Commit graph

2572 commits

Author SHA1 Message Date
KillzXGaming
3192ee7d62 Add support for CRAR (little endian RARC) 2020-09-15 11:19:06 -04:00
KillzXGaming
39910a721b Some error fixes 2020-09-12 16:50:05 -04:00
KillzXGaming
f227f30e04 Fixup BOTW switch samplers 2020-09-12 15:44:38 -04:00
KillzXGaming
ba0ac85543 Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches. 2020-09-12 15:33:28 -04:00
KillzXGaming
2a1b7b1d97 Adjust KCL switching endianness 2020-09-11 21:05:58 -04:00
KillzXGaming
7e2ab15d19 Add support for exporting RG8 dds files. 2020-09-11 21:05:38 -04:00
KillzXGaming
f54fdf9010 Print files that fail to open to the console. 2020-09-11 21:04:56 -04:00
KillzXGaming
82d7b3939e Disable the file format supported dialog for now. 2020-09-11 20:56:54 -04:00
KillzXGaming
07b53963ac Set the default extension for file node wrappers. 2020-09-10 18:12:14 -04:00
KillzXGaming
b16d03857f Add custom extensions to save dialogs. 2020-09-10 18:07:42 -04:00
KillzXGaming
aee94a3b2b BFRES : Fix botw switch samplers 2020-09-05 20:30:41 -04:00
KillzXGaming
778c214d16 PCTL : Temporarily disable bfres saving due to current bugs. 2020-09-04 19:21:10 -04:00
KillzXGaming
1ed5e58392 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-09-04 16:29:30 -04:00
KillzXGaming
968ac33d09 PTCL : fix some material assignments for primitives. 2020-09-04 16:29:23 -04:00
KillzXGaming
d6c7d0b06c
Update README.md 2020-09-04 14:58:48 -04:00
KillzXGaming
97f4841964
Update README.md 2020-09-04 14:56:45 -04:00
KillzXGaming
33801bc48c Quick fix for nutexb swizzle settings 2020-09-04 14:30:25 -04:00
KillzXGaming
e8b4379eb0 Add notifcation for files not supported 2020-09-02 19:02:37 -04:00
KillzXGaming
40fca105f8 Force streams to close when swithced to a decompressed stream. 2020-09-02 18:50:48 -04:00
KillzXGaming
95baeadaf4 BFRES : Fix bounding box saving issues causing culling in game. 2020-09-02 17:57:12 -04:00
KillzXGaming
5e7f0d9f2f Fix some artifact bugs with BC5 decompression. 2020-09-01 19:25:55 -04:00
KillzXGaming
549f23153f Try patching from appveyor settings on the site 2020-08-31 20:18:07 -04:00
KillzXGaming
b7761f6455 Skip revision at the end on version checks 2020-08-31 20:07:27 -04:00
KillzXGaming
b15536da82 Update with the latest info. 2020-08-31 19:55:13 -04:00
KillzXGaming
97917ac1d8 Only use 2 revisions for checks 2020-08-31 19:50:34 -04:00
KillzXGaming
968bd4f654 Check versions by assembly version. 2020-08-31 19:43:18 -04:00
KillzXGaming
805efc757f Update release title instead to keep builds as one 2020-08-31 19:32:41 -04:00
KillzXGaming
d79e59b524 Save some config settings 2020-08-31 19:21:57 -04:00
KillzXGaming
e45df3ca22 Formatting fix 2020-08-31 19:20:38 -04:00
KillzXGaming
eaa4e063af Update tag to store version info 2020-08-31 19:18:52 -04:00
KillzXGaming
795d6702ed Patch assembly version 2020-08-31 19:03:18 -04:00
KillzXGaming
88b84a9a8d Fix part pane crash bug in newer layout versions. 2020-08-31 18:34:25 -04:00
KillzXGaming
6b88b26038 Use global variables for nutexb configuration. 2020-08-31 17:35:33 -04:00
KillzXGaming
9c0703d50c Cleanup a bit 2020-08-31 17:30:57 -04:00
KillzXGaming
b867295659 NUTEXB : Add seperate padding toggle to pad smaller file sizes. 2020-08-31 17:27:07 -04:00
KillzXGaming
42c3275efc Adjust nodes from the folder loader to use text from loaded file nodes. 2020-08-31 17:20:10 -04:00
KillzXGaming
bf02233106 Combine KCL materials that use unique IDs per every triangle. 2020-08-31 17:00:55 -04:00
KillzXGaming
8328c132de Add latest bfres library 2020-08-30 10:45:39 -04:00
KillzXGaming
4b1e027e98 Some library fixes 2020-08-30 10:37:55 -04:00
KillzXGaming
48a7f46dce Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
This reverts commit 6d16219ead.
2020-08-30 10:36:36 -04:00
KillzXGaming
6d16219ead BFRES : Fix switch scene animations crashing from incorrect relocation data. 2020-08-30 09:03:48 -04:00
KillzXGaming
e3ac2625ef KCL fixes for 3D World Presets 2020-08-19 16:29:40 -04:00
KillzXGaming
13285f9d5d Update KCL libraries to latest 2020-08-18 14:12:28 -04:00
KillzXGaming
183096c8c3 Some error fixes 2020-08-18 14:12:06 -04:00
KillzXGaming
619c1a9e23 Adjust KCL constructor 2020-08-18 14:06:54 -04:00
KillzXGaming
97b311f5bd Revert some project settings. 2020-08-18 13:37:01 -04:00
KillzXGaming
b730e16c81 KCL : Add another useful preset 2020-08-16 16:01:47 -04:00
KillzXGaming
e39d161d33 Some KCL obj importing fixes 2020-08-16 12:02:12 -04:00
KillzXGaming
f39203054b Adjust obj export default filename 2020-08-16 11:48:40 -04:00
KillzXGaming
232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00