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using GameBaseClassLibrary ;
using System ;
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using System.Collections.Generic ;
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using System.Configuration ;
using System.IO ;
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using System.IO.Compression ;
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using System.Linq ;
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using System.Net ;
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using System.Runtime.Serialization ;
using System.Runtime.Serialization.Formatters.Binary ;
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using System.Text ;
using System.Threading.Tasks ;
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using System.Windows.Controls ;
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using System.Windows.Forms ;
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using UWUVCI_AIO_WPF.Classes ;
using UWUVCI_AIO_WPF.Properties ;
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using UWUVCI_AIO_WPF.UI ;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases ;
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using UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Configurations ;
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using UWUVCI_AIO_WPF.UI.Windows ;
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using AutoUpdaterDotNET ;
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using System.Threading ;
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using System.Windows.Threading ;
using System.Diagnostics ;
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using Microsoft.WindowsAPICodePack.Dialogs ;
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using System.Text.RegularExpressions ;
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using MaterialDesignThemes.Wpf ;
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using NAudio.Wave ;
using System.Timers ;
using NAudio.Utils ;
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using System.Runtime.InteropServices.WindowsRuntime ;
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using System.Security.Cryptography ;
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using System.Drawing ;
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namespace UWUVCI_AIO_WPF
{
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public class MainViewModel : BaseModel
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{
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public bool saveworkaround = false ;
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private bool Injected2 = false ;
public bool injected2
{
get { return Injected2 ; }
set
{
Injected2 = value ;
OnPropertyChanged ( ) ;
}
}
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public string prodcode = "" ;
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//public GameConfig GameConfiguration { get; set; }
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private GameConfig gameConfiguration = new GameConfig ( ) ;
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public bool addi = false ;
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public GameConfig GameConfiguration
{
get { return gameConfiguration ; }
set
{
gameConfiguration = value ;
OnPropertyChanged ( ) ;
}
}
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private string romPath ;
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public bool regionfrii = false ;
public bool regionfriius = false ;
public bool regionfriijp = false ;
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public string RomPath
{
get { return romPath ; }
set { romPath = value ;
OnPropertyChanged ( ) ;
}
}
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public bool jppatch = false ;
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public bool pixelperfect = false ;
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private GameBases gbTemp ;
public GameBases GbTemp
{
get { return gbTemp ; }
set { gbTemp = value ; }
}
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private string selectedBaseAsString ;
public string SelectedBaseAsString
{
get { return selectedBaseAsString ; }
set { selectedBaseAsString = value ; }
}
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private List < string > lGameBasesString = new List < string > ( ) ;
public List < string > LGameBasesString
{
get { return lGameBasesString ; }
set
{
lGameBasesString = value ;
OnPropertyChanged ( ) ;
}
}
private bool pathsSet { get ; set ; } = false ;
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public bool PathsSet
{
get { return pathsSet ; }
set
{
pathsSet = value ;
OnPropertyChanged ( ) ;
}
}
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private string baseStore ;
public string BaseStore
{
get { return baseStore ; }
set { baseStore = value ;
OnPropertyChanged ( ) ;
}
}
private string injectStore ;
public string InjectStore
{
get { return injectStore ; }
set { injectStore = value ;
OnPropertyChanged ( ) ;
}
}
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private bool injected = false ;
public bool Injected
{
get { return injected ; }
set { injected = value ;
OnPropertyChanged ( ) ;
}
}
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private Page thing ;
public Page Thing
{
get { return thing ; }
set { thing = value ; }
}
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public int OldIndex { get ; set ; }
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public bool RomSet { get ; set ; }
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private List < GameBases > lBases = new List < GameBases > ( ) ;
public List < GameBases > LBases
{
get { return lBases ; }
set { lBases = value ;
OnPropertyChanged ( ) ;
}
}
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private int progress = 0 ;
public int Progress
{
get { return progress ; }
set { progress = value ;
OnPropertyChanged ( ) ;
}
}
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public BaseContainerFrame bcf = null ;
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#region TKLIST
private List < GameBases > lNDS = new List < GameBases > ( ) ;
public List < GameBases > LNDS
{
get { return lNDS ; }
set { lNDS = value ; OnPropertyChanged ( ) ; }
}
private List < GameBases > lN64 = new List < GameBases > ( ) ;
public List < GameBases > LN64
{
get { return lN64 ; }
set { lN64 = value ; OnPropertyChanged ( ) ; }
}
private List < GameBases > lNES = new List < GameBases > ( ) ;
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public List < GameBases > LNES
{
get { return lNES ; }
set { lNES = value ; OnPropertyChanged ( ) ; }
}
private List < GameBases > lGBA = new List < GameBases > ( ) ;
public List < GameBases > LGBA
{
get { return lGBA ; }
set { lGBA = value ; OnPropertyChanged ( ) ; }
}
private List < GameBases > lSNES = new List < GameBases > ( ) ;
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public List < GameBases > LSNES
{
get { return lSNES ; }
set { lSNES = value ; OnPropertyChanged ( ) ; }
}
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private List < GameBases > lTG16 = new List < GameBases > ( ) ;
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public string ReadCkeyFromOtp ( )
{ string ret = "" ;
using ( var dialog = new System . Windows . Forms . OpenFileDialog ( ) )
{
dialog . Filter = "OTP.bin | otp.bin" ;
DialogResult res = dialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
var filepath = dialog . FileName ;
using ( var fs = new FileStream ( filepath ,
FileMode . Open ,
FileAccess . Read ) )
{
byte [ ] test = new byte [ 16 ] ;
fs . Seek ( 0xE0 , SeekOrigin . Begin ) ;
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fs . Read ( test , 0 , 16 ) ;
fs . Close ( ) ;
foreach ( var b in test )
{
ret + = string . Format ( "{0:X2}" , b ) ;
}
}
}
}
return ret ;
}
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public List < GameBases > LTG16
{
get { return lTG16 ; }
set { lTG16 = value ; OnPropertyChanged ( ) ; }
}
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private List < GameBases > lMSX = new List < GameBases > ( ) ;
public List < GameBases > LMSX
{
get { return lMSX ; }
set { lMSX = value ; OnPropertyChanged ( ) ; }
}
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public void RemoveCreatedIMG ( )
{
if ( Directory . Exists ( @"bin\createdIMG" ) )
{
Directory . Delete ( @"bin\createdIMG" , true ) ;
}
}
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private List < GameBases > lWii = new List < GameBases > ( ) ;
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public void IsIsoNkit ( )
{
using ( var fs = new FileStream ( RomPath ,
FileMode . Open ,
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FileAccess . Read ) )
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{
byte [ ] procode = new byte [ 4 ] ;
fs . Seek ( 0x200 , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 4 ) ;
var s = ByteArrayToString ( procode ) ;
fs . Close ( ) ;
if ( s . ToLower ( ) . Contains ( "nkit" ) )
{
NKITFLAG = true ;
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}
else
{
NKITFLAG = false ;
}
}
}
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public bool CheckTime ( DateTime creationTime )
{
DateTime curr = DateTime . Now ;
if ( creationTime . Hour = = curr . Hour | | creationTime . Hour = = curr . Hour - 1 )
{
if ( creationTime . Minute = = curr . Minute | | creationTime . Minute = = curr . Minute - 2 )
{
return true ;
}
else
{
return false ;
}
}
else
{
return false ;
}
}
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public List < GameBases > LWII
{
get { return lWii ; }
set { lWii = value ; OnPropertyChanged ( ) ; }
}
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private List < GameBases > ltemp = new List < GameBases > ( ) ;
public List < GameBases > Ltemp
{
get { return ltemp ; }
set { ltemp = value ; OnPropertyChanged ( ) ; }
}
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#endregion
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public bool BaseDownloaded { get ; set ; } = false ;
private bool canInject = false ;
public bool CanInject
{
get { return canInject ; }
set { canInject = value ;
OnPropertyChanged ( ) ;
}
}
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private string cBasePath ;
public string CBasePath
{
get { return cBasePath ; }
set { cBasePath = value ;
OnPropertyChanged ( ) ;
}
}
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public int Index = - 1 ;
public bool LR = false ;
public bool GC = false ;
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public bool debug = false ;
public string doing = "" ;
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public bool Patch = false ;
public bool toPal = false ;
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private string Msg ;
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private string Gc2rom = "" ;
public string gc2rom
{
get { return Gc2rom ; }
set { Gc2rom = value ;
OnPropertyChanged ( ) ;
}
}
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public string foldername = "" ;
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public string msg
{
get { return Msg ; }
set { Msg = value ;
OnPropertyChanged ( ) ;
}
}
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private string bootsound ;
public string BootSound
{
get { return bootsound ; }
set { bootsound = value ;
OnPropertyChanged ( ) ;
}
}
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public System . Windows . Controls . ListViewItem curr = null ;
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private bool ckeys ;
public bool Ckeys
{
get { return ckeys ; }
set { ckeys = value ;
OnPropertyChanged ( ) ;
}
}
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public bool NKITFLAG { get ; set ; } = false ;
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public MainWindow mw ;
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private CustomBaseFrame cb = null ;
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DispatcherTimer timer = new DispatcherTimer ( ) ;
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public bool PokePatch = false ;
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public async Task UpdateAsync ( bool button )
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{
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if ( await CheckForInternetConnectionAsync ( ) )
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{
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System . Reflection . Assembly assembly = System . Reflection . Assembly . GetExecutingAssembly ( ) ;
FileVersionInfo fvi = FileVersionInfo . GetVersionInfo ( assembly . Location ) ;
string version = fvi . FileVersion ;
AutoUpdater . Start ( "https://raw.githubusercontent.com/Hotbrawl20/testing/master/update.xml" ) ;
if ( Properties . Settings . Default . UpgradeRequired )
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{
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Properties . Settings . Default . Upgrade ( ) ;
Properties . Settings . Default . UpgradeRequired = false ;
Properties . Settings . Default . Save ( ) ;
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}
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if ( button & & Convert . ToInt32 ( version . Split ( '.' ) [ 3 ] ) > = await GetNewVersionAsync ( ) )
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{
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Custom_Message cm = new Custom_Message ( "No Updates available" , " You are currently using the newest version of UWUVCI AIO " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
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}
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}
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private async Task < int > GetNewVersionAsync ( )
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{
try
{
WebRequest request ;
//get download link from uwuvciapi
request = WebRequest . Create ( "https://uwuvciapi.azurewebsites.net/GetVersionNum" ) ;
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var response = await request . GetResponseAsync ( ) ;
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using ( Stream dataStream = response . GetResponseStream ( ) )
{
// Open the stream using a StreamReader for easy access.
StreamReader reader = new StreamReader ( dataStream ) ;
// Read the content.
string responseFromServer = reader . ReadToEnd ( ) ;
// Display the content.
