2019-11-13 03:36:02 +00:00
|
|
|
[package]
|
|
|
|
name = "bevy"
|
2021-04-06 18:48:48 +00:00
|
|
|
version = "0.5.0"
|
2019-11-13 03:36:02 +00:00
|
|
|
edition = "2018"
|
2020-09-15 01:12:52 +00:00
|
|
|
authors = [
|
2020-11-10 03:26:08 +00:00
|
|
|
"Bevy Contributors <bevyengine@gmail.com>",
|
|
|
|
"Carter Anderson <mcanders1@gmail.com>",
|
2020-09-15 01:12:52 +00:00
|
|
|
]
|
2020-11-10 03:26:08 +00:00
|
|
|
categories = ["game-engines", "graphics", "gui", "rendering"]
|
2020-08-10 00:24:27 +00:00
|
|
|
description = "A refreshingly simple data-driven game engine and app framework"
|
2020-11-10 03:26:08 +00:00
|
|
|
exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
|
2020-08-10 00:24:27 +00:00
|
|
|
homepage = "https://bevyengine.org"
|
|
|
|
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
|
2021-07-23 21:11:51 +00:00
|
|
|
license = "MIT OR Apache-2.0"
|
2020-11-10 18:58:51 +00:00
|
|
|
readme = "README.md"
|
2020-11-10 03:26:08 +00:00
|
|
|
repository = "https://github.com/bevyengine/bevy"
|
|
|
|
|
|
|
|
[workspace]
|
|
|
|
exclude = ["benches"]
|
2021-04-11 20:13:07 +00:00
|
|
|
members = ["crates/*", "pipelined/*", "examples/ios", "tools/ci"]
|
2019-11-13 03:36:02 +00:00
|
|
|
|
2020-03-11 05:20:49 +00:00
|
|
|
[features]
|
2020-09-02 00:02:11 +00:00
|
|
|
default = [
|
2020-11-10 03:26:08 +00:00
|
|
|
"bevy_audio",
|
|
|
|
"bevy_dynamic_plugin",
|
|
|
|
"bevy_gilrs",
|
|
|
|
"bevy_gltf",
|
|
|
|
"bevy_wgpu",
|
2021-04-11 20:13:07 +00:00
|
|
|
"bevy_sprite2",
|
|
|
|
"bevy_render2",
|
2021-06-02 02:59:17 +00:00
|
|
|
"bevy_pbr2",
|
2020-11-10 03:26:08 +00:00
|
|
|
"bevy_winit",
|
|
|
|
"render",
|
|
|
|
"png",
|
|
|
|
"hdr",
|
|
|
|
"mp3",
|
|
|
|
"x11",
|
2020-09-02 00:02:11 +00:00
|
|
|
]
|
2020-11-03 00:30:30 +00:00
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
# Force dynamic linking, which improves iterative compile times
|
|
|
|
dynamic = ["bevy_dylib"]
|
2020-10-01 20:04:06 +00:00
|
|
|
|
2021-04-20 21:04:09 +00:00
|
|
|
# Rendering support (Also needs the bevy_wgpu feature or a third-party rendering backend)
|
2020-11-10 03:26:08 +00:00
|
|
|
render = ["bevy_internal/bevy_pbr", "bevy_internal/bevy_render", "bevy_internal/bevy_sprite", "bevy_internal/bevy_text", "bevy_internal/bevy_ui"]
|
|
|
|
|
|
|
|
# Optional bevy crates
|
|
|
|
bevy_audio = ["bevy_internal/bevy_audio"]
|
|
|
|
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
|
|
|
|
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
|
|
|
|
bevy_gltf = ["bevy_internal/bevy_gltf"]
|
|
|
|
bevy_wgpu = ["bevy_internal/bevy_wgpu"]
|
|
|
|
bevy_winit = ["bevy_internal/bevy_winit"]
|
|
|
|
|
2021-04-11 20:13:07 +00:00
|
|
|
bevy_render2 = ["bevy_internal/bevy_render2"]
|
|
|
|
bevy_sprite2 = ["bevy_internal/bevy_sprite2"]
|
2021-06-02 02:59:17 +00:00
|
|
|
bevy_pbr2 = ["bevy_internal/bevy_pbr2"]
|
2021-04-11 20:13:07 +00:00
|
|
|
|
2020-11-13 01:23:57 +00:00
|
|
|
trace_chrome = ["bevy_internal/trace_chrome"]
|
2020-11-11 02:49:49 +00:00
|
|
|
trace = ["bevy_internal/trace"]
|
2020-11-10 03:26:08 +00:00
|
|
|
wgpu_trace = ["bevy_internal/wgpu_trace"]
|
|
|
|
|
2020-08-11 06:30:42 +00:00
|
|
|
# Image format support for texture loading (PNG and HDR are enabled by default)
|
2020-11-10 03:26:08 +00:00
|
|
|
hdr = ["bevy_internal/hdr"]
|
|
|
|
png = ["bevy_internal/png"]
|
2020-12-10 02:34:27 +00:00
|
|
|
