2020-01-20 08:57:54 +00:00
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use crate::{
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2020-03-01 18:22:58 +00:00
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asset::{AssetStorage, Handle},
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2020-01-20 08:57:54 +00:00
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legion::prelude::*,
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2020-02-16 00:28:17 +00:00
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render::{
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2020-02-18 02:36:31 +00:00
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render_graph::{
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2020-02-16 00:28:17 +00:00
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resource_name, update_shader_assignments, BindGroup, BindType,
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2020-02-17 22:12:10 +00:00
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DynamicUniformBufferInfo, PassDescriptor, PipelineDescriptor, PipelineLayout,
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PipelineLayoutType, RenderGraph, RenderPass, RenderPassColorAttachmentDescriptor,
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2020-02-24 05:13:03 +00:00
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RenderPassDepthStencilAttachmentDescriptor, RenderResource, RenderResources, Renderer,
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2020-02-24 07:41:48 +00:00
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ResourceInfo, SamplerDescriptor, TextureDescriptor,
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2020-02-16 00:28:17 +00:00
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},
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Shader,
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},
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2020-01-20 08:57:54 +00:00
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};
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2020-03-03 01:53:39 +00:00
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use std::{borrow::Cow, collections::HashMap, ops::Deref};
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2020-01-20 08:57:54 +00:00
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2020-03-03 01:53:39 +00:00
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pub struct WgpuResources {
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2020-02-24 05:13:03 +00:00
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pub buffers: HashMap<RenderResource, wgpu::Buffer>,
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pub textures: HashMap<RenderResource, wgpu::TextureView>,
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2020-02-24 07:41:48 +00:00
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pub samplers: HashMap<RenderResource, wgpu::Sampler>,
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2020-03-03 01:53:39 +00:00
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pub render_pipelines: HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>,
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2020-02-24 05:13:03 +00:00
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pub resource_info: HashMap<RenderResource, ResourceInfo>,
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2020-01-27 05:44:01 +00:00
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pub bind_groups: HashMap<u64, BindGroupInfo>,
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2020-01-26 00:33:26 +00:00
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pub bind_group_layouts: HashMap<u64, wgpu::BindGroupLayout>,
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2020-03-01 18:22:58 +00:00
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pub entity_bind_groups: HashMap<(Entity, u64), BindGroupInfo>,
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2020-03-03 01:53:39 +00:00
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pub entity_uniform_resources:
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HashMap<(Cow<'static, Entity>, Cow<'static, str>), RenderResource>,
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2020-02-24 05:13:03 +00:00
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pub dynamic_uniform_buffer_info: HashMap<RenderResource, DynamicUniformBufferInfo>,
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pub render_resources: RenderResources,
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2020-01-20 08:57:54 +00:00
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}
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2020-03-03 01:53:39 +00:00
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impl WgpuResources {
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pub fn new() -> Self {
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WgpuResources {
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render_pipelines: HashMap::new(),
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buffers: HashMap::new(),
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textures: HashMap::new(),
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samplers: HashMap::new(),
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resource_info: HashMap::new(),
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bind_groups: HashMap::new(),
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bind_group_layouts: HashMap::new(),
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dynamic_uniform_buffer_info: HashMap::new(),
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entity_bind_groups: HashMap::new(),
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entity_uniform_resources: HashMap::new(),
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render_resources: RenderResources::default(),
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}
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}
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fn add_resource_info(&mut self, resource: RenderResource, resource_info: ResourceInfo) {
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self.resource_info.insert(resource, resource_info);
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}
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// TODO: consider moving this to a resource provider
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fn setup_bind_group(&mut self, bind_group: &BindGroup, device: &wgpu::Device) {
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let bind_group_id = bind_group.get_hash().unwrap();
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if let None = self.bind_groups.get(&bind_group_id) {
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let mut unset_uniforms = Vec::new();
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let mut binding_resources = Vec::new();
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// if a uniform resource buffer doesn't exist, create a new empty one
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for binding in bind_group.bindings.iter() {
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let resource = match self.render_resources.get_named_resource(&binding.name) {
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resource @ Some(_) => resource,
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None => {
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match binding.bind_type {
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BindType::Uniform { .. } => {
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println!(
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"Warning: creating new empty buffer for uniform binding {} {:?}",
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binding.name, binding
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);
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unset_uniforms.push(binding.name.to_string());
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let size = binding.bind_type.get_uniform_size().unwrap();
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let resource = self.create_buffer(
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size,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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);
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self.render_resources
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.set_named_resource(&binding.name, resource);
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Some(resource)
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}
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BindType::Sampler | BindType::SampledTexture { .. } => {
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// textures and samplers are handled per-entity
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return;
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}
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_ => panic!("unsupported bind type: {:?}", binding),
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}
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}
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};
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if let Some(resource) = resource {
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binding_resources.push(resource);
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}
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}
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// create wgpu Bindings
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let bindings = bind_group
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.bindings
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.iter()
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.zip(binding_resources)
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.map(|(binding, resource)| {
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let resource_info = self.resource_info.get(&resource).unwrap();
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wgpu::Binding {
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binding: binding.index,
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resource: match &binding.bind_type {
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BindType::Uniform {
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dynamic: _,
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properties: _,
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} => {
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if let ResourceInfo::Buffer {
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size,
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buffer_usage: _,
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} = resource_info
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{
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let buffer = self.buffers.get(&resource).unwrap();
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wgpu::BindingResource::Buffer {
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buffer,
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range: 0..*size,
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}
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} else {
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panic!("expected a Buffer resource");
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}
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}
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_ => panic!("unsupported bind type"),
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},
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}
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})
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.collect::<Vec<wgpu::Binding>>();
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let bind_group_layout = self.bind_group_layouts.get(&bind_group_id).unwrap();
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let bind_group_descriptor = wgpu::BindGroupDescriptor {
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layout: bind_group_layout,
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bindings: bindings.as_slice(),
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};
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let bind_group = device.create_bind_group(&bind_group_descriptor);
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self.bind_groups.insert(
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bind_group_id,
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BindGroupInfo {
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bind_group,
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unset_uniforms,