return Convert . ToInt32 ( responseFromServer ) ;
}
}
catch ( Exception )
{
return 100000 ;
}
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}
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public bool ConfirmRiffWave ( string path )
{
using ( var reader = new BinaryReader ( File . OpenRead ( path ) ) )
{
reader . BaseStream . Position = 0x00 ;
long WAVHeader1 = reader . ReadInt32 ( ) ;
reader . BaseStream . Position = 0x08 ;
long WAVHeader2 = reader . ReadInt32 ( ) ;
if ( WAVHeader1 = = 1179011410 & WAVHeader2 = = 1163280727 )
{
return true ;
}
else
{
return false ;
}
}
}
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public void OpenDialog ( string title , string msg )
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{
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Custom_Message cm = new Custom_Message ( title , msg ) ;
try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
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public MainViewModel ( )
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{
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if ( ! Environment . Is64BitOperatingSystem )
{
List < string > Tools = ToolCheck . ToolNames . ToList ( ) ;
Tools . Remove ( "CNUSPACKER.exe" ) ;
Tools . Add ( "NUSPacker.jar" ) ;
ToolCheck . ToolNames = Tools . ToArray ( ) ;
}
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//if (Directory.Exists(@"Tools")) Directory.Delete(@"Tools", true);
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if ( Directory . Exists ( @"bases" ) )
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Directory . Delete ( @"bases" , true ) ;
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if ( Directory . Exists ( @"temp" ) )
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Directory . Delete ( @"temp" , true ) ;
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if ( Directory . Exists ( @"keys" ) )
{
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if ( Directory . Exists ( @"bin\keys" ) )
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Directory . Delete ( @"bin\keys" , true ) ;
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Injection . DirectoryCopy ( "keys" , "bin/keys" , true ) ;
Directory . Delete ( "keys" , true ) ;
}
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if ( ! Directory . Exists ( "InjectedGames" ) )
Directory . CreateDirectory ( "InjectedGames" ) ;
if ( ! Directory . Exists ( "SourceFiles" ) )
Directory . CreateDirectory ( "SourceFiles" ) ;
if ( ! Directory . Exists ( "bin\\BaseGames" ) )
Directory . CreateDirectory ( "bin\\BaseGames" ) ;
if ( Properties . Settings . Default . OutPath = = "" | | Properties . Settings . Default . OutPath = = null )
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Settings . Default . OutPath = Path . Combine ( Directory . GetCurrentDirectory ( ) , "InjectedGames" ) ;
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if ( Settings . Default . BasePath = = "" | | Properties . Settings . Default . BasePath = = null )
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Settings . Default . BasePath = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "BaseGames" ) ;
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Settings . Default . Save ( ) ;
ArePathsSet ( ) ;
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Task . Run ( async ( ) = > await UpdateAsync ( false ) ) ;
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Task . Run ( async ( ) = > await toolCheckAsync ( ) ) ;
Task . Run ( async ( ) = > await BaseCheck ( ) ) ;
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GameConfiguration = new GameConfig ( ) ;
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if ( ! ValidatePathsStillExist ( ) & & Settings . Default . SetBaseOnce & & Settings . Default . SetOutOnce )
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{
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Custom_Message cm = new Custom_Message ( "Issue" , " One of your added Paths seems to not exist anymore. \n The Tool is now using it's default Paths \n Please check the paths in the Path menu! " ) ;
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try
{
cm . Owner = mw ;
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}
catch ( Exception )
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{
}
cm . ShowDialog ( ) ;
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}
UpdatePathSet ( ) ;
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GetAllBases ( ) ;
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}
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public string turbocd ( )
{
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string ret = string . Empty ;
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Custom_Message cm = new Custom_Message ( "Information" , " Please put a TurboGrafX CD ROM into a folder and select said folder. \n\n The Folder should at least contain: \n EXACTLY ONE *.hcd file \n One or more *.ogg files \n One or More *.bin files \n\n Not doing so will result in a faulty Inject. You have been warned! " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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using ( var dialog = new CommonOpenFileDialog ( ) )
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{
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dialog . IsFolderPicker = true ;
CommonFileDialogResult result = dialog . ShowDialog ( ) ;
if ( result = = CommonFileDialogResult . Ok )
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{
try
{
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if ( DirectoryIsEmpty ( dialog . FileName ) )
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{
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cm = new Custom_Message ( "Issue" , " The folder is Empty. Please choose another folder " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
else
{
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if ( Directory . GetDirectories ( dialog . FileName ) . Length > 0 )
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{
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cm = new Custom_Message ( "Issue" , " This folder mustn't contain any subfolders. " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
else
{
//WUP
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if ( Directory . GetFiles ( dialog . FileName , "*.hcd" ) . Length = = 1 & & Directory . GetFiles ( dialog . FileName , "*.ogg" ) . Length > 0 & & Directory . GetFiles ( dialog . FileName , "*.bin" ) . Length > 0 )
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{
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ret = dialog . FileName ;
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}
else
{
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cm = new Custom_Message ( "Issue" , " This Folder does not contain needed minimum of Files " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
}
}
}
catch ( Exception )
{
}
}
}
return ret ;
}
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public GameConfig saveconf = null ;
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public void resetCBASE ( )
{
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if ( cb ! = null ) cb . Reset ( ) ;
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}
public void removeCBASE ( )
{
cb = null ;
}
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public void setThing ( Page T )
{
Thing = T ;
}
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public void SetCBASE ( CustomBaseFrame cbs )
{
cb = cbs ;
}
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public void setMW ( MainWindow mwi )
{
mw = mwi ;
}
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public bool cd = false ;
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public void ExportFile ( )
{
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string drcp = null ;
string tvcp = null ;
string iccp = null ;
string lgcp = null ;
string incp = null ;
if ( GameConfiguration . TGADrc . ImgPath ! = null | | GameConfiguration . TGADrc . ImgPath = = "" ) drcp = String . Copy ( GameConfiguration . TGADrc . ImgPath ) ;
if ( GameConfiguration . TGATv . ImgPath ! = null | | GameConfiguration . TGATv . ImgPath = = "" ) tvcp = String . Copy ( GameConfiguration . TGATv . ImgPath ) ;
if ( GameConfiguration . TGAIco . ImgPath ! = null | | GameConfiguration . TGAIco . ImgPath = = "" ) iccp = String . Copy ( GameConfiguration . TGAIco . ImgPath ) ;
if ( GameConfiguration . TGALog . ImgPath ! = null | | GameConfiguration . TGALog . ImgPath = = "" ) lgcp = String . Copy ( GameConfiguration . TGALog . ImgPath ) ;
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GameConfiguration . pixelperfect = pixelperfect ;
GameConfiguration . lr = LR ;
GameConfiguration . pokepatch = PokePatch ;
GameConfiguration . tgcd = cd ;
GameConfiguration . donttrim = donttrim ;
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GameConfiguration . motepass = passtrough ;
GameConfiguration . jppatch = jppatch ;
GameConfiguration . vm = Patch ;
GameConfiguration . vmtopal = toPal ;
GameConfiguration . rf = regionfrii ;
GameConfiguration . rfjp = regionfriijp ;
GameConfiguration . rfus = regionfriius ;
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if ( Index ! = - 1 )
{
GameConfiguration . disgamepad = false ;
}
else
{
GameConfiguration . disgamepad = true ;
}
GameConfiguration . fourbythree = cd ;
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if ( GameConfiguration . N64Stuff . INIPath ! = null | | GameConfiguration . N64Stuff . INIPath = = "" ) incp = String . Copy ( GameConfiguration . N64Stuff . INIPath ) ;
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ReadBootSoundIntoConfig ( ) ;
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ReadImagesIntoConfig ( ) ;
if ( GameConfiguration . Console = = GameConsoles . N64 )
{
ReadIniIntoConfig ( ) ;
}
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GameConfig backup = GameConfiguration ;
if ( test = = GameConsoles . GCN ) backup . Console = GameConsoles . GCN ;
if ( GameConfiguration . TGADrc . ImgBin ! = null & & GameConfiguration . TGADrc . ImgBin . Length > 0 ) backup . TGADrc . ImgPath = "Added via Config" ;
if ( GameConfiguration . TGATv . ImgBin ! = null & & GameConfiguration . TGATv . ImgBin . Length > 0 ) backup . TGATv . ImgPath = "Added via Config" ;
if ( GameConfiguration . TGALog . ImgBin ! = null & & GameConfiguration . TGALog . ImgBin . Length > 0 ) backup . TGALog . ImgPath = "Added via Config" ;
if ( GameConfiguration . TGAIco . ImgBin ! = null & & GameConfiguration . TGAIco . ImgBin . Length > 0 ) backup . TGAIco . ImgPath = "Added via Config" ;
if ( GameConfiguration . N64Stuff . INIBin ! = null & & GameConfiguration . N64Stuff . INIBin . Length > 0 ) backup . N64Stuff . INIPath = "Added via Config" ;
if ( GameConfiguration . GameName = = "" | | GameConfiguration . GameName = = null ) backup . GameName = "NoName" ;
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GameConfiguration . Index = Index ;
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CheckAndFixConfigFolder ( ) ;
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var sanitizedGameName = backup . GameName ;
Array . ForEach ( Path . GetInvalidFileNameChars ( ) ,
c = > sanitizedGameName = sanitizedGameName . Replace ( c . ToString ( ) , string . Empty ) ) ;
string outputPath = $@"configs\[{backup.Console}]{sanitizedGameName}.uwuvci" ;
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int i = 1 ;
while ( File . Exists ( outputPath ) )
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{
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outputPath = $@"configs\[{backup.Console}]{sanitizedGameName}_{i}.uwuvci" ;
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i + + ;
}
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Stream createConfigStream = new FileStream ( outputPath , FileMode . Create , FileAccess . Write ) ;
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GZipStream compressedStream = new GZipStream ( createConfigStream , CompressionMode . Compress ) ;
IFormatter formatter = new BinaryFormatter ( ) ;
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formatter . Serialize ( compressedStream , backup ) ;
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compressedStream . Close ( ) ;
createConfigStream . Close ( ) ;
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Custom_Message cm = new Custom_Message ( "Export success" , " The Config was successfully exported.\n Click the Open Folder Button to open the Location where the Config is stored. " , Path . Combine ( Directory . GetCurrentDirectory ( ) , outputPath ) ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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GameConfiguration . TGADrc . ImgPath = drcp ;
GameConfiguration . TGATv . ImgPath = tvcp ;
GameConfiguration . TGAIco . ImgPath = iccp ;
GameConfiguration . TGALog . ImgPath = lgcp ;
GameConfiguration . TGADrc . ImgBin = null ;
GameConfiguration . TGATv . ImgBin = null ;
GameConfiguration . TGAIco . ImgBin = null ;
GameConfiguration . TGALog . ImgBin = null ;
if ( incp ! = null )
{
GameConfiguration . N64Stuff . INIBin = null ;
GameConfiguration . N64Stuff . INIPath = incp ;
}
/ * if ( GameConfiguration . Console = = GameConsoles . N64 )
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{
( thing as N64Config ) . reset ( ) ;
}
else if ( gameConfiguration . Console = = GameConsoles . TG16 )
{
( thing as TurboGrafX ) . reset ( ) ;
}
else if ( gameConfiguration . Console = = GameConsoles . WII & & test ! = GameConsoles . GCN )
{
( thing as WiiConfig ) . reset ( ) ;
}
else if ( test = = GameConsoles . GCN )
{
( thing as GCConfig ) . reset ( ) ;
}
else
{
try
{
( thing as OtherConfigs ) . reset ( ) ;
}
catch ( Exception e )
{
( thing as GCConfig ) . reset ( ) ;
}
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} * /
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}
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public void ImportConfig ( string configPath )
{
FileInfo fn = new FileInfo ( configPath ) ;
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if ( Directory . Exists ( @"bin\cfgBoot" ) )
{
Directory . Delete ( @"bin\cfgBoot" , true ) ;
}
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if ( fn . Extension . Contains ( "uwuvci" ) )
{
FileStream inputConfigStream = new FileStream ( configPath , FileMode . Open , FileAccess . Read ) ;
GZipStream decompressedConfigStream = new GZipStream ( inputConfigStream , CompressionMode . Decompress ) ;
IFormatter formatter = new BinaryFormatter ( ) ;
GameConfiguration = ( GameConfig ) formatter . Deserialize ( decompressedConfigStream ) ;
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pixelperfect = GameConfiguration . pixelperfect ;
LR = GameConfiguration . lr ;
cd = GameConfiguration . tgcd ;
PokePatch = GameConfiguration . pokepatch ;
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passtrough = GameConfiguration . motepass ;
jppatch = GameConfiguration . jppatch ;
Patch = GameConfiguration . vm ;
toPal = GameConfiguration . vmtopal ;
regionfrii = GameConfiguration . rf ;
regionfriijp = GameConfiguration . rfjp ;
regionfriius = GameConfiguration . rfus ;
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}
if ( GameConfiguration . Console = = GameConsoles . N64 )
{
( thing as N64Config ) . getInfoFromConfig ( ) ;
}
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else if ( gameConfiguration . Console = = GameConsoles . TG16 )
{
( thing as TurboGrafX ) . getInfoFromConfig ( ) ;
} else if ( gameConfiguration . Console = = GameConsoles . WII & & test ! = GameConsoles . GCN )
{
( thing as WiiConfig ) . getInfoFromConfig ( ) ;
} else if ( test = = GameConsoles . GCN )
{
( thing as GCConfig ) . getInfoFromConfig ( ) ;
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} else if ( gameConfiguration . Console = = GameConsoles . GBA )
{
( thing as GBA ) . getInfoFromConfig ( ) ;
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}
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else
{
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try
{
( thing as OtherConfigs ) . getInfoFromConfig ( ) ;
}
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catch ( Exception )
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{
( thing as GCConfig ) . getInfoFromConfig ( ) ;
}
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}
}
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public void ReadBootSoundIntoConfig ( )
{
ReadFileAsBin ( GameConfiguration , bootsound , 6 ) ;
}
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public void ReadImagesIntoConfig ( )
{
ReadFileAsBin ( GameConfiguration , GameConfiguration . TGAIco . ImgPath , 1 ) ;
ReadFileAsBin ( GameConfiguration , GameConfiguration . TGADrc . ImgPath , 2 ) ;
ReadFileAsBin ( GameConfiguration , GameConfiguration . TGATv . ImgPath , 3 ) ;
ReadFileAsBin ( GameConfiguration , GameConfiguration . TGALog . ImgPath , 4 ) ;
}
public void ReadIniIntoConfig ( )
{
ReadFileAsBin ( GameConfiguration , GameConfiguration . N64Stuff . INIPath , 5 ) ;
}
private void ReadFileAsBin ( GameConfig file , string FilePath , int scase )
{
if ( FilePath ! = null )
{
try
{
var filedata = new FileStream ( FilePath , FileMode . Open ) ;
var len = ( int ) filedata . Length ;
switch ( scase )
{
case 1 :
file . TGAIco . ImgBin = new byte [ len ] ;
filedata . Read ( file . TGAIco . ImgBin , 0 , len ) ;
break ;
case 2 :
file . TGADrc . ImgBin = new byte [ len ] ;
filedata . Read ( file . TGADrc . ImgBin , 0 , len ) ;
break ;
case 3 :
file . TGATv . ImgBin = new byte [ len ] ;
filedata . Read ( file . TGATv . ImgBin , 0 , len ) ;
break ;
case 4 :
file . TGALog . ImgBin = new byte [ len ] ;
filedata . Read ( file . TGALog . ImgBin , 0 , len ) ;
break ;
case 5 :
file . N64Stuff . INIBin = new byte [ len ] ;
filedata . Read ( file . N64Stuff . INIBin , 0 , len ) ;
break ;
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case 6 :
file . bootsound = new byte [ len ] ;
filedata . Read ( file . bootsound , 0 , len ) ;
file . extension = new FileInfo ( FilePath ) . Extension . Replace ( "." , "" ) ;
break ;
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}
filedata . Close ( ) ;
}
catch ( Exception )
{
switch ( scase )
{
case 1 :
file . TGAIco . ImgBin = null ;
break ;
case 2 :
