UWUVCI-AIO-WPF/UWUVCI AIO WPF/Models/MainViewModel.cs

862 lines
27 KiB
C#
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using GameBaseClassLibrary;
using System;
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using System.Collections.Generic;
using System.Configuration;
using System.IO;
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using System.Linq;
using System.Net;
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using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using UWUVCI_AIO_WPF.Classes;
using UWUVCI_AIO_WPF.Properties;
using UWUVCI_AIO_WPF.UI.Windows;
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namespace UWUVCI_AIO_WPF
{
class MainViewModel : BaseModel
{
//public GameConfig GameConfiguration { get; set; }
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private GameConfig gameConfiguration = new GameConfig();
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public GameConfig GameConfiguration
{
get { return gameConfiguration; }
set
{
gameConfiguration = value;
OnPropertyChanged();
}
}
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private string romPath;
public string RomPath
{
get { return romPath; }
set { romPath = value;
OnPropertyChanged();
}
}
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private GameBases gbTemp;
public GameBases GbTemp
{
get { return gbTemp; }
set { gbTemp = value; }
}
private string selectedBaseAsString;
public string SelectedBaseAsString
{
get { return selectedBaseAsString; }
set { selectedBaseAsString = value; }
}
private List<string> lGameBasesString = new List<string>();
public List<string> LGameBasesString
{
get { return lGameBasesString; }
set
{
lGameBasesString = value;
OnPropertyChanged();
}
}
private bool pathsSet { get; set; } = false;
public bool PathsSet
{
get { return pathsSet; }
set
{
pathsSet = value;
OnPropertyChanged();
}
}
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private string baseStore;
public string BaseStore
{
get { return baseStore; }
set { baseStore = value;
OnPropertyChanged();
}
}
private string injectStore;
public string InjectStore
{
get { return injectStore; }
set { injectStore = value;
OnPropertyChanged();
}
}
public int OldIndex { get; set; }
public bool RomSet { get; set; }
private List<GameBases> lBases = new List<GameBases>();
public List<GameBases> LBases
{
get { return lBases; }
set { lBases = value;
OnPropertyChanged();
}
}
#region TKLIST
private List<GameBases> lNDS = new List<GameBases>();
public List<GameBases> LNDS
{
get { return lNDS; }
set { lNDS = value; OnPropertyChanged(); }
}
private List<GameBases> lN64 = new List<GameBases>();
public List<GameBases> LN64
{
get { return lN64; }
set { lN64 = value; OnPropertyChanged(); }
}
private List<GameBases> lNES = new List<GameBases>();
public List<GameBases> LNES
{
get { return lNES; }
set { lNES = value; OnPropertyChanged(); }
}
private List<GameBases> lGBA = new List<GameBases>();
public List<GameBases> LGBA
{
get { return lGBA; }
set { lGBA = value; OnPropertyChanged(); }
}
private List<GameBases> lSNES = new List<GameBases>();
public List<GameBases> LSNES
{
get { return lSNES; }
set { lSNES = value; OnPropertyChanged(); }
}
private List<GameBases> ltemp = new List<GameBases>();
public List<GameBases> Ltemp
{
get { return ltemp; }
set { ltemp = value; OnPropertyChanged(); }
}
#endregion
public bool BaseDownloaded { get; set; } = false;
private bool canInject = false;
public bool CanInject
{
get { return canInject; }
set { canInject = value;
OnPropertyChanged();
}
}
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public MainViewModel()
{
toolCheck();
BaseCheck();
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GameConfiguration = new GameConfig();
if (!ValidatePathsStillExist() && Settings.Default.SetBaseOnce && Settings.Default.SetOutOnce)
{
MessageBox.Show("One of your added Paths seems to not exist anymore. Please check the paths in the Path menu!", "Issue", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
