KillzXGaming
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f7e982dd6d
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BFLYT : Allow groups to have their pane list edited.
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2020-12-12 12:20:50 -05:00 |
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KillzXGaming
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b8ad3d9734
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BFRES : Param cleanup and support NSMBU SRT params
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2020-11-08 20:51:57 -05:00 |
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KillzXGaming
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4fed7876e4
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Add notifcation on application close to prevent accidental loss of progress.
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2020-11-06 18:54:10 -05:00 |
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KillzXGaming
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cc4d1c7933
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Revert "Enable proper BFRES saving in PTCL"
This reverts commit 15dacaca2a .
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2020-10-29 21:15:32 -04:00 |
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KillzXGaming
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15dacaca2a
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Enable proper BFRES saving in PTCL
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2020-10-29 19:44:42 -04:00 |
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KillzXGaming
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ea93693c81
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KCL : Some more adjustments with exporting
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2020-10-23 21:00:43 -04:00 |
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KillzXGaming
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4071849d9e
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KCL : Also split collision IDs by meshes
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2020-10-23 20:54:22 -04:00 |
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KillzXGaming
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f4369456ae
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SMD : Quick culture fix
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2020-10-23 19:36:18 -04:00 |
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KillzXGaming
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a3bfa61275
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Add LOD counter option for dummy LODs
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2020-10-23 19:34:00 -04:00 |
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KillzXGaming
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2c754d3009
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Update KCL lib with improved optimizations.
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2020-10-22 17:09:37 -04:00 |
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KillzXGaming
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8686dcf3f0
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-21 17:42:03 -04:00 |
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KillzXGaming
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cf752a265d
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BFRES : Add vertex color menus to FSHP
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2020-10-21 17:40:51 -04:00 |
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KillzXGaming
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eb805a6169
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Merge pull request #291 from HelloOO7/gfbanm-fix
Fix for GFBANM rotation interpolation
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2020-10-19 21:29:06 -04:00 |
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HelloOO7
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5d9981e6dc
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Fix GFBANM rotation interpolation
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2020-10-19 17:09:25 +02:00 |
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KillzXGaming
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8dac30200a
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KCL : Fix model octree issues with higher levels of division
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2020-10-10 13:10:11 -04:00 |
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KillzXGaming
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079ad7e724
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-10 13:08:10 -04:00 |
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KillzXGaming
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5f9493839e
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BRLYT : Fix removing texture maps.
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2020-10-10 13:07:48 -04:00 |
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KillzXGaming
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edb3b986cd
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BFRES : Improve Switch sampler handling.
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2020-10-08 18:55:13 -04:00 |
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KillzXGaming
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a22557b18c
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BFRES : Fix a skinning count issue for model importing.
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2020-10-05 18:21:46 -04:00 |
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KillzXGaming
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604f7b3d36
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Merge pull request #289 from McSpazzy/bcsv-hash
Hash support for BCSV headers
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2020-10-02 18:05:35 -04:00 |
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KillzXGaming
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ad9345f7fe
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Merge pull request #288 from McSpazzy/mmh3
Add Murmurhash3 Support
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2020-10-02 18:05:07 -04:00 |
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KillzXGaming
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3215f504bd
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ImageEditor : Add more events to fire off FileWatcher changed event.
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2020-10-02 18:04:15 -04:00 |
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McSpazzy
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67eb77dcb6
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Use full name instead of import
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2020-10-02 17:15:24 +10:00 |
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McSpazzy
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66fae582a3
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Add currently known animal crossing hashes for bcsv and byml
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2020-10-02 17:11:34 +10:00 |
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McSpazzy
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62d26303fa
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Add bcsv header hash resolving
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2020-10-02 17:11:24 +10:00 |
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McSpazzy
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618fa1f6e0
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Add murmerhash3 support
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2020-10-02 17:09:21 +10:00 |
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KillzXGaming
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3fbd152032
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KCL : Some optimizations with duped triangles to prevent division issues.
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2020-09-27 15:01:26 -04:00 |
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KillzXGaming
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41efd8b517
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KCL : Improve model octree loading/saving.
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2020-09-26 19:25:40 -04:00 |
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KillzXGaming
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ba80f28323
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KCL : Fix model octree ordering on complex sub divisions
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2020-09-26 17:15:29 -04:00 |
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KillzXGaming
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ae1f239d67
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KCL : Fix .obj files that use comma seperators for floats
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2020-09-26 10:10:20 -04:00 |
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KillzXGaming
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846cbb8eea
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Some adjustments
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2020-09-25 19:14:47 -04:00 |
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KillzXGaming
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f8d63441a7
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Fix some erorrs
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2020-09-25 19:12:56 -04:00 |
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KillzXGaming
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85fb24ed09
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KCL : Improve preset handling.
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2020-09-21 19:45:48 -04:00 |
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KillzXGaming
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d5133d8344
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BFLYT : Some fixes with tex gen on newer versions
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2020-09-20 15:15:23 -04:00 |
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KillzXGaming
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b7a7f871dc
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BXLYT : Auto generate tex gens if none created.
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2020-09-20 14:43:11 -04:00 |
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KillzXGaming
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e39e6f7d03
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BXLYT : Recalculate material indices automatically on save.
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2020-09-20 14:05:28 -04:00 |
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KillzXGaming
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3126bef310
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BMD : Add little endian support.
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2020-09-20 10:36:51 -04:00 |
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KillzXGaming
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303aa55215
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NSP/XCI : Use title IDs in place for multiple NCA file names.
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2020-09-19 10:12:49 -04:00 |
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KillzXGaming
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4f28c0747f
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BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor)
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2020-09-18 18:13:31 -04:00 |
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KillzXGaming
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91f4909b1f
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BXLYT : Support loading textures with different name cases.
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2020-09-18 17:59:55 -04:00 |
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KillzXGaming
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426e7440a6
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BRLYT & BRLAN : Support little endian.
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2020-09-18 17:34:05 -04:00 |
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KillzXGaming
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2f6605761a
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TPL : Add support for little endian
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2020-09-18 17:20:36 -04:00 |
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KillzXGaming
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9a0f6ebddd
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BRFNT: Add support for little endian.
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2020-09-18 17:03:30 -04:00 |
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KillzXGaming
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1d77d99968
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BXLAN : Fix setters/getters for frame size and loop data.
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2020-09-17 17:12:03 -04:00 |
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KillzXGaming
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6deffec924
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BFRES : Fix rigid body transforming for model imports.
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2020-09-17 16:58:06 -04:00 |
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KillzXGaming
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b239823a3c
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KCL : Fix collision generation from obj with NaN position values.
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2020-09-17 11:05:16 -04:00 |
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KillzXGaming
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bf472a062a
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Add the same support for .xci
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2020-09-16 21:04:23 -04:00 |
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KillzXGaming
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5e035ff15e
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NSP : Add support for loading multiple programs
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2020-09-16 20:55:48 -04:00 |
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KillzXGaming
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e6f4f0562d
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Some quick CRAR fixes
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2020-09-15 16:19:01 -04:00 |
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KillzXGaming
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4e23dcf91f
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BFRES : Quick fix to support Rune Factory 4 samplers.
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2020-09-15 14:36:05 -04:00 |
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