file . TGADrc . ImgBin = null ;
break ;
case 3 :
file . TGATv . ImgBin = null ;
break ;
case 4 :
file . TGALog . ImgBin = null ;
break ;
case 5 :
file . N64Stuff . INIBin = null ;
break ;
}
}
}
}
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public bool donttrim = false ;
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private static void CheckAndFixConfigFolder ( )
{
if ( ! Directory . Exists ( @"configs" ) )
{
Directory . CreateDirectory ( @"configs" ) ;
}
}
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public void Pack ( bool loadiine )
{
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ValidatePathsStillExist ( ) ;
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if ( loadiine )
{
Injection . Loadiine ( GameConfiguration . GameName ) ;
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//
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}
else
{
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if ( gameConfiguration . GameName ! = null )
{
Regex reg = new Regex ( "[^a-zA-Z0-9 é -]" ) ;
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gameConfiguration . GameName = gameConfiguration . GameName . Replace ( "|" , " " ) ;
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gameConfiguration . GameName = reg . Replace ( gameConfiguration . GameName , "" ) ;
}
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Task . Run ( ( ) = > { Injection . Packing ( GameConfiguration . GameName , this ) ; } ) ;
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DownloadWait dw = new DownloadWait ( "Packing Inject - Please Wait" , "" , this ) ;
try
{
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dw . changeOwner ( mw ) ;
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}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
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Progress = 0 ;
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string extra = "" ;
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string names = "Copy to SD" ;
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if ( GameConfiguration . Console = = GameConsoles . WII ) extra = "\n Some games cannot reboot into the WiiU Menu. Shut down via the GamePad. \n If Stuck in a BlackScreen, you need to unplug your WiiU." ;
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if ( GameConfiguration . Console = = GameConsoles . WII & & romPath . ToLower ( ) . Contains ( ".wad" ) ) extra + = "\n Make sure that the chosen WAD is installed in your vWii!" ;
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if ( GC )
{
extra = "\n Make sure to have Nintendon't + config on your SD.\n You can add them by pressing the \"SD Setup\" button or using the \"Start Nintendont Config Tool\" button under Settings. " ;
names = "SD Setup" ;
}
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gc2rom = "" ;
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Custom_Message cm = new Custom_Message ( "Injection Complete" , $" You need CFW (example: haxchi or mocha) to run and install this inject! \n It's recommended to install onto USB to avoid brick risks.{extra}\n To Open the Location of the Inject press Open Folder.\n If you want the inject to be put on your SD now, press {names}. " , Settings . Default . OutPath ) ; try
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{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
LGameBasesString . Clear ( ) ;
CanInject = false ;
RomSet = false ;
RomPath = null ;
Injected = false ;
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GameConfiguration . CBasePath = null ;
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GC = false ;
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bootsound = "" ;
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NKITFLAG = false ;
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CBasePath = null ;
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prodcode = "" ;
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ClearImage ( ) ;
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foldername = "" ;
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mw . ListView_Click ( mw . listCONS , null ) ;
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}
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private void ClearImage ( )
{
switch ( GameConfiguration . Console )
{
case GameConsoles . NDS :
( thing as OtherConfigs ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . GBA :
( thing as GBA ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GBA ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GBA ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GBA ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GBA ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . N64 :
( thing as N64Config ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as N64Config ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as N64Config ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as N64Config ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as N64Config ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . NES :
( thing as OtherConfigs ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . SNES :
( thing as OtherConfigs ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . TG16 :
( thing as TurboGrafX ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as TurboGrafX ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as TurboGrafX ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as TurboGrafX ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as TurboGrafX ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . MSX :
( thing as OtherConfigs ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as OtherConfigs ) . Injection . IsEnabled = false ;
break ;
case GameConsoles . WII :
if ( test = = GameConsoles . GCN )
{
( thing as GCConfig ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GCConfig ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GCConfig ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GCConfig ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as GCConfig ) . Injection . IsEnabled = false ;
}
else
{
( thing as WiiConfig ) . icoIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as WiiConfig ) . tvIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as WiiConfig ) . drcIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as WiiConfig ) . logIMG . Visibility = System . Windows . Visibility . Hidden ;
( thing as WiiConfig ) . Injection . IsEnabled = false ;
}
break ;
}
}
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DownloadWait Injectwait ;
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public void runInjectThread ( bool force )
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{
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timer . Interval = TimeSpan . FromSeconds ( 1 ) ;
timer . Tick + = timer_Tick2 ;
timer . Start ( ) ;
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var thread = new Thread ( ( ) = >
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{
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Injectwait = new DownloadWait ( "Injecting Game - Please Wait" , "" , this ) ;
try
{
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Injectwait . changeOwner ( mw ) ;
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}
catch ( Exception ) { }
Injectwait . Topmost = true ;
Injectwait . ShowDialog ( ) ;
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} ) ;
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thread . SetApartmentState ( ApartmentState . STA ) ;
thread . Start ( ) ;
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}
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public bool failed = false ;
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public void Inject ( bool force )
{
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ValidatePathsStillExist ( ) ;
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/ * var task = new Task ( ( ) = > runInjectThread ( true ) ) ;
task . Start ( ) ; * /
Task . Run ( ( ) = >
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{
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if ( Injection . Inject ( GameConfiguration , RomPath , this , force ) )
{
Injected = true ;
injected2 = true ;
if ( GameConfiguration . Console = = GameConsoles . WII | | GameConfiguration . Console = = GameConsoles . GCN )
{
injected2 = false ;
}
}
else { Injected = false ; injected2 = false ; }
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} ) ;
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DownloadWait dw = new DownloadWait ( "Injecting Game - Please Wait" , "" , this ) ;
try
{
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dw . changeOwner ( mw ) ;
}
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catch ( Exception ) { }
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dw . ShowDialog ( ) ;
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Progress = 0 ;
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if ( Injected )
{
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Custom_Message cm = new Custom_Message ( "Finished Injection Part" , " Injection Finished, please choose how you want to export the Inject next. " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
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else
{
if ( failed )
{
MessageBox . Show ( "In here" ) ;
mw . allowBypass ( ) ;
if ( debug )
{
mw . setDebug ( true ) ;
}
Inject ( force ) ;
}
}
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}
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private async Task BaseCheck ( )
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{
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if ( Directory . Exists ( @"bin\bases" ) )
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{
var test = GetMissingVCBs ( ) ;
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if ( test . Count > 0 )
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{
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if ( await CheckForInternetConnectionAsync ( ) )
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{
Progress = 0 ;
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await Task . Run ( async ( ) = >
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{
double stuff = 100 / test . Count ;
foreach ( string s in test )
{
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await DownloadBaseAsync ( s , this ) ;
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Progress + = Convert . ToInt32 ( stuff ) ;
}
Progress = 100 ;
} ) ;
DownloadWait dw = new DownloadWait ( "Downloading needed Data - Please Wait" , "" , this ) ;
try
{
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dw . changeOwner ( mw ) ;
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}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
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await BaseCheck ( ) ;
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}
else
{
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Custom_Message dw = new Custom_Message ( "No Internet connection" , " You have files missing, which need to be downloaded but you dont have an Internet Connection. \n The Program will now terminate " ) ;
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try
{
dw . Owner = mw ;
}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
Environment . Exit ( 1 ) ;
}
}
}
else
{
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if ( await CheckForInternetConnectionAsync ( ) )
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{
Directory . CreateDirectory ( @"bin\bases" ) ;
var test = GetMissingVCBs ( ) ;
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Progress = 0 ;
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await Task . Run ( async ( ) = >
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{
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double stuff = 100 / test . Count ;
foreach ( string s in test )
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{
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await DownloadBaseAsync ( s , this ) ;
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Progress + = Convert . ToInt32 ( stuff ) ;
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}
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Progress = 100 ;
} ) ;
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DownloadWait dw = new DownloadWait ( "Downloading needed Data - Please Wait" , "" , this ) ;
try
{
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dw . changeOwner ( mw ) ;
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}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
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Progress = 0 ;
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await BaseCheck ( ) ;
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}
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else
{
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Custom_Message dw = new Custom_Message ( "No Internet connection" , " You have files missing, which need to be downloaded but you dont have an Internet Connection. \n The Program will now terminate " ) ;
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try
{
dw . Owner = mw ;
}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
Environment . Exit ( 1 ) ;
}
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}
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}
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public async Task UpdateToolsAsync ( )
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{
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if ( await CheckForInternetConnectionAsync ( ) )
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{
string [ ] bases = ToolCheck . ToolNames ;
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await Task . Run ( ( ) = >
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{
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Progress = 0 ;
double l = 100 / bases . Length ;
foreach ( string s in bases )
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{
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DeleteTool ( s ) ;
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DownloadToolAsync ( s , this ) ;
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Progress + = Convert . ToInt32 ( l ) ;
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}
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Progress = 100 ;
} ) ;
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DownloadWait dw = new DownloadWait ( "Updating Tools - Please Wait" , "" , this ) ;
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try
{
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dw . changeOwner ( mw ) ;
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}
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catch ( Exception )
{
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}
dw . ShowDialog ( ) ;
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await toolCheckAsync ( ) ;
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Custom_Message cm = new Custom_Message ( "Finished Update" , " Finished Updating Tools! Restarting UWUVCI AIO " ) ;
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try
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{
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cm . Owner = mw ;
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}
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catch ( Exception ) { }
cm . ShowDialog ( ) ;
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Process p = new Process ( ) ;
p . StartInfo . FileName = System . Windows . Application . ResourceAssembly . Location ;
if ( debug )
{
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if ( saveworkaround )
{
p . StartInfo . Arguments = "--debug --skip --spacebypass" ;
}
else
{
p . StartInfo . Arguments = "--debug --skip" ;
}
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}
else
{
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if ( saveworkaround )
{
p . StartInfo . Arguments = "--skip --spacebypass" ;
}
else
{
p . StartInfo . Arguments = "--skip" ;
}
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}
p . Start ( ) ;
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Environment . Exit ( 0 ) ;
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}
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}
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public void ResetTKQuest ( )
{
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Custom_Message cm = new Custom_Message ( "Resetting TitleKeys" , " This Option will reset all entered TitleKeys meaning you will need to reenter them again! \n Do you still wish to continue?" ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
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cm . ShowDialog ( ) ;
cm . Close ( ) ;
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}
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public void ResetTitleKeys ( )
{
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File . Delete ( "bin/keys/gba.vck" ) ;
File . Delete ( "bin/keys/nds.vck" ) ;
File . Delete ( "bin/keys/nes.vck" ) ;
File . Delete ( "bin/keys/n64.vck" ) ;
File . Delete ( "bin/keys/msx.vck" ) ;
File . Delete ( "bin/keys/tg16.vck" ) ;
File . Delete ( "bin/keys/snes.vck" ) ;
File . Delete ( "bin/keys/wii.vck" ) ;
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Custom_Message cm = new Custom_Message ( "Reset Successful" , " The TitleKeys are now reset. \n The Program will now restart." ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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mw . Close ( ) ;
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Process p = new Process ( ) ;
p . StartInfo . FileName = System . Windows . Application . ResourceAssembly . Location ;
if ( debug )
{
p . StartInfo . Arguments = "--debug --skip" ;
}
else
{
p . StartInfo . Arguments = "--skip" ;
}
p . Start ( ) ;
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Environment . Exit ( 0 ) ;
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}
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public async Task UpdateBaseAsync ( )
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{
