UWUVCI-AIO-WPF/UWUVCI AIO WPF/Models/MainViewModel.cs

286 lines
7.8 KiB
C#
Raw Normal View History

using GameBaseClassLibrary;
using System;
2020-03-01 15:07:22 +00:00
using System.Collections.Generic;
using System.Configuration;
using System.IO;
2020-03-01 15:07:22 +00:00
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UWUVCI_AIO_WPF.Classes;
using UWUVCI_AIO_WPF.Properties;
using UWUVCI_AIO_WPF.UI.Windows;
2020-03-01 15:07:22 +00:00
namespace UWUVCI_AIO_WPF
{
class MainViewModel : BaseModel
{
//public GameConfig GameConfiguration { get; set; }
2020-03-01 16:15:54 +00:00
private GameConfig gameConfiguration = new GameConfig();
2020-03-01 15:07:22 +00:00
2020-03-01 15:07:22 +00:00
public GameConfig GameConfiguration
{
get { return gameConfiguration; }
set
{
gameConfiguration = value;
OnPropertyChanged();
}
}
2020-03-01 16:15:54 +00:00
private string romPath;
public string RomPath
{
get { return romPath; }
set { romPath = value;
OnPropertyChanged();
}
}
2020-03-01 15:07:22 +00:00
private GameBases gbTemp;
public GameBases GbTemp
{
get { return gbTemp; }
set { gbTemp = value; }
}
private List<string> lGameBasesString = new List<string>();
public List<string> LGameBasesString
{
get { return lGameBasesString; }
set
{
lGameBasesString = value;
OnPropertyChanged();
}
}
private bool pathsSet { get; set; } = false;
public bool PathsSet
{
get { return pathsSet; }
set
{
pathsSet = value;
OnPropertyChanged();
}
}
2020-03-01 15:07:22 +00:00
private List<GameBases> lBases = new List<GameBases>();
public List<GameBases> LBases
{
get { return lBases; }
set { lBases = value;
OnPropertyChanged();
}
}
#region TKLIST
private List<GameBases> lNDS = new List<GameBases>();
public List<GameBases> LNDS
{
get { return lNDS; }
set { lNDS = value; OnPropertyChanged(); }
}
private List<GameBases> lN64 = new List<GameBases>();
public List<GameBases> LN64
{
get { return lN64; }
set { lN64 = value; OnPropertyChanged(); }
}
private List<GameBases> lNES = new List<GameBases>();
public List<GameBases> LNES
{
get { return lNES; }
set { lNES = value; OnPropertyChanged(); }
}
private List<GameBases> lGBA = new List<GameBases>();
public List<GameBases> LGBA
{
get { return lGBA; }
set { lGBA = value; OnPropertyChanged(); }
}
private List<GameBases> lSNES = new List<GameBases>();
public List<GameBases> LSNES
{
get { return lSNES; }
set { lSNES = value; OnPropertyChanged(); }
}
#endregion
2020-03-01 15:07:22 +00:00
public MainViewModel()
{
2020-03-01 15:07:22 +00:00
GameConfiguration = new GameConfig();
UpdatePathSet(Properties.Settings.Default.PathsSet);
GetAllBases();
}
public void UpdatePathSet(bool newValue)
{
PathsSet = newValue;
2020-03-01 15:07:22 +00:00
}
public void GetBases(GameConsoles Console)
{
List<GameBases> lTemp = new List<GameBases>();
string vcbpath = $@"bases/bases.vcb{Console.ToString().ToLower()}";
lTemp = VCBTool.ReadBasesFromVCB(vcbpath);
LBases.Clear();
GameBases custom = new GameBases();
custom.Name = "Custom";
custom.Region = Regions.EU;
LBases.Add(custom);
foreach(GameBases gb in lTemp)
{
LBases.Add(gb);
}
lGameBasesString.Clear();
foreach(GameBases gb in LBases)
{
LGameBasesString.Add($"{gb.Name} {gb.Region}");
}
}
private void GetAllBases()
{
LN64.Clear();
LNDS.Clear();
LNES.Clear();
LSNES.Clear();
LGBA.Clear();
lNDS = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbnds");
lNES = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbnes");
lSNES = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbsnes");
lN64 = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbn64");
lGBA = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbgba");
CreateSettingIfNotExist(lNDS, GameConsoles.NDS);
CreateSettingIfNotExist(lNES, GameConsoles.NES);
CreateSettingIfNotExist(lSNES, GameConsoles.SNES);
CreateSettingIfNotExist(lGBA, GameConsoles.GBA);
CreateSettingIfNotExist(lN64, GameConsoles.N64);
}
private void CreateSettingIfNotExist(List<GameBases> l, GameConsoles console)
{
string file = $@"keys\{console.ToString().ToLower()}.vck";
if (!File.Exists(file))
{
List<TKeys> temp = new List<TKeys>();
foreach(GameBases gb in l)
{
TKeys tempkey = new TKeys();
tempkey.Base = gb;
temp.Add(tempkey);
}
KeyFile.ExportFile(temp, console);
}
}
public void EnterKey()
{
EnterKey ek = new EnterKey();
ek.ShowDialog();
}
public void checkKey(string key)
{
if(GbTemp.KeyHash == key.GetHashCode())
{
UpdateKeyInFile(key, $@"keys\{GetConsoleOfBase(gbTemp).ToString().ToLower()}.vck", GbTemp, GetConsoleOfBase(gbTemp));
}
}
public void UpdateKeyInFile(string key, string file, GameBases Base, GameConsoles console)
{
if (File.Exists(file))
{
var temp = KeyFile.ReadBasesFromKeyFile(file);
foreach(TKeys t in temp)
{
if(t.Base == Base)
{
t.Tkey = key;
}
}
File.Delete(file);
KeyFile.ExportFile(temp, console);
}
}
public GameConsoles GetConsoleOfBase(GameBases gb)
{
GameConsoles ret = new GameConsoles();
bool cont = false;
foreach(GameBases b in lNDS)
{
if(b == gb)
{
ret = GameConsoles.NDS;
cont = true;
}
}
if (!cont)
{
foreach (GameBases b in lN64)
{
if (b == gb)
{
ret = GameConsoles.N64;
cont = true;
}
}
}
if (!cont)
{
foreach (GameBases b in lNES)
{
if (b == gb)
{
ret = GameConsoles.NES;
cont = true;
}
}
}
if (!cont)
{
foreach (GameBases b in lSNES)
{
if (b == gb)
{
ret = GameConsoles.SNES;
cont = true;
}
}
}
if (!cont)
{
foreach (GameBases b in lGBA)
{
if (b == gb)
{
ret = GameConsoles.GBA;
cont = true;
}
}
}
return ret;
}
2020-03-01 15:07:22 +00:00
}
}