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},
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);
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}
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}
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pub fn get_entity_bind_group(
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&self,
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entity: Entity,
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bind_group_id: u64,
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) -> Option<&BindGroupInfo> {
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self.entity_bind_groups.get(&(entity, bind_group_id))
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}
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pub fn create_entity_bind_group(&mut self, bind_group: &BindGroup, entity: Entity, device: &wgpu::Device) {
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// TODO: don't make this per-entity. bind groups should be re-used across the same resource when possible
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let bind_group_id = bind_group.get_hash().unwrap();
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let bindings = bind_group
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.bindings
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.iter()
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.map(|binding| {
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if let Some(resource) = self.get_entity_uniform_resource(entity, &binding.name) {
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let resource_info = self.resource_info.get(&resource).unwrap();
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wgpu::Binding {
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binding: binding.index,
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resource: match &binding.bind_type {
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BindType::SampledTexture { .. } => {
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if let ResourceInfo::Texture = resource_info {
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let texture = self.textures.get(&resource).unwrap();
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wgpu::BindingResource::TextureView(texture)
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} else {
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panic!("expected a Texture resource");
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}
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}
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BindType::Sampler => {
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if let ResourceInfo::Sampler = resource_info {
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let sampler = self.samplers.get(&resource).unwrap();
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wgpu::BindingResource::Sampler(sampler)
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} else {
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panic!("expected a Sampler resource");
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}
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}
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_ => panic!("unsupported bind type"),
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},
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}
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} else {
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panic!(
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"No resource assigned to uniform \"{}\" for entity {}",
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binding.name, entity
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);
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}
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})
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.collect::<Vec<wgpu::Binding>>();
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let bind_group_layout = self.bind_group_layouts.get(&bind_group_id).unwrap();
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let bind_group_descriptor = wgpu::BindGroupDescriptor {
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layout: bind_group_layout,
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bindings: bindings.as_slice(),
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};
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let bind_group = device.create_bind_group(&bind_group_descriptor);
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// TODO: storing a large number entity bind groups might actually be really bad. make sure this is ok
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self.entity_bind_groups.insert(
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(entity, bind_group_id),
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BindGroupInfo {
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bind_group,
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unset_uniforms: Vec::new(),
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},
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);
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}
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fn create_buffer(&mut self, size: u64, buffer_usage: wgpu::BufferUsage, device: &wgpu::Device) -> RenderResource {
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let buffer = device.create_buffer(&wgpu::BufferDescriptor {
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size,
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usage: buffer_usage,
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});
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let resource = self.render_resources.get_next_resource();
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self.add_resource_info(resource, ResourceInfo::Buffer { buffer_usage, size });
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self.buffers.insert(resource, buffer);
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resource
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}
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}
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pub struct WgpuRenderer {
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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pub surface: Option<wgpu::Surface>,
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pub encoder: Option<wgpu::CommandEncoder>,
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pub swap_chain_descriptor: wgpu::SwapChainDescriptor,
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pub wgpu_resources: WgpuResources,
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}
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2020-01-20 08:57:54 +00:00
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impl WgpuRenderer {
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pub fn new() -> Self {
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let adapter = wgpu::Adapter::request(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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},
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wgpu::BackendBit::PRIMARY,
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)
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.unwrap();
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let (device, queue) = adapter.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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});
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let swap_chain_descriptor = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: 0,
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height: 0,
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present_mode: wgpu::PresentMode::Vsync,
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};
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WgpuRenderer {
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device,
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queue,
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surface: None,
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2020-02-04 08:06:17 +00:00
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encoder: None,
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2020-01-20 08:57:54 +00:00
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swap_chain_descriptor,
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2020-03-03 01:53:39 +00:00
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wgpu_resources: WgpuResources::new(),
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2020-01-20 08:57:54 +00:00
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}
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}
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pub fn create_render_pipeline(
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2020-02-24 05:13:03 +00:00
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render_resources: &RenderResources,
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dynamic_uniform_buffer_info: &HashMap<RenderResource, DynamicUniformBufferInfo>,
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2020-01-28 09:53:28 +00:00
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pipeline_descriptor: &mut PipelineDescriptor,
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2020-01-26 00:33:26 +00:00
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bind_group_layouts: &mut HashMap<u64, wgpu::BindGroupLayout>,
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2020-01-20 08:57:54 +00:00
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device: &wgpu::Device,
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2020-02-16 00:28:17 +00:00
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vertex_shader: &Shader,
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fragment_shader: Option<&Shader>,
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2020-01-20 08:57:54 +00:00
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) -> wgpu::RenderPipeline {
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2020-02-17 22:12:10 +00:00
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let vertex_spirv = vertex_shader.get_spirv_shader(None);
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let fragment_spirv = fragment_shader.map(|f| f.get_spirv_shader(None));
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let vertex_shader_module = Self::create_shader_module(device, &vertex_spirv, None);
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2020-02-16 00:28:17 +00:00
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let fragment_shader_module = match fragment_shader {
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2020-02-17 22:12:10 +00:00
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Some(fragment_spirv) => Some(Self::create_shader_module(device, fragment_spirv, None)),
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2020-01-20 08:57:54 +00:00
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None => None,
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};
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2020-02-17 22:12:10 +00:00
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if let PipelineLayoutType::Reflected(None) = pipeline_descriptor.layout {
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let mut layouts = vec![vertex_spirv.reflect_layout().unwrap()];
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if let Some(ref fragment_spirv) = fragment_spirv {
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layouts.push(fragment_spirv.reflect_layout().unwrap());
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}
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2020-02-18 00:33:46 +00:00
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let mut layout = PipelineLayout::from_shader_layouts(&mut layouts);
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// set each uniform binding to dynamic if there is a matching dynamic uniform buffer info
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for mut bind_group in layout.bind_groups.iter_mut() {
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bind_group.bindings = bind_group
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.bindings
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.iter()
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.cloned()
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.map(|mut binding| {
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if let BindType::Uniform {
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ref mut dynamic, ..