UpdatePathSet();
GetAllBases();
}
private void BaseCheck()
{
if (Directory.Exists(@"bases"))
{
var test = GetMissingVCBs();
if(test.Count > 0)
{
DialogResult res = MessageBox.Show("There are no vcb Base files stored in the bases folder. Would you like to download the missing base files?", "Error 004: \"Missing VCB Bases\"", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if(res == DialogResult.Yes)
{
foreach(string s in test)
{
DownloadBase(s);
}
BaseCheck();
}
else if(res == DialogResult.No)
{
MessageBox.Show("The Programm will now terminate.");
Environment.Exit(1);
}
}
}
else
{
DialogResult res = MessageBox.Show("No bases folder found.\nShould a bases folder be created and the missing vcb bases downloaded?", "Error 003: \"Missing VCB Bases Folder\"", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (res == DialogResult.Yes)
{
Directory.CreateDirectory(@"bases");
var test = GetMissingVCBs();
foreach (string s in test)
{
DownloadBase(s);
}
BaseCheck();
}
else
{
MessageBox.Show("The Programm will now terminate.");
Environment.Exit(1);
}
}
}
public void UpdateBases()
{
string[] bases = { "bases.vcbnds", "bases.vcbn64", "bases.vcbgba", "bases.vcbsnes", "bases.vcbnes" };
foreach(string s in bases)
{
DownloadBase(s);
DeleteBase(s);
CopyBase(s);
}
MessageBox.Show("Finished Updating! Restarting UWUVCI AIO");
System.Diagnostics.Process.Start(System.Windows.Application.ResourceAssembly.Location);
Environment.Exit(0);
}
public string GetFilePath(bool ROM, bool INI)
{
string ret = string.Empty;
using (var dialog = new System.Windows.Forms.OpenFileDialog())
{
if (ROM)
{
switch (GameConfiguration.Console)
{
case GameConsoles.NDS:
dialog.Filter = "Nintendo DS ROM (*.nds; *.srl) | *.nds;*.srl";
break;
case GameConsoles.N64:
dialog.Filter = "Nintendo 64 ROM (*.n64; *.v64; *.z64) | *.n64;*.v64;*.z64";
break;
case GameConsoles.GBA:
dialog.Filter = "GameBoy Advance ROM (*.gba) | *.gba";
break;
case GameConsoles.NES:
dialog.Filter = "Nintendo Entertainment System ROM (*.nes) | *.nes";
break;
case GameConsoles.SNES:
dialog.Filter = "Super Nintendo Entertainment System ROM (*.sfc; *.smc) | *.sfc;*.smc";
break;
}
}
else if(!INI)
{
dialog.Filter = "BootImages (*.png; *.tga) | *.png;*.tga";
}
else
{
dialog.Filter = "N64 VC Configuration (*.ini) | *.ini";
}
DialogResult res = dialog.ShowDialog();
if(res == DialogResult.OK)
{
ret = dialog.FileName;
}
}
return ret;
}
private static void CopyBase(string console)
{
File.Copy(console, $@"bases\{console}");
File.Delete(console);
}
private static void DeleteBase(string console)
{
File.Delete($@"bases\{console}");
}
public static List<string> GetMissingVCBs()
{
List<string> ret = new List<string>();
string path = @"bases\bases.vcb";
if (!File.Exists(path + "nds"))
{
ret.Add(path + "nds");
}
if (!File.Exists(path + "nes"))
{
ret.Add(path + "nes");
}
if (!File.Exists(path + "n64"))
{
ret.Add(path + "n64");
}
if (!File.Exists(path + "snes"))
{
ret.Add(path + "snes");
}
if (!File.Exists(path + "gba"))
{
ret.Add(path + "gba");
}
return ret;
}
public static void DownloadBase(string name)
{
try
{
string basePath = $@"\bases\{name}";
using (var client = new WebClient())
{
client.DownloadFile(getDownloadLink(name), name);
}
}catch(Exception e)
{
Console.WriteLine(e.Message);
MessageBox.Show("There was an Error downloading the VCB Base File.\nThe Programm will now terminate.", "Error 005: \"Unable to Download VCB Base\"", MessageBoxButtons.OK, MessageBoxIcon.Error);
Environment.Exit(1);
}
}
private static string getDownloadLink(string basefile)
{
try
{
//get download link from uwuvciapi
WebRequest request = WebRequest.Create("https://uwuvciapi.azurewebsites.net/GetVCBLink?vcb=" + basefile);
var response = request.GetResponse();
using (Stream dataStream = response.GetResponseStream())
{
// Open the stream using a StreamReader for easy access.