dds = ["bevy_internal/dds"]
|
|
|
|
tga = ["bevy_internal/tga"]
|
|
|
|
jpeg = ["bevy_internal/jpeg"]
|
2020-12-23 22:53:02 +00:00
|
|
|
bmp = ["bevy_internal/bmp"]
|
2020-08-11 06:30:42 +00:00
|
|
|
|
|
|
|
# Audio format support (MP3 is enabled by default)
|
2020-11-10 03:26:08 +00:00
|
|
|
flac = ["bevy_internal/flac"]
|
|
|
|
mp3 = ["bevy_internal/mp3"]
|
|
|
|
vorbis = ["bevy_internal/vorbis"]
|
|
|
|
wav = ["bevy_internal/wav"]
|
2020-08-11 06:30:42 +00:00
|
|
|
|
2021-07-14 03:20:21 +00:00
|
|
|
# WASM support for audio (Currently only works with flac, wav and vorbis. Not with mp3)
|
|
|
|
wasm_audio = ["bevy_internal/wasm_audio"]
|
|
|
|
|
2020-11-10 03:26:08 +00:00
|
|
|
serialize = ["bevy_internal/serialize"]
|
2020-08-22 01:13:50 +00:00
|
|
|
|
2020-08-25 00:06:08 +00:00
|
|
|
# Display server protocol support (X11 is enabled by default)
|
2020-11-10 03:26:08 +00:00
|
|
|
wayland = ["bevy_internal/wayland"]
|
|
|
|
x11 = ["bevy_internal/x11"]
|
2020-05-06 01:44:32 +00:00
|
|
|
|
2021-01-03 20:39:11 +00:00
|
|
|
# enable rendering of font glyphs using subpixel accuracy
|
|
|
|
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
|
|
|
|
|
2021-04-14 21:40:36 +00:00
|
|
|
# enable systems that allow for automated testing on CI
|
|
|
|
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
|
|
|
|
|
2019-11-13 03:36:02 +00:00
|
|
|
[dependencies]
|
2021-04-06 18:48:48 +00:00
|
|
|
bevy_dylib = {path = "crates/bevy_dylib", version = "0.5.0", default-features = false, optional = true}
|
|
|
|
bevy_internal = {path = "crates/bevy_internal", version = "0.5.0", default-features = false}
|
2020-04-06 03:19:02 +00:00
|
|
|
|
|
|
|
[dev-dependencies]
|
2021-07-15 21:25:49 +00:00
|
|
|
anyhow = "1.0.4"
|
2021-01-17 21:43:03 +00:00
|
|
|
rand = "0.8.0"
|
2020-11-28 00:39:59 +00:00
|
|
|
ron = "0.6.2"
|
2020-11-10 03:26:08 +00:00
|
|
|
serde = {version = "1", features = ["derive"]}
|
2021-05-23 20:13:55 +00:00
|
|
|
# Needed to poll Task examples
|
|
|
|
futures-lite = "1.11.3"
|
2019-12-24 00:13:05 +00:00
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hello_world"
|
|
|
|
path = "examples/hello_world.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# 2D Rendering
|
|
|
|
[[example]]
|
|
|
|
name = "contributors"
|
|
|
|
path = "examples/2d/contributors.rs"
|
|
|
|
|
2021-04-12 19:47:12 +00:00
|
|
|
[[example]]
|
|
|
|
name = "mesh"
|
|
|
|
path = "examples/2d/mesh.rs"
|
|
|
|
|
2021-03-25 01:46:22 +00:00
|
|
|
[[example]]
|
|
|
|
name = "many_sprites"
|
|
|
|
path = "examples/2d/many_sprites.rs"
|
|
|
|
|
2020-05-04 08:22:25 +00:00
|
|
|
[[example]]
|
|
|
|
name = "sprite"
|
|
|
|
path = "examples/2d/sprite.rs"
|
|
|
|
|
Add Sprite Flipping (#1407)
OK, here's my attempt at sprite flipping. There are a couple of points that I need review/help on, but I think the UX is about ideal:
```rust
.spawn(SpriteBundle {
material: materials.add(texture_handle.into()),
sprite: Sprite {
// Flip the sprite along the x axis
flip: SpriteFlip { x: true, y: false },
..Default::default()
},
..Default::default()
});
```
Now for the issues. The big issue is that for some reason, when flipping the UVs on the sprite, there is a light "bleeding" or whatever you call it where the UV tries to sample past the texture boundry and ends up clipping. This is only noticed when resizing the window, though. You can see a screenshot below.