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} = binding.bind_type
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{
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2020-02-24 05:13:03 +00:00
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if let Some(resource) =
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render_resources.get_named_resource(&binding.name)
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{
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if dynamic_uniform_buffer_info.contains_key(&resource) {
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*dynamic = true;
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}
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2020-02-18 00:33:46 +00:00
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}
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}
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binding
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})
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.collect();
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}
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pipeline_descriptor.layout = PipelineLayoutType::Reflected(Some(layout));
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2020-02-17 22:12:10 +00:00
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}
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let layout = pipeline_descriptor.get_layout_mut().unwrap();
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2020-02-18 00:33:46 +00:00
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// println!("{:#?}", layout);
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// println!();
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2020-02-17 22:12:10 +00:00
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2020-01-26 00:33:26 +00:00
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// setup new bind group layouts
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2020-02-17 22:12:10 +00:00
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for bind_group in layout.bind_groups.iter_mut() {
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let bind_group_id = bind_group.get_or_update_hash();
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2020-01-26 00:33:26 +00:00
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if let None = bind_group_layouts.get(&bind_group_id) {
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2020-01-23 08:31:56 +00:00
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let bind_group_layout_binding = bind_group
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.bindings
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.iter()
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2020-02-17 22:12:10 +00:00
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.map(|binding| wgpu::BindGroupLayoutBinding {
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binding: binding.index,
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2020-01-23 08:31:56 +00:00
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visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
2020-01-24 07:39:56 +00:00
|
|
|
ty: (&binding.bind_type).into(),
|
2020-01-23 08:31:56 +00:00
|
|
|
})
|
|
|
|
.collect::<Vec<wgpu::BindGroupLayoutBinding>>();
|
2020-01-26 00:33:26 +00:00
|
|
|
let bind_group_layout =
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
bindings: bind_group_layout_binding.as_slice(),
|
|
|
|
});
|
|
|
|
|
|
|
|
bind_group_layouts.insert(bind_group_id, bind_group_layout);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// collect bind group layout references
|
2020-02-17 22:12:10 +00:00
|
|
|
let bind_group_layouts = layout
|
2020-01-26 00:33:26 +00:00
|
|
|
.bind_groups
|
|
|
|
.iter()
|
|
|
|
.map(|bind_group| {
|
2020-02-17 22:12:10 +00:00
|
|
|
let bind_group_id = bind_group.get_hash().unwrap();
|
2020-01-26 00:33:26 +00:00
|
|
|
bind_group_layouts.get(&bind_group_id).unwrap()
|
2020-01-23 08:31:56 +00:00
|
|
|
})
|
2020-01-26 00:33:26 +00:00
|
|
|
.collect::<Vec<&wgpu::BindGroupLayout>>();
|
|
|
|
|
2020-01-20 08:57:54 +00:00
|
|
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
2020-01-27 05:44:01 +00:00
|
|
|
bind_group_layouts: bind_group_layouts.as_slice(),
|
2020-01-20 08:57:54 +00:00
|
|
|
});
|
2020-01-23 08:31:56 +00:00
|
|
|
|
2020-01-28 09:53:28 +00:00
|
|
|
let mut render_pipeline_descriptor = wgpu::RenderPipelineDescriptor {
|
2020-01-20 08:57:54 +00:00
|
|
|
layout: &pipeline_layout,
|
|
|
|
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
|
|
|
module: &vertex_shader_module,
|
2020-02-17 22:12:10 +00:00
|
|
|
entry_point: "main",
|
2020-01-20 08:57:54 +00:00
|
|
|
},
|
2020-02-16 00:28:17 +00:00
|
|
|
fragment_stage: match fragment_shader {
|
2020-02-18 02:36:31 +00:00
|
|
|
Some(_) => Some(wgpu::ProgrammableStageDescriptor {
|
2020-02-17 22:12:10 +00:00
|
|
|
entry_point: "main",
|
2020-01-20 08:57:54 +00:00
|
|
|
module: fragment_shader_module.as_ref().unwrap(),
|
|
|
|
}),
|
|
|
|
None => None,
|
|
|
|
},
|
|
|
|
rasterization_state: pipeline_descriptor.rasterization_state.clone(),
|
|
|
|
primitive_topology: pipeline_descriptor.primitive_topology,
|
|
|
|
color_states: &pipeline_descriptor.color_states,
|
|
|
|
depth_stencil_state: pipeline_descriptor.depth_stencil_state.clone(),
|
|
|
|
index_format: pipeline_descriptor.index_format,
|
|
|
|
vertex_buffers: &pipeline_descriptor
|
|
|
|
.vertex_buffer_descriptors
|
|
|
|
.iter()
|
|
|
|
.map(|v| v.into())
|
|
|
|
.collect::<Vec<wgpu::VertexBufferDescriptor>>(),
|
|
|
|
sample_count: pipeline_descriptor.sample_count,
|
|
|
|
sample_mask: pipeline_descriptor.sample_mask,
|
|
|
|
alpha_to_coverage_enabled: pipeline_descriptor.alpha_to_coverage_enabled,
|
|
|
|
};
|
|
|
|
|
2020-01-28 09:53:28 +00:00
|
|
|
device.create_render_pipeline(&mut render_pipeline_descriptor)
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
pub fn create_render_pass<'a>(
|
2020-03-03 01:53:39 +00:00
|
|
|
wgpu_resources: &'a mut WgpuResources,
|
2020-01-20 08:57:54 +00:00
|
|
|
pass_descriptor: &PassDescriptor,
|
|
|
|
encoder: &'a mut wgpu::CommandEncoder,
|
|
|
|
frame: &'a wgpu::SwapChainOutput,
|
|
|
|
) -> wgpu::RenderPass<'a> {
|
|
|
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
color_attachments: &pass_descriptor
|
|
|
|
.color_attachments
|
|
|
|
.iter()
|
2020-03-03 01:53:39 +00:00
|
|
|
.map(|c| Self::create_wgpu_color_attachment_descriptor(wgpu_resources, c, frame))
|
2020-01-20 08:57:54 +00:00
|
|
|
.collect::<Vec<wgpu::RenderPassColorAttachmentDescriptor>>(),
|
|
|
|
depth_stencil_attachment: pass_descriptor
|
|
|
|
.depth_stencil_attachment
|
|
|
|
.as_ref()
|
2020-03-03 01:53:39 +00:00
|
|
|
.map(|d| Self::create_wgpu_depth_stencil_attachment_descriptor(wgpu_resources, d, frame)),
|
2020-01-20 08:57:54 +00:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
fn create_wgpu_color_attachment_descriptor<'a>(
|
2020-03-03 01:53:39 +00:00
|
|
|
wgpu_resources: &'a mut WgpuResources,