StreamReader reader = new StreamReader(dataStream);
// Read the content.
string responseFromServer = reader.ReadToEnd();
// Display the content.
return responseFromServer;
}
}
catch (Exception)
{
return null;
}
}
private void toolCheck()
{
if (ToolCheck.DoesToolsFolderExist())
{
List<MissingTool> missingTools = new List<MissingTool>();
missingTools = ToolCheck.CheckForMissingTools();
if(missingTools.Count > 0)
{
string errorMessage = "Error 002:\nFollowing Tools seem to be missing:\n\n";
foreach(MissingTool m in missingTools)
{
errorMessage += $"{m.Name} not found under {m.Path}\n\n";
}
errorMessage += "Please add listed files to their corresponding Path.\nThe Programm will be terminated";
MessageBox.Show(errorMessage, "Error 002: \"Missing Tools\"", MessageBoxButtons.OK, MessageBoxIcon.Error);
System.Windows.Application.Current.Shutdown();
}
}
else
{
string path = $@"{Directory.GetCurrentDirectory()}\Tools";
MessageBox.Show($"Error: 001\nThe Tools folder seems to be missing.\nPlease make sure that the Tools Folder exists at this location:\n\n{path} \n\nThe Programm will be terminated.", "Error 001: \"Missing Tools folder\"", MessageBoxButtons.OK, MessageBoxIcon.Error);
System.Windows.Application.Current.Shutdown();
}
}
public void UpdatePathSet()
{
PathsSet = Settings.Default.PathsSet;
if(BaseStore != Settings.Default.BasePath)
{
BaseStore = Settings.Default.BasePath;
}
if (InjectStore != Settings.Default.BasePath)
{
InjectStore = Settings.Default.OutPath;
}
}
public bool ValidatePathsStillExist()
{
bool ret = false;
bool basep = false;
try
{
if (Directory.Exists(Settings.Default.BasePath))
{
basep = true;
}
else
{
Settings.Default.BasePath = string.Empty;
Settings.Default.PathsSet = false;
Settings.Default.Save();
}
if (Directory.Exists(Settings.Default.OutPath))
{
if (basep)
{
ret = true;
}
}
else
{
Settings.Default.OutPath = string.Empty;
Settings.Default.PathsSet = false;
Settings.Default.Save();
}
}
catch (Exception)
{
ret = false;
}
return ret;
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}
public void GetBases(GameConsoles Console)
{
List<GameBases> lTemp = new List<GameBases>();
string vcbpath = $@"bases/bases.vcb{Console.ToString().ToLower()}";
lTemp = VCBTool.ReadBasesFromVCB(vcbpath);
LBases.Clear();
GameBases custom = new GameBases();
custom.Name = "Custom";
custom.Region = Regions.EU;
LBases.Add(custom);
foreach(GameBases gb in lTemp)
{
LBases.Add(gb);
}
lGameBasesString.Clear();
foreach(GameBases gb in LBases)
{
LGameBasesString.Add($"{gb.Name} {gb.Region}");
}
}
public GameBases getBasefromName(string Name)
{
string NameWORegion = Name.Remove(Name.Length - 3, 3);
string Region = Name.Remove(0, Name.Length - 2);
foreach(GameBases b in LNDS)
{
if(b.Name == NameWORegion && b.Region.ToString() == Region)
{
return b;
}
}
foreach (GameBases b in LN64)
{
if (b.Name == NameWORegion && b.Region.ToString() == Region)
{
return b;
}
}
foreach (GameBases b in LNES)
{
if (b.Name == NameWORegion && b.Region.ToString() == Region)
{
return b;
}
}
foreach (GameBases b in LSNES)
{
if (b.Name == NameWORegion && b.Region.ToString() == Region)
{
return b;
}
}
foreach (GameBases b in LGBA)
{
if (b.Name == NameWORegion && b.Region.ToString() == Region)