![image](https://user-images.githubusercontent.com/25393315/107098172-397aaa00-67d4-11eb-8e02-c90c820cd70e.png)
I am quite baffled why the texture sampling is overrunning like it is and could use some guidance if anybody knows what might be wrong.
The other issue, which I just worked around, is that I had to remove the `#[render_resources(from_self)]` annotation from the Spritesheet because the `SpriteFlip` render resource wasn't being picked up properly in the shader when using it. I'm not sure what the cause of that was, but by removing the annotation and re-organizing the shader inputs accordingly the problem was fixed.
I'm not sure if this is the most efficient way to do this or if there is a better way, but I wanted to try it out if only for the learning experience. Let me know what you think!
2021-03-03 19:26:45 +00:00
|
|
|
[[example]]
|
|
|
|
name = "sprite_flipping"
|
|
|
|
path = "examples/2d/sprite_flipping.rs"
|
|
|
|
|
2020-06-02 02:23:11 +00:00
|
|
|
[[example]]
|
|
|
|
name = "sprite_sheet"
|
|
|
|
path = "examples/2d/sprite_sheet.rs"
|
|
|
|
|
2020-12-27 19:19:03 +00:00
|
|
|
[[example]]
|
|
|
|
name = "text2d"
|
|
|
|
path = "examples/2d/text2d.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "texture_atlas"
|
|
|
|
path = "examples/2d/texture_atlas.rs"
|
|
|
|
|
|
|
|
# 3D Rendering
|
2021-01-01 20:58:49 +00:00
|
|
|
[[example]]
|
|
|
|
name = "3d_scene"
|
|
|
|
path = "examples/3d/3d_scene.rs"
|
|
|
|
|
2021-06-02 02:59:17 +00:00
|
|
|
[[example]]
|
|
|
|
name = "3d_scene_pipelined"
|
|
|
|
path = "examples/3d/3d_scene_pipelined.rs"
|
|
|
|
|
2021-07-08 02:49:33 +00:00
|
|
|
[[example]]
|
|
|
|
name = "cornell_box_pipelined"
|
|
|
|
path = "examples/3d/cornell_box_pipelined.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
2020-10-18 20:48:15 +00:00
|
|
|
name = "load_gltf"
|
|
|
|
path = "examples/3d/load_gltf.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
2020-07-30 01:15:15 +00:00
|
|
|
[[example]]
|
|
|
|
name = "msaa"
|
|
|
|
path = "examples/3d/msaa.rs"
|
|
|
|
|
2021-02-01 00:22:06 +00:00
|
|
|
[[example]]
|
|
|
|
name = "orthographic"
|
|
|
|
path = "examples/3d/orthographic.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "parenting"
|
|
|
|
path = "examples/3d/parenting.rs"
|
|
|
|
|
2021-03-20 03:22:33 +00:00
|
|
|
[[example]]
|
|
|
|
name = "pbr"
|
|
|
|
path = "examples/3d/pbr.rs"
|
|
|
|
|
2021-06-27 23:10:23 +00:00
|
|
|
[[example]]
|
|
|
|
name = "pbr_pipelined"
|
|
|
|
path = "examples/3d/pbr_pipelined.rs"
|
|
|
|
|
2021-04-19 21:07:19 +00:00
|
|
|
[[example]]
|
|
|
|
name = "render_to_texture"
|
|
|
|
path = "examples/3d/render_to_texture.rs"
|
|
|
|
|
2021-07-19 19:20:59 +00:00
|
|
|
[[example]]
|
|
|
|
name = "shadow_biases_pipelined"
|
|
|
|
path = "examples/3d/shadow_biases_pipelined.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "spawner"
|
|
|
|
path = "examples/3d/spawner.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "texture"
|
|
|
|
path = "examples/3d/texture.rs"
|
|
|
|
|
2021-06-27 23:10:23 +00:00
|
|
|
[[example]]
|
|
|
|
name = "texture_pipelined"
|
|
|
|
path = "examples/3d/texture_pipelined.rs"
|
|
|
|
|
2021-01-01 20:58:49 +00:00
|
|
|
[[example]]
|
|
|
|
name = "update_gltf_scene"
|
|
|
|
path = "examples/3d/update_gltf_scene.rs"
|
|
|
|
|
2021-03-04 01:23:24 +00:00