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if ( await CheckForInternetConnectionAsync ( ) )
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{
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string [ ] bases = { "bases.vcbnds" , "bases.vcbn64" , "bases.vcbgba" , "bases.vcbsnes" , "bases.vcbnes" , "bases.vcbtg16" , "bases.vcbmsx" , "bases.vcbwii" } ;
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await Task . Run ( async ( ) = > {
2020-04-19 17:36:03 +00:00
Progress = 0 ;
double l = 100 / bases . Length ;
foreach ( string s in bases )
{
DeleteBase ( s ) ;
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await DownloadBaseAsync ( s , this ) ;
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GameConsoles g = new GameConsoles ( ) ;
if ( s . Contains ( "nds" ) ) g = GameConsoles . NDS ;
if ( s . Contains ( "nes" ) ) g = GameConsoles . NES ;
if ( s . Contains ( "snes" ) ) g = GameConsoles . SNES ;
if ( s . Contains ( "n64" ) ) g = GameConsoles . N64 ;
if ( s . Contains ( "gba" ) ) g = GameConsoles . GBA ;
if ( s . Contains ( "tg16" ) ) g = GameConsoles . TG16 ;
if ( s . Contains ( "msx" ) ) g = GameConsoles . MSX ;
if ( s . Contains ( "wii" ) ) g = GameConsoles . WII ;
UpdateKeyFile ( VCBTool . ReadBasesFromVCB ( $@"bin/bases/{s}" ) , g ) ;
Progress + = Convert . ToInt32 ( l ) ;
}
Progress = 100 ;
} ) ;
DownloadWait dw = new DownloadWait ( "Updating Base Files - Please Wait" , "" , this ) ;
try
{
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dw . changeOwner ( mw ) ;
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}
catch ( Exception )
{
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2020-04-19 17:36:03 +00:00
}
dw . ShowDialog ( ) ;
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Custom_Message cm = new Custom_Message ( "Finished Updating" , " Finished Updating Bases! Restarting UWUVCI AIO " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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Process p = new Process ( ) ;
p . StartInfo . FileName = System . Windows . Application . ResourceAssembly . Location ;
if ( debug )
{
p . StartInfo . Arguments = "--debug --skip" ;
}
else
{
p . StartInfo . Arguments = "--skip" ;
}
p . Start ( ) ;
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Environment . Exit ( 0 ) ;
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}
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}
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public bool checkSysKey ( string key )
{
if ( key . GetHashCode ( ) = = - 589797700 )
{
Properties . Settings . Default . SysKey = key ;
Properties . Settings . Default . Save ( ) ;
return true ;
}
return false ;
}
public bool SysKey1set ( )
{
return checkSysKey1 ( Properties . Settings . Default . SysKey1 ) ;
}
public bool checkSysKey1 ( string key )
{
if ( key . GetHashCode ( ) = = - 1230232583 )
{
Properties . Settings . Default . SysKey1 = key ;
Properties . Settings . Default . Save ( ) ;
return true ;
}
return false ;
}
public bool SysKeyset ( )
{
return checkSysKey ( Properties . Settings . Default . SysKey ) ;
}
2020-04-06 19:30:31 +00:00
public bool GetConsoleOfConfig ( string configPath , GameConsoles console )
{
FileInfo fn = new FileInfo ( configPath ) ;
if ( fn . Extension . Contains ( "uwuvci" ) )
{
FileStream inputConfigStream = new FileStream ( configPath , FileMode . Open , FileAccess . Read ) ;
GZipStream decompressedConfigStream = new GZipStream ( inputConfigStream , CompressionMode . Decompress ) ;
IFormatter formatter = new BinaryFormatter ( ) ;
GameConfig check = ( GameConfig ) formatter . Deserialize ( decompressedConfigStream ) ;
if ( check . Console = = console ) return true ;
}
return false ;
}
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public void selectConfig ( GameConsoles console )
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{
string ret = string . Empty ;
using ( var dialog = new System . Windows . Forms . OpenFileDialog ( ) )
{
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dialog . InitialDirectory = Path . Combine ( Directory . GetCurrentDirectory ( ) , "configs" ) ;
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dialog . Filter = "UWUVCI Config (*.uwuvci) | *.uwuvci" ;
DialogResult res = dialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
ret = dialog . FileName ;
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if ( GetConsoleOfConfig ( ret , console ) )
{
ImportConfig ( ret ) ;
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Custom_Message cm = new Custom_Message ( "Import Complete" , " Importing of Config completed. \n Please reselect a Base!" ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
2020-04-08 22:28:21 +00:00
}
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else
{
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Custom_Message cm = new Custom_Message ( "Import Failed" , $" The config you are trying to import is not made for {console.ToString()} Injections. \n Please choose a config made for these kind of Injections or choose a different kind of Injection" ) ;
2020-04-18 03:31:36 +00:00
try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
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}
}
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}
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private async Task < bool > RemoteFileExists ( string url )
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{
try
{
HttpWebRequest request = WebRequest . Create ( url ) as HttpWebRequest ;
request . Method = "HEAD" ;
2022-06-30 18:49:52 +00:00
HttpWebResponse response = await request . GetResponseAsync ( ) as HttpWebResponse ;
2020-04-19 22:53:34 +00:00
response . Close ( ) ;
return ( response . StatusCode = = HttpStatusCode . OK ) ;
}
catch
{
return false ;
}
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}
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public string GetFilePath ( bool ROM , bool INI )
{
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Custom_Message cm ;
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string ret = string . Empty ;
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if ( ROM & & ! INI )
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{
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switch ( GameConfiguration . Console )
{
case GameConsoles . NDS :
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cm = new Custom_Message ( "Information" , " You can only inject NDS ROMs that are not DSi Enhanced (example for not working: Pokémon Black & White) \n\n If attempting to inject a DSi Enhanced ROM, we will not give you any support with fixing said injection. " ) ;
2020-04-19 19:15:00 +00:00
try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
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if ( ! Properties . Settings . Default . ndsw )
{
cm . ShowDialog ( ) ;
}
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2020-04-19 19:15:00 +00:00
break ;
case GameConsoles . SNES :
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cm = new Custom_Message ( "Information" , " You can only inject SNES ROMs that are not using any Co-Processors (example for not working: Star Fox) \n\n If attempting to inject a ROM in need of a Co-Processor, we will not give you any support with fixing said injection. " ) ;
2020-04-19 19:15:00 +00:00
try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
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if ( ! Properties . Settings . Default . snesw )
{
cm . ShowDialog ( ) ;
}
2020-04-17 16:02:45 +00:00
2020-04-19 19:15:00 +00:00
break ;
}
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}
2020-04-19 19:15:00 +00:00
2020-04-04 00:41:56 +00:00
using ( var dialog = new System . Windows . Forms . OpenFileDialog ( ) )
{
if ( ROM )
{
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if ( INI )
{
dialog . Filter = "BootSound Files (*.mp3; *.wav; *.btsnd) | *.mp3;*.wav;*.btsnd" ;
}
else if ( GC )
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{
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dialog . Filter = "GCN ROM (*.iso; *.gcm) | *.iso; *.gcm" ;
}
else
{
switch ( GameConfiguration . Console )
{
case GameConsoles . NDS :
dialog . Filter = "Nintendo DS ROM (*.nds; *.srl) | *.nds;*.srl" ;
break ;
case GameConsoles . N64 :
dialog . Filter = "Nintendo 64 ROM (*.n64; *.v64; *.z64) | *.n64;*.v64;*.z64" ;
break ;
case GameConsoles . GBA :
dialog . Filter = "GameBoy Series ROM (*.gba;*.gbc;*.gb) | *.gba;*.gbc;*.gb" ;
break ;
case GameConsoles . NES :
dialog . Filter = "Nintendo Entertainment System ROM (*.nes) | *.nes" ;
break ;
case GameConsoles . SNES :
dialog . Filter = "Super Nintendo Entertainment System ROM (*.sfc; *.smc) | *.sfc;*.smc" ;
break ;
case GameConsoles . TG16 :
dialog . Filter = "TurboGrafX-16 ROM (*.pce) | *.pce" ;
break ;
case GameConsoles . MSX :
dialog . Filter = "MSX/MSX2 ROM (*.ROM) | *.ROM" ;
break ;
case GameConsoles . WII :
if ( test = = GameConsoles . GCN )
{
2020-06-26 21:23:10 +00:00
dialog . Filter = "GC ROM (*.iso; *.gcm; *.nkit.iso; *.nkit.gcz) | *.iso; *.gcm; *.nkit.iso; *.nkit.gcz" ;
2020-04-18 03:31:36 +00:00
}
else
{
2020-06-26 21:28:19 +00:00
dialog . Filter = "All Supported Types (*.*) | *.iso; *.wbfs; *.nkit.gcz; *.nkit.iso; *.dol; *.wad|Wii ROM (*.iso; *.wbfs; *.nkit.gcz; *.nkit.iso) | *.iso; *.wbfs; *.nkit.gcz; *.nkit.iso|Wii Homebrew (*.dol) | *.dol|Wii Channel (*.wad) | *.wad" ;
2020-06-26 21:23:10 +00:00
// dialog.Filter = "Wii ROM (*.iso; *.wbfs; *.nkit.gcz; *.nkit.iso) | *.iso; *.wbfs; *.nkit.gcz; *.nkit.iso|Wii Homebrew (*.dol) | *.dol|Wii Channel (*.wad) | *.wad";
2020-04-18 03:31:36 +00:00
}
break ;
case GameConsoles . GCN :
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dialog . Filter = "GC ROM (*.iso; *.gcm; *.nkit.iso; *.nkit.gcz) | *.iso; *.gcm; *.nkit.iso; *.nkit.gcz" ;
2020-04-18 03:31:36 +00:00
break ;
}
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}
2020-04-18 03:31:36 +00:00
2020-04-04 00:41:56 +00:00
}
else if ( ! INI )
{
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2021-12-17 22:01:43 +00:00
dialog . Filter = "Images (*.png; *.jpg; *.bmp; *.tga; *jpeg) | *.png;*.jpg;*.bmp;*.tga;*jpeg" ;
2020-04-04 00:41:56 +00:00
}
2020-04-25 06:40:38 +00:00
else if ( INI )
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{
dialog . Filter = "N64 VC Configuration (*.ini) | *.ini" ;
}
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if ( Directory . Exists ( "SourceFiles" ) )
{
dialog . InitialDirectory = "SourceFiles" ;
}
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DialogResult res = dialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
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if ( dialog . FileName . ToLower ( ) . Contains ( ".gcz" ) )
{
2020-06-13 18:34:54 +00:00
Custom_Message cm1 = new Custom_Message ( "Information" , " Using a GameCube GCZ Nkit for a Wii Inject or vice versa will break things. \n You will not be able to grab the BootImages or GameName using this type of ROM. " ) ;
2020-05-06 21:53:52 +00:00
try
{
cm1 . Owner = mw ;
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} catch ( Exception )
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{
}
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if ( ! Properties . Settings . Default . gczw )
{
cm1 . ShowDialog ( ) ;
}
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}
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ret = dialog . FileName ;
}
2020-05-06 21:53:52 +00:00
else
{
if ( dialog . Filter . Contains ( "BootImages" ) | | dialog . Filter . Contains ( "BootSound" ) )
{
ret = "" ;
}
}
2020-04-04 00:41:56 +00:00
}
return ret ;
}
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public GameConsoles test ;
2020-04-03 23:20:15 +00:00
private static void CopyBase ( string console )
{
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File . Copy ( console , $@"bin\bases\{console}" ) ;
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File . Delete ( console ) ;
}
2020-04-07 21:21:38 +00:00
private static void DeleteTool ( string tool )
{
2020-04-17 01:28:14 +00:00
File . Delete ( $@"bin\Tools\{tool}" ) ;
2020-04-07 21:21:38 +00:00
}
2020-04-03 23:20:15 +00:00
private static void DeleteBase ( string console )
{
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File . Delete ( $@"bin\bases\{console}" ) ;
2020-04-03 23:20:15 +00:00
}
public static List < string > GetMissingVCBs ( )
{
List < string > ret = new List < string > ( ) ;
2020-04-17 01:28:14 +00:00
string path = @"bin\bases\bases.vcb" ;
2020-04-03 23:20:15 +00:00
if ( ! File . Exists ( path + "nds" ) )
{
ret . Add ( path + "nds" ) ;
}
if ( ! File . Exists ( path + "nes" ) )
{
ret . Add ( path + "nes" ) ;
}
if ( ! File . Exists ( path + "n64" ) )
{
ret . Add ( path + "n64" ) ;
}
if ( ! File . Exists ( path + "snes" ) )
{
ret . Add ( path + "snes" ) ;
}
if ( ! File . Exists ( path + "gba" ) )
{
ret . Add ( path + "gba" ) ;
}
2020-04-06 13:50:54 +00:00
if ( ! File . Exists ( path + "tg16" ) )
{
ret . Add ( path + "tg16" ) ;
}
2020-04-07 01:09:05 +00:00
if ( ! File . Exists ( path + "msx" ) )
{
ret . Add ( path + "msx" ) ;
}
2020-04-16 04:41:25 +00:00
if ( ! File . Exists ( path + "wii" ) )
{
ret . Add ( path + "wii" ) ;
}
2020-04-03 23:20:15 +00:00
return ret ;
}
2022-06-30 18:49:52 +00:00
public static async Task DownloadBaseAsync ( string name , MainViewModel mvm )
2020-04-03 23:20:15 +00:00
{
2020-04-17 01:28:14 +00:00
string olddir = Directory . GetCurrentDirectory ( ) ;
2020-04-03 23:20:15 +00:00
try
{
2020-04-17 01:28:14 +00:00
string basePath = $@"bin\bases\" ;
Directory . SetCurrentDirectory ( basePath ) ;
2020-04-03 23:20:15 +00:00
using ( var client = new WebClient ( ) )
{
2020-04-17 01:28:14 +00:00
var fixname = name . Split ( '\\' ) ;
2022-07-02 07:13:33 +00:00
await client . DownloadFileTaskAsync ( await getDownloadLinkAsync ( name , false ) , fixname [ fixname . Length - 1 ] ) ;
2020-04-03 23:20:15 +00:00
}
} catch ( Exception e )
{
Console . WriteLine ( e . Message ) ;
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Custom_Message cm = new Custom_Message ( "Error 005: \"Unable to Download VCB Base\"" , " There was an Error downloading the VCB Base File. \n The Programm will now terminate." ) ;
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try
{
cm . Owner = mvm . mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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Environment . Exit ( 1 ) ;
}
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Directory . SetCurrentDirectory ( olddir ) ;
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}
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public static async Task DownloadToolAsync ( string name , MainViewModel mvm )
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{
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string olddir = Directory . GetCurrentDirectory ( ) ;
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try
{
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if ( Directory . GetCurrentDirectory ( ) . Contains ( "bin" ) & & Directory . GetCurrentDirectory ( ) . Contains ( "Tools" ) )
{
olddir = Directory . GetCurrentDirectory ( ) . Replace ( "bin\\Tools" , "" ) ;
}
else
{
string basePath = $@"bin\Tools\" ;
Directory . SetCurrentDirectory ( basePath ) ;
}
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var toolsDownloaded = await ToolCheck . IsToolRightAsync ( name ) ;
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do
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{
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if ( File . Exists ( name ) )
{
File . Delete ( name ) ;
}
using ( var client = new WebClient ( ) )
{
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await client . DownloadFileTaskAsync ( await getDownloadLinkAsync ( name , true ) , name ) ;
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}
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toolsDownloaded = await ToolCheck . IsToolRightAsync ( name ) ;
} while ( ! toolsDownloaded ) ;
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}
catch ( Exception e )
{
Console . WriteLine ( e . Message ) ;
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Custom_Message cm = new Custom_Message ( "Error 006: \"Unable to Download Tool\"" , " There was an Error downloading the Tool. \n The Programm will now terminate." ) ;
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try
{
cm . Owner = mvm . mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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Environment . Exit ( 1 ) ;
}
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Directory . SetCurrentDirectory ( olddir ) ;
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}
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private static async Task < string > getDownloadLinkAsync ( string toolname , bool tool )
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{
try
{
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bool ok = false ;
try
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{
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System . Net . WebClient client = new System . Net . WebClient ( ) ;
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string result = await client . DownloadStringTaskAsync ( "https://uwuvciapi.azurewebsites.net/api/values" ) ;
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ok = true ;
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}
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catch ( System . Net . WebException ex )
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{
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}
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if ( ok )
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{
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WebRequest request ;
//get download link from uwuvciapi
if ( tool )
{
request = WebRequest . Create ( "https://uwuvciapi.azurewebsites.net/GetToolLink?tool=" + toolname ) ;
}
else
{
request = WebRequest . Create ( "https://uwuvciapi.azurewebsites.net/GetVcbLink?vcb=" + toolname ) ;
}
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var response = await request . GetResponseAsync ( ) ;
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using ( Stream dataStream = response . GetResponseStream ( ) )
{
// Open the stream using a StreamReader for easy access.