{
return b;
}
}
return null;
}
private void GetAllBases()
{
LN64.Clear();
LNDS.Clear();
LNES.Clear();
LSNES.Clear();
LGBA.Clear();
lNDS = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbnds");
lNES = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbnes");
lSNES = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbsnes");
lN64 = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbn64");
lGBA = VCBTool.ReadBasesFromVCB($@"bases/bases.vcbgba");
CreateSettingIfNotExist(lNDS, GameConsoles.NDS);
CreateSettingIfNotExist(lNES, GameConsoles.NES);
CreateSettingIfNotExist(lSNES, GameConsoles.SNES);
CreateSettingIfNotExist(lGBA, GameConsoles.GBA);
CreateSettingIfNotExist(lN64, GameConsoles.N64);
}
private void CreateSettingIfNotExist(List<GameBases> l, GameConsoles console)
{
string file = $@"keys\{console.ToString().ToLower()}.vck";
if (!File.Exists(file))
{
List<TKeys> temp = new List<TKeys>();
foreach(GameBases gb in l)
{
TKeys tempkey = new TKeys();
tempkey.Base = gb;
temp.Add(tempkey);
}
KeyFile.ExportFile(temp, console);
}
}
public void getTempList(GameConsoles console)
{
switch (console)
{
case GameConsoles.NDS:
Ltemp = LNDS;
break;
case GameConsoles.N64:
Ltemp = LN64;
break;
case GameConsoles.GBA:
Ltemp = LGBA;
break;
case GameConsoles.NES:
Ltemp = LNES;
break;
case GameConsoles.SNES:
Ltemp = LSNES;
break;
}
}
public void EnterKey(bool ck)
{
EnterKey ek = new EnterKey(ck);
ek.ShowDialog();
}
public bool checkcKey(string key)
{
if (487391367 == key.GetHashCode())
{
Settings.Default.Ckey = key;
Settings.Default.Save();
return true;
}
return false;
}
public bool isCkeySet()
{
if (Settings.Default.Ckey.GetHashCode() == 487391367)
{
return true;
}
else
{
return false;
}
}
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public bool checkKey(string key)
{
if(GbTemp.KeyHash == key.GetHashCode())
{
UpdateKeyInFile(key, $@"keys\{GetConsoleOfBase(gbTemp).ToString().ToLower()}.vck", GbTemp, GetConsoleOfBase(gbTemp));
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return true;
}
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return false;
}
public void UpdateKeyInFile(string key, string file, GameBases Base, GameConsoles console)
{
if (File.Exists(file))
{
var temp = KeyFile.ReadBasesFromKeyFile(file);
foreach(TKeys t in temp)
{
if(t.Base.Name == Base.Name && t.Base.Region == Base.Region)
{
t.Tkey = key;
}
}
File.Delete(file);
KeyFile.ExportFile(temp, console);
}
}
public bool isKeySet(GameBases bases)
{
var temp = KeyFile.ReadBasesFromKeyFile($@"keys\{GetConsoleOfBase(bases).ToString().ToLower()}.vck");
foreach(TKeys t in temp)
{
if(t.Base.Name == bases.Name && t.Base.Region == bases.Region)
{
if(t.Tkey != null)
{
return true;
}
}
}
return false;
}
public TKeys getTkey(GameBases bases)
{
var temp = KeyFile.ReadBasesFromKeyFile($@"keys\{GetConsoleOfBase(bases).ToString().ToLower()}.vck");
foreach (TKeys t in temp)
{
if (t.Base.Name == bases.Name && t.Base.Region == bases.Region)
{
if (t.Tkey != null)
{
return t;
}
}
}
return null;
}
public void Download()
{
Injection.Download(this);
}
public GameConsoles GetConsoleOfBase(GameBases gb)
{
GameConsoles ret = new GameConsoles();
bool cont = false;
foreach(GameBases b in lNDS)
