
|
|
|
},
|
|
|
|
sample_count: pipeline_descriptor.sample_count,
|
|
|
|
sample_mask: pipeline_descriptor.sample_mask,
|
|
|
|
alpha_to_coverage_enabled: pipeline_descriptor.alpha_to_coverage_enabled,
|
|
|
|
};
|
|
|
|
|
|
|
|
let render_pipeline = device.create_render_pipeline(&mut render_pipeline_descriptor);
|
|
|
|
self.render_pipelines
|
|
|
|
.insert(pipeline_handle, render_pipeline);
|
|
|
|
}
|
2020-03-11 04:57:57 +00:00
|
|
|
}
|