StreamReader reader = new StreamReader ( dataStream ) ;
// Read the content.
string responseFromServer = reader . ReadToEnd ( ) ;
// Display the content.
if ( responseFromServer = = "" )
{
if ( tool )
{
return $"{ToolCheck.backupulr}{toolname}" ;
}
else
{
return $@"https://github.com/Hotbrawl20/UWUVCI-VCB/raw/master/" + toolname ;
}
}
return responseFromServer ;
}
}
else
{
if ( tool )
{
return $"{ToolCheck.backupulr}{toolname}" ;
}
else
{
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return $@"https://github.com/Hotbrawl20/UWUVCI-VCB/raw/master/" + toolname . Replace ( "bin\\bases\\" , "" ) ;
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}
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}
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}
catch ( Exception )
{
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if ( tool )
{
return $"{ToolCheck.backupulr}{toolname}" ;
}
else
{
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return $@"https://github.com/Hotbrawl20/UWUVCI-VCB/raw/master/" + toolname . Replace ( "bin\\bases\\" , "" ) ;
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}
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}
}
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public async Task InjcttoolCheck ( )
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{
if ( ToolCheck . DoesToolsFolderExist ( ) )
{
List < MissingTool > missingTools = new List < MissingTool > ( ) ;
missingTools = ToolCheck . CheckForMissingTools ( ) ;
if ( missingTools . Count > 0 )
{
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foreach ( MissingTool m in missingTools )
{
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await DownloadToolAsync ( m . Name , this ) ;
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}
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await InjcttoolCheck ( ) ;
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}
}
else
{
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string path = $@"{Directory.GetCurrentDirectory()}bin\\Tools" ;
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Directory . CreateDirectory ( $@"{Directory.GetCurrentDirectory()}bin\\Tools" ) ;
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await InjcttoolCheck ( ) ;
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}
}
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private void ThreadDownload ( List < MissingTool > missingTools )
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{
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var thread = new Thread ( ( ) = >
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{
double l = 100 / missingTools . Count ;
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foreach ( MissingTool m in missingTools )
{
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if ( m . Name = = "blank.ini" )
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{
StreamWriter sw = new StreamWriter ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "Tools" , "blank.ini" ) ) ;
sw . Close ( ) ;
}
else
{
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DownloadToolAsync ( m . Name , this ) ;
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}
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Progress + = Convert . ToInt32 ( l ) ;
}
Progress = 100 ;
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} ) ;
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thread . SetApartmentState ( ApartmentState . STA ) ;
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thread . Start ( ) ;
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}
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private void timer_Tick2 ( object sender , EventArgs e )
{
if ( Progress = = 100 )
{
Injectwait . Close ( ) ;
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timer . Stop ( ) ;
Progress = 0 ;
}
}
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private async Task toolCheckAsync ( )
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{
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if ( ToolCheck . DoesToolsFolderExist ( ) )
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{
List < MissingTool > missingTools = new List < MissingTool > ( ) ;
missingTools = ToolCheck . CheckForMissingTools ( ) ;
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if ( missingTools . Count > 0 )
{
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if ( await CheckForInternetConnectionAsync ( ) )
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{
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Task . Run ( ( ) = > ThreadDownload ( missingTools ) ) ;
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DownloadWait dw = new DownloadWait ( "Downloading Tools - Please Wait" , "" , this ) ;
try
{
dw . changeOwner ( mw ) ;
}
catch ( Exception )
{
}
dw . ShowDialog ( ) ;
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Thread . Sleep ( 200 ) ;
//Download Tools
Progress = 0 ;
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await toolCheckAsync ( ) ;
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}
else
{
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Custom_Message dw = new Custom_Message ( "No Internet connection" , " You have files missing, which need to be downloaded but you dont have an Internet Connection. \n The Program will now terminate" ) ;
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try
{
dw . Owner = mw ;
}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
Environment . Exit ( 1 ) ;
}
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}
}
else
{
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if ( Directory . GetCurrentDirectory ( ) . Contains ( "bin/tools" ) )
{
}
else
{
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Directory . CreateDirectory ( "bin/Tools" ) ;
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}
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await toolCheckAsync ( ) ;
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}
}
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public void UpdatePathSet ( )
{
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PathsSet = Settings . Default . PathsSet ;
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if ( BaseStore ! = Settings . Default . BasePath )
{
BaseStore = Settings . Default . BasePath ;
}
if ( InjectStore ! = Settings . Default . BasePath )
{
InjectStore = Settings . Default . OutPath ;
}
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}
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public bool ValidatePathsStillExist ( )
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{
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bool ret = false ;
bool basep = false ;
try
{
if ( Directory . Exists ( Settings . Default . BasePath ) )
{
basep = true ;
}
else
{
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if ( ! Directory . Exists ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "BaseGames" ) ) ) Directory . CreateDirectory ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "BaseGames" ) ) ;
Settings . Default . BasePath = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "BaseGames" ) ;
Settings . Default . PathsSet = true ;
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Settings . Default . Save ( ) ;
}
if ( Directory . Exists ( Settings . Default . OutPath ) )
{
if ( basep )
{
ret = true ;
}
}
else
{
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if ( ! Directory . Exists ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "InjectedGames" ) ) ) Directory . CreateDirectory ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "InjectedGames" ) ) ;
Settings . Default . OutPath = Path . Combine ( Directory . GetCurrentDirectory ( ) , "InjectedGames" ) ;
Settings . Default . PathsSet = true ;
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Settings . Default . Save ( ) ;
}
}
catch ( Exception )
{
ret = false ;
}
return ret ;
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}
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public void GetBases ( GameConsoles Console )
{
List < GameBases > lTemp = new List < GameBases > ( ) ;
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string vcbpath = $@"bin/bases/bases.vcb{Console.ToString().ToLower()}" ;
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lTemp = VCBTool . ReadBasesFromVCB ( vcbpath ) ;
LBases . Clear ( ) ;
GameBases custom = new GameBases ( ) ;
custom . Name = "Custom" ;
custom . Region = Regions . EU ;
LBases . Add ( custom ) ;
foreach ( GameBases gb in lTemp )
{
LBases . Add ( gb ) ;
}
lGameBasesString . Clear ( ) ;
foreach ( GameBases gb in LBases )
{
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if ( gb . Name = = "Custom" )
{
LGameBasesString . Add ( $"{gb.Name}" ) ;
}
else
{
LGameBasesString . Add ( $"{gb.Name} {gb.Region}" ) ;
}
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}
}
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public GameBases getBasefromName ( string Name )
{
string NameWORegion = Name . Remove ( Name . Length - 3 , 3 ) ;
string Region = Name . Remove ( 0 , Name . Length - 2 ) ;
foreach ( GameBases b in LNDS )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
foreach ( GameBases b in LN64 )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
foreach ( GameBases b in LNES )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
foreach ( GameBases b in LSNES )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
foreach ( GameBases b in LGBA )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
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foreach ( GameBases b in LTG16 )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
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foreach ( GameBases b in LMSX )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
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foreach ( GameBases b in LWII )
{
if ( b . Name = = NameWORegion & & b . Region . ToString ( ) = = Region )
{
return b ;
}
}
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return null ;
}
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private void GetAllBases ( )
{
LN64 . Clear ( ) ;
LNDS . Clear ( ) ;
LNES . Clear ( ) ;
LSNES . Clear ( ) ;
LGBA . Clear ( ) ;
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LTG16 . Clear ( ) ;
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LMSX . Clear ( ) ;
LWII . Clear ( ) ;
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lNDS = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbnds" ) ;
lNES = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbnes" ) ;
lSNES = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbsnes" ) ;
lN64 = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbn64" ) ;
lGBA = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbgba" ) ;
lTG16 = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbtg16" ) ;
lMSX = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbmsx" ) ;
lWii = VCBTool . ReadBasesFromVCB ( $@"bin/bases/bases.vcbwii" ) ;
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CreateSettingIfNotExist ( lNDS , GameConsoles . NDS ) ;
CreateSettingIfNotExist ( lNES , GameConsoles . NES ) ;
CreateSettingIfNotExist ( lSNES , GameConsoles . SNES ) ;
CreateSettingIfNotExist ( lGBA , GameConsoles . GBA ) ;
CreateSettingIfNotExist ( lN64 , GameConsoles . N64 ) ;
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CreateSettingIfNotExist ( lTG16 , GameConsoles . TG16 ) ;
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CreateSettingIfNotExist ( lMSX , GameConsoles . MSX ) ;
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CreateSettingIfNotExist ( lWii , GameConsoles . WII ) ;
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}
private void CreateSettingIfNotExist ( List < GameBases > l , GameConsoles console )
{
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string file = $@"bin\keys\{console.ToString().ToLower()}.vck" ;
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if ( ! File . Exists ( file ) )
{
List < TKeys > temp = new List < TKeys > ( ) ;
foreach ( GameBases gb in l )
{
TKeys tempkey = new TKeys ( ) ;
tempkey . Base = gb ;
temp . Add ( tempkey ) ;
}
KeyFile . ExportFile ( temp , console ) ;
}
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else
{
FixupKeys ( l , console ) ;
}
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}
private void FixupKeys ( List < GameBases > l , GameConsoles console )
{
string file = $@"bin\keys\{console.ToString().ToLower()}.vck" ;
var save = KeyFile . ReadBasesFromKeyFile ( file ) ;
List < TKeys > temp = new List < TKeys > ( ) ;
foreach ( TKeys a in save )
{
temp . Add ( a ) ;
}
foreach ( GameBases gb in l )
{
TKeys tempkey = new TKeys ( ) ;
bool check = false ;
foreach ( TKeys a in save )
{
if ( a . Base . Name = = gb . Name & & a . Base . Region = = gb . Region )
{
check = true ;
break ;
}
}
if ( ! check )
{
tempkey . Base = gb ;
temp . Add ( tempkey ) ;
}
}
File . Delete ( file ) ;
KeyFile . ExportFile ( temp , console ) ;
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}
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private void UpdateKeyFile ( List < GameBases > l , GameConsoles console )
{
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string file = $@"bin\keys\{console.ToString().ToLower()}.vck" ;
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if ( File . Exists ( file ) )
{
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List < TKeys > keys = KeyFile . ReadBasesFromKeyFile ( $@"bin\keys\{console.ToString().ToLower()}.vck" ) ;
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List < TKeys > newTK = new List < TKeys > ( ) ;
foreach ( GameBases gb in l )
{
bool inOld = false ;
foreach ( TKeys tk in keys )
{
if ( gb . Name = = tk . Base . Name & & gb . Region = = tk . Base . Region )
{
newTK . Add ( tk ) ;
inOld = true ;
}
if ( inOld ) break ;
}
if ( ! inOld )
{
TKeys tkn = new TKeys ( ) ;
tkn . Base = gb ;
tkn . Tkey = null ;
newTK . Add ( tkn ) ;
}
}
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File . Delete ( $@"bin\keys\{console.ToString().ToLower()}.vck" ) ;
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KeyFile . ExportFile ( newTK , console ) ;
}
}
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public void getTempList ( GameConsoles console )
{
switch ( console )
{
case GameConsoles . NDS :
Ltemp = LNDS ;
break ;
case GameConsoles . N64 :
Ltemp = LN64 ;
break ;
case GameConsoles . GBA :
Ltemp = LGBA ;
break ;
case GameConsoles . NES :
Ltemp = LNES ;
break ;
case GameConsoles . SNES :
Ltemp = LSNES ;
break ;
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case GameConsoles . TG16 :
Ltemp = LTG16 ;
break ;
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case GameConsoles . MSX :
Ltemp = LMSX ;
break ;
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case GameConsoles . WII :
Ltemp = LWII ;
break ;
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}
}
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public void EnterKey ( bool ck )
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{