|
2020-01-20 08:57:54 +00:00
|
|
|
color_attachment_descriptor: &RenderPassColorAttachmentDescriptor,
|
|
|
|
frame: &'a wgpu::SwapChainOutput,
|
|
|
|
) -> wgpu::RenderPassColorAttachmentDescriptor<'a> {
|
|
|
|
let attachment = match color_attachment_descriptor.attachment.as_str() {
|
2020-01-23 08:31:56 +00:00
|
|
|
resource_name::texture::SWAP_CHAIN => &frame.view,
|
2020-02-24 05:13:03 +00:00
|
|
|
_ => {
|
2020-03-03 01:53:39 +00:00
|
|
|
match wgpu_resources
|
2020-02-24 05:13:03 +00:00
|
|
|
.render_resources
|
|
|
|
.get_named_resource(&color_attachment_descriptor.attachment)
|
|
|
|
{
|
2020-03-03 01:53:39 +00:00
|
|
|
Some(resource) => wgpu_resources.textures.get(&resource).unwrap(),
|
2020-02-24 05:13:03 +00:00
|
|
|
None => panic!(
|
|
|
|
"Color attachment {} does not exist",
|
|
|
|
&color_attachment_descriptor.attachment
|
|
|
|
),
|
|
|
|
}
|
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
let resolve_target = match color_attachment_descriptor.resolve_target {
|
|
|
|
Some(ref target) => match target.as_str() {
|
2020-01-23 08:31:56 +00:00
|
|
|
resource_name::texture::SWAP_CHAIN => Some(&frame.view),
|
2020-03-03 01:53:39 +00:00
|
|
|
_ => match wgpu_resources.render_resources.get_named_resource(target.as_str()) {
|
|
|
|
Some(resource) => Some(wgpu_resources.textures.get(&resource).unwrap()),
|
2020-02-24 05:13:03 +00:00
|
|
|
None => panic!(
|
|
|
|
"Color attachment {} does not exist",
|
|
|
|
&color_attachment_descriptor.attachment
|
|
|
|
),
|
|
|
|
},
|
2020-01-20 08:57:54 +00:00
|
|
|
},
|
|
|
|
None => None,
|
|
|
|
};
|
|
|
|
|
|
|
|
wgpu::RenderPassColorAttachmentDescriptor {
|
|
|
|
store_op: color_attachment_descriptor.store_op,
|
|
|
|
load_op: color_attachment_descriptor.load_op,
|
|
|
|
clear_color: color_attachment_descriptor.clear_color,
|
|
|
|
attachment,
|
|
|
|
resolve_target,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn create_wgpu_depth_stencil_attachment_descriptor<'a>(
|
2020-03-03 01:53:39 +00:00
|
|
|
wgpu_resources: &'a WgpuResources,
|
2020-01-20 08:57:54 +00:00
|
|
|
depth_stencil_attachment_descriptor: &RenderPassDepthStencilAttachmentDescriptor,
|
|
|
|
frame: &'a wgpu::SwapChainOutput,
|
|
|
|
) -> wgpu::RenderPassDepthStencilAttachmentDescriptor<&'a wgpu::TextureView> {
|
|
|
|
let attachment = match depth_stencil_attachment_descriptor.attachment.as_str() {
|
2020-01-23 08:31:56 +00:00
|
|
|
resource_name::texture::SWAP_CHAIN => &frame.view,
|
2020-02-24 05:13:03 +00:00
|
|
|
_ => {
|
2020-03-03 01:53:39 +00:00
|
|
|
match wgpu_resources
|
2020-02-24 05:13:03 +00:00
|
|
|
.render_resources
|
|
|
|
.get_named_resource(&depth_stencil_attachment_descriptor.attachment)
|
|
|
|
{
|
2020-03-03 01:53:39 +00:00
|
|
|
Some(ref resource) => wgpu_resources.textures.get(&resource).unwrap(),
|
2020-02-24 05:13:03 +00:00
|
|
|
None => panic!(
|
|
|
|
"Depth stencil attachment {} does not exist",
|
|
|
|
&depth_stencil_attachment_descriptor.attachment
|
|
|
|
),
|
|
|
|
}
|
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
|
|
|
attachment,
|
|
|
|
clear_depth: depth_stencil_attachment_descriptor.clear_depth,
|
|
|
|
clear_stencil: depth_stencil_attachment_descriptor.clear_stencil,
|
|
|
|
depth_load_op: depth_stencil_attachment_descriptor.depth_load_op,
|
|
|
|
depth_store_op: depth_stencil_attachment_descriptor.depth_store_op,
|
|
|
|
stencil_load_op: depth_stencil_attachment_descriptor.stencil_load_op,
|
|
|
|
stencil_store_op: depth_stencil_attachment_descriptor.stencil_store_op,
|
|
|
|
}
|
|
|
|
}
|
2020-01-26 00:33:26 +00:00
|
|
|
|
2020-01-27 05:44:01 +00:00
|
|
|
|
2020-02-16 00:28:17 +00:00
|
|
|
pub fn create_shader_module(
|
|
|
|
device: &wgpu::Device,
|
|
|
|
shader: &Shader,
|
|
|
|
macros: Option<&[String]>,
|
|
|
|
) -> wgpu::ShaderModule {
|
2020-02-13 17:17:18 +00:00
|
|
|
device.create_shader_module(&shader.get_spirv(macros))
|
|
|
|
}
|
2020-02-18 00:33:46 +00:00
|
|
|
|
|
|
|
pub fn initialize_resource_providers(
|
|
|
|
&mut self,
|
|
|
|
world: &mut World,
|
|
|
|
render_graph: &mut RenderGraph,
|
|
|
|
) {
|
|
|
|
self.encoder = Some(
|
|
|
|
self.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
|
|
|
);
|
|
|
|
for resource_provider in render_graph.resource_providers.iter_mut() {
|
|
|
|
resource_provider.initialize(self, world);
|
|
|
|
}
|
|
|
|
|
|
|
|
// consume current encoder
|
|
|
|
let command_buffer = self.encoder.take().unwrap().finish();
|
|
|
|
self.queue.submit(&[command_buffer]);
|
|
|
|
}
|
2020-03-01 18:22:58 +00:00
|
|
|
|
2020-01-27 09:13:38 +00:00
|
|
|
}
|
|
|
|
|
2020-01-20 08:57:54 +00:00
|
|
|
impl Renderer for WgpuRenderer {
|
2020-01-27 05:44:01 +00:00
|
|
|
fn initialize(&mut self, world: &mut World, render_graph: &mut RenderGraph) {
|
2020-01-20 08:57:54 +00:00
|
|
|
let (surface, window_size) = {
|
|
|
|
let window = world.resources.get::<winit::window::Window>().unwrap();
|
|
|
|
let surface = wgpu::Surface::create(window.deref());
|
|
|
|
let window_size = window.inner_size();
|
|
|
|
(surface, window_size)
|
|
|
|
};
|
|
|
|
|
|
|
|
self.surface = Some(surface);
|
2020-02-18 00:33:46 +00:00
|
|
|
|
|
|
|
self.initialize_resource_providers(world, render_graph);
|
2020-02-05 06:07:02 +00:00
|
|
|
|
|
|
|
self.resize(world, render_graph, window_size.width, window_size.height);
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
2020-01-27 05:44:01 +00:00
|
|
|
fn resize(
|
|
|
|
&mut self,
|
|
|
|
world: &mut World,
|
|
|
|
render_graph: &mut RenderGraph,
|
|
|
|
width: u32,
|
|
|
|
height: u32,
|
|
|
|
) {
|
2020-02-05 06:07:02 +00:00
|
|
|
self.encoder = Some(
|
|
|
|
self.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
|
|
|
);
|
2020-01-20 10:03:05 +00:00
|
|
|
self.swap_chain_descriptor.width = width;
|
|
|
|
self.swap_chain_descriptor.height = height;
|
2020-01-20 08:57:54 +00:00
|
|
|
let swap_chain = self
|
|
|
|
.device
|
|
|
|
.create_swap_chain(self.surface.as_ref().unwrap(), &self.swap_chain_descriptor);
|
|
|
|
|
2020-01-23 08:31:56 +00:00
|
|
|
// WgpuRenderer can't own swap_chain without creating lifetime ergonomics issues, so lets just store it in World.
|
2020-01-20 08:57:54 +00:00
|
|
|
world.resources.insert(swap_chain);
|
2020-01-27 05:44:01 +00:00
|
|
|
for resource_provider in render_graph.resource_providers.iter_mut() {
|
|
|
|
resource_provider.resize(self, world, width, height);
|
|
|
|
}
|
2020-02-06 01:50:56 +00:00
|
|
|
|
2020-02-05 06:07:02 +00:00
|
|
|
// consume current encoder
|
|
|
|
let command_buffer = self.encoder.take().unwrap().finish();
|
|
|
|
self.queue.submit(&[command_buffer]);
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
2020-01-27 05:44:01 +00:00
|
|
|
fn process_render_graph(&mut self, render_graph: &mut RenderGraph, world: &mut World) {
|
2020-02-04 08:06:17 +00:00
|
|
|
// TODO: this self.encoder handoff is a bit gross, but its here to give resource providers access to buffer copies without
|
|
|
|
// exposing the wgpu renderer internals to ResourceProvider traits. if this can be made cleaner that would be pretty cool.