{
if(b == gb)
{
ret = GameConsoles.NDS;
cont = true;
}
}
if (!cont)
{
foreach (GameBases b in lN64)
{
if (b == gb)
{
ret = GameConsoles.N64;
cont = true;
}
}
}
if (!cont)
{
foreach (GameBases b in lNES)
{
if (b == gb)
{
ret = GameConsoles.NES;
cont = true;
}
}
}
if (!cont)
{
foreach (GameBases b in lSNES)
{
if (b == gb)
{
ret = GameConsoles.SNES;
cont = true;
}
}
}
if (!cont)
{
foreach (GameBases b in lGBA)
{
if (b == gb)
{
ret = GameConsoles.GBA;
cont = true;
}
}
}
return ret;
}
public List<bool> getInfoOfBase(GameBases gb)
{
List<bool> info = new List<bool>();
if (Directory.Exists($@"{Settings.Default.BasePath}\{gb.Name.Replace(":","")} [{gb.Region}]"))
{
info.Add(true);
}
else
{
info.Add(false);
}
if (isKeySet(gb))
{
info.Add(true);
}
else
{
info.Add(false);
}
if (isCkeySet())
{
info.Add(true);
}
else
{
info.Add(false);
}
return info;
}
public void SetInjectPath()
{
using (var dialog = new System.Windows.Forms.FolderBrowserDialog())
{
System.Windows.Forms.DialogResult result = dialog.ShowDialog();
if(result == DialogResult.OK)
{
try
{
if (DirectoryIsEmpty(dialog.SelectedPath))
{
Settings.Default.OutPath = dialog.SelectedPath;
Settings.Default.SetOutOnce = true;
Settings.Default.Save();
UpdatePathSet();
}
else
{
DialogResult r = MessageBox.Show("Folder contains Files or Subfolders, do you really want to use this folder as the Inject Folder?", "Information", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (r == DialogResult.Yes)
{
Settings.Default.OutPath = dialog.SelectedPath;
Settings.Default.SetOutOnce = true;
Settings.Default.Save();
UpdatePathSet();
}
else
{
SetInjectPath();
}
}
}catch(Exception e)
{
Console.WriteLine(e.Message);
MessageBox.Show("An Error occured, please try again!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
ArePathsSet();
}
public void SetBasePath()
{
using (var dialog = new System.Windows.Forms.FolderBrowserDialog())
{
System.Windows.Forms.DialogResult result = dialog.ShowDialog();
if (result == DialogResult.OK)
{
try
{
if (DirectoryIsEmpty(dialog.SelectedPath))
{
Settings.Default.BasePath = dialog.SelectedPath;
Settings.Default.SetBaseOnce = true;
Settings.Default.Save();
UpdatePathSet();
}
else
{
DialogResult r = MessageBox.Show("Folder contains Files or Subfolders, do you really want to use this folder as the Base Folder?", "Information", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (r == DialogResult.Yes)
{
Settings.Default.BasePath = dialog.SelectedPath;
Settings.Default.SetBaseOnce = true;
Settings.Default.Save();
UpdatePathSet();
}
else
{
SetBasePath();
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
MessageBox.Show("An Error occured, please try again!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
ArePathsSet();
}
public void ArePathsSet()
{
if (ValidatePathsStillExist())
{
Settings.Default.PathsSet = true;
Settings.Default.Save();
}
UpdatePathSet();
}
public bool DirectoryIsEmpty(string path)
{
int fileCount = Directory.GetFiles(path).Length;
if (fileCount > 0)
{
return false;
}
string[] dirs = Directory.GetDirectories(path);
foreach (string dir in dirs)
{
if (!DirectoryIsEmpty(dir))
{
return false;
}
}
return true;
}
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}
}