|
|
|
[[example]]
|
|
|
|
name = "wireframe"
|
|
|
|
path = "examples/3d/wireframe.rs"
|
|
|
|
|
2020-06-23 00:55:48 +00:00
|
|
|
[[example]]
|
|
|
|
name = "z_sort_debug"
|
|
|
|
path = "examples/3d/z_sort_debug.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Application
|
2020-11-09 21:04:27 +00:00
|
|
|
[[example]]
|
|
|
|
name = "custom_loop"
|
|
|
|
path = "examples/app/custom_loop.rs"
|
|
|
|
|
2021-01-01 21:31:22 +00:00
|
|
|
[[example]]
|
|
|
|
name = "drag_and_drop"
|
|
|
|
path = "examples/app/drag_and_drop.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "empty"
|
|
|
|
path = "examples/app/empty.rs"
|
|
|
|
|
2020-11-13 01:23:57 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "empty_defaults"
|
|
|
|
path = "examples/app/empty_defaults.rs"
|
2020-11-13 01:23:57 +00:00
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "headless"
|
|
|
|
path = "examples/app/headless.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "logs"
|
|
|
|
path = "examples/app/logs.rs"
|
|
|
|
|
2020-05-03 08:30:10 +00:00
|
|
|
[[example]]
|
|
|
|
name = "plugin"
|
|
|
|
path = "examples/app/plugin.rs"
|
|
|
|
|
2020-10-29 20:04:28 +00:00
|
|
|
[[example]]
|
|
|
|
name = "plugin_group"
|
|
|
|
path = "examples/app/plugin_group.rs"
|
|
|
|
|
2020-08-21 05:37:19 +00:00
|
|
|
[[example]]
|
|
|
|
name = "return_after_run"
|
|
|
|
path = "examples/app/return_after_run.rs"
|
|
|
|
|
2020-08-14 17:15:29 +00:00
|
|
|
[[example]]
|
|
|
|
name = "thread_pool_resources"
|
|
|
|
path = "examples/app/thread_pool_resources.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Assets
|
2020-05-17 03:18:30 +00:00
|
|
|
[[example]]
|
|
|
|
name = "asset_loading"
|
|
|
|
path = "examples/asset/asset_loading.rs"
|
|
|
|
|
2020-10-01 18:31:06 +00:00
|
|
|
[[example]]
|
2020-10-18 20:48:15 +00:00
|
|
|
name = "custom_asset"
|
|
|
|
path = "examples/asset/custom_asset.rs"
|
2020-10-01 18:31:06 +00:00
|
|
|
|
2020-12-18 19:34:44 +00:00
|
|
|
[[example]]
|
|
|
|
name = "custom_asset_io"
|
|
|
|
path = "examples/asset/custom_asset_io.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hot_asset_reloading"
|
|
|
|
path = "examples/asset/hot_asset_reloading.rs"
|
|
|
|
|
2021-05-23 20:13:55 +00:00
|
|
|
# Async Tasks
|
|
|
|
[[example]]
|
|
|
|
name = "async_compute"
|
|
|
|
path = "examples/async_tasks/async_compute.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Audio
|
2020-07-16 20:46:51 +00:00
|
|
|
[[example]]
|
|
|
|
name = "audio"
|
|
|
|
path = "examples/audio/audio.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Diagnostics
|
|
|
|
[[example]]
|
|
|
|
name = "log_diagnostics"
|
|
|
|
path = "examples/diagnostics/log_diagnostics.rs"
|
|
|
|
|
2020-05-04 21:14:49 +00:00
|
|
|
[[example]]
|
|
|
|
name = "custom_diagnostic"
|
|
|
|
path = "examples/diagnostics/custom_diagnostic.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# ECS (Entity Component System)
|
2020-05-04 21:14:49 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "ecs_guide"
|
|
|
|
path = "examples/ecs/ecs_guide.rs"
|
2020-05-04 21:14:49 +00:00
|
|
|
|
2020-12-31 22:29:08 +00:00
|
|
|
[[example]]
|
2021-07-12 20:09:43 +00:00
|
|
|
name = "component_change_detection"
|
|
|
|
path = "examples/ecs/component_change_detection.rs"
|
2020-12-31 22:29:08 +00:00