|
2020-02-05 06:07:02 +00:00
|
|
|
self.encoder = Some(
|
|
|
|
self.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
|
|
|
);
|
2020-02-04 08:06:17 +00:00
|
|
|
|
2020-01-27 05:44:01 +00:00
|
|
|
for resource_provider in render_graph.resource_providers.iter_mut() {
|
|
|
|
resource_provider.update(self, world);
|
|
|
|
}
|
|
|
|
|
2020-02-13 01:58:58 +00:00
|
|
|
update_shader_assignments(world, render_graph);
|
|
|
|
|
2020-02-06 01:50:56 +00:00
|
|
|
for (name, texture_descriptor) in render_graph.queued_textures.drain(..) {
|
2020-02-24 07:41:48 +00:00
|
|
|
let resource = self.create_texture(&texture_descriptor, None);
|
2020-03-03 01:53:39 +00:00
|
|
|
self.wgpu_resources.render_resources.set_named_resource(&name, resource);
|
2020-02-08 07:17:51 +00:00
|
|
|
}
|
2020-02-06 01:50:56 +00:00
|
|
|
|
2020-02-04 08:06:17 +00:00
|
|
|
let mut encoder = self.encoder.take().unwrap();
|
|
|
|
|
2020-01-20 08:57:54 +00:00
|
|
|
let mut swap_chain = world.resources.get_mut::<wgpu::SwapChain>().unwrap();
|
|
|
|
let frame = swap_chain
|
|
|
|
.get_next_texture()
|
|
|
|
.expect("Timeout when acquiring next swap chain texture");
|
|
|
|
|
2020-02-04 05:00:00 +00:00
|
|
|
// self.setup_dynamic_entity_shader_uniforms(world, render_graph, &mut encoder);
|
2020-01-20 08:57:54 +00:00
|
|
|
|
2020-01-27 05:44:01 +00:00
|
|
|
// setup, pipelines, bind groups, and resources
|
2020-02-16 00:28:17 +00:00
|
|
|
let mut pipeline_storage = world
|
|
|
|
.resources
|
|
|
|
.get_mut::<AssetStorage<PipelineDescriptor>>()
|
|
|
|
.unwrap();
|
|
|
|
let shader_storage = world.resources.get::<AssetStorage<Shader>>().unwrap();
|
|
|
|
|
|
|
|
for pipeline_descriptor_handle in render_graph.pipeline_descriptors.iter() {
|
|
|
|
let pipeline_descriptor = pipeline_storage
|
|
|
|
.get_mut(pipeline_descriptor_handle)
|
|
|
|
.unwrap();
|
2020-01-27 05:44:01 +00:00
|
|
|
// create pipelines
|
2020-02-16 00:28:17 +00:00
|
|
|
if !self
|
2020-03-03 01:53:39 +00:00
|
|
|
.wgpu_resources
|
2020-02-16 00:28:17 +00:00
|
|
|
.render_pipelines
|
|
|
|
.contains_key(pipeline_descriptor_handle)
|
|
|
|
{
|
|
|
|
let vertex_shader = shader_storage
|
|
|
|
.get(&pipeline_descriptor.shader_stages.vertex)
|
|
|
|
.unwrap();
|
|
|
|
let fragment_shader = pipeline_descriptor
|
|
|
|
.shader_stages
|
|
|
|
.fragment
|
|
|
|
.as_ref()
|
|
|
|
.map(|handle| &*shader_storage.get(&handle).unwrap());
|
2020-01-27 05:44:01 +00:00
|
|
|
let render_pipeline = WgpuRenderer::create_render_pipeline(
|
2020-03-03 01:53:39 +00:00
|
|
|
&self.wgpu_resources.render_resources,
|
|
|
|
&self.wgpu_resources.dynamic_uniform_buffer_info,
|
2020-01-27 05:44:01 +00:00
|
|
|
pipeline_descriptor,
|
2020-03-03 01:53:39 +00:00
|
|
|
&mut self.wgpu_resources.bind_group_layouts,
|
2020-01-27 05:44:01 +00:00
|
|
|
&self.device,
|
2020-02-16 00:28:17 +00:00
|
|
|
vertex_shader,
|
|
|
|
fragment_shader,
|
2020-01-27 05:44:01 +00:00
|
|
|
);
|
2020-03-03 01:53:39 +00:00
|
|
|
self.wgpu_resources.render_pipelines
|
2020-02-24 07:50:44 +00:00
|
|
|
.insert(*pipeline_descriptor_handle, render_pipeline);
|
2020-01-27 05:44:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// create bind groups
|
2020-02-17 22:12:10 +00:00
|
|
|
let pipeline_layout = pipeline_descriptor.get_layout().unwrap();
|
|
|
|
for bind_group in pipeline_layout.bind_groups.iter() {
|
2020-03-03 01:53:39 +00:00
|
|
|
self.wgpu_resources.setup_bind_group(bind_group);
|
2020-01-27 05:44:01 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-01-20 08:57:54 +00:00
|
|
|
for (pass_name, pass_descriptor) in render_graph.pass_descriptors.iter() {
|
2020-01-27 05:44:01 +00:00
|
|
|
// run passes
|
2020-01-20 08:57:54 +00:00
|
|
|
let mut render_pass = self.create_render_pass(pass_descriptor, &mut encoder, &frame);
|
|
|
|
if let Some(pass_pipelines) = render_graph.pass_pipelines.get(pass_name) {
|
|
|
|
for pass_pipeline in pass_pipelines.iter() {
|
2020-02-16 00:28:17 +00:00
|
|
|
let pipeline_descriptor = pipeline_storage.get(pass_pipeline).unwrap();
|
|
|
|
let render_pipeline = self.render_pipelines.get(pass_pipeline).unwrap();
|
|
|
|
render_pass.set_pipeline(render_pipeline);
|
|
|
|
|
|
|
|
let mut render_pass = WgpuRenderPass {
|
|
|
|
render_pass: &mut render_pass,
|
|
|
|
renderer: self,
|
|
|
|
pipeline_descriptor,
|
|
|
|
};
|
|
|
|
|
2020-02-16 01:08:46 +00:00
|
|
|
for draw_target_name in pipeline_descriptor.draw_targets.iter() {
|
|
|
|
let draw_target = render_graph.draw_targets.get(draw_target_name).unwrap();
|
2020-02-16 06:17:24 +00:00
|
|
|
draw_target(world, &mut render_pass, pass_pipeline.clone());
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let command_buffer = encoder.finish();
|
|
|
|
self.queue.submit(&[command_buffer]);
|
|
|
|
}
|
2020-01-24 07:39:56 +00:00
|
|
|
|
|
|
|
fn create_buffer_with_data(
|
|
|
|
&mut self,
|
|
|
|
data: &[u8],
|
|
|
|
buffer_usage: wgpu::BufferUsage,
|
2020-02-24 05:13:03 +00:00
|
|
|
) -> RenderResource {
|
|
|
|
let resource = self.render_resources.get_next_resource();
|
2020-01-23 08:31:56 +00:00