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EnterKey ek = new EnterKey ( ck ) ;
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try
{
ek . Owner = mw ;
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} catch ( Exception ) { }
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ek . ShowDialog ( ) ;
}
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public bool checkcKey ( string key )
{
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if ( 1274359530 = = key . ToLower ( ) . GetHashCode ( ) )
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{
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Settings . Default . Ckey = key . ToLower ( ) ;
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ckeys = true ;
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Settings . Default . Save ( ) ;
return true ;
}
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ckeys = false ;
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return false ;
}
public bool isCkeySet ( )
{
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if ( Settings . Default . Ckey . ToLower ( ) . GetHashCode ( ) = = 1274359530 )
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{
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ckeys = true ;
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return true ;
}
else
{
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ckeys = false ;
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return false ;
}
}
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public bool checkKey ( string key )
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{
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if ( GbTemp . KeyHash = = key . ToLower ( ) . GetHashCode ( ) )
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{
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UpdateKeyInFile ( key , $@"bin\keys\{GetConsoleOfBase(gbTemp).ToString().ToLower()}.vck" , GbTemp , GetConsoleOfBase ( gbTemp ) ) ;
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return true ;
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}
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return false ;
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}
public void UpdateKeyInFile ( string key , string file , GameBases Base , GameConsoles console )
{
if ( File . Exists ( file ) )
{
var temp = KeyFile . ReadBasesFromKeyFile ( file ) ;
foreach ( TKeys t in temp )
{
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if ( t . Base . Name = = Base . Name & & t . Base . Region = = Base . Region )
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{
t . Tkey = key ;
}
}
File . Delete ( file ) ;
KeyFile . ExportFile ( temp , console ) ;
}
}
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public bool isKeySet ( GameBases bases )
{
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var temp = KeyFile . ReadBasesFromKeyFile ( $@"bin\keys\{GetConsoleOfBase(bases).ToString().ToLower()}.vck" ) ;
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foreach ( TKeys t in temp )
{
if ( t . Base . Name = = bases . Name & & t . Base . Region = = bases . Region )
{
if ( t . Tkey ! = null )
{
return true ;
}
}
}
return false ;
}
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public void ImageWarning ( )
{
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Custom_Message cm = new Custom_Message ( "Image Warning" , " Images need to either be in a Bit Depth of 32bit or 24bit. \n If using Tools like paint.net do not choose the Auto function." ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
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public bool choosefolder = false ;
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public bool CBaseConvertInfo ( )
{
bool ret = false ;
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Custom_Message cm = new Custom_Message ( "NUS Custom Base" , " You seem to have added a NUS format Custom Base. \n Do you want it to be converted to be used with the Injector?" ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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if ( choosefolder )
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{
ret = true ;
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choosefolder = false ;
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}
return ret ;
}
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public TKeys getTkey ( GameBases bases )
{
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var temp = KeyFile . ReadBasesFromKeyFile ( $@"bin\keys\{GetConsoleOfBase(bases).ToString().ToLower()}.vck" ) ;
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foreach ( TKeys t in temp )
{
if ( t . Base . Name = = bases . Name & & t . Base . Region = = bases . Region )
{
if ( t . Tkey ! = null )
{
return t ;
}
}
}
return null ;
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}
public void ThreadDOwn ( )
{
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}
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public async Task Download ( )
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{
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ValidatePathsStillExist ( ) ;
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if ( await CheckForInternetConnectionAsync ( ) )
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{
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await Task . Run ( async ( ) = > { Injection . Download ( this ) ; } ) ;
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DownloadWait dw = new DownloadWait ( "Downloading Base - Please Wait" , "" , this ) ;
try
{
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dw . changeOwner ( mw ) ;
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}
catch ( Exception ) { }
dw . ShowDialog ( ) ;
Progress = 0 ;
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}
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}
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public GameConsoles GetConsoleOfBase ( GameBases gb )
{
GameConsoles ret = new GameConsoles ( ) ;
bool cont = false ;
foreach ( GameBases b in lNDS )
{
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if ( b . Name = = gb . Name & & b . Region = = gb . Region )
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{
ret = GameConsoles . NDS ;
cont = true ;
}
}
if ( ! cont )
{
foreach ( GameBases b in lN64 )
{
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if ( b . Name = = gb . Name & & b . Region = = gb . Region )
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{
ret = GameConsoles . N64 ;
cont = true ;
}
}
}
if ( ! cont )
{
foreach ( GameBases b in lNES )
{
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if ( b . Name = = gb . Name & & b . Region = = gb . Region )
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{
ret = GameConsoles . NES ;
cont = true ;
}
}
}
if ( ! cont )
{
foreach ( GameBases b in lSNES )
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{ if ( b . Name = = gb . Name & & b . Region = = gb . Region )
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{
ret = GameConsoles . SNES ;
cont = true ;
}
}
}
if ( ! cont )
{
foreach ( GameBases b in lGBA )
{
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if ( b . Name = = gb . Name & & b . Region = = gb . Region )
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{
ret = GameConsoles . GBA ;
cont = true ;
}
}
}
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if ( ! cont )
{
foreach ( GameBases b in lTG16 )
{
if ( b . Name = = gb . Name & & b . Region = = gb . Region )
{
ret = GameConsoles . TG16 ;
cont = true ;
}
}
}
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if ( ! cont )
{
foreach ( GameBases b in lMSX )
{
if ( b . Name = = gb . Name & & b . Region = = gb . Region )
{
ret = GameConsoles . MSX ;
cont = true ;
}
}
}
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if ( ! cont )
{
foreach ( GameBases b in lWii )
{
if ( b . Name = = gb . Name & & b . Region = = gb . Region )
{
ret = GameConsoles . WII ;
cont = true ;
}
}
}
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return ret ;
}
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public List < bool > getInfoOfBase ( GameBases gb )
{
List < bool > info = new List < bool > ( ) ;
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if ( Directory . Exists ( $@"{Settings.Default.BasePath}\{gb.Name.Replace(" : "," ")} [{gb.Region}]" ) )
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{
info . Add ( true ) ;
}
else
{
info . Add ( false ) ;
}
if ( isKeySet ( gb ) )
{
info . Add ( true ) ;
}
else
{
info . Add ( false ) ;
}
if ( isCkeySet ( ) )
{
info . Add ( true ) ;
}
else
{
info . Add ( false ) ;
}
return info ;
}
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public void SetInjectPath ( )
{
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using ( var dialog = new CommonOpenFileDialog ( ) )
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{
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dialog . IsFolderPicker = true ;
CommonFileDialogResult result = dialog . ShowDialog ( ) ;
if ( result = = CommonFileDialogResult . Ok )
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{
try
{
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if ( DirectoryIsEmpty ( dialog . FileName ) )
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{
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Settings . Default . OutPath = dialog . FileName ;
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Settings . Default . SetOutOnce = true ;
Settings . Default . Save ( ) ;
UpdatePathSet ( ) ;
}
else
{
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Custom_Message cm = new Custom_Message ( "Information" , " Folder contains Files or Subfolders, do you really want to use this folder as the Inject Folder? " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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if ( choosefolder )
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{
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choosefolder = false ;
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Settings . Default . OutPath = dialog . FileName ;
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Settings . Default . SetOutOnce = true ;
Settings . Default . Save ( ) ;
UpdatePathSet ( ) ;
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}
else
{
SetInjectPath ( ) ;
}
}
} catch ( Exception e )
{
Console . WriteLine ( e . Message ) ;
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Custom_Message cm = new Custom_Message ( "Error" , " An Error occured, please try again! " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
}
}
ArePathsSet ( ) ;
}
public void SetBasePath ( )
{
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using ( var dialog = new CommonOpenFileDialog ( ) )
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{
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dialog . IsFolderPicker = true ;
CommonFileDialogResult result = dialog . ShowDialog ( ) ;
if ( result = = CommonFileDialogResult . Ok )
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{
try
{
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if ( DirectoryIsEmpty ( dialog . FileName ) )
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{
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Settings . Default . BasePath = dialog . FileName ;
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Settings . Default . SetBaseOnce = true ;
Settings . Default . Save ( ) ;
UpdatePathSet ( ) ;
}
else
{
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Custom_Message cm = new Custom_Message ( "Information" , " Folder contains Files or Subfolders, do you really want to use this folder as the Bases Folder? " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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if ( choosefolder )
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{
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choosefolder = false ;
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Settings . Default . BasePath = dialog . FileName ;
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Settings . Default . SetBaseOnce = true ;
Settings . Default . Save ( ) ;
UpdatePathSet ( ) ;
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2020-04-02 19:45:24 +00:00
}
else
{
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SetInjectPath ( ) ;
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}
}
}
catch ( Exception e )
{
Console . WriteLine ( e . Message ) ;
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Custom_Message cm = new Custom_Message ( "Error" , " An Error occured, please try again! " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
}
}
ArePathsSet ( ) ;
}
public void ArePathsSet ( )
{
if ( ValidatePathsStillExist ( ) )
{
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2020-04-06 23:33:46 +00:00
Settings . Default . PathsSet = true ;
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2020-04-06 23:33:46 +00:00
2020-04-02 19:45:24 +00:00
Settings . Default . Save ( ) ;
}
UpdatePathSet ( ) ;
}
public bool DirectoryIsEmpty ( string path )
{
int fileCount = Directory . GetFiles ( path ) . Length ;
if ( fileCount > 0 )
{
return false ;
}
string [ ] dirs = Directory . GetDirectories ( path ) ;
foreach ( string dir in dirs )
{
if ( ! DirectoryIsEmpty ( dir ) )
{
return false ;
}
}
return true ;
}
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public async Task getBootIMGGBA ( string rom )
2020-04-17 01:51:56 +00:00
{
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string repoid = "" ;
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string SystemType = "gba/" ;
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using ( var fs = new FileStream ( rom ,
FileMode . Open ,
FileAccess . Read ) )
{
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byte [ ] procode = new byte [ 4 ] ;
fs . Seek ( 0xAC , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 4 ) ;
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repoid = ByteArrayToString ( procode ) ;
Regex rgx = new Regex ( "[^a-zA-Z0-9 -]" ) ;
repoid = rgx . Replace ( repoid , "" ) ;
Console . WriteLine ( "prodcode before scramble: " + repoid ) ;
fs . Close ( ) ;
Console . WriteLine ( "prodcode after scramble: " + repoid ) ;
}
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List < string > repoids = new List < string > ( ) ;
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if ( await CheckForInternetConnectionWOWarningAsync ( ) )
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{
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repoids . Add ( SystemType + repoid ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "E" ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "P" ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "J" ) ;
2020-04-21 20:54:32 +00:00
2022-07-02 07:46:56 +00:00
await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . GBA , repoids ) ;
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}
}
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public async Task getBootIMGSNES ( string rom )