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "event"
|
|
|
|
path = "examples/ecs/event.rs"
|
|
|
|
|
2020-12-13 02:04:42 +00:00
|
|
|
[[example]]
|
|
|
|
name = "fixed_timestep"
|
|
|
|
path = "examples/ecs/fixed_timestep.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hierarchy"
|
|
|
|
path = "examples/ecs/hierarchy.rs"
|
|
|
|
|
Add a method `iter_combinations` on query to iterate over combinations of query results (#1763)
Related to [discussion on discord](https://discord.com/channels/691052431525675048/742569353878437978/824731187724681289)
With const generics, it is now possible to write generic iterator over multiple entities at once.
This enables patterns of query iterations like
```rust
for [e1, e2, e3] in query.iter_combinations() {
// do something with relation of all three entities
}
```
The compiler is able to infer the correct iterator for given size of array, so either of those work
```rust
for [e1, e2] in query.iter_combinations() { ... }
for [e1, e2, e3] in query.iter_combinations() { ... }
```
This feature can be very useful for systems like collision detection.
When you ask for permutations of size K of N entities:
- if K == N, you get one result of all entities
- if K < N, you get all possible subsets of N with size K, without repetition
- if K > N, the result set is empty (no permutation of size K exist)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-05-17 23:33:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "iter_combinations"
|
|
|
|
path = "examples/ecs/iter_combinations.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "parallel_query"
|
|
|
|
path = "examples/ecs/parallel_query.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "removal_detection"
|
|
|
|
path = "examples/ecs/removal_detection.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "startup_system"
|
|
|
|
path = "examples/ecs/startup_system.rs"
|
|
|
|
|
2020-12-13 02:04:42 +00:00
|
|
|
[[example]]
|
|
|
|
name = "state"
|
|
|
|
path = "examples/ecs/state.rs"
|
|
|
|
|
2020-11-17 02:18:00 +00:00
|
|
|
[[example]]
|
|
|
|
name = "system_chaining"
|
|
|
|
path = "examples/ecs/system_chaining.rs"
|
|
|
|
|
2021-03-03 03:11:11 +00:00
|
|
|
[[example]]
|
|
|
|
name = "system_param"
|
|
|
|
path = "examples/ecs/system_param.rs"
|
|
|
|
|
2021-04-23 19:08:16 +00:00
|
|
|
[[example]]
|
|
|
|
name = "system_sets"
|
|
|
|
path = "examples/ecs/system_sets.rs"
|
|
|
|
|
2020-11-27 19:39:33 +00:00
|
|
|
[[example]]
|
|
|
|
name = "timers"
|
|
|
|
path = "examples/ecs/timers.rs"
|
|
|
|
|
Adding `WorldQuery` for `WithBundle` (#2024)
In response to #2023, here is a draft for a PR.
Fixes #2023
I've added an example to show how to use `WithBundle`, and also to test it out.
Right now there is a bug: If a bundle and a query are "the same", then it doesn't filter out
what it needs to filter out.
Example:
```
Print component initated from bundle.
[examples/ecs/query_bundle.rs:57] x = Dummy( <========= This should not get printed
111,
)
[examples/ecs/query_bundle.rs:57] x = Dummy(
222,
)
Show all components
[examples/ecs/query_bundle.rs:50] x = Dummy(
111,
)
[examples/ecs/query_bundle.rs:50] x = Dummy(
222,
)
```
However, it behaves the right way, if I add one more component to the bundle,
so the query and the bundle doesn't look the same:
```
Print component initated from bundle.