|
|
|
let buffer = self.device.create_buffer_with_data(data, buffer_usage);
|
2020-01-26 00:33:26 +00:00
|
|
|
self.add_resource_info(
|
2020-02-24 05:13:03 +00:00
|
|
|
resource,
|
2020-01-26 00:33:26 +00:00
|
|
|
ResourceInfo::Buffer {
|
|
|
|
buffer_usage,
|
|
|
|
size: data.len() as u64,
|
2020-01-24 07:39:56 +00:00
|
|
|
},
|
|
|
|
);
|
2020-01-26 00:33:26 +00:00
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
self.buffers.insert(resource, buffer);
|
|
|
|
resource
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
2020-01-24 07:39:56 +00:00
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn create_buffer(&mut self, size: u64, buffer_usage: wgpu::BufferUsage) -> RenderResource {
|
2020-01-27 05:44:01 +00:00
|
|
|
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
|
2020-02-09 19:43:45 +00:00
|
|
|
size,
|
2020-01-27 05:44:01 +00:00
|
|
|
usage: buffer_usage,
|
|
|
|
});
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
let resource = self.render_resources.get_next_resource();
|
|
|
|
self.add_resource_info(resource, ResourceInfo::Buffer { buffer_usage, size });
|
2020-01-27 05:44:01 +00:00
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
self.buffers.insert(resource, buffer);
|
|
|
|
resource
|
2020-01-27 05:44:01 +00:00
|
|
|
}
|
|
|
|
|
2020-02-08 07:17:51 +00:00
|
|
|
fn create_instance_buffer(
|
|
|
|
&mut self,
|
|
|
|
mesh_id: usize,
|
|
|
|
size: usize,
|
|
|
|
count: usize,
|
|
|
|
buffer_usage: wgpu::BufferUsage,
|
2020-02-24 05:13:03 +00:00
|
|
|
) -> RenderResource {
|
2020-02-08 06:42:30 +00:00
|
|
|
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
|
|
|
|
size: (size * count) as u64,
|
|
|
|
usage: buffer_usage,
|
|
|
|
});
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
let resource = self.render_resources.get_next_resource();
|
2020-02-08 06:42:30 +00:00
|
|
|
self.add_resource_info(
|
2020-02-24 05:13:03 +00:00
|
|
|
resource,
|
2020-02-08 06:42:30 +00:00
|
|
|
ResourceInfo::InstanceBuffer {
|
|
|
|
buffer_usage,
|
|
|
|
size,
|
|
|
|
count,
|
|
|
|
mesh_id,
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
self.buffers.insert(resource, buffer);
|
|
|
|
resource
|
2020-02-08 06:42:30 +00:00
|
|
|
}
|
|
|
|
|
2020-02-08 07:17:51 +00:00
|
|
|
fn create_instance_buffer_with_data(
|
|
|
|
&mut self,
|
|
|
|
mesh_id: usize,
|
|
|
|
data: &[u8],
|
|
|
|
size: usize,
|
|
|
|
count: usize,
|
|
|
|
buffer_usage: wgpu::BufferUsage,
|
2020-02-24 05:13:03 +00:00
|
|
|
) -> RenderResource {
|
2020-02-08 06:42:30 +00:00
|
|
|
let buffer = self.device.create_buffer_with_data(data, buffer_usage);
|
2020-02-24 05:13:03 +00:00
|
|
|
let resource = self.render_resources.get_next_resource();
|
2020-02-08 06:42:30 +00:00
|
|
|
|
|
|
|
self.add_resource_info(
|
2020-02-24 05:13:03 +00:00
|
|
|
resource,
|
2020-02-08 06:42:30 +00:00
|
|
|
ResourceInfo::InstanceBuffer {
|
|
|
|
buffer_usage,
|
|
|
|
size,
|
|
|
|
count,
|
|
|
|
mesh_id,
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
self.buffers.insert(resource, buffer);
|
|
|
|
resource
|
2020-02-08 06:42:30 +00:00
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
|
|
|
|
self.resource_info.get(&resource)
|
2020-01-23 08:31:56 +00:00
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn remove_buffer(&mut self, resource: RenderResource) {
|
|
|
|
self.buffers.remove(&resource);
|
|
|
|
self.resource_info.remove(&resource);
|
2020-01-24 07:39:56 +00:00
|
|
|
}
|
2020-02-04 05:00:00 +00:00
|
|
|
|
2020-02-05 06:07:02 +00:00
|
|
|
fn create_buffer_mapped(
|
|
|
|
&mut self,
|
|
|
|
size: usize,
|
|
|
|
buffer_usage: wgpu::BufferUsage,
|
|
|
|
setup_data: &mut dyn FnMut(&mut [u8]),
|
2020-02-24 05:13:03 +00:00
|
|
|
) -> RenderResource {
|
2020-02-04 05:00:00 +00:00
|
|
|
let mut mapped = self.device.create_buffer_mapped(size, buffer_usage);
|
|
|
|
setup_data(&mut mapped.data);
|
2020-02-04 08:06:17 +00:00
|
|
|
let buffer = mapped.finish();
|
2020-02-05 06:07:02 +00:00
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
let resource = self.render_resources.get_next_resource();
|
2020-02-04 08:06:17 +00:00
|
|
|
self.add_resource_info(
|
2020-02-24 05:13:03 +00:00
|
|
|
resource,
|
2020-02-04 08:06:17 +00:00
|
|
|
ResourceInfo::Buffer {
|
|
|
|
buffer_usage,
|
|
|
|
size: size as u64,
|
|
|
|
},
|
|
|
|
);
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
self.buffers.insert(resource, buffer);
|
|
|
|
resource
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
|
|
|
|
2020-02-05 06:07:02 +00:00
|
|
|
fn copy_buffer_to_buffer(
|
|
|
|
&mut self,
|
2020-02-24 05:13:03 +00:00
|
|
|
source_buffer: RenderResource,
|
2020-02-05 06:07:02 +00:00
|
|
|
source_offset: u64,
|
2020-02-24 05:13:03 +00:00
|
|
|
destination_buffer: RenderResource,
|
2020-02-05 06:07:02 +00:00
|
|
|
destination_offset: u64,
|
|
|
|
size: u64,
|
|
|
|
) {
|
2020-02-24 05:13:03 +00:00
|
|
|
let source = self.buffers.get(&source_buffer).unwrap();
|
|
|
|
let destination = self.buffers.get(&destination_buffer).unwrap();
|
2020-02-04 08:06:17 +00:00
|
|
|
let encoder = self.encoder.as_mut().unwrap();