2020-06-13 07:27:42 +00:00
{
string SystemType = "snes/" ;
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var repoid = GetFakeSNESProdcode ( rom ) ;
List < string > repoids = new List < string >
{
SystemType + repoid
} ;
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if ( await CheckForInternetConnectionWOWarningAsync ( ) )
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{
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await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . SNES , repoids ) ;
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}
}
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public async Task getBootIMGMSX ( string rom )
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{
string SystemType = "msx/" ;
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var repoid = GetFakeMSXTGProdcode ( rom , true ) ;
List < string > repoids = new List < string >
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{
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SystemType + repoid
} ;
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2022-07-02 07:13:33 +00:00
if ( await CheckForInternetConnectionWOWarningAsync ( ) )
2020-06-13 07:27:42 +00:00
{
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await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . MSX , repoids ) ;
2020-06-13 07:27:42 +00:00
}
}
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public async Task getBootIMGTG ( string rom )
2020-06-13 07:27:42 +00:00
{
string SystemType = "tg16/" ;
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var repoid = GetFakeMSXTGProdcode ( rom , false ) ;
List < string > repoids = new List < string >
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{
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SystemType + repoid
} ;
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if ( await CheckForInternetConnectionWOWarningAsync ( ) )
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{
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await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . TG16 , repoids ) ;
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}
}
private string GetFakeMSXTGProdcode ( string v , bool msx )
{
Regex rgx = new Regex ( "[^a-zA-Z0-9 -]" ) ;
Regex rgx2 = new Regex ( "[^0-9]" ) ;
byte [ ] procode = new byte [ 0x210 ] ;
using ( var md5 = MD5 . Create ( ) )
{
using ( var fs = new FileStream ( v ,
FileMode . Open ,
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FileAccess . Read ) )
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{
fs . Read ( procode , 0 , 0x210 ) ;
fs . Close ( ) ;
}
string hash = GetMd5Hash ( md5 , procode ) ;
//var number = /*hash.GetHashCode();*/ gamename.GetHashCode();
if ( msx ) Console . Write ( "MSX" ) ;
else Console . Write ( "TG16" ) ;
Console . WriteLine ( " PRODCODE:" ) ;
Console . WriteLine ( "File Name: " + new FileInfo ( v ) . Name ) ;
Console . WriteLine ( "MD5 of Code Snippet: " + hash ) ;
string hashonlynumbers = rgx2 . Replace ( hash , "" ) ;
do
{
if ( hashonlynumbers . Length < 10 )
{
hashonlynumbers + = 0 ;
}
} while ( hashonlynumbers . Length < 10 ) ;
string first10 = new string ( new char [ ] { hashonlynumbers [ 0 ] , hashonlynumbers [ 1 ] , hashonlynumbers [ 2 ] , hashonlynumbers [ 3 ] , hashonlynumbers [ 4 ] , hashonlynumbers [ 5 ] , hashonlynumbers [ 6 ] , hashonlynumbers [ 7 ] , hashonlynumbers [ 8 ] } ) ;
string prodcode = getCodeOfNumbers ( Convert . ToInt32 ( first10 ) ) ;
if ( msx ) prodcode + = "SX" ;
else prodcode + = "TG" ;
//Console.WriteLine("NumberHash of GameName: "+ number);
Console . WriteLine ( "Fake ProdCode: " + prodcode ) ;
Console . WriteLine ( "---------------------------------------------------" ) ;
return prodcode ;
}
}
private string GetFakeSNESProdcode ( string path )
{
Regex rgx = new Regex ( "[^a-zA-Z0-9 -]" ) ;
Regex rgx2 = new Regex ( "[^0-9]" ) ;
using ( var md5 = MD5 . Create ( ) )
{
var name = new byte [ ] { } ;
bool skip = false ;
using ( var fs = new FileStream ( path ,
FileMode . Open ,
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FileAccess . Read ) )
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{
byte [ ] procode = new byte [ 4 ] ;
fs . Seek ( 0x7FB2 , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 4 ) ;
string repoid = ByteArrayToString ( procode ) ;
repoid = rgx . Replace ( repoid , "" ) ;
DOSTUFF :
if ( repoid . Length < 4 & & ! skip )
{
fs . Seek ( 0xFFB2 , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 4 ) ;
repoid = rgx . Replace ( ByteArrayToString ( procode ) , "" ) ;
if ( repoid . Length < 4 )
{
repoid = "Unknown" ;
skip = true ;
goto DOSTUFF ;
}
fs . Seek ( 0xFFC0 , SeekOrigin . Begin ) ;
procode = new byte [ 21 ] ;
fs . Read ( procode , 0 , 21 ) ;
name = procode ;
}
else
{
fs . Seek ( 0x7FC0 , SeekOrigin . Begin ) ;
procode = new byte [ 21 ] ;
fs . Read ( procode , 0 , 21 ) ;
name = procode ;
}
}
string gamenameo = ByteArrayToString ( name ) ;
string gamename = rgx . Replace ( gamenameo , "" ) ;
string hash = GetMd5Hash ( md5 , gamename ) ;
//var number = /*hash.GetHashCode();*/ gamename.GetHashCode();
Console . WriteLine ( "SNES PRODCODE:" ) ;
Console . WriteLine ( "GameName: " + gamename ) ;
Console . WriteLine ( "MD5 of Name: " + hash ) ;
string hashonlynumbers = rgx2 . Replace ( hash , "" ) ;
do
{
if ( hashonlynumbers . Length < 10 )
{
hashonlynumbers + = 0 ;
}
} while ( hashonlynumbers . Length < 10 ) ;
string first10 = new string ( new char [ ] { hashonlynumbers [ 0 ] , hashonlynumbers [ 1 ] , hashonlynumbers [ 2 ] , hashonlynumbers [ 3 ] , hashonlynumbers [ 4 ] , hashonlynumbers [ 5 ] , hashonlynumbers [ 6 ] , hashonlynumbers [ 7 ] , hashonlynumbers [ 8 ] } ) ;
//Console.WriteLine("NumberHash of GameName: "+ number);
Console . WriteLine ( "Fake ProdCode: " + getCodeOfNumbers ( Convert . ToInt32 ( first10 ) ) ) ;
Console . WriteLine ( "---------------------------------------------------" ) ;
return getCodeOfNumbers ( Convert . ToInt32 ( first10 ) ) ;
// Console.WriteLine(md5.ComputeHash(name));
// Console.WriteLine("NumberCode: "+hash.GetHashCode());
}
}
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public async Task getBootIMGNES ( string rom )
2020-06-13 07:27:42 +00:00
{
string SystemType = "nes/" ;
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var repoid = GetFakeNESProdcode ( rom ) ;
List < string > repoids = new List < string >
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{
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SystemType + repoid
} ;
2020-06-13 07:27:42 +00:00
2022-07-02 07:13:33 +00:00
if ( await CheckForInternetConnectionWOWarningAsync ( ) )
2020-06-13 07:27:42 +00:00
{
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await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . NES , repoids ) ;
2020-06-13 07:27:42 +00:00
}
}
static string GetMd5Hash ( MD5 md5Hash , byte [ ] input )
{
// Convert the input string to a byte array and compute the hash.
byte [ ] data = md5Hash . ComputeHash ( input ) ;
// Create a new Stringbuilder to collect the bytes
// and create a string.
StringBuilder sBuilder = new StringBuilder ( ) ;
// Loop through each byte of the hashed data
// and format each one as a hexadecimal string.
for ( int i = 0 ; i < data . Length ; i + + )
{
sBuilder . Append ( data [ i ] . ToString ( "x2" ) ) ;
}
// Return the hexadecimal string.
return sBuilder . ToString ( ) ;
}
static string GetMd5Hash ( MD5 md5Hash , string input )
{
// Convert the input string to a byte array and compute the hash.
byte [ ] data = md5Hash . ComputeHash ( Encoding . UTF8 . GetBytes ( input ) ) ;
// Create a new Stringbuilder to collect the bytes
// and create a string.
StringBuilder sBuilder = new StringBuilder ( ) ;
// Loop through each byte of the hashed data
// and format each one as a hexadecimal string.
for ( int i = 0 ; i < data . Length ; i + + )
{
sBuilder . Append ( data [ i ] . ToString ( "x2" ) ) ;
}
// Return the hexadecimal string.
return sBuilder . ToString ( ) ;
}
private string GetFakeNESProdcode ( string path )
{
Regex rgx = new Regex ( "[^a-zA-Z0-9 -]" ) ;
Regex rgx2 = new Regex ( "[^0-9]" ) ;
byte [ ] procode = new byte [ 0xB0 ] ;
using ( var md5 = MD5 . Create ( ) )
{
using ( var fs = new FileStream ( path ,
FileMode . Open ,
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FileAccess . Read ) )
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{
fs . Seek ( 0x8000 , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 0xB0 ) ;
fs . Close ( ) ;
}
string hash = GetMd5Hash ( md5 , procode ) ;
//var number = /*hash.GetHashCode();*/ gamename.GetHashCode();
Console . WriteLine ( "NES PRODCODE:" ) ;
Console . WriteLine ( "File Name: " + new FileInfo ( path ) . Name ) ;
Console . WriteLine ( "MD5 of Code Snippet: " + hash ) ;
string hashonlynumbers = rgx2 . Replace ( hash , "" ) ;
do
{
if ( hashonlynumbers . Length < 10 )
{
hashonlynumbers + = 0 ;
}
} while ( hashonlynumbers . Length < 10 ) ;
string first10 = new string ( new char [ ] { hashonlynumbers [ 0 ] , hashonlynumbers [ 1 ] , hashonlynumbers [ 2 ] , hashonlynumbers [ 3 ] , hashonlynumbers [ 4 ] , hashonlynumbers [ 5 ] , hashonlynumbers [ 6 ] , hashonlynumbers [ 7 ] , hashonlynumbers [ 8 ] } ) ;
//Console.WriteLine("NumberHash of GameName: "+ number);
Console . WriteLine ( "Fake ProdCode: " + getCodeOfNumbers ( Convert . ToInt32 ( first10 ) ) ) ;
Console . WriteLine ( "---------------------------------------------------" ) ;
return getCodeOfNumbers ( Convert . ToInt32 ( first10 ) ) ;
}
}
static string getCodeOfNumbers ( int number )
{
string ts = number . ToString ( ) ;
int n1 = Convert . ToInt32 ( ts [ 0 ] + ts [ 1 ] ) ;
int n2 = Convert . ToInt32 ( ts [ 2 ] + ts [ 3 ] ) ;
int n3 = Convert . ToInt32 ( ts [ 4 ] + ts [ 5 ] ) ;
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int n4 ;
try
{
n4 = Convert . ToInt32 ( ts [ 6 ] + ts [ 7 ] ) ;
} catch ( Exception e )
{
n4 = Convert . ToInt32 ( ts [ 6 ] ) ;
}
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char [ ] letters = new char [ ] { 'a' , 'b' , 'c' , 'd' , 'e' , 'f' , 'g' , 'h' , 'i' , 'j' , 'k' , 'l' , 'm' , 'n' , 'o' , 'p' , 'q' , 'r' , 's' , 't' , 'u' , 'v' , 'w' , 'x' , 'y' , 'z' } ;
while ( n1 > 23 )
{
n1 - = 23 ;
}
while ( n2 > 23 )
{
n2 - = 23 ;
}
while ( n3 > 23 )
{
n3 - = 23 ;
}
while ( n4 > 23 )
{
n4 - = 23 ;
}
var toret = new char [ ] { letters [ n1 ] , letters [ n2 ] , letters [ n3 ] , letters [ n4 ] } ;
return new string ( toret ) . ToUpper ( ) ;
}
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public async Task getBootIMGNDS ( string rom )
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{
string repoid = "" ;
string SystemType = "nds/" ;
using ( var fs = new FileStream ( rom ,
FileMode . Open ,
FileAccess . Read ) )
{
byte [ ] procode = new byte [ 4 ] ;
fs . Seek ( 0xC , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 4 ) ;
repoid = ByteArrayToString ( procode ) ;
Regex rgx = new Regex ( "[^a-zA-Z0-9 -]" ) ;
repoid = rgx . Replace ( repoid , "" ) ;
Console . WriteLine ( "prodcode before scramble: " + repoid ) ;
fs . Close ( ) ;
Console . WriteLine ( "prodcode after scramble: " + repoid ) ;
}
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List < string > repoids = new List < string > ( ) ;
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if ( await CheckForInternetConnectionWOWarningAsync ( ) )
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{
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repoids . Add ( SystemType + repoid ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "E" ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "P" ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "J" ) ;
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await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . NDS , repoids ) ;
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}
}
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public async Task getBootIMGN64 ( string rom )
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{
string repoid = "" ;
string SystemType = "n64/" ;
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List < string > repoids = new List < string > ( ) ;
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using ( var fs = new FileStream ( rom ,
FileMode . Open ,
FileAccess . Read ) )
{
byte [ ] procode = new byte [ 6 ] ;
fs . Seek ( 0x3A , SeekOrigin . Begin ) ;
fs . Read ( procode , 0 , 6 ) ;
repoid = ByteArrayToString ( procode ) ;
Regex rgx = new Regex ( "[^a-zA-Z0-9 -]" ) ;
repoid = rgx . Replace ( repoid , "" ) ;
Console . WriteLine ( "prodcode before scramble: " + repoid ) ;
fs . Close ( ) ;
Console . WriteLine ( "prodcode after scramble: " + repoid ) ;
}
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if ( await CheckForInternetConnectionWOWarningAsync ( ) )
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{
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repoids . Add ( SystemType + repoid ) ;
repoids . Add ( SystemType + new string ( new char [ ] { repoid [ 0 ] , repoid [ 2 ] , repoid [ 1 ] , repoid [ 3 ] } ) ) ;
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await GetRepoImages ( SystemType , repoid ) ;
await checkForAdditionalFiles ( GameConsoles . N64 , repoids ) ;
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}
}
private string ByteArrayToString ( byte [ ] arr )
{
System . Text . ASCIIEncoding enc = new System . Text . ASCIIEncoding ( ) ;
return enc . GetString ( arr ) ;
}
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public async Task < string > getInternalWIIGCNName ( string OpenGame , bool gc )
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{
//string linkbase = "https://raw.githubusercontent.com/Flumpster/wiivc-bis/master/";
string linkbase = "https://raw.githubusercontent.com/Flumpster/UWUVCI-Images/master/" ;
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string ret = "" ;
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try
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{
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using ( var reader = new BinaryReader ( File . OpenRead ( OpenGame ) ) )
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{
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string TempString = "" ;
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string SystemType = "wii/" ;
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if ( gc )
{
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SystemType = "gcn/" ;
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}
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var repoid = "" ;
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reader . BaseStream . Position = 0x00 ;
char TempChar ;
//WBFS Check
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List < string > repoids = new List < string > ( ) ;
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if ( new FileInfo ( OpenGame ) . Extension . Contains ( "wbfs" ) ) //Performs actions if the header indicates a WBFS file
{
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reader . BaseStream . Position = 0x200 ;
reader . BaseStream . Position = 0x218 ;