[examples/ecs/query_bundle.rs:57] x = Dummy(
222,
)
Show all components
[examples/ecs/query_bundle.rs:50] x = Dummy(
111,
)
[examples/ecs/query_bundle.rs:50] x = Dummy(
222,
)
```
I hope this helps. I'm definitely up for tinkering with this, and adding anything that I'm asked to add
or change.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-04-28 21:03:10 +00:00
|
|
|
[[example]]
|
|
|
|
name = "query_bundle"
|
|
|
|
path = "examples/ecs/query_bundle.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Games
|
2021-01-21 22:10:02 +00:00
|
|
|
[[example]]
|
|
|
|
name = "alien_cake_addict"
|
|
|
|
path = "examples/game/alien_cake_addict.rs"
|
|
|
|
|
2020-06-27 04:40:09 +00:00
|
|
|
[[example]]
|
|
|
|
name = "breakout"
|
2020-06-28 18:11:18 +00:00
|
|
|
path = "examples/game/breakout.rs"
|
2020-06-27 04:40:09 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Input
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "char_input_events"
|
|
|
|
path = "examples/input/char_input_events.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "gamepad_input"
|
|
|
|
path = "examples/input/gamepad_input.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "gamepad_input_events"
|
|
|
|
path = "examples/input/gamepad_input_events.rs"
|
2020-06-05 06:49:36 +00:00
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "keyboard_input"
|
|
|
|
path = "examples/input/keyboard_input.rs"
|
|
|
|
|
2021-03-14 21:00:36 +00:00
|
|
|
[[example]]
|
|
|
|
name = "keyboard_modifiers"
|
|
|
|
path = "examples/input/keyboard_modifiers.rs"
|
|
|
|
|
2020-06-05 06:49:36 +00:00
|
|
|
[[example]]
|
|
|
|
name = "keyboard_input_events"
|
|
|
|
path = "examples/input/keyboard_input_events.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
2020-11-07 01:15:56 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "mouse_input"
|
|
|
|
path = "examples/input/mouse_input.rs"
|
2020-09-18 21:43:47 +00:00
|
|
|
|
2020-10-21 17:27:00 +00:00
|
|
|
[[example]]
|
2021-02-22 04:50:05 +00:00
|
|
|
name = "mouse_input_events"
|
|
|
|
path = "examples/input/mouse_input_events.rs"
|
2020-10-21 17:27:00 +00:00
|
|
|
|
2020-10-18 19:24:01 +00:00
|
|
|
[[example]]
|
|
|
|
name = "touch_input"
|
|
|
|
path = "examples/input/touch_input.rs"
|
|
|
|
|
|
|
|
[[example]]
|
2020-10-18 20:20:42 +00:00
|
|
|
name = "touch_input_events"
|
|
|
|
path = "examples/input/touch_input_events.rs"
|
2020-10-18 19:24:01 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Reflection
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
2020-11-28 00:39:59 +00:00
|
|
|
name = "reflection"
|
|
|
|
path = "examples/reflection/reflection.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "generic_reflection"
|
|
|
|
path = "examples/reflection/generic_reflection.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "reflection_types"
|
|
|
|
path = "examples/reflection/reflection_types.rs"
|
|
|
|
|
2020-11-28 00:39:59 +00:00
|
|
|
[[example]]
|
|
|
|
name = "trait_reflection"
|
|
|
|
path = "examples/reflection/trait_reflection.rs"
|
2020-05-01 20:12:47 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Scene
|
2020-05-22 06:58:11 +00:00
|
|
|
[[example]]
|
2020-11-28 00:39:59 +00:00
|
|
|
name = "scene"
|
|
|
|
path = "examples/scene/scene.rs"
|
2020-05-22 06:58:11 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Shaders
|
2021-04-15 19:49:31 +00:00
|
|
|
[[example]]
|
|
|
|
name = "animate_shader"
|
|
|
|
path = "examples/shader/animate_shader.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "array_texture"
|
|
|
|
path = "examples/shader/array_texture.rs"
|
|
|
|
|