|
|
|
|
encoder.copy_buffer_to_buffer(source, source_offset, destination, destination_offset, size);
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
2020-02-24 05:13:03 +00:00
|
|
|
fn get_dynamic_uniform_buffer_info(
|
|
|
|
&self,
|
|
|
|
resource: RenderResource,
|
|
|
|
) -> Option<&DynamicUniformBufferInfo> {
|
|
|
|
self.dynamic_uniform_buffer_info.get(&resource)
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
|
|
|
|
2020-02-05 06:07:02 +00:00
|
|
|
fn get_dynamic_uniform_buffer_info_mut(
|
|
|
|
&mut self,
|
2020-02-24 05:13:03 +00:00
|
|
|
resource: RenderResource,
|
2020-02-05 06:07:02 +00:00
|
|
|
) -> Option<&mut DynamicUniformBufferInfo> {
|
2020-02-24 05:13:03 +00:00
|
|
|
self.dynamic_uniform_buffer_info.get_mut(&resource)
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn add_dynamic_uniform_buffer_info(
|
|
|
|
&mut self,
|
|
|
|
resource: RenderResource,
|
|
|
|
info: DynamicUniformBufferInfo,
|
|
|
|
) {
|
|
|
|
self.dynamic_uniform_buffer_info.insert(resource, info);
|
2020-02-04 05:00:00 +00:00
|
|
|
}
|
2020-02-06 01:50:56 +00:00
|
|
|
|
2020-02-24 07:41:48 +00:00
|
|
|
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
|
|
|
|
let descriptor: wgpu::SamplerDescriptor = (*sampler_descriptor).into();
|
|
|
|
let sampler = self.device.create_sampler(&descriptor);
|
2020-02-24 05:13:03 +00:00
|
|
|
let resource = self.render_resources.get_next_resource();
|
2020-02-24 07:41:48 +00:00
|
|
|
self.samplers.insert(resource, sampler);
|
2020-03-02 01:48:37 +00:00
|
|
|
self.add_resource_info(resource, ResourceInfo::Sampler);
|
2020-02-24 05:13:03 +00:00
|
|
|
resource
|
|
|
|
}
|
|
|
|
|
2020-02-24 07:41:48 +00:00
|
|
|
fn create_texture(
|
2020-02-24 05:13:03 +00:00
|
|
|
&mut self,
|
|
|
|
texture_descriptor: &TextureDescriptor,
|
|
|
|
bytes: Option<&[u8]>,
|
|
|
|
) -> RenderResource {
|
|
|
|
let descriptor: wgpu::TextureDescriptor = (*texture_descriptor).into();
|
|
|
|
let texture = self.device.create_texture(&descriptor);
|
|
|
|
let texture_view = texture.create_default_view();
|
|
|
|
if let Some(bytes) = bytes {
|
|
|
|
let temp_buf = self
|
|
|
|
.device
|
|
|
|
.create_buffer_with_data(bytes, wgpu::BufferUsage::COPY_SRC);
|
|
|
|
self.encoder.as_mut().unwrap().copy_buffer_to_texture(
|
|
|
|
wgpu::BufferCopyView {
|
|
|
|
buffer: &temp_buf,
|
|
|
|
offset: 0,
|
|
|
|
row_pitch: 4 * descriptor.size.width,
|
|
|
|
image_height: descriptor.size.height,
|
|
|
|
},
|
|
|
|
wgpu::TextureCopyView {
|
|
|
|
texture: &texture,
|
|
|
|
mip_level: 0,
|
|
|
|
array_layer: 0,
|
|
|
|
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
|
|
|
},
|
|
|
|
descriptor.size,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
let resource = self.render_resources.get_next_resource();
|
|
|
|
self.add_resource_info(resource, ResourceInfo::Texture);
|
2020-02-24 07:41:48 +00:00
|
|
|
self.textures.insert(resource, texture_view);
|
2020-02-24 05:13:03 +00:00
|
|
|
resource
|
|
|
|
}
|
|
|
|
|
|
|
|
fn remove_texture(&mut self, resource: RenderResource) {
|
|
|
|
self.textures.remove(&resource);
|
|
|
|
self.resource_info.remove(&resource);
|
2020-02-06 01:50:56 +00:00
|
|
|
}
|
2020-02-24 07:41:48 +00:00
|
|
|
|
|
|
|
fn remove_sampler(&mut self, resource: RenderResource) {
|
|
|
|
self.samplers.remove(&resource);
|
|
|
|
self.resource_info.remove(&resource);
|
|
|
|
}
|
|
|
|
|
2020-03-01 18:22:58 +00:00
|
|
|
fn get_render_resources(&self) -> &RenderResources {
|
|
|
|
&self.render_resources
|
2020-02-24 07:41:48 +00:00
|
|
|
}
|
|
|
|
|
2020-03-01 18:22:58 +00:00
|
|
|
fn get_render_resources_mut(&mut self) -> &mut RenderResources {
|
|
|
|
&mut self.render_resources
|
|
|
|
}
|
|
|
|
|
2020-03-03 01:53:39 +00:00
|
|
|
fn set_entity_uniform_resource(
|
|
|
|
&mut self,
|
|
|
|
entity: Entity,
|
|
|
|
uniform_name: &str,
|
|
|
|
resource: RenderResource,
|
|
|
|
) {
|
|
|
|
self.entity_uniform_resources.insert(
|
|
|
|
(Cow::Owned(entity), Cow::Owned(uniform_name.to_string())),
|
|
|
|
resource,
|
|
|
|
);
|
2020-03-01 18:22:58 +00:00
|
|
|
}
|
2020-03-03 01:53:39 +00:00
|
|
|
fn get_entity_uniform_resource(
|
|
|
|
&self,
|
|
|
|
entity: Entity,
|
|
|
|
uniform_name: &str,
|
|
|
|
) -> Option<RenderResource> {
|
|
|
|
self.entity_uniform_resources
|
|
|
|
.get(&(Cow::Owned(entity), Cow::Borrowed(uniform_name)))
|
|
|
|
.cloned()
|
2020-02-24 07:41:48 +00:00
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
2020-01-24 07:39:56 +00:00
|
|
|
pub struct WgpuRenderPass<'a, 'b, 'c, 'd> {
|
2020-01-20 08:57:54 +00:00
|
|
|
pub render_pass: &'b mut wgpu::RenderPass<'a>,
|
2020-01-24 07:39:56 +00:00
|
|
|
pub pipeline_descriptor: &'c PipelineDescriptor,
|
|
|
|
pub renderer: &'d mut WgpuRenderer,
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
|
2020-01-26 00:33:26 +00:00
|
|
|
impl<'a, 'b, 'c, 'd> RenderPass for WgpuRenderPass<'a, 'b, 'c, 'd> {
|
2020-01-24 07:39:56 +00:00
|
|
|
fn get_renderer(&mut self) -> &mut dyn Renderer {
|
|
|
|
self.renderer
|
|
|
|
}
|
|
|
|
|
|
|
|
fn get_pipeline_descriptor(&self) -> &PipelineDescriptor {