reader . BaseStream . Position = 0x220 ;
while ( ( int ) ( TempChar = reader . ReadChar ( ) ) ! = 0 ) ret = ret + TempChar ;
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reader . BaseStream . Position = 0x200 ;
while ( ( int ) ( TempChar = reader . ReadChar ( ) ) ! = 0 ) TempString = TempString + TempChar ;
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repoid = TempString ;
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}
else
{
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reader . BaseStream . Position = 0x18 ;
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reader . BaseStream . Position = 0x20 ;
while ( ( int ) ( TempChar = reader . ReadChar ( ) ) ! = 0 ) ret = ret + TempChar ;
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reader . BaseStream . Position = 0x00 ;
while ( ( int ) ( TempChar = reader . ReadChar ( ) ) ! = 0 ) TempString = TempString + TempChar ;
repoid = TempString ;
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}
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if ( await CheckForInternetConnectionWOWarningAsync ( ) )
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{
repoids . Add ( SystemType + repoid ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "E" + repoid . Substring ( 4 , 2 ) ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "P" + repoid . Substring ( 4 , 2 ) ) ;
repoids . Add ( SystemType + repoid . Substring ( 0 , 3 ) + "J" + repoid . Substring ( 4 , 2 ) ) ;
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await GetRepoImages ( SystemType , repoid , repoids ) ;
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checkForAdditionalFiles ( test = = GameConsoles . GCN ? GameConsoles . GCN : GameConsoles . WII , repoids ) ;
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}
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}
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} catch ( Exception )
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{
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Custom_Message cm = new Custom_Message ( "Unknown ROM" , " It seems that you inserted an unknown ROM as a Wii or GameCube game. \n It is not recommended continuing with said ROM!" ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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}
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return ret ;
}
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public async Task < bool > CheckForInternetConnectionAsync ( )
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{
try
{
using ( var client = new WebClient ( ) )
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using ( await client . OpenReadTaskAsync ( "http://google.com/generate_204" ) )
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return true ;
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}
catch
{
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var googleBlocked = false ;
using ( var client = new WebClient ( ) )
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using ( await client . OpenReadTaskAsync ( "https://raw.githubusercontent.com" ) )
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googleBlocked = true ;
Custom_Message cm ;
if ( ! googleBlocked )
cm = new Custom_Message ( "No Internet Connection" , " To Download Tools, Bases or required Files you need to be connected to the Internet. The Program will now terminate. " ) ;
else
cm = new Custom_Message ( "Google Can't Be Reached On Your Connection" , " To check for Internet on non webapps, Google is normally used since it's the fastest site to reach. You may run into issues with other programs. " ) ;
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try
{
cm . Owner = mw ;
}
catch ( Exception ) { }
cm . ShowDialog ( ) ;
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if ( ! googleBlocked )
Environment . Exit ( 1 ) ;
return googleBlocked ;
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}
}
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public async Task < bool > CheckForInternetConnectionWOWarningAsync ( )
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{
try
{
using ( var client = new WebClient ( ) )
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using ( await client . OpenReadTaskAsync ( "http://google.com/generate_204" ) )
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return true ;
}
catch
{
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using ( var client = new WebClient ( ) )
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using ( await client . OpenReadTaskAsync ( "http://raw.githubusercontent.com" ) )
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return true ;
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return false ;
}
}
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private async Task checkForAdditionalFiles ( GameConsoles console , List < string > repoids )
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{
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if ( ! Directory . Exists ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" ) ) )
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{
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Directory . CreateDirectory ( Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" ) ) ;
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}
bool ini = false ;
bool btsnd = false ;
string inip = "" ;
string btsndp = "" ;
string exten = "" ;
string linkbase = "https://raw.githubusercontent.com/Flumpster/UWUVCI-Images/master/" ;
if ( console = = GameConsoles . N64 )
{
foreach ( string repoid in repoids )
{
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if ( await RemoteFileExists ( linkbase + repoid + "/game.ini" ) )
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{
ini = true ;
inip = linkbase + repoid + "/game.ini" ;
break ;
}
}
}
string [ ] ext = { "btsnd" } ;
foreach ( var e in ext )
{ foreach ( string repoid in repoids )
{
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if ( await RemoteFileExists ( linkbase + repoid + "/BootSound." + e ) )
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{
btsnd = true ;
btsndp = linkbase + repoid + "/BootSound." + e ;
exten = e ;
break ;
}
if ( btsnd )
{
break ;
}
}
}
if ( ini | | btsnd )
{
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string extra = " There are more additional files found. Do you want to download those? " ;
if ( ini & & ! btsnd ) { extra = " There is an additional INI file available for download. Do you want to download it? " ; }
if ( ! ini & & btsnd ) { extra = " There is an additional BootSound file available for download. Do you want to download it? " ; }
if ( ini & & btsnd ) { extra = " There is an adittional INI and BootSound file available for download. Do you want to download those? " ; }
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Custom_Message cm = new Custom_Message ( "Found additional Files" , extra ) ;
try
{
cm . Owner = mw ;
}
catch ( Exception )
{
}
cm . ShowDialog ( ) ;
if ( addi )
{
var client = new WebClient ( ) ;
if ( ini )
{
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client . DownloadFile ( inip , Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , "game.ini" ) ) ;
( Thing as N64Config ) . ini . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , "game.ini" ) ;
GameConfiguration . N64Stuff . INIPath = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , "game.ini" ) ;
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}
if ( btsnd )
{
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client . DownloadFile ( btsndp , Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ) ;
BootSound = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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switch ( console )
{
case GameConsoles . NDS :
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case GameConsoles . NES :
case GameConsoles . SNES :
case GameConsoles . MSX :
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( Thing as OtherConfigs ) . sound . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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break ;
case GameConsoles . GBA :
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( Thing as GBA ) . sound . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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break ;
case GameConsoles . N64 :
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( Thing as N64Config ) . sound . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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break ;
case GameConsoles . WII :
if ( test = = GameConsoles . GCN )
{
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( Thing as GCConfig ) . sound . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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}
else
{
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( Thing as WiiConfig ) . sound . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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}
break ;
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case GameConsoles . TG16 :
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( Thing as TurboGrafX ) . sound . Text = Path . Combine ( Directory . GetCurrentDirectory ( ) , "bin" , "repo" , $"bootSound.{exten}" ) ;
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break ;
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}
}
addi = false ;
}
}
}
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public string GetURL ( string console )
{
WebRequest request ;
//get download link from uwuvciapi
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string url = "" ;
switch ( console . ToLower ( ) )
{
case "nds" :
url = @"https://flumpster.github.io/instructions/nds/nds.html" ;
break ;
case "n64" :
url = @"https://flumpster.github.io/instructions/n64/n64.html" ;
break ;
case "nes" :
url = @"https://flumpster.github.io/instructions/nes/nes.html" ;
break ;
case "snes" :
url = @"https://flumpster.github.io/instructions/snes/snes.html" ;
break ;
case "gba" :
url = @"https://flumpster.github.io/instructions/gba/gba.html" ;
break ;
case "tg16" :
url = @"https://flumpster.github.io/instructions/tgfx/tgfx.html" ;
break ;
case "tgcd" :
url = @"https://flumpster.github.io/instructions/tgfx/tgfx.html" ;
break ;
case "msx" :
url = @"https://flumpster.github.io/instructions/msx/msx.html" ;
break ;
case "wii" :
url = @"https://flumpster.github.io/instructions/wii/wii.html" ;
break ;
case "gcn" :
url = @"https://flumpster.github.io/instructions/gcn/gcn.html" ;
break ;
default :
url = null ;
break ;
}
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return url ;
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}
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WaveOutEvent waveOutEvent = new WaveOutEvent ( ) ;
AudioFileReader audioFileReader ;
public System . Timers . Timer t ;
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public bool passtrough = true ;
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internal bool enableWii = true ;
internal bool backupenableWii = true ;
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public void PlaySound ( )
{
Task ts = new Task ( ( ) = >
{
try
{
t = new System . Timers . Timer ( 200 ) ;
t . Elapsed + = isDone ;
audioFileReader = new AudioFileReader ( BootSound ) ;
waveOutEvent . Init ( audioFileReader ) ;
t . Start ( ) ;
Console . WriteLine ( "Playing file.." ) ;
waveOutEvent . Play ( ) ;
}
catch ( Exception )
{
}
} ) ;
ts . Start ( ) ;
}
public void isDoneMW ( )
{
try
{
if ( waveOutEvent ! = null & & audioFileReader ! = null )
{
waveOutEvent . Stop ( ) ;
waveOutEvent . Dispose ( ) ;
audioFileReader . Dispose ( ) ;
t . Stop ( ) ;
}
}
catch ( Exception )
{
}
}
public void isDone ( Object source , ElapsedEventArgs e )
{
try
{
if ( waveOutEvent . PlaybackState = = PlaybackState . Stopped )
{
waveOutEvent . Dispose ( ) ;
audioFileReader . Dispose ( ) ;
t . Stop ( ) ;
}
if ( waveOutEvent . GetPositionTimeSpan ( ) > TimeSpan . FromSeconds ( 6 ) )
{
waveOutEvent . Stop ( ) ;
waveOutEvent . Dispose ( ) ;
audioFileReader . Dispose ( ) ;
t . Stop ( ) ;
}
}
catch ( Exception )
{
}
}
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public void RestartIntoBypass ( )
{
using ( Process p = new Process ( ) )
{
p . StartInfo . FileName = System . Windows . Application . ResourceAssembly . Location ;
if ( debug )
{
if ( saveworkaround )
{
p . StartInfo . Arguments = "--debug --skip --spacebypass" ;
}
else
{
p . StartInfo . Arguments = "--debug --skip" ;
}
}
else
{
if ( saveworkaround )
{
p . StartInfo . Arguments = "--skip --spacebypass" ;
}
else
{
p . StartInfo . Arguments = "--skip" ;
}
}
p . Start ( ) ;
Environment . Exit ( 0 ) ;
}
}
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/// <summary>
/// Was supposed to replace all of the code that reaches out to UWUVCI-Images, but I don't wanna have to test everything since this is already as Italian as code comes
/// </summary>
/// <param name="SystemType"></param>
/// <param name="repoid"></param>
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/// <param name="repoids"></param>
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private async Task GetRepoImages ( string SystemType , string repoid , List < string > repoids = null )
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{
string linkbase = "https://raw.githubusercontent.com/Flumpster/UWUVCI-Images/master/" ;
IMG_Message img = null ;
string [ ] ext = { "png" , "tga" , "jpg" , "jpeg" } ;
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if ( repoids = = null | | repoids ? . Count = = 0 )
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{
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var fakeId = new string ( new char [ ] { repoid [ 0 ] , repoid [ 2 ] , repoid [ 1 ] , repoid [ 3 ] } ) ;
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repoids = new List < string >
{
SystemType + repoid ,
SystemType + repoid . Substring ( 0 , 3 ) + "E" ,
SystemType + repoid . Substring ( 0 , 3 ) + "P" ,
SystemType + repoid . Substring ( 0 , 3 ) + "J" ,
SystemType + fakeId ,
SystemType + fakeId . Substring ( 0 , 3 ) + "E" ,
SystemType + fakeId . Substring ( 0 , 3 ) + "P" ,
SystemType + fakeId . Substring ( 0 , 3 ) + "J"
} ;
}
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foreach ( var e in ext )
{
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foreach ( var id in repoids )
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{
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if ( await RemoteFileExists ( linkbase + id + $"/iconTex.{e}" ) = = true )
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{
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img = new IMG_Message ( linkbase + id + $"/iconTex.{e}" , linkbase + id + $"/bootTvTex.{e}" , id ) ;
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try
{
img . Owner = mw ;
}
catch ( Exception ) { }
img . ShowDialog ( ) ;
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return ;
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}
}
}
}
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}
}