2020-12-07 20:32:13 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hot_shader_reloading"
|
|
|
|
path = "examples/shader/hot_shader_reloading.rs"
|
|
|
|
|
2020-11-02 21:47:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "mesh_custom_attribute"
|
|
|
|
path = "examples/shader/mesh_custom_attribute.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "shader_custom_material"
|
|
|
|
path = "examples/shader/shader_custom_material.rs"
|
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "shader_defs"
|
|
|
|
path = "examples/shader/shader_defs.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Tools
|
2020-11-13 02:03:57 +00:00
|
|
|
[[example]]
|
|
|
|
name = "bevymark"
|
|
|
|
path = "examples/tools/bevymark.rs"
|
|
|
|
|
2021-04-11 20:13:07 +00:00
|
|
|
[[example]]
|
|
|
|
name = "bevymark_pipelined"
|
|
|
|
path = "examples/tools/bevymark_pipelined.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# UI (User Interface)
|
2020-07-18 21:08:46 +00:00
|
|
|
[[example]]
|
|
|
|
name = "button"
|
|
|
|
path = "examples/ui/button.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "font_atlas_debug"
|
|
|
|
path = "examples/ui/font_atlas_debug.rs"
|
|
|
|
|
2020-05-13 20:09:32 +00:00
|
|
|
[[example]]
|
|
|
|
name = "text"
|
|
|
|
path = "examples/ui/text.rs"
|
|
|
|
|
2020-11-13 00:21:48 +00:00
|
|
|
[[example]]
|
|
|
|
name = "text_debug"
|
|
|
|
path = "examples/ui/text_debug.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "ui"
|
|
|
|
path = "examples/ui/ui.rs"
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Window
|
2020-06-25 22:24:27 +00:00
|
|
|
[[example]]
|
|
|
|
name = "clear_color"
|
|
|
|
path = "examples/window/clear_color.rs"
|
|
|
|
|
2020-05-01 20:12:47 +00:00
|
|
|
[[example]]
|
|
|
|
name = "multiple_windows"
|
2020-07-20 09:05:56 +00:00
|
|
|
path = "examples/window/multiple_windows.rs"
|
|
|
|
|
2020-12-28 20:26:50 +00:00
|
|
|
[[example]]
|
|
|
|
name = "scale_factor_override"
|
|
|
|
path = "examples/window/scale_factor_override.rs"
|
|
|
|
|
2020-07-20 09:05:56 +00:00
|
|
|
[[example]]
|
|
|
|
name = "window_settings"
|
2020-08-21 05:37:19 +00:00
|
|
|
path = "examples/window/window_settings.rs"
|
2020-09-16 01:05:31 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# WASM
|
2020-09-16 01:05:31 +00:00
|
|
|
[[example]]
|
|
|
|
name = "hello_wasm"
|
|
|
|
path = "examples/wasm/hello_wasm.rs"
|
|
|
|
required-features = []
|
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
[[example]]
|
|
|
|
name = "assets_wasm"
|
|
|
|
path = "examples/wasm/assets_wasm.rs"
|
|
|
|
required-features = ["bevy_winit"]
|
|
|
|
|
2020-09-16 01:05:31 +00:00
|
|
|
[[example]]
|
|
|
|
name = "headless_wasm"
|
|
|
|
path = "examples/wasm/headless_wasm.rs"
|
|
|
|
required-features = []
|
2020-09-16 20:40:32 +00:00
|
|
|
|
|
|
|
[[example]]
|
|
|
|
name = "winit_wasm"
|
|
|
|
path = "examples/wasm/winit_wasm.rs"
|
2020-09-19 03:11:26 +00:00
|
|
|
required-features = ["bevy_winit"]
|
2020-09-25 22:26:23 +00:00
|
|
|
|
2021-02-22 04:50:05 +00:00
|
|
|
# Android
|
2020-11-03 00:30:30 +00:00
|
|
|
[[example]]
|
2020-11-10 03:26:08 +00:00
|
|
|
crate-type = ["cdylib"]
|
2020-11-03 20:00:47 +00:00
|
|
|
name = "android"
|
|
|
|
path = "examples/android/android.rs"
|
2020-11-03 00:30:30 +00:00
|
|
|
|
|
|
|
[package.metadata.android]
|
2020-11-12 00:31:16 +00:00
|
|
|
apk_label = "Bevy Example"
|
|
|
|
assets = "assets"
|
|
|
|
res = "assets/android-res"
|
|
|
|
icon = "@mipmap/ic_launcher"
|
2020-11-22 00:38:24 +00:00
|
|
|
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
2020-11-03 19:32:48 +00:00
|
|
|
min_sdk_version = 16
|
2020-11-10 03:26:08 +00:00
|
|
|
target_sdk_version = 29
|