|
|
|
|
self.pipeline_descriptor
|
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn set_vertex_buffer(&mut self, start_slot: u32, resource: RenderResource, offset: u64) {
|
|
|
|
let buffer = self.renderer.buffers.get(&resource).unwrap();
|
2020-01-26 00:33:26 +00:00
|
|
|
self.render_pass
|
|
|
|
.set_vertex_buffers(start_slot, &[(&buffer, offset)]);
|
2020-01-24 07:39:56 +00:00
|
|
|
}
|
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
fn set_index_buffer(&mut self, resource: RenderResource, offset: u64) {
|
|
|
|
let buffer = self.renderer.buffers.get(&resource).unwrap();
|
2020-01-26 00:33:26 +00:00
|
|
|
self.render_pass.set_index_buffer(&buffer, offset);
|
2020-01-24 07:39:56 +00:00
|
|
|
}
|
|
|
|
|
2020-01-26 00:33:26 +00:00
|
|
|
fn draw_indexed(
|
|
|
|
&mut self,
|
|
|
|
indices: core::ops::Range<u32>,
|
|
|
|
base_vertex: i32,
|
|
|
|
instances: core::ops::Range<u32>,
|
|
|
|
) {
|
|
|
|
self.render_pass
|
|
|
|
.draw_indexed(indices, base_vertex, instances);
|
|
|
|
}
|
|
|
|
|
2020-01-28 08:36:51 +00:00
|
|
|
fn setup_bind_groups(&mut self, entity: Option<&Entity>) {
|
2020-02-17 22:12:10 +00:00
|
|
|
let pipeline_layout = self.pipeline_descriptor.get_layout().unwrap();
|
|
|
|
for bind_group in pipeline_layout.bind_groups.iter() {
|
|
|
|
let bind_group_id = bind_group.get_hash().unwrap();
|
2020-03-01 18:22:58 +00:00
|
|
|
let bind_group_info = match self.renderer.bind_groups.get(&bind_group_id) {
|
2020-03-02 01:48:37 +00:00
|
|
|
// if there is a "global" bind group, use that
|
2020-03-01 18:22:58 +00:00
|
|
|
Some(bind_group_info) => bind_group_info,
|
2020-03-02 01:48:37 +00:00
|
|
|
// otherwise try to get an entity-specific bind group
|
2020-03-01 18:22:58 +00:00
|
|
|
None => {
|
|
|
|
if let Some(entity) = entity {
|
|
|
|
if let None = self.renderer.get_entity_bind_group(*entity, bind_group_id) {
|
|
|
|
self.renderer.create_entity_bind_group(bind_group, *entity);
|
|
|
|
}
|
|
|
|
|
2020-03-03 01:53:39 +00:00
|
|
|
self.renderer
|
|
|
|
.get_entity_bind_group(*entity, bind_group_id)
|
|
|
|
.unwrap()
|
2020-03-01 18:22:58 +00:00
|
|
|
} else {
|
|
|
|
panic!("No bind group exists that matches: {:?}");
|
|
|
|
}
|
2020-03-03 01:53:39 +00:00
|
|
|
}
|
2020-03-01 18:22:58 +00:00
|
|
|
};
|
2020-01-27 09:13:38 +00:00
|
|
|
|
|
|
|
let mut dynamic_uniform_indices = Vec::new();
|
|
|
|
for binding in bind_group.bindings.iter() {
|
2020-01-28 08:36:51 +00:00
|
|
|
if let BindType::Uniform { dynamic, .. } = binding.bind_type {
|
2020-01-27 09:13:38 +00:00
|
|
|
if !dynamic {
|
|
|
|
continue;
|
|
|
|
}
|
2020-02-05 06:07:02 +00:00
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
if let Some(resource) = self
|
|
|
|
.renderer
|
|
|
|
.render_resources
|
|
|
|
.get_named_resource(&binding.name)
|
2020-01-28 08:36:51 +00:00
|
|
|
{
|
2020-02-24 05:13:03 +00:00
|
|
|
// PERF: This hashmap get is pretty expensive (10 fps for 10000 entities)
|
|
|
|
if let Some(dynamic_uniform_buffer_info) =
|
|
|
|
self.renderer.dynamic_uniform_buffer_info.get(&resource)
|
|
|
|
{
|
|
|
|
let index = dynamic_uniform_buffer_info
|
|
|
|
.offsets
|
|
|
|
.get(entity.unwrap())
|
|
|
|
.unwrap();
|
2020-02-04 05:00:00 +00:00
|
|
|
|
2020-02-24 05:13:03 +00:00
|
|
|
dynamic_uniform_indices.push(*index);
|
|
|
|
}
|
2020-01-27 09:13:38 +00:00
|
|
|
}
|
|
|
|
}
|
2020-01-28 08:36:51 +00:00
|
|
|
}
|
2020-01-27 09:13:38 +00:00
|
|
|
|
2020-02-08 06:42:30 +00:00
|
|
|
// TODO: check to see if bind group is already set
|
2020-01-28 08:36:51 +00:00
|
|
|
self.render_pass.set_bind_group(
|
2020-02-17 22:12:10 +00:00
|
|
|
bind_group.index,
|
2020-01-28 08:36:51 +00:00
|
|
|
&bind_group_info.bind_group,
|
|
|
|
dynamic_uniform_indices.as_slice(),
|
|
|
|
);
|
2020-01-26 00:33:26 +00:00
|
|
|
}
|
2020-01-20 08:57:54 +00:00
|
|
|
}
|
|
|
|
}
|
2020-01-23 08:31:56 +00:00
|
|
|
|
|
|
|
impl From<&BindType> for wgpu::BindingType {
|
|
|
|
fn from(bind_type: &BindType) -> Self {
|
|
|
|
match bind_type {
|
2020-01-24 07:39:56 +00:00
|
|
|
BindType::Uniform {
|
|
|
|
dynamic,
|
|
|
|
properties: _,
|
|
|
|
} => wgpu::BindingType::UniformBuffer { dynamic: *dynamic },
|
|
|
|
BindType::Buffer { dynamic, readonly } => wgpu::BindingType::StorageBuffer {
|
|
|
|
dynamic: *dynamic,
|
|
|
|
readonly: *readonly,
|
|
|
|
},
|
2020-01-23 08:31:56 +00:00
|
|
|
BindType::SampledTexture {
|
|
|
|
dimension,
|
|
|
|
multisampled,
|
|
|
|
} => wgpu::BindingType::SampledTexture {
|
|
|
|
dimension: (*dimension).into(),
|
|
|
|
multisampled: *multisampled,
|
|
|
|
},
|
|
|
|
BindType::Sampler => wgpu::BindingType::Sampler,
|
2020-01-24 07:39:56 +00:00
|
|
|
BindType::StorageTexture { dimension } => wgpu::BindingType::StorageTexture {
|
|
|
|
dimension: (*dimension).into(),
|
2020-01-23 08:31:56 +00:00
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
2020-01-24 07:39:56 +00:00
|
|
|
}
|
2020-01-27 05:44:01 +00:00
|
|
|
|
|
|
|
pub struct BindGroupInfo {
|
|
|
|
pub bind_group: wgpu::BindGroup,
|
|
|
|
pub unset_uniforms: Vec<String>,
|
|
|
|
}
|